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https://github.com/Anuken/Mindustry.git
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commit
91b4fb1c97
@ -22,15 +22,16 @@ public class PlanetGrid{
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{5, 3, 10, 1, 4}, {2, 5, 4, 0, 11}, {3, 7, 6, 1, 8}, {7, 2, 9, 0, 6}
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};
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public final int size;
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public final Ptile[] tiles;
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public final Corner[] corners;
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public final Edge[] edges;
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public int size;
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public Ptile[] tiles;
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public Corner[] corners;
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public Edge[] edges;
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PlanetGrid(int size){
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//this is protected so if you want to make strange grids you should know what you're doing.
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protected PlanetGrid(int size){
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this.size = size;
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tiles = new Ptile[Buildingount(size)];
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tiles = new Ptile[tileCount(size)];
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for(int i = 0; i < tiles.length; i++){
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tiles[i] = new Ptile(i, i < 12 ? 5 : 6);
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}
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@ -67,7 +68,7 @@ public class PlanetGrid{
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return result;
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}
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static PlanetGrid initialGrid(){
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public static PlanetGrid initialGrid(){
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PlanetGrid grid = new PlanetGrid(0);
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for(Ptile t : grid.tiles){
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@ -111,7 +112,7 @@ public class PlanetGrid{
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return grid;
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}
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static PlanetGrid subdividedGrid(PlanetGrid prev){
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public static PlanetGrid subdividedGrid(PlanetGrid prev){
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PlanetGrid grid = new PlanetGrid(prev.size + 1);
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int prevTiles = prev.tiles.length;
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@ -207,7 +208,7 @@ public class PlanetGrid{
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return -1;
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}
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static int Buildingount(int size){
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static int tileCount(int size){
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return 10 * Mathf.pow(3, size) + 2;
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}
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@ -220,12 +221,12 @@ public class PlanetGrid{
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}
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public static class Ptile{
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public final int id;
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public final int edgeCount;
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public int id;
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public int edgeCount;
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public final Ptile[] tiles;
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public final Corner[] corners;
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public final Edge[] edges;
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public Ptile[] tiles;
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public Corner[] corners;
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public Edge[] edges;
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public Vec3 v = new Vec3();
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@ -240,11 +241,11 @@ public class PlanetGrid{
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}
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public static class Corner{
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public final int id;
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public final Ptile[] tiles = new Ptile[3];
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public final Corner[] corners = new Corner[3];
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public final Edge[] edges = new Edge[3];
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public final Vec3 v = new Vec3();
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public int id;
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public Ptile[] tiles = new Ptile[3];
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public Corner[] corners = new Corner[3];
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public Edge[] edges = new Edge[3];
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public Vec3 v = new Vec3();
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public Corner(int id){
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this.id = id;
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@ -252,9 +253,9 @@ public class PlanetGrid{
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}
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public static class Edge{
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public final int id;
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public final Ptile[] tiles = new Ptile[2];
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public final Corner[] corners = new Corner[2];
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public int id;
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public Ptile[] tiles = new Ptile[2];
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public Corner[] corners = new Corner[2];
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public Edge(int id){
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this.id = id;
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