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Renamed Texture enums with correct case
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@ -44,7 +44,7 @@ public class BlockRenderer implements Disposable{
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shadowEvents.clear();
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lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
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shadows.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
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shadows.getTexture().setFilter(TextureFilter.linear, TextureFilter.linear);
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shadows.resize(world.width(), world.height());
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shadows.begin();
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Core.graphics.clear(Color.white);
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@ -62,7 +62,7 @@ public class BlockRenderer implements Disposable{
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Draw.color();
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shadows.end();
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dark.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
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dark.getTexture().setFilter(TextureFilter.linear, TextureFilter.linear);
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dark.resize(world.width(), world.height());
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dark.begin();
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Core.graphics.clear(Color.white);
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