diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 71609c0d2d..d7937f0154 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -1,27 +1,27 @@ credits.text = Lavet af [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits = Credits -contributors = Oversættere og Bidragsyder +contributors = Oversættere og bidragsyder discord = Tilmeld dig Mindustry Discord! link.discord.description = Det officielle Mindustry Discord chatrum link.reddit.description = Mindustry subreddit -link.github.description = Spillets source code +link.github.description = Spillets kildekode link.changelog.description = Liste over opdateringer link.dev-builds.description = Ustabile development builds -link.trello.description = Det officielle Trello board for planlagte udvidelser -link.itch.io.description = itch.io side med PC downloads -link.google-play.description = Google Play store -link.f-droid.description = F-Droid katalog -link.wiki.description = Det officielle Mindustry wiki +link.trello.description = Det officielle Trello-board for planlagte udvidelser +link.itch.io.description = Mindustry's Itch.io-side, med muligheder for download +link.google-play.description = Google Play Store +link.f-droid.description = F-Droid-katalog +link.wiki.description = Det officielle Mindustry-wiki link.suggestions.description = Foreslå nye ændringer linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder. screenshot = Screenshot gemt i {0} -screenshot.invalid = Banen er for stor, der er ikke nok hukommelse til screenshot. +screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede. gameover = Game Over gameover.pvp = [accent] {0}[] hold har vundet! highscore = [accent]Ny highscore! -copied = kopieret. +copied = Kopieret. indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. -indev.notready = This part of the game isn't ready yet +indev.notready = Denne del af spillet er ikke klar endnu. load.sound = Lyd load.map = Bane @@ -31,9 +31,9 @@ load.system = System load.mod = Mods load.scripts = Scripts -be.update = En ny Bleeding Edge version er tilgængelig: -be.update.confirm = Download den og genstart nu? -be.updating = Opdatere... +be.update = En ny "bleeding edge"-version er tilgængelig: +be.update.confirm = Vil du downloade og genstarte nu? +be.updating = Opdaterer ... be.ignore = Ignorer be.noupdates = Ingen opdateringer fundet be.check = Søg efter opdateringer @@ -41,11 +41,11 @@ be.check = Søg efter opdateringer schematic = Skabelon schematic.add = Gem skabelon... schematics = Skabeloner -schematic.replace = En skabelon med det navn eksistere allerede. Vil du erstatte den? -schematic.exists = A schematic by that name already exists. -schematic.import = Importer skabelon... -schematic.exportfile = Exporter Fil -schematic.importfile = Importer Fil +schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne? +schematic.exists = En skabelon med det navn eksisterer allerede. +schematic.import = Importer skabelon ... +schematic.exportfile = Exporter fil +schematic.importfile = Importer fil schematic.browseworkshop = Søg i Workshop schematic.copy = Kopier til udklipsholder schematic.copy.import = Importer fra udklipsholder @@ -55,37 +55,37 @@ schematic.saved = Skabelon gemt. schematic.delete.confirm = Denne skabelon vil være væk for altid. schematic.rename = Omdøb skabelon schematic.info = {0}x{1}, {2} blokke -schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. +schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server. -stat.wave = Invasionsbølger nedslået:[accent] {0} +stat.wave = Invasionsbølger overvundet:[accent] {0} stat.enemiesDestroyed = Fjender nedlagt:[accent] {0} stat.built = Bygninger opført:[accent] {0} stat.destroyed = Bygninger ødelagt:[accent] {0} stat.deconstructed = Bygninger nedrevet:[accent] {0} stat.delivered = Ressourcer afsendt: stat.playtime = Spilletid:[accent] {0} -stat.rank = Endelig Rang: [accent]{0} +stat.rank = Endelig rang: [accent]{0} -globalitems = [accent]Global Items -map.delete = Er du sikker på at du vil slette banen"[accent]{0}[]"? -level.highscore = High Score: [accent]{0} +globalitems = [accent]Globale Genstande +map.delete = Er du sikker på at du vil slette banen, "[accent]{0}[]"? +level.highscore = High-score: [accent]{0} level.select = Vælg bane level.mode = Spiltilstand: -coreattack = < Kerne er under angreb!! > +coreattack = < Kerne er under angreb! > nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse -database = Kerne database +database = Kerne-database savegame = Gem spil loadgame = Hent spil joingame = Deltag i spil -customgame = Bregerdefineret spil +customgame = Brugerdefinerede spil newgame = Nyt spil none = minimap = Kort position = Position close = Luk -website = Webside +website = Hjemmeside quit = Afslut -save.quit = Gem & afslut +save.quit = Gem og afslut maps = Baner maps.browse = Søg i baner continue = Fortsæt @@ -95,40 +95,40 @@ pickcolor = Vælg farve preparingconfig = Klargører konfiguration preparingcontent = Klargører indhold uploadingcontent = Uploading indhold -uploadingpreviewfile = Uploading Forhåndsvisnings File +uploadingpreviewfile = Uploader forhåndsvisnings-fil committingchanges = Sender ændringer done = Færdig feature.unsupported = Din enhed understøtter ikke denne funktion -mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord. +mods.alphainfo = Vær opmærksom på, at mods ikke er færdigudviklede. [scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl, kan du rappertere dem på Mindustrys GitHub-side eller Discord. mods = Mods mods.none = [LIGHT_GRAY]Ingen mods fundet! -mods.guide = Modding guide -mods.report = Reportér fejl +mods.guide = Modding-guide +mods.report = Rapportér fejl mods.openfolder = Åben mod mappe -mods.reload = Reload -mods.reloadexit = The game will now exit, to reload mods. +mods.reload = Genindlæs +mods.reloadexit = Spillet vil nu genstarte, for at indlæse mods. mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Aktiveret mod.disabled = [scarlet]Deaktiveret mod.disable = Deaktiver -mod.content = Content: -mod.delete.error = Kan ikke slette mod. Filer er muligvis i brug. -mod.requiresversion = [scarlet]Behøver minimal spil version: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) +mod.content = Indhold: +mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug. +mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0} +mod.outdated = [scarlet]Ikke kompatibel med V6 (no minGameVersion: 105) mod.missingdependencies = [scarlet]Mangler afhængigheder: {0} mod.erroredcontent = [scarlet]Indholds fejl mod.errors = Fejl ved afhentning af indhold. mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet. -mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDette mod vil blive deaktiver automatisk. +mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk. mod.enable = Aktiver mod.requiresrestart = Spillet vil nu lukke for at tilføje mod ændringerne mod.reloadrequired = [scarlet]Genindlæsning påkrævet -mod.import = Importer Mod -mod.import.file = Import File -mod.import.github = Importer GitHub Mod -mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! -mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[] mod. Afinstaller mod for at fjerne den. +mod.import = Importer mod +mod.import.file = Importer fil +mod.import.github = Importer mod fra GitHub +mod.jarwarn = [scarlet]JAR er ekstraordinært usikre.[]\nVær sikker på at kilden er troværdig! +mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[]. Afinstallér denne mod for at fjerne den. mod.remove.confirm = Dette mod vil blive slettet. mod.author = [LIGHT_GRAY]Forfatter:[] {0} mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker på at du vil hente det? Dette kan medfører fejl i spillet\n[lightgray]Mods:\n{0} @@ -139,8 +139,8 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d about.button = Om name = Navn: noname = Vælg et[accent] spiller navn[] først. -planetmap = Planet Map -launchcore = Launch Core +planetmap = Planet-kort +launchcore = Affyr kerne filename = Fil navn: unlocked = Nyt indhold tilgængeligt! completed = [accent]Færdiggjort @@ -148,39 +148,39 @@ techtree = Teknologi træ research.list = [lightgray]Forskning: research = Udforsk researched = [lightgray]{0} Udforsket. -research.progress = {0}% complete +research.progress = {0}% færdiggjort players = {0} spillere players.single = {0} spiller players.search = search -players.notfound = [gray]no players found +players.notfound = [gray]Ingen spillere fundet. server.closing = [accent]Lukker server... -server.kicked.kick = Du er blevet kicked fra serveren! -server.kicked.whitelist = Du er ikke whitelisted her. +server.kicked.kick = Du er blevet sparket ud af serveren! +server.kicked.whitelist = Du er ikke på gæstelisten her. server.kicked.serverClose = Server lukket. -server.kicked.vote = Du er blevet vote-kicked. Farvel. -server.kicked.clientOutdated = Forældet client! Opdater dit spil! -server.kicked.serverOutdated = Forældet server! Få værten til at opdatere! -server.kicked.banned = Du er banned på denne server. +server.kicked.vote = Du er blevet stemt ud af serveren. Hygge-hejsa. +server.kicked.clientOutdated = Forældet klient! Opdater dit spil! +server.kicked.serverOutdated = Forældet server! Få værten til at opdatere serveren! +server.kicked.banned = Du er banlyst fra denne server. server.kicked.typeMismatch = Denne server er ikke kompatibel med din version. -server.kicked.playerLimit = Denne server are fuld. Vent på en ledig plads. -server.kicked.recentKick = Du er blevet kicked for nylig.\nVent før du forsøger at forbinde igen. +server.kicked.playerLimit = Denne server er fuld - vent på en ledig plads. +server.kicked.recentKick = Du er blevet sparket ud for nylig.\nVent før du forsøger at forbinde igen. server.kicked.nameInUse = Der er allerede nogen med dette navn\npå denne server. server.kicked.nameEmpty = Det valgte navn er ugyldigt. -server.kicked.idInUse = Du er allered på denne server! Det er ikke tilladt er forbinde med flere konti. -server.kicked.customClient = Denne server understøtter ikke brugerdefineret versioner. Download en officiel version. +server.kicked.idInUse = Du er allerede på denne server! Det er ikke tilladt er forbinde fra flere klienter. +server.kicked.customClient = Denne server understøtter ikke brugerdefinerede versioner. Download en officiel version af spillet. server.kicked.gameover = Game over! -server.kicked.serverRestarting = Server genstarter. -server.versions = Din version:[accent] {0}[]\nServer version:[accent] {1}[] -host.info = [accent]Afhold[] knappen starter en server på port [scarlet]6567[]. Enhver på samme [lightgray]wifi elle lokalt netværk[] burde kunne se din server i deres server liste.\n\n[accent]Port forwarding[]er påkrævet. Hvis du ønsker at spillere fra hele verden skal kunne forbinde med IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN server, sørg for at you har tilladt Mindustry adgang til dit lokale netværk i dine firewall indstillinger. -join.info = Her kan du forbinde til en [accent]server IP[], eller finde [accent]lokal netværk[] servers.\nBåde LAN og WAN multiplayer understøttes.\n\n[lightgray]Note: Der er ingen automatisk global server liste; Hvis du ønsker at forbinde til nogen med IP, skal du spørge værten om serverens IP. -hostserver = Afhold Multiplayer Spil +server.kicked.serverRestarting = Serveren genstarter. +server.versions = Din version:[accent] {0}[]\nServerens version:[accent] {1}[] +host.info = [accent]Afhold[]-knappen starter en server på port [scarlet]6567[]. Enhver på samme [lightgray]internet eller lokale netværk[] burde kunne se din server i deres server-liste.\n\n[accent]Port forwarding[]er påkrævet, hvis du ønsker, at spillere fra hele verden skal kunne forbinde via IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN-server, så sørg for, at du har tilladt Mindustry adgang til dit lokale netværk i dine firewall-indstillinger. +join.info = Her kan du forbinde til en [accent]server-IP[], eller finde servere på dit [accent]lokale netværk[].\nBåde LAN- og WAN-flerspilleri understøttes.