Lustre tweak

This commit is contained in:
Anuken 2025-01-08 16:07:15 -05:00
parent da5f2f2d98
commit 84dc0027a8

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@ -4632,7 +4632,7 @@ public class Blocks{
requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90)); requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));
shootType = new PointLaserBulletType(){{ shootType = new PointLaserBulletType(){{
damage = 220f; damage = 210f;
buildingDamageMultiplier = 0.3f; buildingDamageMultiplier = 0.3f;
hitColor = Color.valueOf("fda981"); hitColor = Color.valueOf("fda981");
}}; }};
@ -4690,7 +4690,7 @@ public class Blocks{
unitSort = UnitSorts.strongest; unitSort = UnitSorts.strongest;
consumeLiquid(Liquids.nitrogen, 6f / 60f); consumeLiquid(Liquids.nitrogen, 6f / 60f);
consumePower(150f / 60f); consumePower(200f / 60f);
}}; }};
scathe = new ItemTurret("scathe"){{ scathe = new ItemTurret("scathe"){{