Mass renaming of blocks and units

This commit is contained in:
Anuken 2018-09-16 19:48:15 -04:00
parent 5e7ca0374c
commit 8946af4831
57 changed files with 1180 additions and 1113 deletions

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@ -561,13 +561,13 @@ block.pneumatic-drill.name=Pneumatic Drill
block.laser-drill.name=Laser Drill
block.water-extractor.name=Water Extractor
block.cultivator.name=Cultivator
block.dart-ship-factory.name=Dart Ship Reconstructor
block.delta-mech-factory.name=Delta Mech Reconstructor
block.javelin-ship-factory.name=Javelin Ship Reconstructor
block.trident-ship-factory.name=Trident Ship Reconstructor
block.glaive-ship-factory.name=Glaive Ship Reconstructor
block.omega-mech-factory.name=Omega Mech Reconstructor
block.tau-mech-factory.name=Tau Mech Reconstructor
block.dart-ship-pad.name=Dart Ship Pad
block.delta-mech-pad.name=Delta Mech Pad
block.javelin-ship-pad.name=Javelin Ship Pad
block.trident-ship-pad.name=Trident Ship Pad
block.glaive-ship-pad.name=Glaive Ship Pad
block.omega-mech-pad.name=Omega Mech Pad
block.tau-mech-pad.name=Tau Mech Pad
block.repairpoint.name=Repair Point
block.resupplypoint.name=Resupply Point
block.conduit.name=Conduit
@ -598,10 +598,12 @@ block.solidifer.name=Solidifer
block.solar-panel.name=Solar Panel
block.solar-panel-large.name=Large Solar Panel
block.oil-extractor.name=Oil Extractor
block.drone-pad.name=Drone Pad
block.fabricator-pad.name=Fabricator Pad
block.interceptor-pad.name=Interceptor Pad
block.monsoon-pad.name=Monsoon Pad
block.spirit-factory.name=Spirit Drone Pad
block.phantom-factory.name=Phantom Drone Pad
block.wraith-factory.name=Wraith Fighter Pad
block.ghoul-factory.name=Ghoul Bomber Pad
block.dagger-factory.name=Dagger Pad
block.titan-factory.name=Titan Pad
block.repair-point.name=Repair Point
block.resupply-point.name=Resupply Point
block.pulse-conduit.name=Pulse Conduit
@ -616,8 +618,6 @@ block.command-center.name=Command Center
block.mass-driver.name=Mass Driver
block.blast-drill.name=Blast Drill
block.thermal-pump.name=Thermal Pump
block.dagger-pad.name=Dagger Pad
block.titan-pad.name=Titan Pad
block.thermal-generator.name=Thermal Generator
block.alloy-smelter.name=Alloy Smelter
block.mend-projector.name=Mend Projector
@ -634,15 +634,19 @@ block.spectre.name=Spectre
block.meltdown.name=Meltdown
unit.alpha-drone.name=Alpha Drone
unit.drone.name=Drone
unit.drone.description=The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
unit.fabricator.name=Fabricator
unit.fabricator.description=An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
unit.spirit.name=Spirit Drone
unit.spirit.description=The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
unit.phantom.name=Phantom Drone
unit.phantom.description=An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
unit.dagger.name=Dagger
unit.dagger.description=A basic ground unit. Useful in swarms.
unit.titan.name=Titan
unit.titan.description=An advanced, armored ground unit. Attacks both ground and air targets.
unit.monsoon.name=Monsoon
unit.monsoon.description=A heavy carpet bomber. Uses blast compound or pyratite as ammo.
unit.interceptor.name=Interceptor
unit.interceptor.description=A fast, hit-and-run strike unit.
unit.ghoul.name=Ghoul Bomber
unit.ghoul.description=A heavy carpet bomber. Uses blast compound or pyratite as ammo.
unit.wraith.name=Wraith Fighter
unit.wraith.description=A fast, hit-and-run interceptor unit.
unit.fortress.name=Fortress
unit.fortress.description=A heavy artillery ground unit.
unit.revenant.name=Revenant
unit.revenant.description=A heavy laser platform.