\n\n[lightgray]Note: Der er ingen automatisk, global server-liste; Hvis du ønsker at forbinde til en server via IP, skal du spørge værten om serverens IP. +hostserver = Åben multiplayer-spil invitefriends = Inviter venner hostserver.mobile = Afhold\nspil host = Afhold hosting = [accent]Starter server... hosts.refresh = Genindlæs -hosts.discovering = Finder LAN spil -hosts.discovering.any = Discovering games +hosts.discovering = Finder LAN-spil +hosts.discovering.any = Udforsker spil server.refreshing = Genindlæser server hosts.none = [lightgray]Ingen lokale spil fundet! host.invalid = [scarlet]Kan ikke forbinde til vært. @@ -190,347 +190,347 @@ servers.remote = Afsides Servere servers.global = Globale Servere trace = Følg spiller -trace.playername = Spiller navn: [accent]{0} +trace.playername = Spiller-navn: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Unik ID: [accent]{0} trace.mobile = Mobil client: [accent]{0} -trace.modclient = Brugerdefineret client: [accent]{0} -invalidid = Ugyldig client ID! Indsend en fejlrapport. -server.bans = Bans +trace.modclient = Brugerdefineret klient: [accent]{0} +invalidid = Ugyldig klient-ID! Indsend en fejlrapport. +server.bans = Banlysninger server.bans.none = Ingen banned Spillere fundet! -server.admins = Admins -server.admins.none = Ingen admins fundet! +server.admins = Administratorer +server.admins.none = Ingen administratorer fundet! server.add = Tilføj server -server.delete = Er du sikker på at du ønsker at slette denne server? +server.delete = Er du sikker på, at du ønsker at slette denne server? server.edit = Rediger server server.outdated = [crimson]Forældet server![] server.outdated.client = [crimson]Forældet client![] server.version = [gray]v{0} {1} server.custombuild = [accent]Brugerdefineret version -confirmban = Er du sikker på at du ønsker at banne denne spiller? -confirmkick = Er du sikker på at du ønsker at kicke denne spiller? -confirmvotekick = Er du sikker på at du ønsker at vote-kicke denne spiller? -confirmunban = Er du sikker på at du ønsker at unbanne denne spiller? -confirmadmin = Er du sikker på at du ønsker at gøre denne spiller til admin? -confirmunadmin = Er du sikker på at du ønsker at fjerne admin status fra denne spiller? +confirmban = Er du sikker på, at du ønsker at banne denne spiller? +confirmkick = Er du sikker på, at du ønsker at kicke denne spiller? +confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller? +confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller? +confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator? +confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller? joingame.title = Deltag i spil joingame.ip = Addresse: disconnect = Afbryd forbindelse -disconnect.error = Forbindelses fejl. +disconnect.error = Forbindelsesfejl. disconnect.closed = Forbindelse afbrudt. disconnect.timeout = Maksimal ventetid overskredet. -disconnect.data = Failed to load world data! -cantconnect = Unable to join game ([accent]{0}[]). -connecting = [accent]Connecting... -connecting.data = [accent]Loading world data... +disconnect.data = Kunne ikke indlæse bane-data! +cantconnect = Kunne ikke deltage i spil ([accent]{0}[]). +connecting = [accent]Forbinder... +connecting.data = [accent]Indlæser bane-data... server.port = Port: -server.addressinuse = Address already in use! -server.invalidport = Invalid port number! -server.error = [crimson]Error hosting server. -save.new = New Save -save.overwrite = Are you sure you want to overwrite\nthis save slot? -overwrite = Overwrite -save.none = No saves found! -savefail = Failed to save game! -save.delete.confirm = Are you sure you want to delete this save? -save.delete = Delete -save.export = Export Save -save.import.invalid = [accent]This save is invalid! -save.import.fail = [crimson]Failed to import save: [accent]{0} -save.export.fail = [crimson]Failed to export save: [accent]{0} -save.import = Import Save -save.newslot = Save name: -save.rename = Rename -save.rename.text = New name: -selectslot = Select a save. -slot = [accent]Slot {0} -editmessage = Edit Message -save.corrupted = Save file corrupted or invalid! +server.addressinuse = IP-adressen er allerede i brug! +server.invalidport = Ugyldigt port-nummer! +server.error = [crimson]Der skete en fejl. +save.new = Nyt gem +save.overwrite = Er du sikker på, at du vil overskrive\ndette gem? +overwrite = Overskriv +save.none = Ingen gem fundet! +savefail = Kunne ikke gemme spil! +save.delete.confirm = Er du sikker på at du vil slette dette gem? +save.delete = Slet +save.export = Eksporter gem +save.import.invalid = [accent]Dette gem er i stykker! +save.import.fail = [crimson]Kunne ikke importere gem: [accent]{0} +save.export.fail = [crimson]Kunne ikke eksportere gem: [accent]{0} +save.import = Import Gem +save.newslot = Gem-navn: +save.rename = Omdøb +save.rename.text = Nyt navn: +selectslot = Vælg et gem. +slot = [accent]Gem {0} +editmessage = Ændr besked +save.corrupted = Gem-filen er ugyldig eller i stykker! empty = -on = On -off = Off -save.autosave = Autosave: {0} -save.map = Map: {0} -save.wave = Wave {0} -save.mode = Gamemode: {0} -save.date = Last Saved: {0} -save.playtime = Playtime: {0} -warning = Warning. -confirm = Confirm -delete = Delete -view.workshop = View In Workshop -workshop.listing = Edit Workshop Listing -ok = OK -open = Open +on = Til +off = Fra +save.autosave = Auto-gem: {0} +save.map = Bane: {0} +save.wave = Bølge {0} +save.mode = Spil-tilstand: {0} +save.date = Sidste gem: {0} +save.playtime = Spiltid: {0} +warning = Advarsel. +confirm = Bekræft +delete = Slet +view.workshop = Se på Workshop +workshop.listing = Ændr Workshop-indlæg +ok = Okay +open = Åben customize = Customize Rules -cancel = Cancel -openlink = Open Link -copylink = Copy Link -back = Back -data.export = Export Data -data.import = Import Data -data.openfolder = Open Data Folder -data.exported = Data exported. -data.invalid = This isn't valid game data. -data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. -quit.confirm = Are you sure you want to quit? -quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] -loading = [accent]Loading... -reloading = [accent]Reloading Mods... -saving = [accent]Saving... -respawn = [accent][[{0}][] to respawn in core -cancelbuilding = [accent][[{0}][] to clear plan -selectschematic = [accent][[{0}][] to select+copy -pausebuilding = [accent][[{0}][] to pause building -resumebuilding = [scarlet][[{0}][] to resume building -wave = [accent]Wave {0} -wave.cap = [accent]Wave {0}/{1} -wave.waiting = [lightgray]Wave in {0} -wave.waveInProgress = [lightgray]Wave in progress -waiting = [lightgray]Waiting... -waiting.players = Waiting for players... -wave.enemies = [lightgray]{0} Enemies Remaining -wave.enemy = [lightgray]{0} Enemy Remaining +cancel = Afblæs +openlink = Åben Link +copylink = Kopier Link +back = Tilbage +data.export = Eksporter data +data.import = Importer data +data.openfolder = Åben datamappe. +data.exported = Data eksporteret. +data.invalid = Dette er ikke acceptabel spildata. +data.import.confirm = Import af ekstern spildata vil slette[scarlet] alt[] dit nuværende fremskridt.\n[accent]Dette kan ikke gøres om![]\n\nSå snart din data er importeret, vil spillet lukke. +quit.confirm = Er du sikker på at du vil afslutte? +quit.confirm.tutorial = Er du sikker på, at du ved, hvad du har gang i?\nDette kursus kan blive gentaget i[accent] Indstillinger->Spil->Gentag Kursus.[] +loading = [accent]Indlæser... +reloading = [accent]Genindlæser mods... +saving = [accent]Gemmer... +respawn = [accent][[{0}][] for at genopstå ved kernen +cancelbuilding = [accent][[{0}][] for at rydde plan +selectschematic = [accent][[{0}][] for at etablere skabelon +pausebuilding = [accent][[{0}][] for at pause byggeproces +resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces +wave = [accent]Bølge {0} +wave.cap = [accent]Bølge {0}/{1} +wave.waiting = [lightgray]Bølge om {0} +wave.waveInProgress = [lightgray]Bølge i gang +waiting = [lightgray]Venter... +waiting.players = Venter på spillere... +wave.enemies = [lightgray]{0} Fjender tilbage +wave.enemy = [lightgray]{0} Fjende tilbage wave.guardianwarn = Guardian approaching in [accent]{0}[] waves. wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave. -loadimage = Load Image -saveimage = Save Image -unknown = Unknown -custom = Custom -builtin = Built-In -map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! -map.random = [accent]Random Map -map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor. -map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. -map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. -map.invalid = Error loading map: corrupted or invalid map file. -workshop.update = Update Item -workshop.error = Error fetching workshop details: {0} -map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! -workshop.menu = Select what you would like to do with this item. -workshop.info = Item Info -changelog = Changelog (optional): -eula = Steam EULA -missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. -publishing = [accent]Publishing... -publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! -publish.error = Error publishing item: {0} -steam.error = Failed to initialize Steam services.\nError: {0} +loadimage = Indlæs billede +saveimage = Gem billede +unknown = Ukendt +custom = Brugerdefineret +builtin = Indbygget +map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt! +map.random = [accent]Tilfældig bane +map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren. +map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren. +map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren. +map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker. +workshop.update = Opdater genstand +workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0} +map.publish.confirm = Er du sikker på, at du vil offentliggøre denne bane?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at din bane kan blive godkendt! +workshop.menu = Vælg hvad du vil gøre med denne genstand. +workshop.info = Genstands-Info +changelog = Changelog (ikke påkrævet): +eula = Steam-EULA +missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet. +publishing = [accent]Offentliggør... +publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt! +publish.error = Der skete en fejl ved offentliggørelsen: {0} +steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0} -editor.brush = Brush -editor.openin = Open In Editor -editor.oregen = Ore Generation -editor.oregen.info = Ore Generation: -editor.mapinfo = Map Info -editor.author = Author: -editor.description = Description: -editor.nodescription = A map must have a description of at least 4 characters before being published. -editor.waves = Waves: -editor.rules = Rules: -editor.generation = Generation: -editor.ingame = Edit In-Game -editor.publish.workshop = Publish On Workshop -editor.newmap = New Map +editor.brush = Pensel +editor.openin = Åben i editor +editor.oregen = Malm-generering +editor.oregen.info = Malm-generering: +editor.mapinfo = Bane-info +editor.author = Skaber: +editor.description = Beskrivelse: +editor.nodescription = En banes beskrivelse skal være længere end 4 tegn, for at kunne blive offentliggjort. +editor.waves = Bølge: +editor.rules = Regler: +editor.generation = Generering: +editor.ingame = Ændr i spil +editor.publish.workshop = Publicer på Workshop +editor.newmap = Ny bane editor.center = Center workshop = Workshop -waves.title = Waves -waves.remove = Remove -waves.never = -waves.every = every -waves.waves = wave(s) -waves.perspawn = per spawn -waves.shields = shields/wave -waves.to = to -waves.guardian = Guardian -waves.preview = Preview -waves.edit = Edit... -waves.copy = Copy to Clipboard -waves.load = Load from Clipboard -waves.invalid = Invalid waves in clipboard. -waves.copied = Waves copied. -waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. +waves.title = Bølger +waves.remove = Fjern +waves.never = +waves.every = hver +waves.waves = bølge(r) +waves.perspawn = per opstandelsessted +waves.shields = skjold/bølge +waves.to = til +waves.guardian = Vogter +waves.preview = Forhåndsvisning +waves.edit = Rediger... +waves.copy = Kopier til udklipsholder +waves.load = Indlæs fra udklipsholder +waves.invalid = Ugyldige bølger i udklipsholder. +waves.copied = Bølger kopieret. +waves.none = Ingen fjender defineret.\nBemærk at bølger uden fjender automatisk erstattes af standard-layoutet. -wavemode.counts = counts -wavemode.totals = totals -wavemode.health = health +wavemode.counts = tal +wavemode.totals = i alt +wavemode.health = liv -editor.default = [lightgray] -details = Details... -edit = Edit... -editor.name = Name: -editor.spawn = Spawn Unit -editor.removeunit = Remove Unit -editor.teams = Teams -editor.errorload = Error loading file. -editor.errorsave = Error saving file. -editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor. -editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. -editor.errornot = This is not a map file. -editor.errorheader = This map file is either not valid or corrupt. -editor.errorname = Map has no name defined. Are you trying to load a save file? -editor.update = Update -editor.randomize = Randomize -editor.apply = Apply -editor.generate = Generate -editor.resize = Resize -editor.loadmap = Load Map -editor.savemap = Save Map -editor.saved = Saved! -editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. -editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. -editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! -editor.import = Import... -editor.importmap = Import Map +editor.default = [lightgray] +details = Detaljer... +edit = Rediger... +editor.name = Navn: +editor.spawn = Påkald enhed +editor.removeunit = Fjern enhed +editor.teams = Hold +editor.errorload = Fejl ved indlæsning af fil. +editor.errorsave = Fejl ved eksportering af fil. +editor.errorimage = Det er et billede, ikke en bane.\n\nHvis du vil importere en bane fra 3.5/en build-40-bane, så brug knappen 'Importer eftermægle-bane' i editoren. +editor.errorlegacy = Denne bane er forældet, og bruger et eftermægle-format, der ikke længere understøttes. +editor.errornot = Dette er ikke en bane-fil. +editor.errorheader = Denne bane er enten ugyldig eller i stykker. +editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen? +editor.update = Opdater +editor.randomize = Tilfældiggør +editor.apply = Anvend +editor.generate = Generer +editor.resize = Omskaler +editor.loadmap = Indlæs bane +editor.savemap = Gem bane +editor.saved = Gemt! +editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen. +editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen. +editor.import.exists = [scarlet]Kunne ikke importere:[] en indbygget bane ved navn '{0}' eksisterer allerede! +editor.import = Importer... +editor.importmap = Importer bane editor.importmap.description = Import an already existing map -editor.importfile = Import File -editor.importfile.description = Import an external map file -editor.importimage = Import Legacy Map -editor.importimage.description = Import an external map image file -editor.export = Export... -editor.exportfile = Export File -editor.exportfile.description = Export a map file -editor.exportimage = Export Terrain Image -editor.exportimage.description = Export a map image file -editor.loadimage = Import Terrain -editor.saveimage = Export Terrain -editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? -editor.resizemap = Resize Map +editor.importfile = Importer fil +editor.importfile.description = Importer en ekstern bane-fil +editor.importimage = Importer eftermægle-bane +editor.importimage.description = Importer en ekstern bane-billed-fil +editor.export = Exporter... +editor.exportfile = Exporter fil +editor.exportfile.description = Eksporter bane-fil +editor.exportimage = Eksporter terræn-billede +editor.exportimage.description = Eksporter en bane-billed-fil +editor.loadimage = Importer terræn +editor.saveimage = Eksporter terræn +editor.unsaved = [scarlet]Du har ændringer, der ikke er gemt![]\nEr du sikker på, at du vil afbryde? +editor.resizemap = Omskaler bane editor.mapname = Map Name: -editor.overwrite = [accent]Warning!