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Added more defense blocks and some extra crafter(s)
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core/assets-raw/sprites/blocks/steelwall-large-icon.png
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core/assets-raw/sprites/blocks/steelwall-large-icon.png
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core/assets-raw/sprites/blocks/steelwall-large.png
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core/assets-raw/sprites/blocks/steelwall-large.png
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@ -14,6 +14,7 @@ public enum Recipe{
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titaniumwall(defense, DefenseBlocks.titaniumwall, stack(Item.titanium, 2)),
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duriumwall(defense, DefenseBlocks.diriumwall, stack(Item.dirium, 2)),
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//compositewall(defense, DefenseBlocks.compositewall, stack(Item.dirium, 2), stack(Item.titanium, 2), stack(Item.steel, 2), stack(Item.iron, 2)),
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steelwalllarge(defense, DefenseBlocks.steelwalllarge, stack(Item.steel, 8)),
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titaniumwalllarge(defense, DefenseBlocks.titaniumwalllarge, stack(Item.titanium, 8)),
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duriumwalllarge(defense, DefenseBlocks.diriumwalllarge, stack(Item.dirium, 8)),
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titaniumshieldwall(defense, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 2)),
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@ -37,6 +37,11 @@ public class DefenseBlocks{
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health = 270;
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formalName = "composite wall";
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}},
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steelwalllarge = new Wall("steelwall-large"){{
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health = 110*4;
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formalName = "large steel wall";
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width = height = 2;
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}},
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titaniumwalllarge = new Wall("titaniumwall-large"){{
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health = 150*4;
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formalName = "large titanium wall";
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@ -165,6 +165,25 @@ public class ProductionBlocks{
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}
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},
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//TODO
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lavacompressor = new LiquidCrafter("lavacompressor"){
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{
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formalName = "lava compressor";
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inputLiquid = Liquid.lava;
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liquidAmount = 40f;
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liquidCapacity = 41f;
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purifyTime = 25;
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output = Item.iron;
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health = 80;
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craftEffect = Fx.purifystone;
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}
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@Override
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public String description(){
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return "Converts stone + lava to iron.";
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}
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},
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stonedrill = new Drill("stonedrill"){{
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resource = Blocks.stone;
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result = Item.stone;
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