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Removed unit factory limit
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@ -1659,7 +1659,6 @@ public class Blocks implements ContentList{
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unitType = UnitTypes.draug;
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produceTime = 2500;
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size = 2;
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maxSpawn = 1;
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consumes.power(1.2f);
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consumes.items();
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}};
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@ -1669,7 +1668,6 @@ public class Blocks implements ContentList{
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unitType = UnitTypes.spirit;
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produceTime = 4000;
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size = 2;
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maxSpawn = 1;
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consumes.power(1.2f);
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consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30));
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}};
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@ -1679,7 +1677,6 @@ public class Blocks implements ContentList{
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unitType = UnitTypes.phantom;
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produceTime = 4400;
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size = 2;
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maxSpawn = 1;
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consumes.power(2.5f);
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consumes.items(new ItemStack(Items.silicon, 50), new ItemStack(Items.lead, 30), new ItemStack(Items.titanium, 20));
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}};
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@ -1705,7 +1702,6 @@ public class Blocks implements ContentList{
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unitType = UnitTypes.ghoul;
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produceTime = 1150;
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size = 3;
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maxSpawn = 2;
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consumes.power(1.2f);
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consumes.items(new ItemStack(Items.silicon, 15), new ItemStack(Items.titanium, 10));
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}};
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@ -1715,7 +1711,6 @@ public class Blocks implements ContentList{
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unitType = UnitTypes.revenant;
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produceTime = 2000;
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size = 4;
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maxSpawn = 2;
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consumes.power(3f);
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consumes.items(new ItemStack(Items.silicon, 40), new ItemStack(Items.titanium, 30));
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}};
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@ -1734,7 +1729,6 @@ public class Blocks implements ContentList{
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unitType = UnitTypes.crawler;
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produceTime = 300;
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size = 2;
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maxSpawn = 6;
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consumes.power(0.5f);
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consumes.items(new ItemStack(Items.coal, 10));
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}};
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@ -1753,7 +1747,6 @@ public class Blocks implements ContentList{
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unitType = UnitTypes.fortress;
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produceTime = 2000;
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size = 3;
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maxSpawn = 3;
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consumes.power(1.4f);
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consumes.items(new ItemStack(Items.silicon, 20), new ItemStack(Items.graphite, 10));
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}};
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