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https://github.com/Anuken/Mindustry.git
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Added default liquid turret liquid display
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@ -1388,15 +1388,6 @@ public class Blocks implements ContentList{
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range = 110f;
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health = 250 * size * size;
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shootSound = Sounds.splash;
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drawer = (tile, entity) -> {
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Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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Draw.color(entity.liquids.current().color);
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Draw.alpha(entity.liquids.total() / liquidCapacity);
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Draw.rect(name + "-liquid", tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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Draw.color();
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};
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}};
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lancer = new ChargeTurret("lancer"){{
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@ -1,5 +1,7 @@
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package mindustry.world.blocks.defense.turrets;
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import arc.*;
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import arc.graphics.g2d.*;
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import arc.struct.*;
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import mindustry.entities.*;
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import mindustry.entities.bullet.*;
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@ -16,11 +18,13 @@ import static mindustry.Vars.*;
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public class LiquidTurret extends Turret{
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public ObjectMap<Liquid, BulletType> ammo = new ObjectMap<>();
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public int liquidRegion;
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public LiquidTurret(String name){
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super(name);
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hasLiquids = true;
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activeSound = Sounds.spray;
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liquidRegion = reg("-liquid");
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}
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/** Initializes accepted ammo map. Format: [liquid1, bullet1, liquid2, bullet2...] */
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@ -28,6 +32,19 @@ public class LiquidTurret extends Turret{
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ammo = OrderedMap.of(objects);
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}
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@Override
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public void drawLayer(Tile tile){
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super.drawLayer(tile);
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TurretEntity entity = tile.ent();
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if(Core.atlas.isFound(reg(liquidRegion))){
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Draw.color(entity.liquids.current().color);
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Draw.alpha(entity.liquids.total() / liquidCapacity);
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Draw.rect(reg(liquidRegion), tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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Draw.color();
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}
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}
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@Override
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public void setStats(){
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super.setStats();
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