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Tweaks
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@ -13,6 +13,7 @@ import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.core.GameState.*;
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import mindustry.entities.*;
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import mindustry.entities.units.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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@ -138,7 +139,7 @@ public class DesktopInput extends InputHandler{
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ui.listfrag.toggle();
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}
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if(((player.dead()) || state.isPaused()) && !ui.chatfrag.shown()){
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if((player.dead() || state.isPaused()) && !ui.chatfrag.shown()){
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//move camera around
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float camSpeed = !Core.input.keyDown(Binding.dash) ? 3f : 8f;
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Core.camera.position.add(Tmp.v1.setZero().add(Core.input.axis(Binding.move_x), Core.input.axis(Binding.move_y)).nor().scl(Time.delta() * camSpeed));
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@ -147,6 +148,24 @@ public class DesktopInput extends InputHandler{
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Core.camera.position.x += Mathf.clamp((Core.input.mouseX() - Core.graphics.getWidth() / 2f) * 0.005f, -1, 1) * camSpeed;
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Core.camera.position.y += Mathf.clamp((Core.input.mouseY() - Core.graphics.getHeight() / 2f) * 0.005f, -1, 1) * camSpeed;
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}
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}else if(!player.dead()){
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Core.camera.position.lerpDelta(player, 0.08f);
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}
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//TODO remove: debug unit possession
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if(player.dead() && Core.input.keyTap(Binding.select)){
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Unitc unit = Units.closest(state.rules.defaultTeam, Core.input.mouseWorld().x, Core.input.mouseWorld().y, 40f, u -> true);
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if(unit != null){
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unit.hitbox(Tmp.r1);
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if(Tmp.r1.contains(Core.input.mouseWorld())){
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player.unit(unit);
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}
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}
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}
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//TODO implement
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if(!player.dead()){
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updateKeyboard(player.unit());
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}
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if(Core.input.keyRelease(Binding.select)){
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@ -474,4 +493,75 @@ public class DesktopInput extends InputHandler{
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selectRequests.clear();
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}
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}
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protected void updateKeyboard(Unitc unit){
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boolean canMove = !(Core.scene.getKeyboardFocus() instanceof TextField);
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float speed = unit.type().speed;
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float xa = Core.input.axis(Binding.move_x);
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float ya = Core.input.axis(Binding.move_y);
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unit.vel().add(speed * xa, speed * ya);
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/*
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Tile tile = unit.tileOn();
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boolean canMove = !Core.scene.hasKeyboard() || ui.minimapfrag.shown();
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//TODO implement
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boolean isBoosting = Core.input.keyDown(Binding.dash) && !mech.flying;
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//if player is in solid block
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if(tile != null && tile.solid()){
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isBoosting = true;
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}
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float speed = isBoosting && unit.type().flying ? mech.boostSpeed : mech.speed;
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if(mech.flying){
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//prevent strafing backwards, have a penalty for doing so
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float penalty = 0.2f; //when going 180 degrees backwards, reduce speed to 0.2x
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speed *= Mathf.lerp(1f, penalty, Angles.angleDist(rotation, velocity.angle()) / 180f);
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}
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movement.setZero();
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float xa = Core.input.axis(Binding.move_x);
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float ya = Core.input.axis(Binding.move_y);
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if(!(Core.scene.getKeyboardFocus() instanceof TextField)){
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movement.y += ya * speed;
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movement.x += xa * speed;
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}
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if(Core.input.keyDown(Binding.mouse_move)){
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movement.x += Mathf.clamp((Core.input.mouseX() - Core.graphics.getWidth() / 2f) * 0.005f, -1, 1) * speed;
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movement.y += Mathf.clamp((Core.input.mouseY() - Core.graphics.getHeight() / 2f) * 0.005f, -1, 1) * speed;
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}
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Vec2 vec = Core.input.mouseWorld(control.input.getMouseX(), control.input.getMouseY());
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pointerX = vec.x;
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pointerY = vec.y;
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updateShooting();
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movement.limit(speed).scl(Time.delta());
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if(canMove){
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velocity.add(movement.x, movement.y);
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}else{
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isShooting = false;
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}
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float prex = x, prey = y;
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updateVelocityStatus();
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moved = dst(prex, prey) > 0.001f;
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if(canMove){
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float baseLerp = mech.getRotationAlpha(this);
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if(!isShooting() || !mech.faceTarget){
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if(!movement.isZero()){
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rotation = Mathf.slerpDelta(rotation, mech.flying ? velocity.angle() : movement.angle(), 0.13f * baseLerp);
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}
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}else{
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float angle = control.input.mouseAngle(x, y);
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this.rotation = Mathf.slerpDelta(this.rotation, angle, 0.1f * baseLerp);
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}
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}*/
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}
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}
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