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@ -28,6 +28,7 @@ import io.anuke.ucore.util.Translator;
import java.util.Arrays;
import java.util.Locale;
@SuppressWarnings("unchecked")
public class Vars{
public static final String discordURL = "https://discord.gg/mindustry";
public static final String releasesURL = "https://api.github.com/repos/Anuken/Mindustry/releases";
@ -139,7 +140,6 @@ public class Vars{
}
Arrays.sort(locales, (l1, l2) -> Platform.instance.getLocaleName(l1).compareTo(Platform.instance.getLocaleName(l2)));
Version.init();
content = new ContentLoader();

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@ -145,18 +145,18 @@ public class Recipes implements ContentList{
//UNITS
//bodies
new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.copper, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship
new Recipe(units, UpgradeBlocks.tridentFactory, new ItemStack(Items.lead, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.javelinFactory, new ItemStack(Items.lead, 350), new ItemStack(Items.silicon, 450), new ItemStack(Items.titanium, 500), new ItemStack(Items.plastanium, 400), new ItemStack(Items.phasematter, 200));
new Recipe(units, UpgradeBlocks.glaiveFactory, new ItemStack(Items.lead, 450), new ItemStack(Items.silicon, 650), new ItemStack(Items.titanium, 700), new ItemStack(Items.plastanium, 600), new ItemStack(Items.surgealloy, 200));
new Recipe(units, UpgradeBlocks.dartPad, new ItemStack(Items.lead, 150), new ItemStack(Items.copper, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship
new Recipe(units, UpgradeBlocks.tridentPad, new ItemStack(Items.lead, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.javelinPad, new ItemStack(Items.lead, 350), new ItemStack(Items.silicon, 450), new ItemStack(Items.titanium, 500), new ItemStack(Items.plastanium, 400), new ItemStack(Items.phasematter, 200));
new Recipe(units, UpgradeBlocks.glaivePad, new ItemStack(Items.lead, 450), new ItemStack(Items.silicon, 650), new ItemStack(Items.titanium, 700), new ItemStack(Items.plastanium, 600), new ItemStack(Items.surgealloy, 200));
new Recipe(units, UpgradeBlocks.tauFactory, new ItemStack(Items.lead, 250), new ItemStack(Items.densealloy, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250)).setDesktop();
new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.lead, 350), new ItemStack(Items.densealloy, 350), new ItemStack(Items.copper, 400), new ItemStack(Items.silicon, 450), new ItemStack(Items.thorium, 300)).setDesktop();
new Recipe(units, UpgradeBlocks.omegaFactory, new ItemStack(Items.lead, 450), new ItemStack(Items.densealloy, 550), new ItemStack(Items.silicon, 650), new ItemStack(Items.thorium, 600), new ItemStack(Items.surgealloy, 240)).setDesktop();
new Recipe(units, UpgradeBlocks.tauPad, new ItemStack(Items.lead, 250), new ItemStack(Items.densealloy, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250)).setDesktop();
new Recipe(units, UpgradeBlocks.deltaPad, new ItemStack(Items.lead, 350), new ItemStack(Items.densealloy, 350), new ItemStack(Items.copper, 400), new ItemStack(Items.silicon, 450), new ItemStack(Items.thorium, 300)).setDesktop();
new Recipe(units, UpgradeBlocks.omegaPad, new ItemStack(Items.lead, 450), new ItemStack(Items.densealloy, 550), new ItemStack(Items.silicon, 650), new ItemStack(Items.thorium, 600), new ItemStack(Items.surgealloy, 240)).setDesktop();
//actual unit related stuff
new Recipe(units, UnitBlocks.dronePad, new ItemStack(Items.copper, 70), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 130));
new Recipe(units, UnitBlocks.fabricatorPad, new ItemStack(Items.densealloy, 90), new ItemStack(Items.thorium, 80), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 210));
new Recipe(units, UnitBlocks.spiritPad, new ItemStack(Items.copper, 70), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 130));
new Recipe(units, UnitBlocks.phantomPad, new ItemStack(Items.densealloy, 90), new ItemStack(Items.thorium, 80), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 210));
new Recipe(units, UnitBlocks.daggerPad, new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 70));
new Recipe(units, UnitBlocks.titanPad, new ItemStack(Items.thorium, 90), new ItemStack(Items.lead, 140), new ItemStack(Items.silicon, 90));

