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Moved launch button
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@ -94,7 +94,16 @@ public class PlanetDialog extends FloatingDialog{
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//TODO names
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buttons.addImageTextButton("$back", Icon.left, style, this::hide).margin(bmargin);
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buttons.addImageTextButton("Tech", Icon.tree, style, () -> ui.tech.show()).margin(bmargin);
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buttons.addImageTextButton("Launch", Icon.upOpen, style, this::hide).margin(bmargin);
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buttons.addImageTextButton("Launch", Icon.upOpen, style, () -> {
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if(selected != null){
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if(selected.is(SectorAttribute.naval)){
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ui.showInfo("You need a naval loadout to launch here.");
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return;
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}
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control.playSector(selected);
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hide();
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}
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}).margin(bmargin).disabled(b -> selected == null);
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buttons.addImageTextButton("Database", Icon.book, style, () -> ui.database.show()).margin(bmargin);
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buttons.addImageTextButton("Resources", Icon.file, style, this::hide).margin(bmargin);
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@ -358,17 +367,6 @@ public class PlanetDialog extends FloatingDialog{
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stable.row();
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stable.addButton("Launch", () -> {
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if(selected != null){
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if(selected.is(SectorAttribute.naval)){
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ui.showInfo("You need a naval loadout to launch here.");
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return;
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}
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control.playSector(selected);
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hide();
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}
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}).size(120f, 50f).pad(2f);
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stable.pack();
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stable.setPosition(x, y, Align.center);
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