\nThis overwrites an existing map. -editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? -editor.exists = A map with this name already exists. -editor.selectmap = Select a map to load: +editor.overwrite = [accent]Advarsel!\nDenne fil overskrider en eksisterende bane. +editor.overwrite.confirm = [scarlet]Advarsel![] En bane med dette navn eksisterer allerede. Er du sikker på, at du vil overskrive det? +editor.exists = En bane med dette navn eksisterer allerede. +editor.selectmap = Vælg en bane, du vil indlæse: -toolmode.replace = Replace -toolmode.replace.description = Draws only on solid blocks. -toolmode.replaceall = Replace All -toolmode.replaceall.description = Replace all blocks in map. -toolmode.orthogonal = Orthogonal -toolmode.orthogonal.description = Draws only orthogonal lines. -toolmode.square = Square -toolmode.square.description = Square brush. -toolmode.eraseores = Erase Ores -toolmode.eraseores.description = Erase only ores. -toolmode.fillteams = Fill Teams -toolmode.fillteams.description = Fill teams instead of blocks. -toolmode.drawteams = Draw Teams -toolmode.drawteams.description = Draw teams instead of blocks. +toolmode.replace = Erstat +toolmode.replace.description = Tegner udelukkende på solide blokke. +toolmode.replaceall = Erstat alt +toolmode.replaceall.description = Erstatter alle blokke i banen. +toolmode.orthogonal = Retvinklet +toolmode.orthogonal.description = Tegner kun retvinklede linjer. +toolmode.square = Kvadrat +toolmode.square.description = Kvadrat-pensel. +toolmode.eraseores = Udvisk malm +toolmode.eraseores.description = Udvisker udelukkende malm. +toolmode.fillteams = Udfyld hold +toolmode.fillteams.description = Udfylder hold i stedet for blokke. +toolmode.drawteams = Tegn hold +toolmode.drawteams.description = Tegner hold i stedet for blokke. -filters.empty = [lightgray]No filters! Add one with the button below. -filter.distort = Distort -filter.noise = Noise -filter.enemyspawn = Enemy Spawn Select -filter.spawnpath = Path To Spawn -filter.corespawn = Core Select +filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor. +filter.distort = Forvræng +filter.noise = Støj +filter.enemyspawn = Fjendtligt opstandelsessted-vælger +filter.spawnpath = Sti til opstandelse +filter.corespawn = Kerne-valg filter.median = Median -filter.oremedian = Ore Median -filter.blend = Blend -filter.defaultores = Default Ores -filter.ore = Ore -filter.rivernoise = River Noise -filter.mirror = Mirror -filter.clear = Clear -filter.option.ignore = Ignore -filter.scatter = Scatter -filter.terrain = Terrain -filter.option.scale = Scale +filter.oremedian = Malm-median +filter.blend = Blanding +filter.defaultores = Standard-malm +filter.ore = Malm +filter.rivernoise = Flod-støj +filter.mirror = Spejl +filter.clear = Ryd +filter.option.ignore = Ignorer +filter.scatter = Spreder +filter.terrain = Terræn +filter.option.scale = Skaler filter.option.chance = Chance -filter.option.mag = Magnitude -filter.option.threshold = Threshold -filter.option.circle-scale = Circle Scale -filter.option.octaves = Octaves -filter.option.falloff = Falloff -filter.option.angle = Angle -filter.option.amount = Amount -filter.option.block = Block -filter.option.floor = Floor -filter.option.flooronto = Target Floor -filter.option.target = Target -filter.option.wall = Wall -filter.option.ore = Ore -filter.option.floor2 = Secondary Floor -filter.option.threshold2 = Secondary Threshold +filter.option.mag = Størrelse +filter.option.threshold = Tærskel +filter.option.circle-scale = Cirkel-skaler +filter.option.octaves = Oktaver +filter.option.falloff = Frafald +filter.option.angle = Vinkel +filter.option.amount = Mængde +filter.option.block = Blok +filter.option.floor = Gulv +filter.option.flooronto = Udvalgt gulv +filter.option.target = Mål +filter.option.wall = Mur +filter.option.ore = Malm +filter.option.floor2 = Sekundært gulv +filter.option.threshold2 = Sekundær terskel filter.option.radius = Radius -filter.option.percentile = Percentile +filter.option.percentile = Percentil -width = Width: -height = Height: +width = Bredde: +height = Højde: menu = Menu -play = Play -campaign = Campaign -load = Load -save = Save +play = Spil +campaign = Kampagne +load = Indlæs +save = Gem fps = FPS: {0} ping = Ping: {0}ms -language.restart = Please restart your game for the language settings to take effect. -settings = Settings -tutorial = Tutorial -tutorial.retake = Re-Take Tutorial +language.restart = Genstart spillet, så sprog-ændring kan træde i kraft. +settings = Indstillinger +tutorial = Kursus +tutorial.retake = Gentag Kursus editor = Editor -mapeditor = Map Editor +mapeditor = Bane-editor -abandon = Abandon -abandon.text = This zone and all its resources will be lost to the enemy. -locked = Locked -complete = [lightgray]Complete: -requirement.wave = Reach Wave {0} in {1} -requirement.core = Destroy Enemy Core in {0} +abandon = Forlad +abandon.text = Denne zone og alle tilhørende resurser tilfalder fjenden. +locked = Låst +complete = [lightgray]Færdiggjort: +requirement.wave = Nå bølge {0} i {1} +requirement.core = Destruer fjendens kerne i {0} requirement.research = Research {0} -requirement.capture = Capture {0} -bestwave = [lightgray]Best Wave: {0} -launch.text = Launch -research.multiplayer = Only the host can research items. -uncover = Uncover -configure = Configure Loadout -loadout = Loadout -resources = Resources -bannedblocks = Banned Blocks -addall = Add All +requirement.capture = Overtag {0} +bestwave = [lightgray]Bedste bølge: {0} +launch.text = Affyr +research.multiplayer = Kun værten kan researche genstande. +uncover = Afdæk +configure = Konfigurer udrustning +loadout = Udrustning +resources = Resurser +bannedblocks = Banlyste blokke +addall = Tilføj alle launch.destination = Destination: {0} -configure.invalid = Amount must be a number between 0 and {0}. -zone.unlocked = [lightgray]{0} unlocked. -zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1} -zone.resources = [lightgray]Resources Detected: -zone.objective = [lightgray]Objective: [accent]{0} -zone.objective.survival = Survive -zone.objective.attack = Destroy Enemy Core -add = Add... -boss.health = Boss Health +configure.invalid = Mængde skal være mellem 0 og {0}. +zone.unlocked = [lightgray]{0} oplåst. +zone.requirement.complete = Forudsætning for {0} opfyldt:[lightgray]\n{1} +zone.resources = [lightgray]Resurser observeret: +zone.objective = [lightgray]Mål: [accent]{0} +zone.objective.survival = Overlev +zone.objective.attack = Destruer fjendens kerne +add = Tilføj... +boss.health = Vogters helbred -connectfail = [crimson]Connection error:\n\n[accent]{0} -error.unreachable = Server unreachable.\nIs the address spelled correctly? -error.invalidaddress = Invalid address. -error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! -error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! -error.alreadyconnected = Already connected. -error.mapnotfound = Map file not found! -error.io = Network I/O error. -error.any = Unknown network error. -error.bloom = Failed to initialize bloom.\nYour device may not support it. +connectfail = [crimson]Forbindelsesfejl:\n\n[accent]{0} +error.unreachable = Kunne ikke forbinde til serveren.\nEr adressen mon korrekt indtastet? +error.invalidaddress = Ugyldig adresse. +error.timedout = Tiden udløb!\nTjek om værten har port forwarded ordentligt, og hvorvidt adressen er korrekt indtastet! +error.mismatch = Pakkefejl:\nDette kan skyldes, at klientens version ikke matcher serverens.\nDobbeltjek, at du og værten har samme Mindustry-version! +error.alreadyconnected = Allerede forbundet. +error.mapnotfound = Bane-filen er blevet væk! +error.io = Network I/O-fejl. +error.any = Ukendt netværksfejl. +error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke. -weather.rain.name = Rain -weather.snow.name = Snow +weather.rain.name = Regn +weather.snow.name = Sne weather.sandstorm.name = Sandstorm weather.sporestorm.name = Sporestorm -weather.fog.name = Fog +weather.fog.name = Tåge sectors.unexplored = [lightgray]Unexplored -sectors.resources = Resources: -sectors.production = Production: +sectors.resources = Resurser: +sectors.production = Produktion: sectors.stored = Stored: -sectors.resume = Resume -sectors.launch = Launch -sectors.select = Select -sectors.nonelaunch = [lightgray]none (sun) -sectors.rename = Rename Sector -sector.missingresources = [scarlet]Insufficient Core Resources +sectors.resume = Genoptag +sectors.launch = Affyr +sectors.select = Vælg +sectors.nonelaunch = [lightgray]ingen (solen) +sectors.rename = Omdøb sektor +sector.missingresources = [scarlet]Ikke nok resurser i kernen. planet.serpulo.name = Serpulo -planet.sun.name = Sun +planet.sun.name = Solen sector.groundZero.name = Ground Zero -sector.craters.name = The Craters -sector.frozenForest.name = Frozen Forest +sector.craters.name = Kraterne +sector.frozenForest.name = Den Frosne Skov sector.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift @@ -552,381 +552,381 @@ sector.desolateRift.description = An extremely dangerous zone. Plentiful resourc sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. -settings.language = Language -settings.data = Game Data -settings.reset = Reset to Defaults +settings.language = Sprog +settings.data = Spildata +settings.reset = Nulstil til standard settings.rebind = Rebind -settings.resetKey = Reset -settings.controls = Controls -settings.game = Game -settings.sound = Sound -settings.graphics = Graphics -settings.cleardata = Clear Game Data... -settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! -settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. -settings.clearsaves.confirm = Are you sure you want to clear all your saves? -settings.clearsaves = Clear Saves -settings.clearresearch = Clear Research -settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research? -settings.clearcampaignsaves = Clear Campaign Saves -settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves? -paused = [accent]< Paused > -clear = Clear -banned = [scarlet]Banned -unplaceable.sectorcaptured = [scarlet]Requires captured sector -yes = Yes -no = No +settings.resetKey = Nulstil +settings.controls = Styring +settings.game = Spil +settings.sound = Lyd +settings.graphics = Grafik +settings.cleardata = Ryd spildata... +settings.clear.confirm = Er du helt sikker på at du vil rydde alt data?\nDet, der gøres, kan ikke gøres om! +settings.clearall.confirm = [scarlet]KÆMPE ADVARSEL![]\nDette vil rydde alt data, også gem, baner, oplåste ting og keybindings.\nSå snart du trykker 'ok', vil spillet tilintetgøre alt! +settings.clearsaves.confirm = Er du sikker på at du vil rydde dine gem? +settings.clearsaves = Ryd gem +settings.clearresearch = Ryd research +settings.clearresearch.confirm = Er du sikker på, at du vil rydde alt din research? +settings.clearcampaignsaves = Ryd kampagne-gem +settings.clearcampaignsaves.confirm = Er du sikker på at du vil slette alt kampagne-fremskridt? +paused = [accent]< Pauset > +clear = Ryd +banned = [scarlet]Banlyst +unplaceable.sectorcaptured = [scarlet]Påkrævet overtaget sektor +yes = Ja +no = Nej info.title = Info -error.title = [crimson]An error has occured -error.crashtitle = An error has occured -unit.nobuild = [scarlet]Unit can't build -lastaccessed = [lightgray]Last Accessed: {0} +error.title = [crimson]Der er opstået en fejl. +error.crashtitle = Der er opstået en fejl. +unit.nobuild = [scarlet]Denne enhed kan ikke bygge +lastaccessed = [lightgray]Sidst tilgået: {0} block.unknown = [lightgray]??? stat.input = Input stat.output = Output stat.booster = Booster -stat.tiles = Required Tiles +stat.tiles = Påkrævet felt stat.affinities = Affinities stat.powercapacity = Power Capacity stat.powershot = Power/Shot -stat.damage = Damage -stat.targetsair = Targets Air -stat.targetsground = Targets Ground -stat.itemsmoved = Move Speed -stat.launchtime = Time Between Launches -stat.shootrange = Range -stat.size = Size -stat.displaysize = Display Size -stat.liquidcapacity = Liquid Capacity -stat.powerrange = Power Range -stat.linkrange = Link Range -stat.instructions = Instructions -stat.powerconnections = Max Connections -stat.poweruse = Power Use -stat.powerdamage = Power/Damage -stat.itemcapacity = Item Capacity -stat.memorycapacity = Memory Capacity -stat.basepowergeneration = Base Power Generation -stat.productiontime = Production Time +stat.damage = Skade +stat.targetsair = Skyder flyvere +stat.targetsground = Skyder fodgængere +stat.itemsmoved = Bevægelseshastighed +stat.launchtime = Tid mellem affyringer +stat.shootrange = Rækkevidde +stat.size = Størrelse +stat.displaysize = Visnings-størrelse +stat.liquidcapacity = Væske-kapacitet +stat.powerrange = Kraft-rækkevidde +stat.linkrange = Forbindelsesrækkevidde +stat.instructions = Instruktioner +stat.powerconnections = Max forbindelser +stat.poweruse = Strømforbrug +stat.powerdamage = Strøm/Skade +stat.itemcapacity = Beholdningskapacitet +stat.memorycapacity = Hukommelseskapacitet +stat.basepowergeneration = Grundlæggende strøm-output +stat.productiontime = Produktionstid stat.repairtime = Block Full Repair Time -stat.speedincrease = Speed Increase -stat.range = Range -stat.drilltier = Drillables -stat.drillspeed = Base Drill Speed -stat.boosteffect = Boost Effect -stat.maxunits = Max Active Units -stat.health = Health -stat.buildtime = Build Time -stat.maxconsecutive = Max Consecutive -stat.buildcost = Build Cost -stat.inaccuracy = Inaccuracy -stat.shots = Shots -stat.reload = Shots/Second -stat.ammo = Ammo -stat.shieldhealth = Shield Health -stat.cooldowntime = Cooldown Time -stat.explosiveness = Explosiveness -stat.basedeflectchance = Base Deflect Chance -stat.lightningchance = Lightning Chance -stat.lightningdamage = Lightning Damage -stat.flammability = Flammability -stat.radioactivity = Radioactivity -stat.heatcapacity = HeatCapacity -stat.viscosity = Viscosity -stat.temperature = Temperature -stat.speed = Speed -stat.buildspeed = Build Speed -stat.minespeed = Mine Speed -stat.minetier = Mine Tier -stat.payloadcapacity = Payload Capacity -stat.commandlimit = Command Limit -stat.abilities = Abilities +stat.speedincrease = Hastigheds-forøgelse +stat.range = Rækkevidde +stat.drilltier = Kan bores +stat.drillspeed = Grundlæggende bore-hastighed +stat.boosteffect = Boost-effekt +stat.maxunits = Max aktive enheder +stat.health = Helbred +stat.buildtime = Bygge-tid +stat.maxconsecutive = Max fortløbende +stat.buildcost = Bygge-pris +stat.inaccuracy = Unøjagtighed +stat.shots = Skud +stat.reload = Skud pr. sekund +stat.ammo = Ammunition +stat.shieldhealth = Skjold-helbred +stat.cooldowntime = Nedkølingstid +stat.explosiveness = Eksplosivitet +stat.basedeflectchance = Grundlæggende reflektions-chance +stat.lightningchance = Lyn-chance +stat.lightningdamage = Lyn-skade +stat.flammability = Brændbarhed +stat.radioactivity = Radioaktivitet +stat.heatcapacity = Varmekapacitet +stat.viscosity = Viskositet +stat.temperature = Temperatur +stat.speed = Hastighed +stat.buildspeed = Bygge-hastighed +stat.minespeed = Mine-hastighed +stat.minetier = Mine-niveau +stat.payloadcapacity = Last-kapacitet +stat.commandlimit = Kommando-grænse +stat.abilities = Evner -ability.forcefield = Force Field -ability.repairfield = Repair Field -ability.statusfield = Status Field -ability.unitspawn = {0} Factory -ability.shieldregenfield = Shield Regen Field +ability.forcefield = Kraftfelt +ability.repairfield = Reparationsfelt +ability.statusfield = Statusfelt +ability.unitspawn = {0} Fabrik +ability.shieldregenfield = Skjold-regenereringsfelt -bar.drilltierreq = Better Drill Required -bar.noresources = Missing Resources -bar.corereq = Core Base Required -bar.drillspeed = Drill Speed: {0}/s -bar.pumpspeed = Pump Speed: {0}/s -bar.efficiency = Efficiency: {0}% -bar.powerbalance = Power: {0}/s -bar.powerstored = Stored: {0}/{1} -bar.poweramount = Power: {0} -bar.poweroutput = Power Output: {0} -bar.powerlines = Connections: {0}/{1} -bar.items = Items: {0} -bar.capacity = Capacity: {0} +bar.drilltierreq = Kræver bedre bor +bar.noresources = Mangler resurser +bar.corereq = Kerne påkrævet +bar.drillspeed = Borehastighed: {0}/s +bar.pumpspeed = Pumpehastighed: {0}/s +bar.efficiency = Effektivitet: {0}% +bar.powerbalance = Strøm: {0}/s +bar.powerstored = Gemt: {0}/{1} +bar.poweramount = Strøm: {0} +bar.poweroutput = Strøm-output: {0} +bar.powerlines = Forbindelser: {0}/{1} +bar.items = Genstande: {0} +bar.capacity = Kapacitet: {0} bar.unitcap = {0} {1}/{2} bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled] -bar.liquid = Liquid -bar.heat = Heat -bar.power = Power -bar.progress = Build Progress +bar.liquid = Væske +bar.heat = Varme +bar.power = Strøm +bar.progress = Byggeproces bar.input = Input bar.output = Output -units.processorcontrol = [lightgray]Processor Controlled +units.processorcontrol = [lightgray]Processor kontrolleret -bullet.damage = [stat]{0}[lightgray] damage -bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles -bullet.incendiary = [stat]incendiary -bullet.homing = [stat]homing -bullet.shock = [stat]shock -bullet.frag = [stat]frag -bullet.knockback = [stat]{0}[lightgray] knockback -bullet.pierce = [stat]{0}[lightgray]x pierce -bullet.infinitepierce = [stat]pierce -bullet.freezing = [stat]freezing -bullet.tarred = [stat]tarred -bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier -bullet.reload = [stat]{0}[lightgray]x fire rate +bullet.damage = [stat]{0}[lightgray] skade +bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter +bullet.incendiary = [stat]brændfarlig +bullet.homing = [stat]målsøgende +bullet.shock = [stat]stød +bullet.frag = [stat]splintrende +bullet.knockback = [stat]{0}[lightgray] tilbageslag +bullet.pierce = [stat]{0}[lightgray]x gennemboring +bullet.infinitepierce = [stat]gennemboring +bullet.freezing = [stat]frysende +bullet.tarred = [stat]tjæret +bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor +bullet.reload = [stat]{0}[lightgray]x skydehastighed -unit.blocks = blocks -unit.blockssquared = blocks² -unit.powersecond = power units/second -unit.liquidsecond = liquid units/second -unit.itemssecond = items/second -unit.liquidunits = liquid units -unit.powerunits = power units -unit.degrees = degrees -unit.seconds = seconds -unit.minutes = mins -unit.persecond = /sec +unit.blocks = blokke +unit.blockssquared = blokke² +unit.powersecond = strømenheder/sekund +unit.liquidsecond = væskeenheder/sekund +unit.itemssecond = genstande/sekund +unit.liquidunits = væskeenheder +unit.powerunits = strømenheder +unit.degrees = grader +unit.seconds = sekunder +unit.minutes = minutter +unit.persecond = /sek unit.perminute = /min -unit.timesspeed = x speed +unit.timesspeed = x hastighed unit.percent = % -unit.shieldhealth = shield health -unit.items = items -unit.thousands = k -unit.millions = mil -unit.billions = b -category.general = General -category.power = Power -category.liquids = Liquids -category.items = Items +unit.shieldhealth = skjoldhelbred +unit.items = genstande +unit.thousands = t +unit.millions = mio +unit.billions = mia +category.general = Generel +category.power = Strøm +category.liquids = Væsker +category.items = Genstande category.crafting = Input/Output -category.function = Function -category.optional = Optional Enhancements -setting.landscape.name = Lock Landscape -setting.shadows.name = Shadows -setting.blockreplace.name = Automatic Block Suggestions -setting.linear.name = Linear Filtering +category.function = Funktion +category.optional = Valgfri Opgraderinger +setting.landscape.name = Lås Landskab +setting.shadows.name = Skygger +setting.blockreplace.name = Automatiske Blok-forslag +setting.linear.name = Lineær Filtrering setting.hints.name = Hints -setting.flow.name = Display Resource Flow Rate -setting.buildautopause.name = Auto-Pause Building -setting.animatedwater.name = Animated Water -setting.animatedshields.name = Animated Shields -setting.antialias.name = Antialias[lightgray] (requires restart)[] -setting.playerindicators.name = Player Indicators -setting.indicators.name = Enemy/Ally Indicators -setting.autotarget.name = Auto-Target -setting.keyboard.name = Mouse+Keyboard Controls -setting.touchscreen.name = Touchscreen Controls +setting.flow.name = Vis resurse-bevægelses-rate +setting.buildautopause.name = Auto-pause af bygning +setting.animatedwater.name = Animeret vand +setting.animatedshields.name = Animeret skjold +setting.antialias.name = Antialias[lightgray] (kræver genstart)[] +setting.playerindicators.name = Player-indikatorer +setting.indicators.name = Fjende-/venne-indikatorer +setting.autotarget.name = Auto-mål +setting.keyboard.name = Mus- og Tasatur-styring +setting.touchscreen.name = Touchscreen-styring setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS -setting.uiscale.name = UI Scaling[lightgray] (requires restart)[] -setting.swapdiagonal.name = Always Diagonal Placement -setting.difficulty.training = Training -setting.difficulty.easy = Easy +setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[] +setting.swapdiagonal.name = Altid diagonal placering +setting.difficulty.training = Træning +setting.difficulty.easy = Let setting.difficulty.normal = Normal -setting.difficulty.hard = Hard -setting.difficulty.insane = Insane -setting.difficulty.name = Difficulty: -setting.screenshake.name = Screen Shake -setting.effects.name = Display Effects -setting.destroyedblocks.name = Display Destroyed Blocks -setting.blockstatus.name = Display Block Status -setting.conveyorpathfinding.name = Conveyor Placement Pathfinding -setting.sensitivity.name = Controller Sensitivity -setting.saveinterval.name = Save Interval -setting.seconds = {0} seconds -setting.blockselecttimeout.name = Block Select Timeout -setting.milliseconds = {0} milliseconds -setting.fullscreen.name = Fullscreen -setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) -setting.fps.name = Show FPS & Ping -setting.smoothcamera.name = Smooth Camera +setting.difficulty.hard = Svær +setting.difficulty.insane = Sindssyg +setting.difficulty.name = Sværhedsgrad: +setting.screenshake.name = Skærm-ryst +setting.effects.name = Vis effekter +setting.destroyedblocks.name = Vis destruerede blokke +setting.blockstatus.name = Vis blokstatus +setting.conveyorpathfinding.name = Transportbånd-stifinding +setting.sensitivity.name = Styrepind-sensitivitet +setting.saveinterval.name = Gemme-interval +setting.seconds = {0} sekunder +setting.blockselecttimeout.name = Blokke-valgs-ventetid +setting.milliseconds = {0} millesekunder +setting.fullscreen.name = Fuldskærm +setting.borderlesswindow.name = Kantløst vindue[lightgray] (kræver nok genstart) +setting.fps.name = Vis FPS & Ping +setting.smoothcamera.name = Blødt kamera setting.vsync.name = VSync -setting.pixelate.name = Pixelate -setting.minimap.name = Show Minimap -setting.coreitems.name = Display Core Items (WIP) -setting.position.name = Show Player Position -setting.musicvol.name = Music Volume -setting.atmosphere.name = Show Planet Atmosphere -setting.ambientvol.name = Ambient Volume -setting.mutemusic.name = Mute Music -setting.sfxvol.name = SFX Volume -setting.mutesound.name = Mute Sound -setting.crashreport.name = Send Anonymous Crash Reports -setting.savecreate.name = Auto-Create Saves -setting.publichost.name = Public Game Visibility -setting.playerlimit.name = Player Limit -setting.chatopacity.name = Chat Opacity -setting.lasersopacity.name = Power Laser Opacity -setting.bridgeopacity.name = Bridge Opacity -setting.playerchat.name = Display Player Bubble Chat -public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. -public.beta = Note that beta versions of the game cannot make public lobbies. -uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... -uiscale.cancel = Cancel & Exit +setting.pixelate.name = Pixeler +setting.minimap.name = Vis minikort +setting.coreitems.name = Vis kerne-genstande +setting.position.name = Vis spillerposition +setting.musicvol.name = Musik-volumen +setting.atmosphere.name = Vis planet-atmosfære +setting.ambientvol.name = Stemningslyde-volumen +setting.mutemusic.name = Forstum musik +setting.sfxvol.name = SFX-volumen +setting.mutesound.name = Forstum lyde +setting.crashreport.name = Send anonyme fejlrapporter +setting.savecreate.name = Gem automatisk +setting.publichost.name = Synlighed af offentlige spil +setting.playerlimit.name = Spiller-grænse +setting.chatopacity.name = Chat-gennemsigtighed +setting.lasersopacity.name = Strøm-laser-gennemsigtighed +setting.bridgeopacity.name = Bro-gennemsigtighed +setting.playerchat.name = Vis spillers bobbel-chat +public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil. +public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil. +uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder... +uiscale.cancel = Afblæs & Afslut setting.bloom.name = Bloom -keybind.title = Rebind Keys -keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. -category.general.name = General -category.view.name = View -category.multiplayer.name = Multiplayer -category.blocks.name = Block Select -command.attack = Attack -command.rally = Rally -command.retreat = Retreat -command.idle = Idle -placement.blockselectkeys = \n[lightgray]Key: [{0}, -keybind.respawn.name = Respawn -keybind.control.name = Control Unit -keybind.clear_building.name = Clear Building -keybind.press = Press a key... -keybind.press.axis = Press an axis or key... -keybind.screenshot.name = Map Screenshot -keybind.toggle_power_lines.name = Toggle Power Lasers -keybind.toggle_block_status.name = Toggle Block Statuses -keybind.move_x.name = Move X -keybind.move_y.name = Move Y -keybind.mouse_move.name = Follow Mouse -keybind.pan.name = Pan View -keybind.boost.name = Boost -keybind.schematic_select.name = Select Region -keybind.schematic_menu.name = Schematic Menu -keybind.schematic_flip_x.name = Flip Schematic X -keybind.schematic_flip_y.name = Flip Schematic Y -keybind.category_prev.name = Previous Category -keybind.category_next.name = Next Category -keybind.block_select_left.name = Block Select Left -keybind.block_select_right.name = Block Select Right -keybind.block_select_up.name = Block Select Up -keybind.block_select_down.name = Block Select Down -keybind.block_select_01.name = Category/Block Select 1 -keybind.block_select_02.name = Category/Block Select 2 -keybind.block_select_03.name = Category/Block Select 3 -keybind.block_select_04.name = Category/Block Select 4 -keybind.block_select_05.name = Category/Block Select 5 -keybind.block_select_06.name = Category/Block Select 6 -keybind.block_select_07.name = Category/Block Select 7 -keybind.block_select_08.name = Category/Block Select 8 -keybind.block_select_09.name = Category/Block Select 9 -keybind.block_select_10.name = Category/Block Select 10 -keybind.fullscreen.name = Toggle Fullscreen -keybind.select.name = Select/Shoot -keybind.diagonal_placement.name = Diagonal Placement -keybind.pick.name = Pick Block -keybind.break_block.name = Break Block -keybind.deselect.name = Deselect -keybind.pickupCargo.name = Pickup Cargo -keybind.dropCargo.name = Drop Cargo -keybind.command.name = Command -keybind.shoot.name = Shoot +keybind.title = Rekonfigurer taster +keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet. +category.general.name = Generel +category.view.name = Billede +category.multiplayer.name = Spil med andre +category.blocks.name = Blokvalg +command.attack = Angrib +command.rally = Følg +command.retreat = Retrete +command.idle = Lediggang +placement.blockselectkeys = \n[lightgray]Tast: [{0}, +keybind.respawn.name = Genopstå +keybind.control.name = Kontroller enhed +keybind.clear_building.name = Ryd bygning +keybind.press = Tryk på en tast... +keybind.press.axis = Tryk på en styrepind eller tast... +keybind.screenshot.name = Bane-skærmbillede +keybind.toggle_power_lines.name = Visning af