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@ -8,20 +8,14 @@ import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.ContentType;
public class UnitTypes implements ContentList{
public static UnitType drone, alphaDrone, dagger, wraith, monsoon, revenant, titan, fortress, fabricator;
public static UnitType
spirit, phantom,
alphaDrone,
wraith, ghoul, revenant,
dagger, titan, fortress;
@Override
public void load(){
drone = new UnitType("drone", Drone.class, Drone::new){{
isFlying = true;
drag = 0.01f;
speed = 0.2f;
maxVelocity = 0.8f;
range = 50f;
healSpeed = 0.25f;
health = 60;
}};
alphaDrone = new UnitType("alpha-drone", AlphaDrone.class, AlphaDrone::new){
{
isFlying = true;
@ -40,6 +34,16 @@ public class UnitTypes implements ContentList{
}
};
spirit = new UnitType("spirit", Spirit.class, Spirit::new){{
isFlying = true;
drag = 0.01f;
speed = 0.2f;
maxVelocity = 0.8f;
range = 50f;
healSpeed = 0.25f;
health = 60;
}};
dagger = new UnitType("dagger", Dagger.class, Dagger::new){{
maxVelocity = 1.1f;
speed = 0.2f;
@ -76,7 +80,7 @@ public class UnitTypes implements ContentList{
health = 70;
}};
monsoon = new UnitType("monsoon", Monsoon.class, Monsoon::new){{
ghoul = new UnitType("ghoul", Ghoul.class, Ghoul::new){{
health = 250;
speed = 0.2f;
maxVelocity = 1.4f;
@ -94,7 +98,7 @@ public class UnitTypes implements ContentList{
weapon = Weapons.bomber;
}};
fabricator = new UnitType("fabricator", Fabricator.class, Fabricator::new){{
phantom = new UnitType("phantom", Phantom.class, Phantom::new){{
isFlying = true;
drag = 0.01f;
speed = 0.2f;

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@ -8,29 +8,31 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.units.*;
public class UnitBlocks extends BlockList implements ContentList{
public static Block repairPoint, dronePad,
fabricatorPad, interceptorPad, monsoonPad, daggerPad, titanPad,
reconstructor, commandCenter;
public static Block
spiritPad, phantomPad,
interceptorPad, monsoonPad, revenantPad,
daggerPad, titanPad,
reconstructor, repairPoint, commandCenter;
@Override
public void load(){
dronePad = new UnitPad("drone-pad"){{
type = UnitTypes.drone;
spiritPad = new UnitFactory("spirit-factory"){{
type = UnitTypes.spirit;
produceTime = 5700;
size = 2;
consumes.power(0.08f);
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30)});
}};
fabricatorPad = new UnitPad("fabricator-pad"){{
type = UnitTypes.fabricator;
phantomPad = new UnitFactory("phantom-factory"){{
type = UnitTypes.phantom;
produceTime = 7300;
size = 2;
consumes.power(0.2f);
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 70), new ItemStack(Items.lead, 80), new ItemStack(Items.titanium, 80)});
}};
interceptorPad = new UnitPad("wraith-pad"){{
interceptorPad = new UnitFactory("wraith-factory"){{
type = UnitTypes.wraith;
produceTime = 1800;
size = 2;
@ -38,8 +40,8 @@ public class UnitBlocks extends BlockList implements ContentList{
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 10), new ItemStack(Items.titanium, 10)});
}};
monsoonPad = new UnitPad("monsoon-pad"){{
type = UnitTypes.monsoon;
monsoonPad = new UnitFactory("ghoul-factory"){{
type = UnitTypes.ghoul;
produceTime = 3600;
size = 3;
consumes.power(0.2f);
@ -47,7 +49,16 @@ public class UnitBlocks extends BlockList implements ContentList{
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 30), new ItemStack(Items.plastanium, 20)});
}};
daggerPad = new UnitPad("dagger-pad"){{
revenantPad = new UnitFactory("revenant-factory"){{
type = UnitTypes.revenant;
produceTime = 3600;
size = 4;
consumes.power(0.2f);
shadow = "shadow-round-3";
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 30), new ItemStack(Items.plastanium, 20)});
}};
daggerPad = new UnitFactory("dagger-factory"){{
type = UnitTypes.dagger;
produceTime = 1700;
size = 2;
@ -55,7 +66,7 @@ public class UnitBlocks extends BlockList implements ContentList{
consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 10), new ItemStack(Items.copper, 10)});
}};
titanPad = new UnitPad("titan-pad"){{
titanPad = new UnitFactory("titan-factory"){{
type = UnitTypes.titan;
produceTime = 3400;
size = 3;

