Fixed pathfinding using water / Fixed mech factories moving too fast

This commit is contained in:
Anuken 2018-07-05 13:38:42 -04:00
parent 4fa165bc6a
commit 8c6cda0d97
5 changed files with 14 additions and 9 deletions

View File

@ -150,7 +150,7 @@ text.save.rename=Rename
text.save.rename.text=New name:
text.selectslot=Select a save.
text.slot=[accent]Slot {0}
text.save.corrupted=[orange]Save file corrupted or invalid!
text.save.corrupted=[orange]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
text.empty=<empty>
text.on=On
text.off=Off

View File

@ -84,7 +84,7 @@ public class Pathfinder {
}
private boolean passable(Tile tile, Team team){
return (tile.getWallID() == 0 && tile.cliffs == 0 && !tile.floor().solid && !(tile.floor().isLiquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0)))
return (tile.getWallID() == 0 && !tile.floor().isLiquid && tile.cliffs == 0 && !tile.floor().solid && !(tile.floor().isLiquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0)))
|| (tile.breakable() && (tile.getTeam() != team)) || !tile.solid();
}

View File

@ -314,7 +314,7 @@ public class Control extends Module{
if(!Settings.has("4.0-warning")){
Settings.putBool("4.0-warning", true);
Timers.runTask(5f, () -> {
Timers.run(5f, () -> {
FloatingDialog dialog = new FloatingDialog("[orange]WARNING![]");
dialog.buttons().addButton("$text.ok", dialog::hide).size(100f, 60f);
dialog.content().add("The beta version you are about to play should be considered very unstable, and is [accent]not representative of the final 4.0 release.[]\n\n " +
@ -328,7 +328,7 @@ public class Control extends Module{
if(!Settings.has("4.0-no-sound")){
Settings.putBool("4.0-no-sound", true);
Timers.runTask(4f, () -> {
Timers.run(4f, () -> {
FloatingDialog dialog = new FloatingDialog("[orange]Attention![]");
dialog.buttons().addButton("$text.ok", dialog::hide).size(100f, 60f);
dialog.content().add("You might have noticed that 4.0 does not have any sound.\nThis is [orange]intentional![] Sound will be added in a later update.\n\n[LIGHT_GRAY](now stop reporting this as a bug)").wrap().width(500f);

View File

@ -441,6 +441,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
boostHeat = 0f;
updateRespawning();
return;
}else{
spawner = -1;
}
if(!isLocal){
@ -667,11 +669,14 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
public void updateRespawning(){
CoreEntity entity = (CoreEntity)getClosestCore();
if (entity != null) {
if (spawner != -1 && world.tile(spawner) != null && world.tile(spawner).entity instanceof SpawnerTrait) {
((SpawnerTrait) world.tile(spawner).entity).updateSpawning(this);
}else{
CoreEntity entity = (CoreEntity)getClosestCore();
if(entity != null){
this.spawner = entity.tile.id();
entity.updateSpawning(this);
}
}
}

View File

@ -117,7 +117,7 @@ public class MechFactory extends Block{
entity.heat = Mathf.lerpDelta(entity.heat, 1f, 0.1f);
entity.progress += 1f / buildTime;
entity.time += entity.heat;
entity.time += 0.5f;
if(entity.progress >= 1f){
CallBlocks.onMechFactoryDone(tile);