strøm-lasere +keybind.toggle_block_status.name = Visning af blokstatus +keybind.move_x.name = Bevæg X +keybind.move_y.name = Bevæg Y +keybind.mouse_move.name = Følg musen +keybind.pan.name = Panorer billede +keybind.boost.name = Forstærk +keybind.schematic_select.name = Vælg region +keybind.schematic_menu.name = Skabelon-visning +keybind.schematic_flip_x.name = Flip skabelon X +keybind.schematic_flip_y.name = Flip skabelon Y +keybind.category_prev.name = Sidste kategori +keybind.category_next.name = Næste kategori +keybind.block_select_left.name = Vælg venstre blok +keybind.block_select_right.name = Vælg højre blok +keybind.block_select_up.name = Vælg øvre blok +keybind.block_select_down.name = Vælg nedre blok +keybind.block_select_01.name = Vælg 1. kategori/blok +keybind.block_select_02.name = Vælg 2. kategori/blok +keybind.block_select_03.name = Vælg 3. kategori/blok +keybind.block_select_04.name = Vælg 4. kategori/blok +keybind.block_select_05.name = Vælg 5. kategori/blok +keybind.block_select_06.name = Vælg 6. kategori/blok +keybind.block_select_07.name = Vælg 7. kategori/blok +keybind.block_select_08.name = Vælg 8. kategori/blok +keybind.block_select_09.name = Vælg 9. kategori/blok +keybind.block_select_10.name = Vælg 10. kategori/blok +keybind.fullscreen.name = Fuldskærmstilstand +keybind.select.name = Vælg/Skyd +keybind.diagonal_placement.name = Diagonal placering +keybind.pick.name = Tag blok +keybind.break_block.name = Ødelæg blok +keybind.deselect.name = Fravælg +keybind.pickupCargo.name = Saml last op +keybind.dropCargo.name = Smid last +keybind.command.name = Kommando +keybind.shoot.name = Skyd keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pause -keybind.pause_building.name = Pause/Resume Building -keybind.minimap.name = Minimap +keybind.pause_building.name = Pause/Genoptag bygning +keybind.minimap.name = Minikort keybind.chat.name = Chat -keybind.player_list.name = Player List -keybind.console.name = Console -keybind.rotate.name = Rotate -keybind.rotateplaced.name = Rotate Existing (Hold) -keybind.toggle_menus.name = Toggle Menus -keybind.chat_history_prev.name = Chat History Prev -keybind.chat_history_next.name = Chat History Next -keybind.chat_scroll.name = Chat Scroll -keybind.drop_unit.name = Drop Unit -keybind.zoom_minimap.name = Zoom Minimap -mode.help.title = Description of modes -mode.survival.name = Survival -mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. -mode.sandbox.name = Sandbox -mode.sandbox.description = Infinite resources and no timer for waves. +keybind.player_list.name = Spiller-liste +keybind.console.name = Konsol +keybind.rotate.name = Roter +keybind.rotateplaced.name = Roter eksisterende (hold) +keybind.toggle_menus.name = Slå menu til/fra +keybind.chat_history_prev.name = Chat-historie Sidste +keybind.chat_history_next.name = Chat-historie Næste +keybind.chat_scroll.name = Chat-scroll +keybind.drop_unit.name = Smid enhed +keybind.zoom_minimap.name = Zoom Minikort +mode.help.title = Beskrivelse af tilstande +mode.survival.name = Overlevelse +mode.survival.description = Den normale tilstand. Begrænsede resurser og automatisk igangsættelse af bølger.\n[gray]Kræver fjendtlig base for at spille. +mode.sandbox.name = Sandkasse +mode.sandbox.description = Uendelige resurser og ingen tidsbegrænsning for bølger. mode.editor.name = Editor mode.pvp.name = PvP -mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. -mode.attack.name = Attack -mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play. -mode.custom = Custom Rules +mode.pvp.description = Spil mod andre spillere lokalt.\n[gray]Kræver mindst to forskelligt farvede kerner i banen. +mode.attack.name = Angrib +mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille. +mode.custom = Brugerdefinerede regler -rules.infiniteresources = Infinite Resources -rules.reactorexplosions = Reactor Explosions -rules.schematic = Schematics Allowed -rules.wavetimer = Wave Timer -rules.waves = Waves -rules.attack = Attack Mode -rules.buildai = AI Building -rules.enemyCheat = Infinite AI (Red Team) Resources -rules.blockhealthmultiplier = Block Health Multiplier -rules.blockdamagemultiplier = Block Damage Multiplier -rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier -rules.unithealthmultiplier = Unit Health Multiplier -rules.unitdamagemultiplier = Unit Damage Multiplier -rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) -rules.wavespacing = Wave Spacing:[lightgray] (sec) -rules.buildcostmultiplier = Build Cost Multiplier -rules.buildspeedmultiplier = Build Speed Multiplier -rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier -rules.waitForWaveToEnd = Waves Wait for Enemies -rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) -rules.unitammo = Units Require Ammo -rules.title.waves = Waves -rules.title.resourcesbuilding = Resources & Building -rules.title.enemy = Enemies -rules.title.unit = Units -rules.title.experimental = Experimental -rules.title.environment = Environment -rules.lighting = Lighting -rules.enemyLights = Enemy Lights -rules.fire = Fire -rules.explosions = Block/Unit Explosion Damage -rules.ambientlight = Ambient Light -rules.weather = Weather -rules.weather.frequency = Frequency: -rules.weather.duration = Duration: +rules.infiniteresources = Uendelig resurser +rules.reactorexplosions = Reaktor-eksplosioner +rules.schematic = Skabeloner tilladt +rules.wavetimer = Bølge-æggeur +rules.waves = Bølger +rules.attack = Angrebsmode +rules.buildai = AI-bygning +rules.enemyCheat = Uendelig AI (rødt hold) resurser. +rules.blockhealthmultiplier = Blok-helbreds-forstærker. +rules.blockdamagemultiplier = Blok-skade-forstærker. +rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker +rules.unithealthmultiplier = Enheds-helbreds-forstærker +rules.unitdamagemultiplier = Enheds-skade-forstærker +rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter) +rules.wavespacing = Bølge spredning:[lightgray] (sek) +rules.buildcostmultiplier = Byggepris-forstærker +rules.buildspeedmultiplier = Byggehastigheds-forstærker +rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker +rules.waitForWaveToEnd = Bølge-ventetid for fjender +rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter) +rules.unitammo = Enheder kræver ammunition +rules.title.waves = Bølger +rules.title.resourcesbuilding = Resurser & bygning +rules.title.enemy = Fjender +rules.title.unit = Enheder +rules.title.experimental = Eksperimentel +rules.title.environment = Miljø +rules.lighting = Lys +rules.enemyLights = Fjende-lys +rules.fire = Ild +rules.explosions = Blok/Enheds-eksplosionsskade +rules.ambientlight = Stemningslys +rules.weather = Vejr +rules.weather.frequency = Frekvens: +rules.weather.duration = Varighed: -content.item.name = Items -content.liquid.name = Liquids -content.unit.name = Units -content.block.name = Blocks +content.item.name = Genstande +content.liquid.name = Væsker +content.unit.name = Enheder +content.block.name = Blokke -item.copper.name = Copper -item.lead.name = Lead -item.coal.name = Coal -item.graphite.name = Graphite +item.copper.name = Kobber +item.lead.name = Bly +item.coal.name = Kul +item.graphite.name = Grafit item.titanium.name = Titanium item.thorium.name = Thorium -item.silicon.name = Silicon +item.silicon.name = Silicium item.plastanium.name = Plastanium -item.phase-fabric.name = Phase Fabric -item.surge-alloy.name = Surge Alloy -item.spore-pod.name = Spore Pod +item.phase-fabric.name = Fasestof +item.surge-alloy.name = Lyn-bronze +item.spore-pod.name = Svampespore item.sand.name = Sand -item.blast-compound.name = Blast Compound -item.pyratite.name = Pyratite -item.metaglass.name = Metaglass -item.scrap.name = Scrap -liquid.water.name = Water -liquid.slag.name = Slag -liquid.oil.name = Oil -liquid.cryofluid.name = Cryofluid +item.blast-compound.name = Sprængstof +item.pyratite.name = Pyratit +item.metaglass.name = Blyglas +item.scrap.name = Skrot +liquid.water.name = Vand +liquid.slag.name = Ildgrød +liquid.oil.name = Olie +liquid.cryofluid.name = Frysesaft -unit.dagger.name = Dagger -unit.mace.name = Mace -unit.fortress.name = Fortress +unit.dagger.name = Daggert +unit.mace.name = Kølle +unit.fortress.name = Fort unit.nova.name = Nova unit.pulsar.name = Pulsar -unit.quasar.name = Quasar +unit.quasar.name = Kvasar unit.crawler.name = Crawler unit.atrax.name = Atrax unit.spiroct.name = Spiroct @@ -939,7 +939,7 @@ unit.antumbra.name = Antumbra unit.eclipse.name = Eclipse unit.mono.name = Mono unit.poly.name = Poly -unit.mega.name = Mega +unit.mega.name = Kæmpe unit.quad.name = Quad unit.oct.name = Oct unit.risso.name = Risso @@ -947,7 +947,7 @@ unit.minke.name = Minke unit.bryde.name = Bryde unit.sei.name = Sei unit.omura.name = Omura -unit.alpha.name = Alpha +unit.alpha.name = Alfa unit.beta.name = Beta unit.gamma.name = Gamma unit.scepter.name = Scepter @@ -955,381 +955,379 @@ unit.reign.name = Reign unit.vela.name = Vela unit.corvus.name = Corvus -block.resupply-point.name = Resupply Point +block.resupply-point.name = Forsyningsplads block.parallax.name = Parallax -block.cliff.name = Cliff -block.sand-boulder.name = Sand Boulder -block.grass.name = Grass -block.slag.name = Slag -block.space.name = Space +block.cliff.name = Klippe +block.sand-boulder.name = Sandkampesten +block.grass.name = Græs +block.slag.name = Ildgrød +block.space.name = Rum block.salt.name = Salt -block.salt-wall.name = Salt Wall -block.pebbles.name = Pebbles -block.tendrils.name = Tendrils -block.sand-wall.name = Sand Wall -block.spore-pine.name = Spore Pine -block.spore-wall.name = Spore Wall -block.boulder.name = Boulder -block.snow-boulder.name = Snow Boulder -block.snow-pine.name = Snow Pine -block.shale.name = Shale -block.shale-boulder.name = Shale Boulder -block.moss.name = Moss -block.shrubs.name = Shrubs -block.spore-moss.name = Spore Moss -block.shale-wall.name = Shale Wall -block.scrap-wall.name = Scrap Wall -block.scrap-wall-large.name = Large Scrap Wall -block.scrap-wall-huge.name = Huge Scrap Wall -block.scrap-wall-gigantic.name = Gigantic Scrap Wall -block.thruster.name = Thruster -block.kiln.name = Kiln -block.graphite-press.name = Graphite Press -block.multi-press.name = Multi-Press -block.constructing = {0} [lightgray](Constructing) -block.spawn.name = Enemy Spawn -block.core-shard.name = Core: Shard -block.core-foundation.name = Core: Foundation -block.core-nucleus.name = Core: Nucleus -block.deepwater.name = Deep Water -block.water.name = Water -block.tainted-water.name = Tainted Water -block.darksand-tainted-water.name = Dark Sand Tainted Water -block.tar.name = Tar -block.stone.name = Stone +block.salt-wall.name = Saltvæg +block.pebbles.name = Grus +block.tendrils.name = Rødder +block.sand-wall.name = Sandvæg +block.spore-pine.name = Svampespore-træ +block.spore-wall.name = Svampesporevæg +block.boulder.name = Kampesten +block.snow-boulder.name = Snebold +block.snow-pine.name = Snegran +block.shale.name = Skifer +block.shale-boulder.name = Skifersten +block.moss.name = Mos +block.shrubs.name = Buskads +block.spore-moss.name = Svampesporemos +block.shale-wall.name = Skifervæg +block.scrap-wall.name = Skrotvæg +block.scrap-wall-large.name = Stor Skrotvæg +block.scrap-wall-huge.name = Kæmpe Skrotvæg +block.scrap-wall-gigantic.name = Enorm Skrotvæg +block.thruster.name = Trykmotor +block.kiln.name = Glasdigel +block.graphite-press.name = Grafitvalse +block.multi-press.name = Multi-valse +block.constructing = {0} [lightgray](Konstruerer) +block.spawn.name = Fjendtligt Ankomstpunkt +block.core-shard.name = Kerne: Skår +block.core-foundation.name = Kerne: Fundament +block.core-nucleus.name = Kerne: Nukleus +block.deepwater.name = Dybt Vand +block.water.name = Vand +block.tainted-water.name = Moget Vand +block.darksand-tainted-water.name = Mørkt Sand Moget Vand +block.tar.name = Tjærre +block.stone.name = Sten block.sand.name = Sand -block.darksand.name = Dark Sand -block.ice.name = Ice -block.snow.name = Snow -block.craters.name = Craters -block.sand-water.name = Sand water -block.darksand-water.name = Dark Sand Water -block.char.name = Char -block.dacite.name = Dacite -block.dacite-wall.name = Dacite Wall -block.dacite-boulder.name = Dacite Boulder -block.ice-snow.name = Ice Snow -block.stone-wall.name = Stone Wall -block.ice-wall.name = Ice Wall -block.snow-wall.name = Snow Wall -block.dune-wall.name = Dune Wall -block.pine.name = Pine -block.dirt.name = Dirt -block.dirt-wall.name = Dirt Wall -block.mud.name = Mud -block.white-tree-dead.name = White Tree Dead -block.white-tree.name = White Tree -block.spore-cluster.name = Spore Cluster -block.metal-floor.name = Metal Floor 1 -block.metal-floor-2.name = Metal Floor 2 -block.metal-floor-3.name = Metal Floor 3 -block.metal-floor-5.name = Metal Floor 4 -block.metal-floor-damaged.name = Metal Floor Damaged -block.dark-panel-1.name = Dark Panel 1 -block.dark-panel-2.name = Dark Panel 2 -block.dark-panel-3.name = Dark Panel 3 -block.dark-panel-4.name = Dark Panel 4 -block.dark-panel-5.name = Dark Panel 5 -block.dark-panel-6.name = Dark Panel 6 -block.dark-metal.name = Dark Metal +block.darksand.name = Mørkt Sand +block.ice.name = Is +block.snow.name = Sne +block.craters.name = Kratere +block.sand-water.name = Sandet Lavvande +block.darksand-water.name = Mørkt Sandet Lavvande +block.char.name = Trækul +block.dacite.name = Dacit +block.dacite-wall.name = Dacit-væg +block.dacite-boulder.name = Dacit-klippe +block.ice-snow.name = Tiliset Sne +block.stone-wall.name = Stenvæg +block.ice-wall.name = Isvæg +block.snow-wall.name = Snevæg +block.dune-wall.name = Klitvæg +block.pine.name = Gran +block.dirt.name = Jord +block.dirt-wall.name = Jordvæg +block.mud.name = Mudder +block.white-tree-dead.name = Dødt Hvidt Træ +block.white-tree.name = Hvidt Træ +block.spore-cluster.name = Svampespore-klynge +block.metal-floor.name = Metalgulv 1 +block.metal-floor-2.name = Metalgulv 2 +block.metal-floor-3.name = Metalgulv 3 +block.metal-floor-5.name = Metalgulv 4 +block.metal-floor-damaged.name = Metalgulv Damaged +block.dark-panel-1.name = Mørkt Panel 1 +block.dark-panel-2.name = Mørkt Panel 2 +block.dark-panel-3.name = Mørkt Panel 3 +block.dark-panel-4.name = Mørkt Panel 4 +block.dark-panel-5.name = Mørkt Panel 5 +block.dark-panel-6.name = Mørkt Panel 6 +block.dark-metal.name = Mørkt Metal block.basalt.name = Basalt -block.hotrock.name = Hot Rock -block.magmarock.name = Magma Rock -block.copper-wall.name = Copper Wall -block.copper-wall-large.name = Large Copper Wall -block.titanium-wall.name = Titanium Wall -block.titanium-wall-large.name = Large Titanium Wall -block.plastanium-wall.name = Plastanium Wall -block.plastanium-wall-large.name = Large Plastanium Wall -block.phase-wall.name = Phase Wall -block.phase-wall-large.name = Large Phase Wall -block.thorium-wall.name = Thorium Wall -block.thorium-wall-large.name = Large Thorium Wall -block.door.name = Door -block.door-large.name = Large Door +block.hotrock.name = Varm Sten +block.magmarock.name = Magma-sten +block.copper-wall.name = Kobbervæg +block.copper-wall-large.name = Stor Kobber-væg +block.titanium-wall.name = Titanium-væg +block.titanium-wall-large.name = Stor Titanium-væg +block.plastanium-wall.name = Plastanium-væg +block.plastanium-wall-large.name = Stor Plastanium-væg +block.phase-wall.name = Fase-væg +block.phase-wall-large.name = Stor Fase-væg +block.thorium-wall.name = Thorium-væg +block.thorium-wall-large.name = Stor Thorium-væg +block.door.name = Dør +block.door-large.name = Stor Dør block.duo.name = Duo block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer block.conveyor.name = Conveyor -block.titanium-conveyor.name = Titanium Conveyor -block.plastanium-conveyor.name = Plastanium Conveyor -block.armored-conveyor.name = Armored Conveyor +block.titanium-conveyor.name = Titanium-bånd +block.plastanium-conveyor.name = Plastanium-bånd +block.armored-conveyor.name = Pansret Bånd block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts. -block.junction.name = Junction -block.router.name = Router -block.distributor.name = Distributor -block.sorter.name = Sorter -block.inverted-sorter.name = Inverted Sorter -block.message.name = Message -block.illuminator.name = Illuminator +block.junction.name = Knudepunkt +block.router.name = Fordeler +block.distributor.name = Distributør +block.sorter.name = Filter +block.inverted-sorter.name = Omvendt Filter +block.message.name = Besked +block.illuminator.name = Lyskilde block.illuminator.description = A small, compact, configurable light source. Requires power to function. -block.overflow-gate.name = Overflow Gate -block.underflow-gate.name = Underflow Gate -block.silicon-smelter.name = Silicon Smelter -block.phase-weaver.name = Phase Weaver -block.pulverizer.name = Pulverizer -block.cryofluid-mixer.name = Cryofluid Mixer -block.melter.name = Melter -block.incinerator.name = Incinerator -block.spore-press.name = Spore Press +block.overflow-gate.name = Overflods-låge +block.underflow-gate.name = Underflods-låge +block.silicon-smelter.name = Silicium-smelter +block.phase-weaver.name = Fase-væv +block.pulverizer.name = Pulverkværn +block.cryofluid-mixer.name = Frysesaft-blander +block.melter.name = Smelter +block.incinerator.name = Forbrændingsovn +block.spore-press.name = Svampespore-presse block.separator.name = Separator -block.coal-centrifuge.name = Coal Centrifuge -block.power-node.name = Power Node -block.power-node-large.name = Large Power Node -block.surge-tower.name = Surge Tower -block.diode.name = Battery Diode -block.battery.name = Battery -block.battery-large.name = Large Battery -block.combustion-generator.name = Combustion Generator -block.steam-generator.name = Steam Generator -block.differential-generator.name = Differential Generator -block.impact-reactor.name = Impact Reactor -block.mechanical-drill.name = Mechanical Drill -block.pneumatic-drill.name = Pneumatic Drill -block.laser-drill.name = Laser Drill -block.water-extractor.name = Water Extractor -block.cultivator.name = Cultivator -block.conduit.name = Conduit -block.mechanical-pump.name = Mechanical Pump -block.item-source.name = Item Source -block.item-void.name = Item Void -block.liquid-source.name = Liquid Source -block.liquid-void.name = Liquid Void -block.power-void.name = Power Void -block.power-source.name = Power Source -block.unloader.name = Unloader -block.vault.name = Vault -block.wave.name = Wave +block.coal-centrifuge.name = Kul-centrifuge +block.power-node.name = Strøm-node +block.power-node-large.name = Stor Strøm-node +block.surge-tower.name = Lyntårn +block.diode.name = Batteri-diode +block.battery.name = Batteri +block.battery-large.name = Stort Batteri +block.combustion-generator.name = Forbrændings-generator +block.steam-generator.name = Damp-generator +block.differential-generator.name = Differential-generater +block.impact-reactor.name = Bang-reaktor +block.mechanical-drill.name = Mekanisk Bor +block.pneumatic-drill.name = Pneumatisk Bor +block.laser-drill.name = Laser-bor +block.water-extractor.name = Grundvandsboring +block.cultivator.name = Kultivator +block.conduit.name = Rør +block.mechanical-pump.name = Mekanisk Pumpe +block.item-source.name = Genstandskilde +block.item-void.name = Genstands-intethed +block.liquid-source.name = Væskekilde +block.liquid-void.name = Væske-intethed +block.power-void.name = Strøm-intethed +block.power-source.name = Strømkilde +block.unloader.name = Aflæsser +block.vault.name = Depot +block.wave.name = Sprøjte block.tsunami.name = Tsunami -block.swarmer.name = Swarmer -block.salvo.name = Salvo -block.ripple.name = Ripple -block.phase-conveyor.name = Phase Conveyor -block.bridge-conveyor.name = Bridge Conveyor -block.plastanium-compressor.name = Plastanium Compressor -block.pyratite-mixer.name = Pyratite Mixer -block.blast-mixer.name = Blast Mixer -block.solar-panel.name = Solar Panel -block.solar-panel-large.name = Large Solar Panel -block.oil-extractor.name = Oil Extractor -block.repair-point.name = Repair Point -block.pulse-conduit.name = Pulse Conduit -block.plated-conduit.name = Plated Conduit -block.phase-conduit.name = Phase Conduit -block.liquid-router.name = Liquid Router -block.liquid-tank.name = Liquid Tank -block.liquid-junction.name = Liquid Junction -block.bridge-conduit.name = Bridge Conduit -block.rotary-pump.name = Rotary Pump -block.thorium-reactor.name = Thorium Reactor -block.mass-driver.name = Mass Driver -block.blast-drill.name = Airblast Drill -block.thermal-pump.name = Thermal Pump -block.thermal-generator.name = Thermal Generator -block.alloy-smelter.name = Alloy Smelter -block.mender.name = Mender -block.mend-projector.name = Mend Projector -block.surge-wall.name = Surge Wall -block.surge-wall-large.name = Large Surge Wall -block.cyclone.name = Cyclone -block.fuse.name = Fuse -block.shock-mine.name = Shock Mine -block.overdrive-projector.name = Overdrive Projector -block.force-projector.name = Force Projector -block.arc.name = Arc -block.rtg-generator.name = RTG Generator +block.swarmer.name = Sværmer +block.salvo.name = Skudsalve +block.ripple.name = Krusning +block.phase-conveyor.name = Fase-bro +block.bridge-conveyor.name = Transport-bro +block.plastanium-compressor.name = Plastanium-kompressor +block.pyratite-mixer.name = Pyratit-blander +block.blast-mixer.name = Sprængstof-blander +block.solar-panel.name = Solpanel +block.solar-panel-large.name = Stort Solpanel +block.oil-extractor.name = Olieboring +block.repair-point.name = Reparationsplads +block.pulse-conduit.name = Højhastigheds-rør +block.plated-conduit.name = Pansret Rør +block.phase-conduit.name = Fase-rør +block.liquid-router.name = Væske-fordeler +block.liquid-tank.name = Væske-silo +block.liquid-junction.name = Væske-knudepunkt +block.bridge-conduit.name = Rørbro +block.rotary-pump.name = Drejepumpe +block.thorium-reactor.name = Atomreaktor +block.mass-driver.name = Kvante-katapult +block.blast-drill.name = Trykluftbor +block.thermal-pump.name = Termisk Pumpe +block.thermal-generator.name = Termisk Generator +block.alloy-smelter.name = Bronze-digel +block.mender.name = Reparatør +block.mend-projector.name = Reparationsfelt +block.surge-wall.name = Lyn-væg +block.surge-wall-large.name = Stor Lyn-væg +block.cyclone.name = Cyklon +block.fuse.name = Lunte +block.shock-mine.name = Chok-mine +block.overdrive-projector.name = Overanstrengelsesfelt +block.force-projector.name = Kraftfelt +block.arc.name = Ark +block.rtg-generator.name = RTG-generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.foreshadow.name = Foreshadow -block.container.name = Container -block.launch-pad.name = Launch Pad -block.launch-pad-large.name = Large Launch Pad +block.container.name = Beholder +block.launch-pad.name = Affyringsrampe +block.launch-pad-large.name = Større Affyringsrampe block.segment.name = Segment -block.command-center.name = Command Center -block.ground-factory.name = Ground Factory -block.air-factory.name = Air Factory -block.naval-factory.name = Naval Factory -block.additive-reconstructor.name = Additive Reconstructor -block.multiplicative-reconstructor.name = Multiplicative Reconstructor -block.exponential-reconstructor.name = Exponential Reconstructor -block.tetrative-reconstructor.name = Tetrative Reconstructor -block.payload-conveyor.name = Mass Conveyor -block.payload-router.name = Payload Router -block.disassembler.name = Disassembler -block.silicon-crucible.name = Silicon Crucible -block.overdrive-dome.name = Overdrive Dome +block.command-center.name = Kommandocenter +block.ground-factory.name = Fodgænger-fabrik +block.air-factory.name = Flyver-fabrik +block.naval-factory.name = Værft +block.additive-reconstructor.name = Opgraderingsfacilitet +block.multiplicative-reconstructor.name = Overbygningsfacilitet +block.exponential-reconstructor.name = Maksimeringsfacilitet +block.tetrative-reconstructor.name = Udmaksningsfacilitet +block.payload-conveyor.name = Troppebånd +block.payload-router.name = Troppe-fordeler +block.disassembler.name = Omspalter +block.silicon-crucible.name = Siliciums-digel +block.overdrive-dome.name = Overanstrengelskuppel -block.switch.name = Switch -block.micro-processor.name = Micro Processor -block.logic-processor.name = Logic Processor -block.hyper-processor.name = Hyper Processor -block.logic-display.name = Logic Display -block.large-logic-display.name = Large Logic Display -block.memory-cell.name = Memory Cell -block.memory-bank.name = Memory Bank +block.switch.name = Kontakt +block.micro-processor.name = Datamat +block.logic-processor.name = Topdatamat +block.hyper-processor.name = Hyperdatamat +block.logic-display.name = Dataskærm +block.large-logic-display.name = Større Dataskærm +block.memory-cell.name = Hukommelsescelle +block.memory-bank.name = Hukommelsesbank -team.blue.name = blue -team.crux.name = red +team.blue.name = blå +team.crux.name = rød team.sharded.name = orange team.orange.name = orange -team.derelict.name = derelict -team.green.name = green -team.purple.name = purple +team.derelict.name = forladt +team.green.name = grøn +team.purple.name = lilla -tutorial.next = [lightgray] -tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper -tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper -tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building. -tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. -tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] -tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core. -tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core. -tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base. -tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1 -tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. -tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. -tutorial.unpause = Now press space again to unpause. -tutorial.unpause.mobile = Now press it again to unpause. -tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. -tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. -tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] -tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] -tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper. -tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. -tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button. - -item.copper.description = The most basic structural material. Used extensively in all types of blocks. -item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. -item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. -item.graphite.description = Mineralized carbon, used for ammunition and electrical components. -item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux. -item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production. -item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft. -item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel. -item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. -item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition. -item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition. -item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. -item.surge-alloy.description = An advanced alloy with unique electrical properties. -item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel. -item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised. -item.pyratite.description = An extremely flammable substance used in incendiary weapons. -liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing. -liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. -liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon. -liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant. - -block.message.description = Stores a message. Used for communication between allies. -block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. -block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. -block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. -block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run. -block.plastanium-compressor.description = Produces plastanium from oil and