mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-11 11:17:11 +07:00
Fixed #7178 / Maps renamed
This commit is contained in:
parent
f6093c864f
commit
8d6cac39d0
@ -740,14 +740,20 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Name
|
||||
sector.intersect.name = Intersect
|
||||
sector.atlas.name = Atlas
|
||||
sector.split.name = Split
|
||||
sector.basin.name = Basin
|
||||
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||
sector.four.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level!
|
||||
|
||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
|
@ -86,7 +86,7 @@ public class ErekirTechTree{
|
||||
});
|
||||
});
|
||||
|
||||
node(overflowDuct, Seq.with(new OnSector(two)), () -> {
|
||||
node(overflowDuct, Seq.with(new OnSector(aegis)), () -> {
|
||||
node(underflowDuct);
|
||||
node(reinforcedContainer, () -> {
|
||||
node(ductUnloader, () -> {
|
||||
@ -134,8 +134,8 @@ public class ErekirTechTree{
|
||||
|
||||
//TODO move into turbine condenser?
|
||||
node(plasmaBore, () -> {
|
||||
node(impactDrill, Seq.with(new OnSector(two)), () -> {
|
||||
node(largePlasmaBore, Seq.with(new OnSector(four)), () -> {
|
||||
node(impactDrill, Seq.with(new OnSector(aegis)), () -> {
|
||||
node(largePlasmaBore, Seq.with(new OnSector(basin)), () -> {
|
||||
node(eruptionDrill, () -> {
|
||||
|
||||
});
|
||||
@ -145,22 +145,22 @@ public class ErekirTechTree{
|
||||
|
||||
node(turbineCondenser, () -> {
|
||||
node(beamNode, () -> {
|
||||
node(ventCondenser, Seq.with(new OnSector(two)), () -> {
|
||||
node(chemicalCombustionChamber, Seq.with(new OnSector(four)), () -> {
|
||||
node(ventCondenser, Seq.with(new OnSector(aegis)), () -> {
|
||||
node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> {
|
||||
node(pyrolysisGenerator, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
node(beamTower, Seq.with(new OnSector(four)), () -> {
|
||||
node(beamTower, Seq.with(new OnSector(basin)), () -> {
|
||||
|
||||
});
|
||||
|
||||
|
||||
node(regenProjector, () -> {
|
||||
//TODO more tiers of build tower or "support" structures like overdrive projectors
|
||||
node(buildTower, Seq.with(new OnSector(four)), () -> {
|
||||
node(buildTower, Seq.with(new OnSector(basin)), () -> {
|
||||
node(shockwaveTower, () -> {
|
||||
|
||||
});
|
||||
@ -168,9 +168,9 @@ public class ErekirTechTree{
|
||||
});
|
||||
});
|
||||
|
||||
node(reinforcedConduit, Seq.with(new OnSector(two)), () -> {
|
||||
node(reinforcedConduit, Seq.with(new OnSector(aegis)), () -> {
|
||||
//TODO maybe should be even later
|
||||
node(reinforcedPump, Seq.with(new OnSector(four)), () -> {
|
||||
node(reinforcedPump, Seq.with(new OnSector(basin)), () -> {
|
||||
//TODO T2 pump, consume cyanogen or similar
|
||||
});
|
||||
|
||||
@ -181,7 +181,7 @@ public class ErekirTechTree{
|
||||
|
||||
node(reinforcedLiquidRouter, () -> {
|
||||
node(reinforcedLiquidContainer, () -> {
|
||||
node(reinforcedLiquidTank, Seq.with(new SectorComplete(three)), () -> {
|
||||
node(reinforcedLiquidTank, Seq.with(new SectorComplete(intersect)), () -> {
|
||||
|
||||
});
|
||||
});
|
||||
@ -192,8 +192,8 @@ public class ErekirTechTree{
|
||||
node(cliffCrusher, () -> {
|
||||
node(siliconArcFurnace, () -> {
|
||||
node(electrolyzer, Seq.with(new OnSector(atlas)), () -> {
|
||||
node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(four)), () -> {
|
||||
node(electricHeater, Seq.with(new OnSector(four)), () -> {
|
||||
node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(basin)), () -> {
|
||||
node(electricHeater, Seq.with(new OnSector(basin)), () -> {
|
||||
node(heatRedirector, () -> {
|
||||
node(surgeCrucible, () -> {
|
||||
|
||||
@ -204,8 +204,8 @@ public class ErekirTechTree{
|
||||
|
||||
});
|
||||
|
||||
node(atmosphericConcentrator, Seq.with(new OnSector(four)), () -> {
|
||||
node(cyanogenSynthesizer, Seq.with(new OnSector(four)), () -> {
|
||||
node(atmosphericConcentrator, Seq.with(new OnSector(basin)), () -> {
|
||||
node(cyanogenSynthesizer, Seq.with(new OnSector(basin)), () -> {
|
||||
|
||||
});
|
||||
});
|
||||
@ -220,7 +220,7 @@ public class ErekirTechTree{
|
||||
});
|
||||
});
|
||||
|
||||
node(slagIncinerator, Seq.with(new OnSector(four)), () -> {
|
||||
node(slagIncinerator, Seq.with(new OnSector(basin)), () -> {
|
||||
|
||||
//TODO these are unused.
