diff --git a/core/src/io/anuke/mindustry/content/Recipes.java b/core/src/io/anuke/mindustry/content/Recipes.java index 0a3e95908e..37107a41e4 100644 --- a/core/src/io/anuke/mindustry/content/Recipes.java +++ b/core/src/io/anuke/mindustry/content/Recipes.java @@ -121,25 +121,21 @@ public class Recipes implements ContentList{ //UNITS //bodies - new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)) - .setDesktop(); //dart is desktop only, because it's the starter mobile ship - + new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship new Recipe(units, UpgradeBlocks.javelinFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200)); - - new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.carbide, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)) - .setDesktop(); + new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.carbide, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop(); //new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30)); //actual unit related stuff - new Recipe(units, UnitBlocks.dronePad, new ItemStack(Items.tungsten, 50), new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 90)); - new Recipe(units, UnitBlocks.fabricatorPad, new ItemStack(Items.carbide, 70), new ItemStack(Items.thorium, 60), new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 200)); + new Recipe(units, UnitBlocks.dronePad, new ItemStack(Items.tungsten, 70), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 130)); + new Recipe(units, UnitBlocks.fabricatorPad, new ItemStack(Items.carbide, 90), new ItemStack(Items.thorium, 80), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 210)); - new Recipe(units, UnitBlocks.daggerPad, new ItemStack(Items.lead, 60), new ItemStack(Items.silicon, 40)); + new Recipe(units, UnitBlocks.daggerPad, new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 80)); new Recipe(units, UnitBlocks.titanPad, new ItemStack(Items.thorium, 90), new ItemStack(Items.lead, 140), new ItemStack(Items.silicon, 90)); - new Recipe(units, UnitBlocks.interceptorPad, new ItemStack(Items.titanium, 40), new ItemStack(Items.lead, 70), new ItemStack(Items.silicon, 80)); - new Recipe(units, UnitBlocks.monsoonPad, new ItemStack(Items.plastanium, 70), new ItemStack(Items.titanium, 100), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 220)); + new Recipe(units, UnitBlocks.interceptorPad, new ItemStack(Items.titanium, 60), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 90)); + new Recipe(units, UnitBlocks.monsoonPad, new ItemStack(Items.plastanium, 80), new ItemStack(Items.titanium, 100), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 220)); new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30)); new Recipe(units, UnitBlocks.resupplyPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));