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Fog placement fixc
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5d79ad9363
commit
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@ -1884,7 +1884,6 @@ public class Blocks{
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requirements(Category.distribution, with(Items.beryllium, 1));
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health = 90;
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speed = 4f;
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fogRadius = 1;
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researchCost = with(Items.beryllium, 5);
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}};
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@ -1893,7 +1892,6 @@ public class Blocks{
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health = 90;
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speed = 4f;
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regionRotated1 = 1;
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fogRadius = 1;
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researchCost = with(Items.beryllium, 30);
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}};
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@ -1901,7 +1899,6 @@ public class Blocks{
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requirements(Category.distribution, with(Items.graphite, 8, Items.beryllium, 8));
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health = 90;
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speed = 4f;
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fogRadius = 1;
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researchCostMultiplier = 1.5f;
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}};
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@ -1909,7 +1906,6 @@ public class Blocks{
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requirements(Category.distribution, with(Items.beryllium, 20));
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health = 90;
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speed = 4f;
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fogRadius = 1;
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researchCostMultiplier = 0.3f;
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}};
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@ -1918,7 +1914,6 @@ public class Blocks{
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health = 120;
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speed = 4f;
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regionRotated1 = 1;
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fogRadius = 1;
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}};
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surgeConveyor = new StackConveyor("surge-conveyor"){{
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@ -4221,7 +4216,6 @@ public class Blocks{
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canOverdrive = false;
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health = 800;
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researchCostMultiplier = 4f;
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fogRadius = 1;
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}};
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reinforcedPayloadRouter = new PayloadRouter("reinforced-payload-router"){{
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@ -4229,7 +4223,6 @@ public class Blocks{
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moveTime = 35f;
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health = 800;
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canOverdrive = false;
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fogRadius = 2;
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researchCostMultiplier = 4f;
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}};
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@ -100,6 +100,15 @@ public final class FogControl implements CustomChunk{
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return fog == null || fog[team.id] == null ? null : fog[team.id].staticData;
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}
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public boolean isDiscovered(Team team, int x, int y){
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if(!state.rules.staticFog || team.isAI()) return true;
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var data = getDiscovered(team);
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if(data == null) return false;
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if(x < 0 || y < 0 || x >= ww || y >= wh) return false;
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return data.get(x + y * ww);
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}
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public boolean isVisible(Team team, float x, float y){
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return isVisibleTile(team, World.toTile(x), World.toTile(y));
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}
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@ -184,6 +184,7 @@ public class Build{
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if(
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check == null || //nothing there
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(state.rules.staticFog && !fogControl.isDiscovered(team, wx, wy)) ||
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(check.floor().isDeep() && !type.floating && !type.requiresWater && !type.placeableLiquid) || //deep water
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(type == check.block() && check.build != null && rotation == check.build.rotation && type.rotate) || //same block, same rotation
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!check.interactable(team) || //cannot interact
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