|
||||
//node(slagCentrifuge, () -> {});
|
||||
@ -261,25 +261,25 @@ public class ErekirTechTree{
|
||||
|
||||
node(diffuse, Seq.with(new OnSector(lake)), () -> {
|
||||
node(sublimate, () -> {
|
||||
node(titan, Seq.with(new OnSector(four)), () -> {
|
||||
node(afflict, Seq.with(new OnSector(four)), () -> {
|
||||
node(titan, Seq.with(new OnSector(basin)), () -> {
|
||||
node(afflict, Seq.with(new OnSector(basin)), () -> {
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
node(disperse, Seq.with(new OnSector(four)), () -> {
|
||||
node(disperse, Seq.with(new OnSector(basin)), () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
node(radar, Seq.with(new Research(beamNode), new Research(turbineCondenser), new Research(tankFabricator), new OnSector(SectorPresets.two)), () -> {
|
||||
node(radar, Seq.with(new Research(beamNode), new Research(turbineCondenser), new Research(tankFabricator), new OnSector(SectorPresets.aegis)), () -> {
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
node(coreCitadel, Seq.with(new SectorComplete(four)), () -> {
|
||||
node(coreCitadel, Seq.with(new SectorComplete(basin)), () -> {
|
||||
node(coreAcropolis, () -> {
|
||||
|
||||
});
|
||||
@ -288,23 +288,23 @@ public class ErekirTechTree{
|
||||
node(tankFabricator, Seq.with(new Research(siliconArcFurnace), new Research(plasmaBore), new Research(turbineCondenser)), () -> {
|
||||
node(UnitTypes.stell);
|
||||
|
||||
node(unitRepairTower, Seq.with(new OnSector(four), new Research(mechRefabricator)), () -> {
|
||||
node(unitRepairTower, Seq.with(new OnSector(basin), new Research(mechRefabricator)), () -> {
|
||||
|
||||
});
|
||||
|
||||
node(shipFabricator, Seq.with(new OnSector(lake)), () -> {
|
||||
node(UnitTypes.elude);
|
||||
|
||||
node(mechFabricator, Seq.with(new OnSector(three)), () -> {
|
||||
node(mechFabricator, Seq.with(new OnSector(intersect)), () -> {
|
||||
node(UnitTypes.merui);
|
||||
|
||||
node(tankRefabricator, Seq.with(new OnSector(atlas)), () -> {
|
||||
node(UnitTypes.locus);
|
||||
|
||||
node(mechRefabricator, Seq.with(new OnSector(four)), () -> {
|
||||
node(mechRefabricator, Seq.with(new OnSector(basin)), () -> {
|
||||
node(UnitTypes.cleroi);
|
||||
|
||||
node(shipRefabricator, Seq.with(new OnSector(four), tmpNever), () -> {
|
||||
node(shipRefabricator, Seq.with(new OnSector(basin), tmpNever), () -> {
|
||||
node(UnitTypes.avert);
|
||||
|
||||
//TODO
|
||||
@ -314,7 +314,7 @@ public class ErekirTechTree{
|
||||
node(UnitTypes.obviate);
|
||||
});
|
||||
|
||||
node(tankAssembler, Seq.with(new OnSector(three), new Research(constructor), new Research(atmosphericConcentrator)), () -> {
|
||||
node(tankAssembler, Seq.with(new OnSector(intersect), new Research(constructor), new Research(atmosphericConcentrator)), () -> {
|
||||
|
||||
node(UnitTypes.vanquish, () -> {
|
||||
node(UnitTypes.conquer, Seq.with(tmpNever), () -> {
|
||||
@ -322,7 +322,7 @@ public class ErekirTechTree{
|
||||
});
|
||||
});
|
||||
|
||||
node(shipAssembler, Seq.with(new OnSector(four)), () -> {
|
||||
node(shipAssembler, Seq.with(new OnSector(basin)), () -> {
|
||||
node(UnitTypes.quell, () -> {
|
||||
node(UnitTypes.disrupt, Seq.with(tmpNever), () -> {
|
||||
|
||||
@ -346,18 +346,18 @@ public class ErekirTechTree{
|
||||
});
|
||||
|
||||
node(onset, () -> {
|
||||
node(two, Seq.with(new SectorComplete(onset), new Research(ductRouter), new Research(ductBridge)), () -> {
|
||||
node(lake, Seq.with(new SectorComplete(two)), () -> {
|
||||
node(aegis, Seq.with(new SectorComplete(onset), new Research(ductRouter), new Research(ductBridge)), () -> {
|
||||
node(lake, Seq.with(new SectorComplete(aegis)), () -> {
|
||||
|
||||
});
|
||||
|
||||
node(three, Seq.with(new SectorComplete(two), new SectorComplete(lake), new Research(ventCondenser), new Research(shipFabricator)), () -> {
