This commit is contained in:
Anuken 2018-11-19 14:30:40 -05:00
commit 8c437eb815
52 changed files with 1969 additions and 2233 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 231 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 273 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 204 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 268 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 266 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 231 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 246 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 246 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 238 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 252 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 109 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 104 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 97 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 110 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 98 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 97 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 125 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 116 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 560 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 551 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 557 B

View File

@ -288,6 +288,7 @@ text.no = No
text.info.title = Info
text.error.title = [crimson]An error has occured
text.error.crashtitle = An error has occured
text.blocks.unknown=[LIGHT_GRAY]???
text.blocks.blockinfo = Block Info
text.blocks.powercapacity = Power Capacity
text.blocks.powershot = Power/Shot
@ -406,8 +407,6 @@ mode.waves.name = waves
mode.waves.description = the normal mode. limited resources and automatic incoming waves.
mode.sandbox.name = sandbox
mode.sandbox.description = infinite resources and no timer for waves.
mode.custom.warning = [scarlet]UNLOCKS IN CUSTOM GAMES OR SERVERS ARE NOT SAVED.[]\n\nPlay in sectors to unlock things.
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
mode.freebuild.name = freebuild
mode.freebuild.description = limited resources and no timer for waves.
mode.pvp.name = PvP
@ -495,7 +494,7 @@ text.mech.ability = [LIGHT_GRAY]Ability\: {0}
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity\: {0}
text.liquid.viscosity = [LIGHT_GRAY]Viscosity\: {0}
text.liquid.temperature = [LIGHT_GRAY]Temperature\: {0}
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
block.constructing = {0} [LIGHT_GRAY](Constructing)
block.spawn.name = Enemy Spawn
block.core.name = Core
block.metalfloor.name = Metal Floor

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 100 KiB

After

Width:  |  Height:  |  Size: 98 KiB

View File

@ -5,8 +5,7 @@ Color: {
gray: {a: 1, b: 0.32, g: 0.32, r: 0.32 },
lightgray: {a: 1, b: 0.65, g: 0.65, r: 0.65 }
orange: {hex: "FFA500"},
accent: {hex: "f4ba6e"},
accentDark: {hex: "f4ba6e"},
accent: {hex: "ffd37f"}
},
TintedDrawable: {
dialogDim: {name: white, color: {r: 0, g: 0, b: 0, a: 0.9} },
@ -15,12 +14,12 @@ TintedDrawable: {
chatfield: {name: white, color: {r: 0, g: 0, b: 0, a: 0.2}},
clear: {name: white, color: {r: 0.1, g: 0.1, b: 0.1, a: 0.75}},
none: {name: white, color: {r: 0, g: 0, b: 0, a: 0}},
clear-over: {name: white, color: {r: 1, g: 1, b: 1, a: 0.2} },
clear-down: {name: white, color: {r: 1, g: 1, b: 1, a: 0.4} }
clear-over: {name: white, color: { hex: "#ffffff82" }},
clear-alpha: {name: white, color: { hex: "#ffd37fff" }},
clear-down: {name: white, color: { hex: "#ffd37fff" }}
},
ButtonStyle: {
default: {down: button-down, up: button },
menu: {up: text-sides, over: text-sides-over, down: text-sides-down},
toggle: {checked: button-down, down: button-down, up: button }
},
TextButtonStyle: {
@ -28,6 +27,7 @@ TextButtonStyle: {
discord: {font: default-font, fontColor: white, up: discord-banner},
info: {font: default-font, fontColor: white, up: info-banner},
clear: {down: clear-down, up: clear, over: clear-over, font: default-font, fontColor: white, disabledFontColor: gray },
clear-partial: {down: white, up: button-select, over: clear-down, font: default-font, fontColor: white, disabledFontColor: gray },
empty: {font: default-font},
toggle: {font: default-font, fontColor: white, checked: button-down, down: button-down, up: button, over: button-over, disabled: button, disabledFontColor: gray }
},
@ -40,6 +40,9 @@ ImageButtonStyle: {
toggle: {checked: button-down, down: button-down, up: button, imageDisabledColor: gray, imageUpColor: white },
select: {checked: button-select, up: none },
clear: {down: clear-down, up: clear, over: clear-over},
clear-partial: {down: clear-down, up: none, over: clear-over},
clear-toggle: {down: clear-down, checked: clear-down, up: clear, over: clear-over},
clear-toggle-partial: {down: clear-down, checked: clear-down, up: none, over: clear-over},
},
ScrollPaneStyle: {
default: {background: border, vScroll: scroll, vScrollKnob: scroll-knob-vertical-black},

