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PvP game over condition
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@ -12,6 +12,7 @@ text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
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text.editor.web=The web version does not support the editor!\nDownload the game to use it.
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text.web.unsupported=The web version does not support this feature! Download the game to use it.
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text.gameover=Your core has been destroyed
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text.pvp.gameover=The[accent] {0}[] team is victorious!
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text.sector.gameover=This sector has been lost. Re-deploy?
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text.sector.retry=Retry
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text.highscore=[accent]New highscore!
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@ -653,6 +654,13 @@ block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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team.blue.name=blue
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team.red.name=red
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team.orange.name=orange
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team.none.name=gray
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team.green.name=green
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team.purple.name=purple
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unit.alpha-drone.name=Alpha Drone
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unit.spirit.name=Spirit Drone
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unit.spirit.description=The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
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@ -153,8 +153,8 @@ public class Control extends Module{
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threads.runGraphics(() -> {
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Effects.shake(5, 6, Core.camera.position.x, Core.camera.position.y);
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ui.restart.show();
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state.set(State.menu);
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//the restart dialog can show info for any number of scenarios
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ui.restart.show(event);
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});
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});
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@ -6,6 +6,7 @@ import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.Teams;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.ItemStack;
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@ -81,7 +82,23 @@ public class Logic extends Module{
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private void checkGameOver(){
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if(!state.mode.isPvp && state.teams.get(defaultTeam).cores.size == 0 && !state.gameOver){
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state.gameOver = true;
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Events.fire(new GameOverEvent());
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Events.fire(new GameOverEvent(waveTeam));
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}else if(state.mode.isPvp){
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Team alive = null;
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for(Team team : Team.all){
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if(state.teams.get(team).cores.size > 0){
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if(alive != null){
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return;
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}
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alive = team;
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}
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}
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if(alive != null && !state.gameOver){
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state.gameOver = true;
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Events.fire(new GameOverEvent(alive));
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}
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}
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}
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@ -27,7 +27,11 @@ public class EventType{
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}
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public static class GameOverEvent implements Event{
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public final Team winner;
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public GameOverEvent(Team winner){
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this.winner = winner;
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}
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}
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/**
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@ -1,6 +1,7 @@
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package io.anuke.mindustry.game;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.ucore.util.Bundles;
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public enum Team{
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none(Color.DARK_GRAY),
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@ -18,4 +19,8 @@ public enum Team{
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this.color = color;
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intColor = Color.rgba8888(color);
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}
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public String localized(){
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return Bundles.get("team." + name() + ".name");
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}
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}
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@ -1,12 +1,14 @@
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package io.anuke.mindustry.ui.dialogs;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.game.EventType.GameOverEvent;
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import io.anuke.mindustry.maps.Sector;
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import io.anuke.ucore.util.Bundles;
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import static io.anuke.mindustry.Vars.*;
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public class RestartDialog extends FloatingDialog{
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private GameOverEvent event;
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public RestartDialog(){
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super("$text.gameover");
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@ -14,13 +16,25 @@ public class RestartDialog extends FloatingDialog{
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shown(this::rebuild);
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}
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public void show(GameOverEvent event){
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this.event = event;
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show();
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}
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void rebuild(){
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buttons().clear();
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content().clear();
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buttons().margin(10);
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if(world.getSector() == null){
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if(state.mode.isPvp){
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content().add(Bundles.format("text.gameover.pvp", event.winner.localized())).pad(6);
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buttons().addButton("$text.menu", () -> {
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hide();
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state.set(State.menu);
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logic.reset();
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}).size(130f, 60f);
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}else if(world.getSector() == null){
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if(control.isHighScore()){
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content().add("$text.highscore").pad(6);
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content().row();
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@ -43,7 +43,6 @@ public class ServerControl extends Module{
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private final CommandHandler handler = new CommandHandler("");
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private int gameOvers;
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private boolean inExtraRound;
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private Team winnerTeam;
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private Task lastTask;
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public ServerControl(String[] args){
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@ -121,8 +120,8 @@ public class ServerControl extends Module{
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while(map == previous) map = maps.random();
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}
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Call.onInfoMessage((state.mode.isPvp && winnerTeam != null
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? "[YELLOW]The " + winnerTeam.name() + " team is victorious![]" : "[SCARLET]Game over![]")
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Call.onInfoMessage((state.mode.isPvp
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? "[YELLOW]The " + event.winner.name() + " team is victorious![]" : "[SCARLET]Game over![]")
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+ "\nNext selected map:[accent] "+map.name+"[]"
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+ (map.meta.author() != null ? " by[accent] " + map.meta.author() + "[]" : "") + "."+
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"\nNew game begins in " + roundExtraTime + " seconds.");
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@ -650,7 +649,7 @@ public class ServerControl extends Module{
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info("&lyCore destroyed.");
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inExtraRound = false;
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Events.fire(new GameOverEvent());
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Events.fire(new GameOverEvent(Team.red));
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});
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handler.register("traceblock", "<x> <y>", "Prints debug info about a block", arg -> {
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@ -882,29 +881,10 @@ public class ServerControl extends Module{
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}
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}
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private void checkPvPGameOver(){
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Team alive = null;
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for(Team team : Team.all){
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if(state.teams.get(team).cores.size > 0){
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if(alive != null){
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return;
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}
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alive = team;
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}
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}
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if(alive != null && !state.gameOver){
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state.gameOver = true;
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winnerTeam = alive;
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Events.fire(new GameOverEvent());
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}
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}
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@Override
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public void update(){
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if(!inExtraRound && state.mode.isPvp){
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checkPvPGameOver();
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// checkPvPGameOver();
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}
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}
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}
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