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@ -26,14 +26,14 @@ public class BlockRenderer implements Disposable{
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public final FloorRenderer floor = new FloorRenderer();
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private Array<Tile> requests = new Array<>(false, initialRequests, Tile.class);
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private Seq<Tile> requests = new Seq<>(false, initialRequests, Tile.class);
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private int lastCamX, lastCamY, lastRangeX, lastRangeY;
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private float brokenFade = 0f;
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private FrameBuffer shadows = new FrameBuffer();
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private FrameBuffer fog = new FrameBuffer();
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private Array<Tilec> outArray2 = new Array<>();
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private Array<Tile> shadowEvents = new Array<>();
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private Seq<Tilec> outArray2 = new Seq<>();
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private Seq<Tile> shadowEvents = new Seq<>();
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private boolean displayStatus = false;
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public BlockRenderer(){
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