View File

@ -43,38 +43,41 @@ public class Recipes implements ContentList{
new Recipe(defense, DefenseBlocks.surgeWallLarge, new ItemStack(Items.surgealloy, 12 * 4));
//projectors
new Recipe(defense, DefenseBlocks.mendProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 50), new ItemStack(Items.silicon, 180));
new Recipe(defense, DefenseBlocks.overdriveProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
new Recipe(defense, DefenseBlocks.forceProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
new Recipe(effect, DefenseBlocks.mendProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 50), new ItemStack(Items.silicon, 180));
new Recipe(effect, DefenseBlocks.overdriveProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
new Recipe(effect, DefenseBlocks.forceProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
//extra blocks
new Recipe(defense, DefenseBlocks.shockMine, new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 25))
new Recipe(effect, StorageBlocks.unloader, new ItemStack(Items.densealloy, 50), new ItemStack(Items.silicon, 60));
new Recipe(effect, StorageBlocks.container, new ItemStack(Items.densealloy, 200));
new Recipe(effect, StorageBlocks.vault, new ItemStack(Items.densealloy, 500), new ItemStack(Items.thorium, 250));
new Recipe(effect, DefenseBlocks.shockMine, new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 25))
.setDependencies(Items.blastCompound);
//TURRETS
new Recipe(weapon, TurretBlocks.duo, new ItemStack(Items.copper, 40)).setAlwaysUnlocked(true);
new Recipe(weapon, TurretBlocks.arc, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 20));
new Recipe(weapon, TurretBlocks.hail, new ItemStack(Items.copper, 60), new ItemStack(Items.densealloy, 35));
new Recipe(weapon, TurretBlocks.lancer, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 90));
new Recipe(weapon, TurretBlocks.wave, new ItemStack(Items.densealloy, 60), new ItemStack(Items.titanium, 70), new ItemStack(Items.lead, 150));
new Recipe(weapon, TurretBlocks.salvo, new ItemStack(Items.copper, 210), new ItemStack(Items.densealloy, 190), new ItemStack(Items.thorium, 130));
new Recipe(weapon, TurretBlocks.swarmer, new ItemStack(Items.densealloy, 70), new ItemStack(Items.titanium, 70), new ItemStack(Items.plastanium, 90), new ItemStack(Items.silicon, 60));
new Recipe(weapon, TurretBlocks.ripple, new ItemStack(Items.copper, 300), new ItemStack(Items.densealloy, 220), new ItemStack(Items.thorium, 120));
new Recipe(weapon, TurretBlocks.cyclone, new ItemStack(Items.copper, 400), new ItemStack(Items.densealloy, 400), new ItemStack(Items.surgealloy, 200), new ItemStack(Items.plastanium, 150));
new Recipe(weapon, TurretBlocks.fuse, new ItemStack(Items.copper, 450), new ItemStack(Items.densealloy, 450), new ItemStack(Items.surgealloy, 250));
new Recipe(weapon, TurretBlocks.spectre, new ItemStack(Items.copper, 700), new ItemStack(Items.densealloy, 600), new ItemStack(Items.surgealloy, 500), new ItemStack(Items.plastanium, 350), new ItemStack(Items.thorium, 500));
new Recipe(weapon, TurretBlocks.meltdown, new ItemStack(Items.copper, 500), new ItemStack(Items.lead, 700), new ItemStack(Items.densealloy, 600), new ItemStack(Items.surgealloy, 650), new ItemStack(Items.silicon, 650));
new Recipe(turret, TurretBlocks.duo, new ItemStack(Items.copper, 40)).setAlwaysUnlocked(true);
new Recipe(turret, TurretBlocks.arc, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 20));
new Recipe(turret, TurretBlocks.hail, new ItemStack(Items.copper, 60), new ItemStack(Items.densealloy, 35));
new Recipe(turret, TurretBlocks.lancer, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 90));
new Recipe(turret, TurretBlocks.wave, new ItemStack(Items.densealloy, 60), new ItemStack(Items.titanium, 70), new ItemStack(Items.lead, 150));
new Recipe(turret, TurretBlocks.salvo, new ItemStack(Items.copper, 210), new ItemStack(Items.densealloy, 190), new ItemStack(Items.thorium, 130));
new Recipe(turret, TurretBlocks.swarmer, new ItemStack(Items.densealloy, 70), new ItemStack(Items.titanium, 70), new ItemStack(Items.plastanium, 90), new ItemStack(Items.silicon, 60));
new Recipe(turret, TurretBlocks.ripple, new ItemStack(Items.copper, 300), new ItemStack(Items.densealloy, 220), new ItemStack(Items.thorium, 120));
new Recipe(turret, TurretBlocks.cyclone, new ItemStack(Items.copper, 400), new ItemStack(Items.densealloy, 400), new ItemStack(Items.surgealloy, 200), new ItemStack(Items.plastanium, 150));
new Recipe(turret, TurretBlocks.fuse, new ItemStack(Items.copper, 450), new ItemStack(Items.densealloy, 450), new ItemStack(Items.surgealloy, 250));
new Recipe(turret, TurretBlocks.spectre, new ItemStack(Items.copper, 700), new ItemStack(Items.densealloy, 600), new ItemStack(Items.surgealloy, 500), new ItemStack(Items.plastanium, 350), new ItemStack(Items.thorium, 500));
new Recipe(turret, TurretBlocks.meltdown, new ItemStack(Items.copper, 500), new ItemStack(Items.lead, 700), new ItemStack(Items.densealloy, 600), new ItemStack(Items.surgealloy, 650), new ItemStack(Items.silicon, 650));
//DISTRIBUTION
new Recipe(distribution, DistributionBlocks.conveyor, new ItemStack(Items.copper, 1)).setAlwaysUnlocked(true);
new Recipe(distribution, DistributionBlocks.titaniumconveyor, new ItemStack(Items.copper, 2), new ItemStack(Items.titanium, 1));
new Recipe(distribution, DistributionBlocks.phaseConveyor, new ItemStack(Items.phasefabric, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.densealloy, 20));
//starter lead transportation
//starter transport
new Recipe(distribution, DistributionBlocks.junction, new ItemStack(Items.copper, 2)).setAlwaysUnlocked(true);
new Recipe(distribution, DistributionBlocks.router, new ItemStack(Items.copper, 6)).setAlwaysUnlocked(true);
//advanced densealloy transporation
//advanced densealloy transporat
new Recipe(distribution, DistributionBlocks.distributor, new ItemStack(Items.densealloy, 8), new ItemStack(Items.copper, 8));
new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 4));
new Recipe(distribution, DistributionBlocks.overflowGate, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 8));
@ -131,9 +134,6 @@ public class Recipes implements ContentList{
new Recipe(power, PowerBlocks.thoriumReactor, new ItemStack(Items.lead, 600), new ItemStack(Items.silicon, 400), new ItemStack(Items.densealloy, 300), new ItemStack(Items.thorium, 300));
new Recipe(power, PowerBlocks.rtgGenerator, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 150), new ItemStack(Items.phasefabric, 50), new ItemStack(Items.plastanium, 150), new ItemStack(Items.thorium, 100));
new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.densealloy, 50), new ItemStack(Items.silicon, 60));
new Recipe(distribution, StorageBlocks.container, new ItemStack(Items.densealloy, 200));
new Recipe(distribution, StorageBlocks.vault, new ItemStack(Items.densealloy, 500), new ItemStack(Items.thorium, 250));
//core disabled due to being broken
/*new Recipe(distribution, StorageBlocks.core,
new ItemStack(Items.copper, 2000), new ItemStack(Items.densealloy, 1500),
@ -153,16 +153,16 @@ public class Recipes implements ContentList{
//UNITS
//bodies
new Recipe(units, UpgradeBlocks.dartPad, new ItemStack(Items.lead, 150), new ItemStack(Items.copper, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setVisible(RecipeVisibility.desktopOnly);
new Recipe(units, UpgradeBlocks.tridentPad, new ItemStack(Items.lead, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.javelinPad, new ItemStack(Items.lead, 350), new ItemStack(Items.silicon, 450), new ItemStack(Items.titanium, 500), new ItemStack(Items.plastanium, 400), new ItemStack(Items.phasefabric, 200));
new Recipe(units, UpgradeBlocks.glaivePad, new ItemStack(Items.lead, 450), new ItemStack(Items.silicon, 650), new ItemStack(Items.titanium, 700), new ItemStack(Items.plastanium, 600), new ItemStack(Items.surgealloy, 200));
//upgrades
new Recipe(upgrade, UpgradeBlocks.dartPad, new ItemStack(Items.lead, 150), new ItemStack(Items.copper, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setVisible(RecipeVisibility.desktopOnly);
new Recipe(upgrade, UpgradeBlocks.tridentPad, new ItemStack(Items.lead, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(upgrade, UpgradeBlocks.javelinPad, new ItemStack(Items.lead, 350), new ItemStack(Items.silicon, 450), new ItemStack(Items.titanium, 500), new ItemStack(Items.plastanium, 400), new ItemStack(Items.phasefabric, 200));
new Recipe(upgrade, UpgradeBlocks.glaivePad, new ItemStack(Items.lead, 450), new ItemStack(Items.silicon, 650), new ItemStack(Items.titanium, 700), new ItemStack(Items.plastanium, 600), new ItemStack(Items.surgealloy, 200));
new Recipe(units, UpgradeBlocks.alphaPad, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 100), new ItemStack(Items.copper, 150)).setVisible(RecipeVisibility.mobileOnly);
new Recipe(units, UpgradeBlocks.tauPad, new ItemStack(Items.lead, 250), new ItemStack(Items.densealloy, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250));
new Recipe(units, UpgradeBlocks.deltaPad, new ItemStack(Items.lead, 350), new ItemStack(Items.densealloy, 350), new ItemStack(Items.copper, 400), new ItemStack(Items.silicon, 450), new ItemStack(Items.thorium, 300));
new Recipe(units, UpgradeBlocks.omegaPad, new ItemStack(Items.lead, 450), new ItemStack(Items.densealloy, 550), new ItemStack(Items.silicon, 650), new ItemStack(Items.thorium, 600), new ItemStack(Items.surgealloy, 240));
new Recipe(upgrade, UpgradeBlocks.alphaPad, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 100), new ItemStack(Items.copper, 150)).setVisible(RecipeVisibility.mobileOnly);
new Recipe(upgrade, UpgradeBlocks.tauPad, new ItemStack(Items.lead, 250), new ItemStack(Items.densealloy, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250));
new Recipe(upgrade, UpgradeBlocks.deltaPad, new ItemStack(Items.lead, 350), new ItemStack(Items.densealloy, 350), new ItemStack(Items.copper, 400), new ItemStack(Items.silicon, 450), new ItemStack(Items.thorium, 300));
new Recipe(upgrade, UpgradeBlocks.omegaPad, new ItemStack(Items.lead, 450), new ItemStack(Items.densealloy, 550), new ItemStack(Items.silicon, 650), new ItemStack(Items.thorium, 600), new ItemStack(Items.surgealloy, 240));
//actual unit related stuff
new Recipe(units, UnitBlocks.spiritFactory, new ItemStack(Items.copper, 70), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 130));

