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https://github.com/Anuken/Mindustry.git
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Removed delta() usage in modules
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parent
cce35b4a6f
commit
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@ -345,7 +345,7 @@ public class Control extends Module{
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if(respawntime > 0){
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if(respawntime > 0){
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respawntime -= delta();
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respawntime -= Timers.delta();
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if(respawntime <= 0){
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if(respawntime <= 0){
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player.set(world.getSpawnX(), world.getSpawnY());
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player.set(world.getSpawnX(), world.getSpawnY());
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@ -17,6 +17,8 @@ import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.modules.Module;
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import io.anuke.ucore.modules.Module;
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import java.sql.Time;
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import static io.anuke.mindustry.Vars.*;
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import static io.anuke.mindustry.Vars.*;
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/**Logic module.
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/**Logic module.
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@ -27,6 +29,7 @@ import static io.anuke.mindustry.Vars.*;
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* This class should <i>not</i> call any outside methods to change state of modules, but instead fire events.
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* This class should <i>not</i> call any outside methods to change state of modules, but instead fire events.
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*/
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*/
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public class Logic extends Module {
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public class Logic extends Module {
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public boolean doUpdate = true;
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public Logic(){
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public Logic(){
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state = new GameState();
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state = new GameState();
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@ -80,6 +83,7 @@ public class Logic extends Module {
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@Override
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@Override
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public void update(){
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public void update(){
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if(!doUpdate) return;
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if(!state.is(State.menu)){
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if(!state.is(State.menu)){
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@ -109,9 +113,9 @@ public class Logic extends Module {
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if(!state.mode.disableWaveTimer){
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if(!state.mode.disableWaveTimer){
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if(state.enemies <= 0){
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if(state.enemies <= 0){
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if(!world.getMap().name.equals("tutorial")) state.wavetime -= delta();
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if(!world.getMap().name.equals("tutorial")) state.wavetime -= Timers.delta();
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}else{
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}else{
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state.extrawavetime -= delta();
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state.extrawavetime -= Timers.delta();
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}
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}
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}
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}
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