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@ -2,53 +2,53 @@ package io.anuke.mindustry.content.blocks;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.units.MechFactory;
import io.anuke.mindustry.world.blocks.units.MechPad;
public class UpgradeBlocks extends BlockList{
public static Block deltaFactory, tauFactory, omegaFactory, dartFactory, javelinFactory, tridentFactory, glaiveFactory;
public static Block deltaPad, tauPad, omegaPad, dartPad, javelinPad, tridentPad, glaivePad;
@Override
public void load(){
deltaFactory = new MechFactory("delta-mech-factory"){{
deltaPad = new MechPad("delta-mech-pad"){{
mech = Mechs.delta;
size = 2;
powerCapacity = 70f;
}};
tauFactory = new MechFactory("tau-mech-factory"){{
tauPad = new MechPad("tau-mech-pad"){{
mech = Mechs.tau;
size = 2;
powerCapacity = 100f;
}};
omegaFactory = new MechFactory("omega-mech-factory"){{
omegaPad = new MechPad("omega-mech-pad"){{
mech = Mechs.omega;
size = 3;
powerCapacity = 120f;
}};
dartFactory = new MechFactory("dart-ship-factory"){{
dartPad = new MechPad("dart-ship-pad"){{
mech = Mechs.dart;
size = 2;
powerCapacity = 50f;
shadow = "shadow-rounded-2";
}};
javelinFactory = new MechFactory("javelin-ship-factory"){{
javelinPad = new MechPad("javelin-ship-pad"){{
mech = Mechs.javelin;
size = 2;
powerCapacity = 80f;
shadow = "shadow-rounded-2";
}};
tridentFactory = new MechFactory("trident-ship-factory"){{
tridentPad = new MechPad("trident-ship-pad"){{
mech = Mechs.trident;
size = 2;
powerCapacity = 100f;
shadow = "shadow-rounded-2";
}};
glaiveFactory = new MechFactory("glaive-ship-factory"){{
glaivePad = new MechPad("glaive-ship-pad"){{
mech = Mechs.glaive;
size = 3;
powerCapacity = 120f;

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@ -201,6 +201,9 @@ public class ContentLoader{
if(id < 0) id += 256;
if(temporaryMapper != null && temporaryMapper[type.ordinal()] != null && temporaryMapper[type.ordinal()].length != 0){
if(temporaryMapper[type.ordinal()][id] == null){
return getByID(type, 0); //default value is always ID 0
}
return (T)temporaryMapper[type.ordinal()][id];
}

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@ -290,10 +290,6 @@ public class Renderer extends RendererModule{
float trnsX = -12, trnsY = -13;
//Graphics.end();
//Core.batch.getTransformMatrix().translate(trnsX, trnsY, 0);
//Graphics.begin();
for(EntityGroup<? extends BaseUnit> group : unitGroups){
if(!group.isEmpty()){
drawAndInterpolate(group, unit -> unit.isFlying() && !unit.isDead(), baseUnit -> baseUnit.drawShadow(trnsX, trnsY));
@ -304,11 +300,6 @@ public class Renderer extends RendererModule{
drawAndInterpolate(playerGroup, unit -> unit.isFlying() && !unit.isDead(), player -> player.drawShadow(trnsX, trnsY));
}
//Graphics.end();
//Core.batch.getTransformMatrix().translate(-trnsX, -trnsY, 0);
//Graphics.begin();
//TODO this actually isn't necessary
Draw.color(0, 0, 0, 0.15f);
Graphics.flushSurface();
Draw.color();

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@ -136,11 +136,13 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
public void update(){
super.update();
updateRotation();
if(!Net.client()){
updateRotation();
wobble();
}
trail.update(x + Angles.trnsx(rotation + 180f, 6f) + Mathf.range(wobblyness),
y + Angles.trnsy(rotation + 180f, 6f) + Mathf.range(wobblyness));
wobble();
}
@Override
@ -185,11 +187,11 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
protected void wobble(){
if(Net.client()) return;
x += Mathf.sin(Timers.time() + id * 999, 25f, 0.07f)*Timers.delta();
y += Mathf.cos(Timers.time() + id * 999, 25f, 0.07f)*Timers.delta();
x += Mathf.sin(Timers.time() + id * 999, 25f, 0.08f)*Timers.delta();
y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f)*Timers.delta();
if(velocity.len() <= 0.05f){
rotation += Mathf.sin(Timers.time() + id * 99, 10f, 5f)*Timers.delta();
rotation += Mathf.sin(Timers.time() + id * 99, 10f, 2.5f)*Timers.delta();
}
}

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@ -27,7 +27,6 @@ import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.EntityPhysics;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Shapes;
import io.anuke.ucore.util.Angles;

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@ -2,6 +2,6 @@ package io.anuke.mindustry.entities.units.types;
import io.anuke.mindustry.entities.units.FlyingUnit;
public class Monsoon extends FlyingUnit{
public class Ghoul extends FlyingUnit{
}