View File

@ -111,15 +111,6 @@ public class Control extends Module{
}
state.set(State.playing);
if(world.getSector() == null && !Settings.getBool("custom-warning-for-real-1", false)){
threads.runGraphics(() -> ui.showInfo("$mode.custom.warning", () ->
ui.showInfo("$mode.custom.warning.read", () -> {
Settings.putBool("custom-warning-for-real-1", true);
Settings.save();
})));
}
});
Events.on(WorldLoadGraphicsEvent.class, event -> {

View File

@ -28,6 +28,7 @@ import io.anuke.ucore.scene.ui.TextField.TextFieldFilter;
import io.anuke.ucore.scene.ui.TooltipManager;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Strings;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.ucore.scene.actions.Actions.*;
@ -293,4 +294,16 @@ public class UI extends SceneModule{
dialog.keyDown(Keys.BACK, dialog::hide);
dialog.show();
}
public String formatAmount(int number){
if(number >= 1000000){
return Strings.toFixed(number / 1000000f, 1) + "[gray]mil[]";
}else if(number >= 10000){
return number / 1000 + "[gray]k[]";
}else if(number >= 1000){
return Strings.toFixed(number / 1000f, 1) + "[gray]k[]";
}else{
return number + "";
}
}
}

View File

@ -4,16 +4,12 @@ import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectMap.Entry;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.ContentType;
import io.anuke.ucore.core.Settings;
import static io.anuke.mindustry.Vars.*;
/**Stores player unlocks. Clientside only.*/
public class Unlocks{
private ObjectMap<String, ContentUnlockSet> sets = new ObjectMap<>();
ContentUnlockSet set = new ContentUnlockSet();
static{
Settings.setSerializer(ContentType.class, (stream, t) -> stream.writeInt(t.ordinal()), stream -> ContentType.values()[stream.readInt()]);
@ -21,7 +17,7 @@ public class Unlocks{
/** Returns whether or not this piece of content is unlocked yet.*/
public boolean isUnlocked(UnlockableContent content){
return rootSet().isUnlocked(content) || currentSet().isUnlocked(content);
return set.isUnlocked(content);
}
/**
@ -32,77 +28,42 @@ public class Unlocks{
* @return whether or not this content was newly unlocked.
*/
public boolean unlockContent(UnlockableContent content){
return !rootSet().isUnlocked(content) && currentSet().unlockContent(content);
return !set.isUnlocked(content) && currentSet().unlockContent(content);
}
private ContentUnlockSet currentSet(){
//client connected to server: always return the IP-specific set
if(Net.client()){
return getSet(Net.getLastIP());
}else if((world.getSector() != null || state.mode.infiniteResources) || state.is(State.menu)){ //sector-sandbox have shared set
return rootSet();
}else{ //per-mode set
return getSet(state.mode.name());
}
}
private ContentUnlockSet rootSet(){
return getSet("root");
}
private ContentUnlockSet getSet(String name){
if(!sets.containsKey(name)){
sets.put(name, new ContentUnlockSet());
}
return sets.get(name);
return set;
}
/** Returns whether unlockables have changed since the last save.*/
public boolean isDirty(){
for(ContentUnlockSet set : sets.values()){
if(set.isDirty()){
return true;
}
}
return false;
return set.isDirty();
}
/** Clears all unlocked content. Automatically saves.*/
public void reset(){
sets.clear();
save();
}
public void load(){
sets.clear();
ObjectMap<ContentType, Array<String>> outer = Settings.getObject("unlocks", ObjectMap.class, ObjectMap::new);
ContentUnlockSet cset = new ContentUnlockSet();
ObjectMap<String, ObjectMap<ContentType, Array<String>>> result = Settings.getObject("content-sets", ObjectMap.class, ObjectMap::new);
for(Entry<String, ObjectMap<ContentType, Array<String>>> outer : result.entries()){
ContentUnlockSet cset = new ContentUnlockSet();
for (Entry<ContentType, Array<String>> entry : outer.value.entries()){
ObjectSet<String> set = new ObjectSet<>();
set.addAll(entry.value);
cset.getUnlocked().put(entry.key, set);
}
sets.put(outer.key, cset);
for (Entry<ContentType, Array<String>> entry : outer.entries()){
ObjectSet<String> set = new ObjectSet<>();
set.addAll(entry.value);
cset.getUnlocked().put(entry.key, set);
}
}
public void save(){
ObjectMap<String, ObjectMap<ContentType, Array<String>>> output = new ObjectMap<>();
ObjectMap<ContentType, Array<String>> write = new ObjectMap<>();
for(Entry<String, ContentUnlockSet> centry : sets.entries()){
ObjectMap<ContentType, Array<String>> write = new ObjectMap<>();
for(Entry<ContentType, ObjectSet<String>> entry : centry.value.getUnlocked().entries()){
write.put(entry.key, entry.value.iterator().toArray());
}
output.put(centry.key, write);
for(Entry<ContentType, ObjectSet<String>> entry : set.getUnlocked().entries()){
write.put(entry.key, entry.value.iterator().toArray());
}
Settings.putObject("content-sets", output);
Settings.putObject("unlocks", write);
Settings.save();
}

