Made placement of pumps consistent across different placements. (#292)

This commit is contained in:
Sonnicon 2018-11-01 23:49:05 +00:00 committed by Anuken
parent f0e3a3a30c
commit 8e70568e32

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@ -64,15 +64,11 @@ public class Pump extends LiquidBlock{
if(isMultiblock()){
Liquid last = null;
for(Tile other : tile.getLinkedTilesAs(this, drawTiles)){
if(other == null) return false;
//can't place pump on block with multiple liquids
if(last != null && other.floor().liquidDrop != last){
if(other.floor().liquidDrop == null)
continue;
if(other.floor().liquidDrop != last && last != null)
return false;
}
if(isValid(other)){
last = other.floor().liquidDrop;
}
last = other.floor().liquidDrop;
}
return last != null;
}else{