From 912a40c9cdcdcd195c5222c98d1a8d752c628728 Mon Sep 17 00:00:00 2001 From: Anuken Date: Thu, 3 Oct 2019 22:39:57 -0400 Subject: [PATCH] Cleanup --- core/assets/shaders/light.fragment.glsl | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/core/assets/shaders/light.fragment.glsl b/core/assets/shaders/light.fragment.glsl index a4dcd4e710..ba35623dab 100644 --- a/core/assets/shaders/light.fragment.glsl +++ b/core/assets/shaders/light.fragment.glsl @@ -11,12 +11,7 @@ uniform vec4 u_ambient; varying vec4 v_color; varying vec2 v_texCoord; -float stepped(float inp){ - return inp; -} - void main(){ vec4 color = texture2D(u_texture, v_texCoord.xy); - float rounded = stepped(color.a); - gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, rounded), u_ambient.a - rounded), 0.0, 1.0); + gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, color.a), u_ambient.a - color.a), 0.0, 1.0); }