View File

@ -29,6 +29,7 @@ public class Palette{
lightishGray = Color.valueOf("a2a2a2"),
darkishGray = new Color(0.3f, 0.3f, 0.3f, 1f),
darkerGray = new Color(0.2f, 0.2f, 0.2f, 1f),
boostTo = Color.valueOf("ffad4d"),
boostFrom = Color.valueOf("ff7f57"),

View File

@ -25,7 +25,7 @@ import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Translator;
@ -145,7 +145,7 @@ public abstract class InputHandler extends InputAdapter{
return false;
}
public void buildUI(Group group){
public void buildUI(Table table){
}

View File

@ -30,8 +30,7 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.*;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
@ -208,78 +207,53 @@ public class MobileInput extends InputHandler implements GestureListener{
//region UI and drawing
@Override
public void buildUI(Group group){
public void buildUI(Table table){
table.addImage("blank").color(Palette.accent).height(3f).colspan(4).growX();
table.row();
table.left().margin(0f).defaults().size(48f);
//Create confirm/cancel table
group.fill(c -> {
c.bottom().left().visible(() -> !state.is(State.menu));
table.addImageButton("icon-break", "clear-toggle-partial", 16 * 2f, () -> {
mode = mode == breaking ? recipe == null ? none : placing : breaking;
lastRecipe = recipe;
if(mode == breaking){
showGuide("deconstruction");
}
}).update(l -> l.setChecked(mode == breaking));
c.table("pane", act -> {
act.margin(5);
act.defaults().size(60f);
//rotate button
table.addImageButton("icon-arrow", "clear-partial", 16 * 2f, () -> rotation = Mathf.mod(rotation + 1, 4))
.update(i -> i.getImage().setRotationOrigin(rotation * 90, Align.center))
.visible(() -> recipe != null && recipe.result.rotate);
//Add a cancel button
act.addImageButton("icon-cancel", 16*2f, () -> {
mode = none;
recipe = null;
});
//cancel button
table.addImageButton("icon-cancel", "clear-partial", 16 * 2f, () -> {
player.clearBuilding();
mode = none;
recipe = null;
}).visible(() -> player.isBuilding() || mode != none);
act.row();
//confirm button
table.addImageButton("icon-check", "clear-partial", 16 * 2f, () -> {
for(PlaceRequest request : selection){
Tile tile = request.tile();
//Add an accept button, which places everything.
act.addImageButton("icon-check", 16 * 2f, () -> {
for(PlaceRequest request : selection){
Tile tile = request.tile();
//actually place/break all selected blocks
if(tile != null){
if(!request.remove){
rotation = request.rotation;
recipe = request.recipe;
tryPlaceBlock(tile.x, tile.y);
}else{
tryBreakBlock(tile.x, tile.y);
}
}
//actually place/break all selected blocks
if(tile != null){
if(!request.remove){
rotation = request.rotation;
recipe = request.recipe;
tryPlaceBlock(tile.x, tile.y);
}else{
tryBreakBlock(tile.x, tile.y);
}
}
}
//move all current requests to removal array so they fade out
removals.addAll(selection);
selection.clear();
selecting = false;
}).disabled(i -> selection.size == 0);
act.row();
//Add a rotate button
act.addImageButton("icon-arrow", 16 * 2f, () -> rotation = Mathf.mod(rotation + 1, 4))
.update(i -> i.getImage().setRotationOrigin(rotation * 90, Align.center))
.disabled(i -> recipe == null || !recipe.result.rotate);
}).visible(() -> mode != none).touchable(Touchable.enabled);
c.row();
c.table("pane", remove -> {
remove.defaults().size(60f);
//Add a break button.
remove.addImageButton("icon-break", "toggle", 16 * 2f, () -> {
mode = mode == breaking ? recipe == null ? none : placing : breaking;
lastRecipe = recipe;
if(mode == breaking){
showGuide("deconstruction");
}
}).update(l -> l.setChecked(mode == breaking));
}).margin(5).touchable(Touchable.enabled);
c.table("pane", cancel -> {
cancel.defaults().size(60f);
//Add a 'cancel building' button.
cancel.addImageButton("icon-cancel", 16 * 2f, player::clearBuilding);
}).left().colspan(2).margin(5).touchable(Touchable.enabled).visible(() -> player.getPlaceQueue().size > 0);
});
//move all current requests to removal array so they fade out
removals.addAll(selection);
selection.clear();
selecting = false;
}).visible(() -> !selection.isEmpty());
}
@Override

View File

@ -1,5 +1,24 @@
package io.anuke.mindustry.type;
public enum Category{
weapon, production, distribution, liquid, power, defense, crafting, units
/**Offensive turrets.*/
turret,
/**Blocks that produce raw resources, such as drills.*/
production,
/**Blocks that move items around.*/
distribution,
/**Blocks that move liquids around.*/
liquid,
/**Blocks that generate or transport power.*/
power,
/**Walls and other defensive structures.*/
defense,
/**Blocks that craft things.*/
crafting,
/**Blocks that create units.*/
units,
/**Things that upgrade the player such as mech pads.*/
upgrade,
/**Things for storage or passive effects.*/
effect
}

View File

@ -23,6 +23,7 @@ import static io.anuke.mindustry.Vars.*;
public class Recipe extends UnlockableContent{
private static ObjectMap<Block, Recipe> recipeMap = new ObjectMap<>();
private static Array<Recipe> returnArray = new Array<>();
public final Block result;
public final ItemStack[] requirements;
@ -55,34 +56,15 @@ public class Recipe extends UnlockableContent{
recipeMap.put(result, this);
}
/**
* Returns unlocked recipes in a category.
* Do not call on the server backend, as unlocking does not exist!
*/
public static void getUnlockedByCategory(Category category, Array<Recipe> arr){
if(headless){
throw new RuntimeException("Not implemented on the headless backend!");
}
arr.clear();
for(Recipe r : content.recipes()){
if(r.category == category && (control.unlocks.isUnlocked(r)) &&
!((r.mode != null && r.mode != state.mode) || !r.visibility.shown())){
arr.add(r);
}
}
}
/**
* Returns all recipes in a category.
*/
public static void getByCategory(Category category, Array<Recipe> r){
r.clear();
/**Returns all non-hidden recipes in a category.*/
public static Array<Recipe> getByCategory(Category category){
returnArray.clear();
for(Recipe recipe : content.recipes()){
if(recipe.category == category){
r.add(recipe);
if(recipe.category == category && !recipe.isHidden()){
returnArray.add(recipe);
}
}
return returnArray;
}
public static Recipe getByResult(Block block){