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@ -1,5 +1,5 @@
package io.anuke.mindustry.entities.units.types;
public class Fabricator extends Drone{
public class Phantom extends Drone{
}

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@ -0,0 +1,4 @@
package io.anuke.mindustry.entities.units.types;
public class Spirit extends Drone{
}

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@ -116,7 +116,7 @@ public class Waves{
end = 130;
}},
new SpawnGroup(UnitTypes.monsoon){{
new SpawnGroup(UnitTypes.ghoul){{
begin = 40;
unitAmount = 2;
spacing = 2;
@ -134,7 +134,7 @@ public class Waves{
max = 8;
}},
new SpawnGroup(UnitTypes.monsoon){{
new SpawnGroup(UnitTypes.ghoul){{
begin = 53;
unitAmount = 2;
unitScaling = 3;
@ -143,7 +143,7 @@ public class Waves{
end = 74;
}},
new SpawnGroup(UnitTypes.monsoon){{
new SpawnGroup(UnitTypes.ghoul){{
begin = 53;
unitAmount = 2;
unitScaling = 3;

View File

@ -27,7 +27,7 @@ import io.anuke.mindustry.world.blocks.production.Drill;
import io.anuke.mindustry.world.blocks.production.Pump;
import io.anuke.mindustry.world.blocks.storage.CoreBlock;
import io.anuke.mindustry.world.blocks.storage.StorageBlock;
import io.anuke.mindustry.world.blocks.units.UnitPad;
import io.anuke.mindustry.world.blocks.units.UnitFactory;
import io.anuke.mindustry.world.consumers.ConsumePower;
import io.anuke.ucore.function.BiFunction;
import io.anuke.ucore.function.IntPositionConsumer;
@ -206,7 +206,7 @@ public class FortressGenerator{
Tile tile = gen.tile(x + point.x, y + point.y);
if(tile != null){
tile = tile.target();
if(tile.getTeamID() == team.ordinal() && !(tile.block() instanceof Wall) && !(tile.block() instanceof UnitPad)){
if(tile.getTeamID() == team.ordinal() && !(tile.block() instanceof Wall) && !(tile.block() instanceof UnitFactory)){
gen.setBlock(x, y, wall, team);
break;
}

View File

@ -39,7 +39,7 @@ import static io.anuke.mindustry.Vars.unitGroups;
public class CoreBlock extends StorageBlock{
protected float droneRespawnDuration = 60 * 6;
protected UnitType droneType = UnitTypes.drone;
protected UnitType droneType = UnitTypes.spirit;
protected TextureRegion openRegion;
protected TextureRegion topRegion;

View File

@ -34,13 +34,13 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.mobile;
import static io.anuke.mindustry.Vars.tilesize;
public class MechFactory extends Block{
public class MechPad extends Block{
protected Mech mech;
protected float buildTime = 60 * 5;
protected TextureRegion openRegion;
public MechFactory(String name){
public MechPad(String name){
super(name);
update = true;
solidifes = true;
@ -83,7 +83,7 @@ public class MechFactory extends Block{
if(entity.player == null) return;
Mech result = ((MechFactory) tile.block()).mech;
Mech result = ((MechPad) tile.block()).mech;
if(entity.player.mech == result){
entity.player.mech = (entity.player.isMobile ? Mechs.starterMobile : Mechs.starterDesktop);

View File

@ -34,7 +34,7 @@ import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
public class UnitPad extends Block{
public class UnitFactory extends Block{
protected float gracePeriodMultiplier = 23f;
protected float speedupTime = 60f * 60f * 20;
protected float maxSpeedup = 2f;
@ -44,7 +44,7 @@ public class UnitPad extends Block{
protected float launchVelocity = 0f;
protected TextureRegion topRegion;
public UnitPad(String name){
public UnitFactory(String name){
super(name);
update = true;
hasPower = true;
@ -58,10 +58,10 @@ public class UnitPad extends Block{
@Remote(called = Loc.server)
public static void onUnitFactorySpawn(Tile tile){
if(!(tile.entity instanceof UnitFactoryEntity) || !(tile.block() instanceof UnitPad)) return;
if(!(tile.entity instanceof UnitFactoryEntity) || !(tile.block() instanceof UnitFactory)) return;
UnitFactoryEntity entity = tile.entity();
UnitPad factory = (UnitPad) tile.block();
UnitFactory factory = (UnitFactory) tile.block();
entity.buildTime = 0f;