|
||||
node(atlas, Seq.with(new SectorComplete(three), new Research(mechFabricator)), () -> {
|
||||
node(intersect, Seq.with(new SectorComplete(aegis), new SectorComplete(lake), new Research(ventCondenser), new Research(shipFabricator)), () -> {
|
||||
node(atlas, Seq.with(new SectorComplete(intersect), new Research(mechFabricator)), () -> {
|
||||
node(split, Seq.with(new SectorComplete(atlas), new Research(reinforcedPayloadConveyor), new Research(reinforcedContainer)), () -> {
|
||||
|
||||
});
|
||||
|
||||
node(four, Seq.with(new SectorComplete(atlas)), () -> {
|
||||
node(basin, Seq.with(new SectorComplete(atlas)), () -> {
|
||||
|
||||
});
|
||||
});
|
||||
|
@ -12,7 +12,7 @@ public class SectorPresets{
|
||||
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
|
||||
coastline, navalFortress,
|
||||
|
||||
onset, two, lake, three, four, atlas, split;
|
||||
onset, aegis, lake, intersect, basin, atlas, split;
|
||||
|
||||
public static void load(){
|
||||
//region serpulo
|
||||
@ -113,7 +113,7 @@ public class SectorPresets{
|
||||
difficulty = 1;
|
||||
}};
|
||||
|
||||
two = new SectorPreset("two", erekir, 88){{
|
||||
aegis = new SectorPreset("aegis", erekir, 88){{
|
||||
difficulty = 3;
|
||||
}};
|
||||
|
||||
@ -121,10 +121,9 @@ public class SectorPresets{
|
||||
difficulty = 4;
|
||||
}};
|
||||
|
||||
three = new SectorPreset("three", erekir, 36){{
|
||||
intersect = new SectorPreset("intersect", erekir, 36){{
|
||||
difficulty = 5;
|
||||
captureWave = 9;
|
||||
attackAfterWaves = true;
|
||||
}};
|
||||
|
||||
atlas = new SectorPreset("atlas", erekir, 14){{ //TODO random sector, pick a better one
|
||||
@ -135,7 +134,7 @@ public class SectorPresets{
|
||||
difficulty = 5;
|
||||
}};
|
||||
|
||||
four = new SectorPreset("four", erekir, 29){{
|
||||
basin = new SectorPreset("basin", erekir, 29){{
|
||||
difficulty = 6;
|
||||
}};
|
||||
|
||||
|
@ -70,6 +70,7 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
|
||||
allObjectiveTypes.add(prov);
|
||||
|
||||
Class<? extends MapObjective> type = prov.get().getClass();
|
||||
JsonIO.classTag(Strings.camelize(type.getSimpleName().replace("Objective", "")), type);
|
||||
JsonIO.classTag(type.getSimpleName().replace("Objective", ""), type);
|
||||
}
|
||||
}
|
||||
@ -80,6 +81,7 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
|
||||
allMarkerTypes.add(prov);
|
||||
|
||||
Class<? extends ObjectiveMarker> type = prov.get().getClass();
|
||||
JsonIO.classTag(Strings.camelize(type.getSimpleName().replace("Marker", "")), type);
|
||||
JsonIO.classTag(type.getSimpleName().replace("Marker", ""), type);
|
||||
}
|
||||
}
|
||||
|
@ -287,11 +287,19 @@ public class JsonIO{
|
||||
var exec = new MapObjectives();
|
||||
// First iteration to instantiate the objectives.
|
||||
for(var value = data.child; value != null; value = value.next){
|
||||
//glenn why did you implement this in the least backwards compatible way possible
|
||||
//the old objectives had lowercase class tags, now they're uppercase and either way I can't deserialize them without errors
|
||||
if(value.has("class") && Character.isLowerCase(value.getString("class").charAt(0))){
|
||||
return new MapObjectives();
|
||||
}
|
||||
|
||||
MapObjective obj = json.readValue(MapObjective.class, value);
|
||||
|
||||
int pos = value.getInt("editorPos");
|
||||
obj.editorX = Point2.x(pos);
|
||||
obj.editorY = Point2.y(pos);
|
||||
if(value.has("editorPos")){
|
||||
int pos = value.getInt("editorPos");
|
||||
obj.editorX = Point2.x(pos);
|
||||
obj.editorY = Point2.y(pos);
|
||||
}
|
||||
|
||||
exec.all.add(obj);
|
||||
}
|
||||
|
@ -68,6 +68,7 @@ public class SaveIO{
|
||||
getMeta(stream);
|
||||
return true;
|
||||
}catch(Throwable e){
|
||||
Log.err(e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user