View File

@ -0,0 +1,14 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.layout.Stack;
public class ImageStack extends Stack{
public ImageStack(TextureRegion... regions){
for(TextureRegion region : regions){
add(new Image(region));
}
}
}

View File

@ -0,0 +1,18 @@
package io.anuke.mindustry.ui;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.ucore.scene.ui.layout.Table;
/**An item image with text.*/
public class ItemDisplay extends Table{
public ItemDisplay(Item item){
this(item, 0);
}
public ItemDisplay(Item item, int amount){
add(new ItemImage(new ItemStack(item, amount))).size(8*3);
add(item.localizedName()).padLeft(4);
}
}

View File

@ -18,10 +18,12 @@ public class ItemImage extends Stack{
}
public ItemImage(ItemStack stack){
Table t = new Table().left().bottom();
t.add(stack.amount + "");
add(new Image(stack.item.region));
add(t);
if(stack.amount != 0){
Table t = new Table().left().bottom();
t.add(stack.amount + "");
add(t);
}
}
}

View File

@ -0,0 +1,14 @@
package io.anuke.mindustry.ui;
import io.anuke.mindustry.type.Liquid;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.layout.Table;
/**An ItemDisplay, but for liquids.*/
public class LiquidDisplay extends Table{
public LiquidDisplay(Liquid liquid){
add(new Image(liquid.getContentIcon())).size(8*3);
add(liquid.localizedName()).padLeft(3);
}
}

View File

@ -1,52 +0,0 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.OreBlock;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.scene.style.TextureRegionDrawable;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.world;
public class SelectionTable extends Table{
Tile lastTile;
public SelectionTable(){
super("clear");
margin(5f);
update(() -> {
Block result;
Tile tile = world.tileWorld(Graphics.mouseWorld().x, Graphics.mouseWorld().y);
if(tile != null){
tile = tile.target();
result = tile.block().synthetic() ? tile.block() : tile.floor() instanceof OreBlock ? tile.floor() : null;
}else{
result = null;
}
if(result != null){
lastTile = tile;
}
getTranslation().y = Mathf.lerp(getTranslation().y, result == null ? -getHeight() : 0f, 0.2f);
});
Image image = new Image(new TextureRegionDrawable(new TextureRegion(Draw.region("clear"))));
image.update(() ->
((TextureRegionDrawable)image.getDrawable()).setRegion(lastTile == null ? Draw.getBlankRegion() :
(lastTile.block().synthetic() ? lastTile.block() : lastTile.floor()).getDisplayIcon(lastTile)));
add(image).size(8*5).padRight(4);
label(() -> lastTile == null ? "" : (lastTile.block().synthetic() ? lastTile.block() : lastTile.floor()).getDisplayName(lastTile));
pack();
getTranslation().y = - getHeight();
}
}

View File

@ -6,10 +6,10 @@ import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.world.meta.StatValue;
import io.anuke.ucore.scene.event.HandCursorListener;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.Tooltip;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.utils.UIUtils;
@ -65,7 +65,10 @@ public class UnlocksDialog extends FloatingDialog{
if(control.unlocks.isUnlocked(unlock)){
image.clicked(() -> Vars.ui.content.show(unlock));
StatValue.addToolTip(image, unlock);
image.addListener(new Tooltip<>(new Table("clear"){{
add(unlock.localizedName());
margin(4);
}}));
}
if((++count) % maxWidth == 0){

View File

@ -180,7 +180,9 @@ public class BlockInventoryFragment extends Fragment{
private String round(float f){
f = (int) f;
if(f >= 1000){
if(f >= 1000000){
return Strings.toFixed(f / 1000000f, 1) + "[gray]mil[]";
}else if(f >= 1000){
return Strings.toFixed(f / 1000, 1) + "k";
}else{
return (int) f + "";

