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Fixed certain turrets working without ammo
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@ -465,6 +465,8 @@ public class Turret extends ReloadTurret{
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/** @return whether the turret has ammo. */
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public boolean hasAmmo(){
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if(!cons.canConsume()) return false;
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//skip first entry if it has less than the required amount of ammo
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if(ammo.size >= 2 && ammo.peek().amount < ammoPerShot && ammo.get(ammo.size - 2).amount >= ammoPerShot){
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totalAmmo -= ammo.pop().amount;
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