Shader cleanup

This commit is contained in:
Anuken
2020-03-10 19:48:38 -04:00
parent 25bbce2e10
commit 930c342fb6
34 changed files with 80 additions and 2 deletions

View File

@ -0,0 +1,15 @@
#ifdef GL_ES
#define LOWP lowp
#define MED mediump
precision lowp float;
#else
#define LOWP
#define MED
#endif
uniform sampler2D u_texture0;
uniform vec2 threshold;
varying MED vec2 v_texCoords;
void main()
{
gl_FragColor.rgb = (texture2D(u_texture0, v_texCoords).rgb - vec3(threshold.x)) * threshold.y;
}