View File

@ -1,349 +0,0 @@
package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.type.Category;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.scene.Element;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.event.ClickListener;
import io.anuke.ucore.scene.event.InputEvent;
import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.layout.Stack;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Strings;
import static io.anuke.mindustry.Vars.*;
public class BlocksFragment extends Fragment{
//number of block icon rows
private static final int rows = 4;
//number of category button rows
private static final int secrows = 4;
//size of each block icon
private static final float size = 48;
//maximum recipe rows
private static final int maxrow = 3;
/** Table containing description that is shown on top.*/
private Table descTable;
/** Main table containing the whole menu.*/
private Table mainTable;
/** Table for all section buttons and blocks.*/
private Table selectTable;
/** Whether the whole thing is shown or hidden by the popup button.*/
private boolean shown = true;
/** Recipe currently hovering over.*/
private Recipe hoverRecipe;
/** Last category selected.*/
private Category lastCategory;
/** Last block pane scroll Y position.*/
private float lastScroll;
/** Temporary recipe array for storage*/
private Array<Recipe> recipes = new Array<>();
public void build(Group parent){
InputHandler input = control.input(0);
parent.fill(container -> {
container.bottom().right().visible(() -> !state.is(State.menu));
mainTable = container.table(main -> {
//add top description table
descTable = new Table("button");
descTable.visible(() -> (hoverRecipe != null || input.recipe != null) && shown); //make sure it's visible when necessary
descTable.update(() -> {
if(state.is(State.menu)){
descTable.clear();
control.input(0).recipe = null;
}
// note: This is required because there is no direct connection between input.recipe and the description ui.
// If input.recipe gets set to null, a proper cleanup of the ui elements is required.
boolean anyRecipeShown = input.recipe != null || hoverRecipe != null;
boolean descriptionTableClean = descTable.getChildren().size == 0;
boolean cleanupRequired = (!anyRecipeShown && !descriptionTableClean);
if(cleanupRequired){
descTable.clear();
}
});
float w = 246f;
main.add(descTable).width(w);
main.row();
//now add the block selection menu
selectTable = main.table("pane", select -> {})
.margin(10f).marginLeft(0f).marginRight(0f).marginTop(-5)
.touchable(Touchable.enabled).right().bottom().width(w).get();
}).bottom().right().get();
});
Events.on(WorldLoadEvent.class, event -> rebuild());
rebuild();
}
/**Rebuilds the whole placement menu, attempting to preserve previous state.*/
void rebuild(){
selectTable.clear();
InputHandler input = control.input(0);
Stack stack = new Stack();
ButtonGroup<ImageButton> group = new ButtonGroup<>();
Table catTable = selectTable;
int cati = 0;
int checkedi = 0;
int rowsUsed = 0;
//add categories
for(Category cat : Category.values()){
//get recipes out by category
Recipe.getUnlockedByCategory(cat, recipes);
//empty section, nothing to see here
if(recipes.size == 0){
continue;
}
//table where actual recipes go
Table recipeTable = new Table();
recipeTable.margin(4).top().left().marginRight(15);
//add a new row here when needed
if(cati % secrows == 0){
catTable = new Table();
selectTable.row();
selectTable.add(catTable).colspan(secrows).padTop(-5).growX();
}
//add category button
ImageButton catb = catTable.addImageButton("icon-" + cat.name(), "toggle", 40, () -> {
if(!recipeTable.isVisible() && input.recipe != null){
input.recipe = null;
}
lastCategory = cat;
stack.act(Gdx.graphics.getDeltaTime());
stack.act(Gdx.graphics.getDeltaTime());
}).growX().height(54).group(group)
.name("sectionbutton" + cat.name()).get();
if(lastCategory == cat || lastCategory == null){
checkedi = cati;
lastCategory = cat;
}
//scrollpane for recipes
ScrollPane pane = new ScrollPane(recipeTable, "clear-black");
pane.setOverscroll(false, false);
pane.visible(catb::isChecked);
pane.setScrollYForce(lastScroll);
pane.update(() -> {
Element e = Core.scene.hit(Graphics.mouse().x, Graphics.mouse().y, true);
if(e != null && e.isDescendantOf(pane)){
Core.scene.setScrollFocus(pane);
}else if(Core.scene.getScrollFocus() == pane){
Core.scene.setScrollFocus(null);
}
if(lastCategory == cat){
lastScroll = pane.getVisualScrollY();
}
});
stack.add(pane);
int i = 0;
//add actual recipes
for(Recipe r : recipes){
if((r.mode != null && r.mode != state.mode) || !r.visibility.shown()) continue;
ImageButton image = new ImageButton(new TextureRegion(), "select");
TextureRegion[] regions = r.result.getCompactIcon();
Stack istack = new Stack();
for(TextureRegion region : regions){
Image u = new Image(region);
u.update(() -> u.setColor(istack.getColor()));
istack.add(u);
}
image.getImageCell().setActor(istack).size(size);
image.addChild(istack);
image.setTouchable(Touchable.enabled);
image.getImage().remove();
image.addListener(new ClickListener(){
@Override
public void enter(InputEvent event, float x, float y, int pointer, Element fromActor){
super.enter(event, x, y, pointer, fromActor);
if(hoverRecipe != r){
hoverRecipe = r;
updateRecipe(r);
}
}
@Override
public void exit(InputEvent event, float x, float y, int pointer, Element toActor){
super.exit(event, x, y, pointer, toActor);
hoverRecipe = null;
updateRecipe(input.recipe);
}
});
image.clicked(() -> {
// note: input.recipe only gets set here during a click.
// during a hover only the visual description will be updated.
InputHandler handler = mobile ? input : control.input(0);
boolean nothingSelectedYet = handler.recipe == null;
boolean selectedSomethingElse = !nothingSelectedYet && handler.recipe != r;
boolean shouldMakeSelection = nothingSelectedYet || selectedSomethingElse;
if(shouldMakeSelection){
handler.recipe = r;
hoverRecipe = r;
updateRecipe(r);
}else{
handler.recipe = null;
hoverRecipe = null;
updateRecipe(null);
}
});
recipeTable.add(image).size(size + 8);
image.update(() -> {
image.setChecked(r == control.input(0).recipe);
TileEntity entity = players[0].getClosestCore();
if(entity == null) return;
if(!state.mode.infiniteResources){
for(ItemStack s : r.requirements){
if(!entity.items.has(s.item, Mathf.ceil(s.amount))){
istack.setColor(Color.GRAY);
return;
}
}
}
istack.setColor(Color.WHITE);
});
if(i % rows == rows - 1){
rowsUsed = Math.max((i + 1) / rows, rowsUsed);
recipeTable.row();
}
i++;
}
cati++;
}
if(group.getButtons().size > 0){
group.getButtons().get(checkedi).setChecked(true);
}
selectTable.row();
selectTable.add(stack).growX().left().top().colspan(Category.values().length).padBottom(-5).height((size + 12) * Math.min(rowsUsed, 3));
}
void toggle(float t, Interpolation ip){
if(shown){
shown = false;
mainTable.actions(Actions.translateBy(0, mainTable.getTranslation().y + (-mainTable.getHeight() - descTable.getHeight()), t, ip));
}else{
shown = true;
mainTable.actions(Actions.translateBy(0, -mainTable.getTranslation().y, t, ip));
}
}
private void updateRecipe(Recipe recipe){
if(recipe == null){
descTable.clear();
return;
}
descTable.clear();
descTable.setTouchable(Touchable.enabled);
descTable.defaults().left();
descTable.left();
descTable.margin(12);
Table header = new Table();
descTable.add(header).left();
descTable.row();
TextureRegion[] regions = recipe.result.getCompactIcon();
Stack istack = new Stack();
for(TextureRegion region : regions) istack.add(new Image(region));
header.add(istack).size(8 * 5).padTop(4);
Label nameLabel = new Label(recipe.result.formalName);
nameLabel.setWrap(true);
header.add(nameLabel).padLeft(2).width(120f);
header.addButton("?", () -> ui.content.show(recipe)).expandX().padLeft(3).top().right().size(40f, 44f).padTop(-2);
descTable.add().pad(2);
Table requirements = new Table();
descTable.row();
descTable.left();
descTable.add(requirements);
for(ItemStack stack : recipe.requirements){
requirements.addImage(stack.item.region).size(8 * 3);
Label reqlabel = new Label(() -> {
TileEntity core = players[0].getClosestCore();
if(core == null || state.mode.infiniteResources) return "*/*";
int amount = core.items.get(stack.item);
String color = (amount < stack.amount / 2f ? "[red]" : amount < stack.amount ? "[accent]" : "[white]");
return color + format(amount) + "[white]/" + stack.amount;
});
requirements.add(reqlabel).left();
requirements.row();
}
descTable.row();
}
String format(int number){
if(number >= 1000000){
return Strings.toFixed(number / 1000000f, 1) + "[gray]mil[]";
}else if(number >= 10000){
return number / 1000 + "[gray]k[]";
}else if(number >= 1000){
return Strings.toFixed(number / 1000f, 1) + "[gray]k[]";
}else{
return number + "";
}
}
}

View File

@ -16,7 +16,6 @@ import io.anuke.mindustry.net.Packets.AdminAction;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.ui.IntFormat;
import io.anuke.mindustry.ui.Minimap;
import io.anuke.mindustry.ui.SelectionTable;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.ucore.core.*;
import io.anuke.ucore.graphics.Hue;
@ -33,7 +32,7 @@ import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
public class HudFragment extends Fragment{
public final BlocksFragment blockfrag = new BlocksFragment();
public final PlacementFragment blockfrag = new PlacementFragment();
private ImageButton menu, flip;
private Stack wavetable;
@ -199,12 +198,6 @@ public class HudFragment extends Fragment{
t.add("$text.saveload");
});
//tapped block indicator
parent.fill(t -> {
t.bottom().visible(() -> !state.is(State.menu));
t.add(new SelectionTable());
});
blockfrag.build(Core.scene.getRoot());
}
@ -231,7 +224,6 @@ public class HudFragment extends Fragment{
/**Show unlock notification for a new recipe.*/
public void showUnlock(Recipe recipe){
blockfrag.rebuild();
//if there's currently no unlock notification...
if(lastUnlockTable == null){

