diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 476ef36edc..f7ccb70b8c 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -76,13 +76,13 @@ schematic.tagdelconfirm = 确定要完全删除这个标签吗? schematic.tagexists = 此标签已经存在。 stats = 统计资料 -stats.wave = Waves Defeated -stats.unitsCreated = Units Created -stats.enemiesDestroyed = Enemies Destroyed -stats.built = Buildings Built -stats.destroyed = Buildings Destroyed -stats.deconstructed = Buildings Deconstructed -stats.playtime = Time Played +stats.wave = 防守波数 +stats.unitsCreated = 生产单位 +stats.enemiesDestroyed = 消灭敌人 +stats.built = 建造建筑 +stats.destroyed = 摧毁建筑 +stats.deconstructed = 拆除建筑 +stats.playtime = 游玩时间 globalitems = [accent]全局物品 map.delete = 确定要删除地图“[accent]{0}[]”吗? @@ -640,7 +640,7 @@ sectors.underattack = [scarlet]遭到攻击![accent]{0}%损毁度 sectors.underattack.nodamage = [scarlet]未占领 sectors.survives = [accent]预测可守{0}波 sectors.go = 进入 -sector.abandon = 放弃投降 +sector.abandon = 放弃 sector.abandon.confirm = 该区块核心将会自毁\n是否确定? sector.curcapture = 区块已占领 sector.curlost = 区块已丢失 @@ -928,7 +928,7 @@ setting.logichints.name = 逻辑指令提示 setting.backgroundpause.name = 游戏在后台时自动暂停 setting.buildautopause.name = 自动暂停建造 setting.doubletapmine.name = 双击采矿 -setting.commandmodehold.name = Hold For Command Mode +setting.commandmodehold.name = 长按进行指挥单位 setting.modcrashdisable.name = 游戏启动崩溃后禁用模组 setting.animatedwater.name = 动态液体 setting.animatedshields.name = 动态力场 @@ -1447,7 +1447,7 @@ block.logic-display.name = 逻辑显示屏 block.large-logic-display.name = 大型逻辑显示屏 block.memory-cell.name = 内存元 block.memory-bank.name = 内存库 -team.malis.name = Malis +team.malis.name = 紫 team.crux.name = 红 team.sharded.name = 黄 team.derelict.name = 灰 @@ -1735,17 +1735,17 @@ lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置 lst.getblock = 从任意位置获取地块数据 lst.setblock = 设置任意位置的地块数据 lst.spawnunit = 在某个位置生成单位 -lst.applystatus = Apply or clear a status effect from a uniut. -lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. -lst.explosion = Create an explosion at a location. -lst.setrate = Set processor execution speed in instructions/tick. -lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. +lst.applystatus = 添加或清除单位的一个状态效果 +lst.spawnwave = 模拟在任意位置生成的波数\n并不记录在波数计数器中 +lst.explosion = 在某个位置制造爆炸 +lst.setrate = 在指令/时间刻的时间下设置处理器处理速度 +lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束 lst.packcolor = 将[0,1]范围内的RGBA分量整合成单个数字,用于绘图或规则设置 lst.setrule = 设置游戏规则 lst.flushmessage = 根据文本缓存中的内容,在屏幕上显示一条信息。\n上一条信息结束后才会执行 -lst.cutscene = Manipulate the player camera. -lst.setflag = Set a global flag that can be read by all processors. -lst.getflag = Check if a global flag is set. +lst.cutscene = 控制玩家游戏视角 +lst.setflag = 设置一个可以被所有处理器读取的全局flag +lst.getflag = 检查是否设置了全局flag logic.nounitbuild = [red]此处不允许处理器操控单位去建设 @@ -1934,7 +1934,7 @@ block.red-stone-boulder.name = 红巨岩 block.graphitic-wall.name = 石墨矿墙 block.silicon-arc-furnace.name = 电弧硅炉 block.electrolyzer.name = 电解器 -block.atmospheric-concentrator.name = 大气浓缩器 +block.atmospheric-concentrator.name = 氮气浓缩器 block.oxidation-chamber.name = 氧化机 block.electric-heater.name = 电能加热器 block.phase-heater.name = 相位物加热器 @@ -1950,7 +1950,7 @@ block.beryllium-wall.name = 铍墙 block.beryllium-wall-large.name = 大型铍墙 block.tungsten-wall.name = 钨墙 block.tungsten-wall-large.name = 大型钨墙 -block.blast-door.name = 爆裂门 +block.blast-door.name = 防爆闸门 block.carbide-wall.name = 碳化钨墙 block.carbide-wall-large.name = 大型碳化钨墙 block.radar.name = 雷达 @@ -2007,7 +2007,7 @@ block.small-deconstructor.name = 小型解构器 block.canvas.name = 画布 block.world-processor.name = 世界处理器 block.world-cell.name = 世界内存元 -block.shield-breaker.name = 护盾破坏器 (temp name/sprite) +block.shield-breaker.name = 护盾破坏器 (临时翻译/贴图) block.tank-fabricator.name = 坦克制造厂 block.mech-fabricator.name = 机甲制造厂 block.ship-fabricator.name = 船只制造厂 @@ -2029,7 +2029,7 @@ unit.disrupt.name = 瓦解 unit.evoke.name = 苏醒 unit.incite.name = 激发 unit.emanate.name = 发散 -unit.manifold.name = Manifold +unit.manifold.name = 货运无人机 unit.assembly-drone.name = 装配无人机 unit.effect-drone.name = 效应无人机 unit.precept.name = 禁戒 @@ -2037,7 +2037,7 @@ unit.merui.name = 捍卫 unit.anthicus.name = 灾祸 unit.elude.name = 挣脱 unit.obviate.name = 影逝 -sector.two.name = Two -sector.three.name = Three -sector.four.name = Four -sector.five.name = Five +sector.two.name = 二号 +sector.three.name = 三号 +sector.four.name = 四号 +sector.five.name = 五号(测试性不稳定)