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Selectable tech tree
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@ -6,7 +6,7 @@ import static mindustry.content.TechTree.*;
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public class ErekirTechTree{
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public static void load(){
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rootErekir = node(coreBastion, () -> {
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Planets.erekir.techTree = nodeRoot("erekir", coreBastion, () -> {
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node(duct, () -> {
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node(ductRouter, () -> {
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node(ductBridge, () -> {
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@ -142,11 +142,13 @@ public class ErekirTechTree{
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});
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node(breach, () -> {
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//fracture turret is broken and thus not listed
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//TODO big tech jump here; incomplete turret
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node(sublimate, () -> {
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node(fracture, () -> {
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//TODO big tech jump here; incomplete turret
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node(sublimate, () -> {
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});
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});
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});
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