View File

@ -31,7 +31,7 @@ public class OverlayFragment extends Fragment{
config.build(group);
consume.build(group);
input.buildUI(group);
//input.buildUI(group);
}
public void remove(){

View File

@ -0,0 +1,230 @@
package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Interpolation;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.type.Category;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.ui.ImageStack;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.OreBlock;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.ButtonGroup;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.ImageButton;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.*;
public class PlacementFragment extends Fragment{
final int rowWidth = 4;
Category currentCategory = Category.turret;
Block hovered, lastDisplay;
Tile hoverTile;
Table blockTable, toggler;
boolean shown = true;
@Override
public void build(Group parent){
parent.fill(full -> {
toggler = full;
full.bottom().right().visible(() -> !state.is(State.menu));
full.table(frame -> {
InputHandler input = control.input(0);
//rebuilds the category table with the correct recipes
Runnable rebuildCategory = () -> {
blockTable.clear();
blockTable.top().margin(5);
int index = 0;
ButtonGroup<ImageButton> group = new ButtonGroup<>();
group.setMinCheckCount(0);
for(Recipe recipe : Recipe.getByCategory(currentCategory)){
if(index++ % rowWidth == 0){
blockTable.row();
}
boolean[] unlocked = {false};
ImageButton button = blockTable.addImageButton("icon-locked", "select", 8*4, () -> {
if(control.unlocks.isUnlocked(recipe)){
input.recipe = input.recipe == recipe ? null : recipe;
}
}).size(46f).group(group).get();
button.update(() -> { //color unplacable things gray
boolean ulock = control.unlocks.isUnlocked(recipe);
TileEntity core = players[0].getClosestCore();
Color color = core != null && core.items.has(recipe.requirements) ? Color.WHITE : ulock ? Color.GRAY : Color.WHITE;
button.forEach(elem -> elem.setColor(color));
button.setChecked(input.recipe == recipe);
if(ulock == unlocked[0]) return;
unlocked[0] = ulock;
if(!ulock){
button.replaceImage(new Image("icon-locked"));
}else{
button.replaceImage(new ImageStack(recipe.result.getCompactIcon()));
}
});
if(!mobile){
button.hovered(() -> hovered = recipe.result);
button.exited(() -> {
if(hovered == recipe.result){
hovered = null;
}
});
}
}
blockTable.act(0f);
};
//top table with hover info
frame.table("clear", top -> {
top.add(new Table()).growX().update(topTable -> {
if((tileDisplayBlock() == null && lastDisplay == getSelected()) ||
(tileDisplayBlock() != null && lastDisplay == tileDisplayBlock())) return;
topTable.clear();
topTable.top().left().margin(5);
lastDisplay = getSelected();
if(lastDisplay != null){ //show selected recipe
topTable.table(header -> {
header.left();
header.add(new ImageStack(lastDisplay.getCompactIcon())).size(8*4);
header.labelWrap(() ->
!control.unlocks.isUnlocked(Recipe.getByResult(lastDisplay)) ? Bundles.get("text.blocks.unknown") : lastDisplay.formalName)
.left().width(190f).padLeft(5);
header.add().growX();
if(control.unlocks.isUnlocked(Recipe.getByResult(lastDisplay))){
header.addButton("?", "clear-partial", () -> ui.content.show(Recipe.getByResult(lastDisplay)))
.size(8 * 5).padTop(-5).padRight(-5).right().grow();
}
}).growX().left();
topTable.row();
//add requirement table
topTable.table(req -> {
req.top().left();
for(ItemStack stack : Recipe.getByResult(lastDisplay).requirements){
req.table(line -> {
line.left();
line.addImage(stack.item.region).size(8*2);
line.add(stack.item.localizedName()).color(Color.LIGHT_GRAY).padLeft(2).left();
line.labelWrap(() -> {
TileEntity core = players[0].getClosestCore();
if(core == null || state.mode.infiniteResources) return "*/*";
int amount = core.items.get(stack.item);
String color = (amount < stack.amount / 2f ? "[red]" : amount < stack.amount ? "[accent]" : "[white]");
return color + ui.formatAmount(amount) + "[white]/" + stack.amount;
}).padLeft(5);
}).left();
req.row();
}
}).growX().left().margin(3);
}else if(tileDisplayBlock() != null){ //show selected tile
lastDisplay = tileDisplayBlock();
topTable.add(new ImageStack(lastDisplay.getDisplayIcon(hoverTile))).size(8*4);
topTable.labelWrap(lastDisplay.getDisplayName(hoverTile)).left().width(190f).padLeft(5);
}
});
top.row();
top.addImage("blank").growX().color(Palette.accent).height(3f);
}).colspan(3).fillX().visible(() -> getSelected() != null || tileDisplayBlock() != null).touchable(Touchable.enabled);
frame.row();
frame.table("clear", blocksSelect -> {
blocksSelect.table(blocks -> blockTable = blocks).grow();
blocksSelect.row();
blocksSelect.table(input::buildUI).growX();
}).fillY().bottom().touchable(Touchable.enabled);
frame.addImage("blank").width(3f).fillY().color(Palette.accent);
frame.table(categories -> {
categories.defaults().size(50f);
ButtonGroup<ImageButton> group = new ButtonGroup<>();
for(Category cat : Category.values()){
if(Recipe.getByCategory(cat).isEmpty()) continue;
categories.addImageButton("icon-" + cat.name(), "clear-toggle", 16*2, () -> {
currentCategory = cat;
rebuildCategory.run();
}).group(group);
if(cat.ordinal() %2 == 1) categories.row();
}
}).touchable(Touchable.enabled);
rebuildCategory.run();
});
});
}
/**Returns the currently displayed block in the top box.*/
Block getSelected(){
Block toDisplay = null;
//setup hovering tile
if(!ui.hasMouse()){
Tile tile = world.tileWorld(Graphics.mouseWorld().x, Graphics.mouseWorld().y);
if(tile != null){
hoverTile = tile.target();
}else{
hoverTile = null;
}
}else{
hoverTile = null;
}
//block currently selected
if(control.input(0).recipe != null){
toDisplay = control.input(0).recipe.result;
}
//block hovered on in build menu
if(hovered != null){
toDisplay = hovered;
}
return toDisplay;
}
/**Returns the block currently being hovered over in the world.*/
Block tileDisplayBlock(){
return hoverTile == null ? null : hoverTile.block().synthetic() ? hoverTile.block() : hoverTile.floor() instanceof OreBlock ? hoverTile.floor() : null;
}
/**Show or hide the placement menu.*/
void toggle(float t, Interpolation ip){
if(shown){
shown = false;
toggler.actions(Actions.translateBy(toggler.getTranslation().x + toggler.getWidth(), 0, t, ip));
}else{
shown = true;
toggler.actions(Actions.translateBy(-toggler.getTranslation().x, 0, t, ip));
}
}
}

