diff --git a/core/src/io/anuke/mindustry/content/Blocks.java b/core/src/io/anuke/mindustry/content/Blocks.java index 93b21e9c26..e0359df62e 100644 --- a/core/src/io/anuke/mindustry/content/Blocks.java +++ b/core/src/io/anuke/mindustry/content/Blocks.java @@ -677,7 +677,7 @@ public class Blocks implements ContentList{ size = 2; hasPower = hasItems = hasLiquids = true; - consumes.liquid(Liquids.oil, 3f); + consumes.liquid(Liquids.oil, 0.09f); consumes.power(0.5f); }}; diff --git a/core/src/io/anuke/mindustry/core/NetServer.java b/core/src/io/anuke/mindustry/core/NetServer.java index 15de708535..9a812ef964 100644 --- a/core/src/io/anuke/mindustry/core/NetServer.java +++ b/core/src/io/anuke/mindustry/core/NetServer.java @@ -41,7 +41,7 @@ import static io.anuke.mindustry.Vars.*; public class NetServer implements ApplicationListener{ public final static int maxSnapshotSize = 430; - private final static float serverSyncTime = 30, kickDuration = 30 * 1000; + private final static float serverSyncTime = 20, kickDuration = 30 * 1000; private final static Vector2 vector = new Vector2(); private final static Rectangle viewport = new Rectangle(); /** If a player goes away of their server-side coordinates by this distance, they get teleported back. */