titanium. -block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function. -block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy. -block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage. -block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound. -block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. -block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets. -block.separator.description = Separates slag into its mineral components. Outputs the cooled result. -block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil. -block.pulverizer.description = Crushes scrap into fine sand. -block.coal-centrifuge.description = Solidifes oil into chunks of coal. -block.incinerator.description = Vaporizes any excess item or liquid it receives. -block.power-void.description = Voids all power inputted into it. Sandbox only. -block.power-source.description = Infinitely outputs power. Sandbox only. -block.item-source.description = Infinitely outputs items. Sandbox only. -block.item-void.description = Destroys any items. Sandbox only. -block.liquid-source.description = Infinitely outputs liquids. Sandbox only. -block.liquid-void.description = Removes any liquids. Sandbox only. -block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. -block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. -block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. -block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. -block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections. -block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles. -block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies. -block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles. -block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact. -block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles. -block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly. -block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles. -block.door.description = A small door. Can be opened or closed by tapping. -block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles. -block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. -block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency. -block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. -block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size. -block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. -block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable. -block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. -block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front. -block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. -block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. -block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. -block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. -block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead. -block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[] -block.distributor.description = An advanced router. Splits items to up to 7 other directions equally. -block.overflow-gate.description = Only outputs to the left and right if the front path is blocked. -block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. -block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate. -block.mechanical-pump.description = A cheap pump with slow output, but no power consumption. -block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power. -block.thermal-pump.description = The ultimate pump. -block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits. -block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits. -block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. -block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. -block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks. -block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. -block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. -block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. -block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. -block.power-node-large.description = An advanced power node with greater range. -block.surge-tower.description = An extremely long-range power node with fewer available connections. -block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. -block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit. -block.battery-large.description = Stores much more power than a regular battery. -block.combustion-generator.description = Generates power by burning flammable materials, such as coal. -block.thermal-generator.description = Generates power when placed in hot locations. -block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam. -block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. -block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate. -block.solar-panel.description = Provides a small amount of power from the sun. -block.solar-panel-large.description = A significantly more efficient version of the standard solar panel. -block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity. -block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. -block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources. -block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill. -block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium. -block.blast-drill.description = The ultimate drill. Requires large amounts of power. -block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available. -block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods. -block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil. -block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. -block.core-foundation.description = The second version of the core. Better armored. Stores more resources. -block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. -block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault. -block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container. -block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping. -block.launch-pad.description = Launches batches of items without any need for a core launch. -block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently. -block.duo.description = A small, cheap turret. Useful against ground units. -block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units. -block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. -block.hail.description = A small, long-range artillery turret. -block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water. -block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy. -block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies. -block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles. -block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy. -block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies. -block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances. -block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. -block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. -block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. -block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. -block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. +tutorial.next = [lightgray] +tutorial.intro = Dette er [scarlet] Vejledningen til Mindustry.[]\nBrug[accent] [[WASD][] på tastaturet til at bevæge dig.\n[accent]Muse-hjulet[] til at zoome ind og ud.\nFor at begynde skal du[accent] udvinde kobber[]. Start med at finde en kobber-forekomst i nærheden af din kerne. Bevæg dig op ved siden af den, og tryk på den med musen.\n\n[accent]{0}/{1} kobber +tutorial.intro.mobile = Dette er [scarlet] Vejledningen til Mindustry.[]\nStryg over skærmen for at bevæge dig.\n[accent]Brug to fingre[] til at zoome ind og ud.\nFor at begynde skal du[accent] udvinde kobber[]. Start med at finde en kobber-forekomst i nærheden af din kerne. Bevæg dig op ved siden af den, og tryk på den med musen.\n\n[accent]{0}/{1} copper +tutorial.drill = Manuel udvinding af kobber går for langsomt.\n[accent]Bor[] kan udvinde det automatisk.\nTryk på fanen for bor nederst i højre hjørne.\nVælg det [accent] mekaniske bor[]. Placer det ovenpå en kobberforekomst ved at trykke med musen.\nDu kan også vælge den fra tastaturet ved at trykke [accent][[2][] og så [accent][[1][] hurtigt efter hinanden.\n[accent]Højreklik[] for at stoppe byggeriet. +tutorial.drill.mobile = Manuel udvinding af kobber går for langsomt.\n[accent]Bor[] kan udvinde det automatisk.\nTryk på fanen for bor nederst i højre hjørne.\nVælg det [accent] mekaniske bor[].\nPlacer det ovenpå en kobberforekomst ved at trykke på det, og så på[accent] fluebenet[] nedenunder for at bekræfte.\nTryk på[accent] krydset[] for at rydde byggeplanen. +tutorial.blockinfo = Hver blok har sine egne egenskaber. Større bor er kræves, for at udvinde visse typer af mineraler.\nLæs information om en blok [accent] ved at vælge det i bygge-menuen og trykke på "?".[]\n\n[accent]Læs informationen om det mekaniske bor.[] +tutorial.conveyor = [accent]Transportbånd[] kan bruges til at flytte genstande ind i kernen.\nLav en stribe af transportbånd fra boret ind i kernen.\n[accent]Hold musen nede for at trække en ret linje.[]\nHold[accent] CTRL[] nede for at trække diagonalt.\nBrug muse-hjulet til at rotere blokke inden du bygger dem.\n[accent]Byg 2 transportbånd ved at trække en ret linje, og byg herefter et bånd mellem boret og kernen. +tutorial.conveyor.mobile = [accent]Transportbånd[] kan bruges til at flytte genstande ind i kernen.\nLav en stribe af transportbånd fra boret ind i kernen.\n[accent] Træk en ret linje ved at holde din finger nede et øjeblik,[] og træk herefter i en given retning.\n\n[accent]Byg 2 transportbånd ved at trække en ret linje, og byg herefter et bånd mellem boret og kernen. +tutorial.turret = Når en genstand er nået ind i kernen, er den tilgængelig som byggemateriale.\nBemærk at ikke alle genstande kan bruges til at bygge med.\nDet gælder for eksempel [accent] kul[] og[accent] skrot[].\nDet er nødvendigt med fefensive strukturer for at holde [lightgray] fjenden[] tilbage.\nByg en[accent] duo[] i nærheden af din base. +tutorial.drillturret = Duo'er har brug for [accent] kobber[] som ammunition for at skyde.\nByg et bor i nærheden.\nTræk et transportbånd hen til duo'en, for at forsyne den med kobber.\n\n[accent]Leveret ammunition: 0/1 +tutorial.pause = Når det kommer til kamp, kan du[accent] Sætte spillet på pause.[]\nImens kan blokke sættes i kø til at blive bygget.\n\n[accent]Tryk på mellemrumstasten for pause. +tutorial.pause.mobile = Når det kommer til kamp, kan du[accent] Sætte spillet på pause.[]\nImens kan blokke sættes i kø til at blive bygget.\n\n[accent]Tryk på pauseknappen i det øverste venstre højrne. +tutorial.unpause = Tryk på mellemrum igen for at fortsætte spillet. +tutorial.unpause.mobile = Tryk på knappen igen for at fortsætte spillet. +tutorial.breaking = Det er ofte nødvendigt at rive dine bygninger ned.\n[accent]Hold højre musetast nede[] for at lave en markering af blokke der skal væk.[]\n\n[accent]Fjern al skrottet til venstre for kernen ved at markere det på en gang. +tutorial.breaking.mobile = Det er ofte nødvendigt at rive dine bygninger ned.\n[accent]Vælg nedrivnings-tilstand[], og tryk så på en blok for at begynde nedrivningen.\nDu kan rive alt ned i et område ved at holde fingeren nede en kort stund[] herefter trække i en given retning.\nTryk på fluebenet for at bekræfte dit valg.\n\n[accent]Fjern al skrottet til venstre for kernen ved at markere det på en gang. +tutorial.withdraw = Nogengange er det nødvendigt at hente genstande ud af blokke manuelt.\nDette gøres ved at [accent]trykke på en blok[] der indeholder nogen genstande,og så [accent]trykke på genstanden[] i menuen der dukker frem.\nFlere genstande kan hives op på een gang ved at [accent]trykke og holde nede[].\n\n[accent]Hent noget kobber op af kernen.[] +tutorial.deposit = Put genstande ned i blokke ved at trække dem fra dit skib og hen i blokken.\n\n[accent]Put kobberen tilbage i din kerne.[] +tutorial.waves = [lightgray]Fjenden [] nærmer sig.\n\nForsvar dig gennem 2 bølger.[accent] Klik med musen[] for at skyde.\nByg flere bor og kanoner. Udvind kobber. +tutorial.waves.mobile = [lightgray]Fjenden [] nærmer sig.\n\nForsvar dig gennem 2 bølger. Dit skib skyder automatisk på fjender i nærheden.\nByg flere bor og kanoner. Udvind kobber. +tutorial.launch = Når du har gennemført et vist antal bølger, kan du[accent] affyre kernen[], og efterlade dine forsvarsværker[accent] mens du beholder alle ressurcerne der gemt i kernen.[]\nDisse ressurcer kan du bruge til at udvikle ny teknologi.