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Bugfixes
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@ -1613,13 +1613,13 @@ public class Blocks implements ContentList{
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}};
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spiritFactory = new UnitFactory("spirit-factory"){{
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requirements(Category.units, ItemStack.with(Items.metaglass, 35, Items.lead, 55, Items.silicon, 45));
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requirements(Category.units, ItemStack.with(Items.metaglass, 45, Items.lead, 55, Items.silicon, 45));
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type = UnitTypes.spirit;
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produceTime = 2850;
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produceTime = 3500;
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size = 2;
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maxSpawn = 2;
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consumes.power(0.80f);
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consumes.items(new ItemStack(Items.silicon, 10), new ItemStack(Items.lead, 15));
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consumes.items(new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 15));
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}};
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phantomFactory = new UnitFactory("phantom-factory"){{
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@ -1,19 +1,16 @@
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package io.anuke.mindustry.content;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.Tmp;
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import io.anuke.mindustry.entities.Damage;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.arc.math.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.BuildBlock;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.*;
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import static io.anuke.mindustry.Vars.world;
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@ -43,7 +40,7 @@ public class Bullets implements ContentList{
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fireball, basicFlame, pyraFlame, driverBolt, healBullet, frag, eruptorShot,
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//bombs
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bombExplosive, bombIncendiary, bombOil, explode;
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bombExplosive, bombIncendiary, bombOil;
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@Override
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public void load(){
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@ -703,23 +700,5 @@ public class Bullets implements ContentList{
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}
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}
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};
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explode = new BombBulletType(2f, 3f, "clear"){
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{
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hitEffect = Fx.pulverize;
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lifetime = 30f;
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speed = 1f;
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splashDamageRadius = 50f;
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splashDamage = 28f;
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}
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@Override
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public void init(Bullet b){
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if(b.getOwner() instanceof Unit){
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((Unit)b.getOwner()).kill();
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}
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b.time(b.lifetime());
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}
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};
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}
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}
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@ -1,10 +1,11 @@
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package io.anuke.mindustry.content;
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import io.anuke.arc.collection.ObjectSet;
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import io.anuke.arc.collection.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.entities.type.base.*;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.type.UnitType;
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import io.anuke.mindustry.type.Weapon;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.type.*;
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public class UnitTypes implements ContentList{
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public static UnitType
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@ -90,16 +91,32 @@ public class UnitTypes implements ContentList{
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}};
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crawler = new UnitType("crawler", Crawler.class, Crawler::new){{
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maxVelocity = 1.25f;
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speed = 0.28f;
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maxVelocity = 1.27f;
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speed = 0.285f;
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drag = 0.4f;
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hitsize = 8f;
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mass = 1.75f;
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health = 100;
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health = 120;
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weapon = new Weapon("bomber"){{
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reload = 12f;
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ejectEffect = Fx.none;
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bullet = Bullets.explode;
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bullet = new BombBulletType(2f, 3f, "clear"){
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{
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hitEffect = Fx.pulverize;
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lifetime = 30f;
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speed = 1.1f;
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splashDamageRadius = 55f;
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splashDamage = 30f;
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}
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@Override
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public void init(Bullet b){
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if(b.getOwner() instanceof Unit){
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((Unit)b.getOwner()).kill();
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}
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b.time(b.lifetime());
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}
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};
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}};
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}};
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@ -421,7 +421,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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public void drawBuildRequests(){
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BuildRequest last = null;
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for(BuildRequest request : buildQueue()){
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if(request.progress > 0.01f || (buildRequest() == request && (dst(request.x * tilesize, request.y * tilesize) <= placeDistance || state.isEditor()))) continue;
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if(request.progress > 0.01f || (buildRequest() == request && request.initialized && (dst(request.x * tilesize, request.y * tilesize) <= placeDistance || state.isEditor()))) continue;
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if(request.breaking){
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Block block = world.ltile(request.x, request.y).block();
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