View File

@ -16,14 +16,11 @@ import io.anuke.mindustry.world.consumers.ConsumeLiquid;
import io.anuke.mindustry.world.meta.BlockGroup;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
import io.anuke.mindustry.world.meta.StatValue;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.layout.Cell;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.content;
@ -135,8 +132,9 @@ public class Drill extends Block{
for(int i = 0; i < list.size; i++){
Item item = list.get(i);
Cell<Image> imageCell = table.addImage(item.name + "1").size(8 * 3).padRight(2).padLeft(2).padTop(3).padBottom(3);
StatValue.addToolTip(imageCell.getElement(), item);
table.addImage(item.name + "1").size(8 * 3).padRight(2).padLeft(2).padTop(3).padBottom(3);
table.add(item.localizedName());
if(i != list.size - 1){
table.add("/");
}

View File

@ -1,10 +1,5 @@
package io.anuke.mindustry.world.meta;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.ucore.scene.Element;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.Tooltip;
import io.anuke.ucore.scene.ui.layout.Cell;
import io.anuke.ucore.scene.ui.layout.Table;
/**
@ -13,37 +8,7 @@ import io.anuke.ucore.scene.ui.layout.Table;
public interface StatValue{
/**
* This method should provide all elements necessary to display this stat to the specified table.
* For example, a stat that is just text would add label to the table.
* For example, a stat that is just text would add a label to the table.
*/
void display(Table table);
/**
* This method adds an icon image together with a tool tip which contains the name of the item.
* @param table the table to add the image cell to.
* @param item The item which provides the tool tip content.
* @return the image cell which was created. The cell is not yet sized or padded.
*/
static Cell<Image> addImageWithToolTip(Table table, UnlockableContent item){
// Create a table cell with a new image as provided by the item
Cell<Image> imageCell = table.addImage(item.getContentIcon());
// Retrieve the image and add a tool tip with the item's name
addToolTip(imageCell.getElement(), item);
// Return the table cell for further processing (sizing, padding, ...)
return imageCell;
}
/**
* Adds a tool tip containing the item's localized name to the given element.
* @param element The element to assign the tool tip to.
* @param item The item which provides the tool tip content.
*/
static void addToolTip(Element element, UnlockableContent item){
element.addListener(new Tooltip<>(new Table("clear"){{
add(item.localizedName());
margin(4);
}}));
}
}

View File

@ -2,12 +2,12 @@ package io.anuke.mindustry.world.meta.values;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.ui.ItemDisplay;
import io.anuke.mindustry.world.meta.StatValue;
import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.layout.Cell;
import io.anuke.ucore.scene.ui.layout.Table;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Vars.content;
public class ItemFilterValue implements StatValue{
private final Predicate<Item> filter;
@ -27,10 +27,7 @@ public class ItemFilterValue implements StatValue{
for(int i = 0; i < list.size; i++){
Item item = list.get(i);
Cell<Image> imageCell = table.addImage(item.region);
imageCell.size(8 * 3).padRight(2).padLeft(2);
StatValue.addToolTip(imageCell.getElement(), item);
table.add(new ItemDisplay(item)).padRight(5);
if(i != list.size - 1){
table.add("/");

View File

@ -3,11 +3,8 @@ package io.anuke.mindustry.world.meta.values;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.ui.ItemImage;
import io.anuke.mindustry.ui.ItemDisplay;
import io.anuke.mindustry.world.meta.ContentStatValue;
import io.anuke.mindustry.world.meta.StatValue;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.layout.Cell;
import io.anuke.ucore.scene.ui.layout.Table;
public class ItemListValue implements ContentStatValue{
@ -41,17 +38,11 @@ public class ItemListValue implements ContentStatValue{
public void display(Table table){
if(items != null){
for(Item item : items){
Cell<Image> imageCell = table.addImage(item.region);
imageCell.size(8 * 3).padRight(5);
StatValue.addToolTip(imageCell.getElement(), item);
table.add(new ItemDisplay(item));
}
}else{
for(ItemStack stack : stacks){
ItemImage image = new ItemImage(stack);
table.add(image).size(8 * 3).padRight(5);
StatValue.addToolTip(image, stack.item);
new ItemDisplay(stack.item, stack.amount);
}
}
}

View File

@ -3,9 +3,8 @@ package io.anuke.mindustry.world.meta.values;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.ui.ItemImage;
import io.anuke.mindustry.ui.ItemDisplay;
import io.anuke.mindustry.world.meta.ContentStatValue;
import io.anuke.mindustry.world.meta.StatValue;
import io.anuke.ucore.scene.ui.layout.Table;
public class ItemValue implements ContentStatValue{
@ -22,9 +21,6 @@ public class ItemValue implements ContentStatValue{
@Override
public void display(Table table){
//TODO better implementation, quantity support
ItemImage image = new ItemImage(item);
table.add(image).size(8 * 3);
StatValue.addToolTip(image, item.item);
table.add(new ItemDisplay(item.item, item.amount));
}
}

View File

@ -2,13 +2,12 @@ package io.anuke.mindustry.world.meta.values;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.ui.LiquidDisplay;
import io.anuke.mindustry.world.meta.StatValue;
import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.Tooltip;
import io.anuke.ucore.scene.ui.layout.Cell;
import io.anuke.ucore.scene.ui.layout.Table;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Vars.content;
public class LiquidFilterValue implements StatValue{
private final Predicate<Liquid> filter;
@ -26,10 +25,7 @@ public class LiquidFilterValue implements StatValue{
}
for(int i = 0; i < list.size; i++){
Liquid item = list.get(i);
Cell<Image> imageCell = StatValue.addImageWithToolTip(table, item);
imageCell.size(8 * 3).padRight(2).padLeft(2).padTop(2).padBottom(2);
table.add(new LiquidDisplay(list.get(i))).padRight(5);
if(i != list.size - 1){
table.add("/");

View File

@ -2,10 +2,8 @@ package io.anuke.mindustry.world.meta.values;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.ui.LiquidDisplay;
import io.anuke.mindustry.world.meta.ContentStatValue;
import io.anuke.mindustry.world.meta.StatValue;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.layout.Cell;
import io.anuke.ucore.scene.ui.layout.Table;
public class LiquidValue implements ContentStatValue{
@ -22,7 +20,6 @@ public class LiquidValue implements ContentStatValue{
@Override
public void display(Table table){
Cell<Image> imageCell = StatValue.addImageWithToolTip(table, liquid);
imageCell.size(8 * 3);
table.add(new LiquidDisplay(liquid));
}
}