\n\n[accent]Tryk på affyrings-knappen. +item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke. +item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning. +item.metaglass.description = Et super-stærkt gennemsigtigt materiale. Bruges meget til transport og lagring af væsker. +item.graphite.description = Mineraliseret kul, som bruges til elektronik og ammunition. +item.sand.description = Et almindeligt materiale, der anvendes i enorme mængder til smelteprocesser. +item.coal.description = Fossilt plantestof, fra arter der groede lang tid før svampesporerne opstod. Har bred anvendelse som brændstof, og til at producere avancerede materialer. +item.titanium.description = Et sjældent metal med meget lav vægt, som har bred anvendelse inden for væsketransport og luftfart. +item.thorium.description = Et radioaktivt materiale med høj massefylde som bruges til hærdede bygninger og som kernebrændstof. +item.scrap.description = Forglemte rester af gamle strukturer. Indeholder spor af mange forskellige materialer. +item.silicon.description = Ekstremt nyttig som halvleder. Anvendelse inden for solpaneler, avanceret elektronik og målsøgende ammunition. +item.plastanium.description = Et let, smidigt metal som anvendes til avancerede strukturer og som fragmenterende ammunition. +item.phase-fabric.description = En næsten vægtløs substans der anvendes til avanceret elektronik og selvreparerende teknologi. +item.surge-alloy.description = En avanceret legering med unikke elektriske egenskaber. +item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret til industribrug fra atmosfæriske partikler. Kan omdannes til olie eller sprængstoffer, og bruges til brændstof. +item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof. +item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug. +liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk. +liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben. +liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben. +liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling. +block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede. +block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit. +block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke. +block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul. +block.kiln.description = Smelter sand og bly om til blyglas ved hjælp af en lille smule strøm. +block.plastanium-compressor.description = Producerer plastanium ud fra olie og titanium. +block.phase-weaver.description = Syntetiserer fasestof fra det radioaktive torium og store mængder af sand. Dette sker på bekostning af enorme mængder strøm. +block.alloy-smelter.description = Kombinerer titanium, bly, silicium og kobber og laver det til lyn-bronze. +block.cryofluid-mixer.description = Blander vand med fint titanium-pulver og laver det til frysesaft. Helt essentiel for nedkøling thorium-reaktorer. +block.blast-mixer.description = Kvaser og blader klynger af svampesporer med pyratit for at producere sprængstof. +block.pyratite-mixer.description = Blander kul, bly og sand til sygt brændbar pyratit. +block.melter.description = Smelter skrot til ildgrød, så det kan raffineres eller sprøjtes ud over fjenden med Sprøjter eller Tsunamier. +block.separator.description = Separerer indholdet i ildgrød til underliggende mineraler. Udleder det kølede resultat. +block.spore-press.description = Komprimerer svampesporer til olie under ekstremt pres. +block.pulverizer.description = Kværner skrot til fint sand. +block.coal-centrifuge.description = Omdanner olie til klumper af kul. +block.incinerator.description = Tilintetgører alle genstande eller væsker, der transporteres ind i den. +block.power-void.description = Opsluger alt strøm, der forbindes til den. Kun i sandkassen. +block.power-source.description = Uendelige mængder af strøm. Kun i sandkassen. +block.item-source.description = Udsteder uendelige mængder af genstande. Kun i sandkassen. +block.item-void.description = Destruerer enhver genstand. Kun i sandkassen. +block.liquid-source.description = Udsteder uendelige mængder af væske. Kun i sandkassen. +block.liquid-void.description = Fjerner enhver væske. Kun i sandkassen. +block.copper-wall.description = En billig, defensiv blok.\nKan bruges til at beskytte kernen og våben i de første par bølger. +block.copper-wall-large.description = En billig, defensiv blok.\nKan bruges til at beskytte kernen og våben i de første par bølger.\nFylder flere felter. +block.titanium-wall.description = En overvejende stærk, defensiv blok.\nGiver nogenlunde beskyttelse fra fjender. +block.titanium-wall-large.description = En overvejende stærk, defensiv blok.\nGiver nogenlunde beskyttelse fra fjender.\nFylder flere felter. +block.plastanium-wall.description = En unik type væg, der absorberer strøm-kiler og blokerer automatiske strøm-forbindelser. +block.plastanium-wall-large.description = En unik type væg, der absorberer strøm-kiler og blokerer automatiske strøm-forbindelser.\nFylder flere felter. +block.thorium-wall.description = En stærk defensiv blok.\nRimelig fin beskyttelse mod fjender. +block.thorium-wall-large.description = En stærk defensiv blok.\nRimelig fin beskyttelse mod fjender.\nFylder flere felter. +block.phase-wall.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud. +block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter. +block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt +block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter. +block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den. +block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter. +block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet. +block.mend-projector.description = En bedre version af den normale reparatør. Reparerer alle blokke inden for dens rækkevidde.\nFase-stof kan bruges til at øge dens rækkevidde og effektivitet. +block.overdrive-projector.description = Øger hastigheden af bygninger i nærheden.\nFase-stof kan bruges til at øge denne hastighed og rækkevidden af feltet. +block.force-projector.description = Skaber et stort, sekskantet kraftfelt, der beskytter bygninger og tropper.\nOveropheder, hvis den tager for meget skade. Kan nedkøles med væske. Fase-stof kan bruges til at gøre feltet større. +block.shock-mine.description = Skader fodgængere, der træder på den. Næsten usynlig for fjender. +block.conveyor.description = Simpel genstands-transport-blok. Transporterer genstande fremad og ind i andre blokke. Kan roteres. +block.titanium-conveyor.description = En avanceret genstands-transport-blok. Transporterer blokke hurtigere end normale transportbånd. +block.plastanium-conveyor.description = Transporterer genstande i klynger.\nTager imod genstande i bagenden og fordeler dem i op til tre retninger i forreste ende. +block.junction.description = Fungerer som en bro for krydsende transportbånd. Kan bruges, når to krydsende bånd med forskellige genstande ikke må blandes. +block.bridge-conveyor.description = En avanceret genstands-transport-blok. Kan transportere over op til 3 felter, uanset om det er terræn eller blokke. +block.phase-conveyor.description = En avanceret genstands-transport-blok. Bruger strøm til at teleportere genstande til næste fase-bånd, hen over op til flere felter. +block.sorter.description = Sorterer genstande. Hvis en genstand matcher et valg, kan de passere. Hvis ikke, outputtes de til siderne. +block.inverted-sorter.description = Håndterer genstande som et normalt filter, men outputter til siderne. +block.router.description = Tager genstande og fordeler denne ligeligt mellem op til tre andre retninger. Kan bruges til at splitte et bånd.\n\n[scarlet]Aldrig stil dem op ad fabrikker, da de ellers vil blive stoppet til.[] +block.distributor.description = En avanceret omfordeler. Fordeler genstande ligeligt mellem op til 7 andre retninger. +block.overflow-gate.description = Outputter kun til venstre og højre, hvis blokken foran er blokeret. +block.underflow-gate.description = Det modsatte af en overflods-låge. Outputter fremad hvis venstre og højre side af lågen er blokeret. +block.mass-driver.description = Den ultimative transport-blok. Samler en masse genstande og slynger dem hovedkulds gennem luften til den kvante-katapult. +block.mechanical-pump.description = En hverdags-pumpe, der ikke engang kræver strøm. +block.rotary-pump.description = En drønhurtig pumpe. Pumper mere væske, kræver mere strøm. +block.thermal-pump.description = Den allerbedste pumpe. +block.conduit.description = Simpel væske-transport-blok. Transporterer væske fremad. Bruges sammen med pumper, eller i forlængelse af andre rør. +block.pulse-conduit.description = En avanceret væske-transport-blok. Transporterer væske hurtigere og opbevarer mere end normale rør. +block.plated-conduit.description = Transporterer væske lige så hurtigt som højhastigheds-rør. Kan ikke tage væske ind fra siderne.\nLækker mindre. +block.liquid-router.description = Tager væske fra en retning, og fordeler denne ligeligt mellem op til tre andre retninger. Brugbar, når der er behov for at splitte en rørledning op. +block.liquid-tank.description = Opbevarer store mængder af væske. Kan bruges som sikkerhedslager i tilfælde af underskud eller til at forsyne nedkøling i nødsituationer. +block.liquid-junction.description = Fungerer som en bro over krydsende rør. Brugbar i situationer, hvor der er tale om transport af forskellige væsker. +block.bridge-conduit.description = Avanceret væske-transport. Kan transportere væske over 3 felter uanset om det er terræn eller bygninger. +block.phase-conduit.description = Avanceret væske-transport. Bruger strøm til at transportere væske hen over flere blokke. +block.power-node.description = Leder strøm til forbundne strøm-noder. Noden enten modtager eller giver strøm til sidestående blokke. +block.power-node-large.description = En evanceret strøm-node, der har længere rækkevidde. +block.surge-tower.description = En strømforbindelse med ekstremt lang rækkevidde. Kan kun klare få forbindelser. +block.diode.description = Batteri-strøm kan ledes gennem denne ensrettede blok, men kun hvis den ene side har mere strøm end destinationen. +block.battery.description = Opbevarer overskydende strøm. Giver strøm ved underskud i strømnetværket. +block.battery-large.description = Opbevarer mere strøm end et normalt batteri. +block.combustion-generator.description = Genererer strøm ved at brænde brændbare materialer, såsom kul. +block.thermal-generator.description = Genererer strøm, når den placeres på naturlig varme. +block.steam-generator.description = En avanceret forbrændingsgenerator. Mere effektiv, men kræver vand til at lave damp. +block.differential-generator.description = Genererer store mængder strøm. Bruger temperaturforskellen mellem frysesaft og brændende pyratit til at lave strøm. +block.rtg-generator.description = En simpel, bæredygtig generator. Bruger varmen fra radioaktivt henfald til langsomt at generere strøm. +block.solar-panel.description = Giver en smule strøm fra solen. +block.solar-panel-large.description = En betydeligt bedre version af de normale solpaneler. +block.thorium-reactor.description = Genererer bemærkelsesværdige mængder strøm. Kræver konstant nedkøling. Vil eksplodere voldeligt uden den rette nedkøling. Strøm-output afhænger af hvor fuld den her. +block.impact-reactor.description = En avanceret reaktor, der producerer rigtig meget strøm. Det kræver meget strøm at sparke processen i gang. +block.mechanical-drill.description = Et billigt bor. Når placeret oven på resurser, udvinder det dem langsomt. Kan kun udvinde basale resurser. +block.pneumatic-drill.description = Et bedre bor, der kan udvinde titanium. Borer hurtigere end det mekaniske bor. +block.laser-drill.description = Kan bore meget hårdere og hurtigere, men kræver mere strøm. Kan udvide thorium. +block.blast-drill.description = Det ybberste bor. Kræver meget strøm. +block.water-extractor.description = Udvinder grundvand. Bruges i områder uden vand på overfladen. +block.cultivator.description = Kultiverer små mængder af økologiske svampesporer fra atmosfæren. +block.oil-extractor.description = Bruger meget strøm, sand og vand for at udvinde olie. +block.core-shard.description = Den første kerne. Hvis den bliver ødelagt, taber du regionen. Ikke lad den blive ødelagt. +block.core-foundation.description = Den anden overbygning til kernen. Mere pansret. Opbevarer flere ting. +block.core-nucleus.description = Den tredje og største overbygning af kernen. Helt vildt pansret. Opbevarer kollosale mængder af ting. +block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan bruges til at hive ting ud af en container. +block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container. +block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres. +block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen. +block.launch-pad-large.description = En forbedret affyringsrampe. Gemmer flere ting. Affyrer oftere. +block.duo.description = En bette, billig kanon. Effektiv mod fodgængere. +block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere. +block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør. +block.hail.description = En lille kanon med lang rækkevidde. +block.wave.description = En medium-stor væskekanon. Skyder væskestråler. Kan automatisk slukke ildebrand med vand. +block.lancer.description = En medium-stor strøm-kanon. Lader og affyrer strømstråler mod uvidende fodgængere. +block.arc.description = En lille nær-distance strøm-kanon. Skyder lyn mod fjenden. +block.swarmer.description = En medium-stor missil-affyrer. Angriber både flyvere og fodgængere. Affyrer efterfølgende missiler. +block.salvo.description = En større, mere avanceret version af Duo'en. Skyder hurtige salver af skud mod fjenden. +block.fuse.description = En stor, nær-distance energi-kanon. Affyrer tre penetrerende skud mod nærmeste fjender. +block.ripple.description = En ekstremt kraftfuld skyder. Skyder klynger af skud mod fjender over længere distancer. +block.cyclone.description = En stor anti-fodgænger og -flyver, der skyder eksplosive skår på nærmeste fjender. +block.spectre.description = En massiv dobbelt-løber-kanon. Skyder store panser-penertrerende skud mod flyvere og fodgængere. +block.meltdown.description = En massiv laser-kanon. Lader og affyrer storer laser-stråler mod svenskere. Kræver nedkøling for at virke. +block.repair-point.description = Helbreder konstant den nærmeste enhed. +block.segment.description = Skader og ødelægger projektiler. Laser-projektiler gælder ikke her. diff --git a/core/assets/contributors b/core/assets/contributors index 2b55988f2c..8d7f65db41 100644 --- a/core/assets/contributors +++ b/core/assets/contributors @@ -114,3 +114,5 @@ simba-fs RedRadiation Marko Zajc CPX MC +nilq +AsgerHB diff --git a/core/src/mindustry/world/blocks/defense/turrets/Turret.java b/core/src/mindustry/world/blocks/defense/turrets/Turret.java index 645264b459..cf793ad64d 100644 --- a/core/src/mindustry/world/blocks/defense/turrets/Turret.java +++ b/core/src/mindustry/world/blocks/defense/turrets/Turret.java @@ -353,7 +353,7 @@ public class Turret extends ReloadTurret{ } protected void updateShooting(){ - if(reload >= reloadTime){ + if(reload >= reloadTime && !charging){ BulletType type = peekAmmo(); shoot(type);