mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-03-09 20:29:06 +07:00
Changes to break/place system
This commit is contained in:
parent
97d1542ff4
commit
93f58bb458
1
TODO.md
1
TODO.md
@ -12,7 +12,6 @@ _Keep in mind that this is just a basic outline of planned features, and will be
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- More indicators for when the core is damaged and/or under attack
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- Fix bugs with junction not accepting blocks (low FPS)
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- Fix bugs with tunnel merging and/or removing items (low FPS)
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- Investigate #6
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- Edit descriptions for conveyors to be more clear about how to use them
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- Add link to Mindustry discord everywhere
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- Balancing to slow down progression
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core/assets-raw/sprites/ui/icon-none.png
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core/assets-raw/sprites/ui/icon-none.png
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@ -15,6 +15,7 @@ import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.effect.Fx;
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import io.anuke.mindustry.entities.effect.Shield;
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import io.anuke.mindustry.entities.enemies.BlastEnemy;
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import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.entities.enemies.HealerEnemy;
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@ -45,6 +46,7 @@ public class Control extends Module{
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public final EntityGroup<Enemy> enemyGroup = Entities.addGroup(Enemy.class);
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public final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
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public final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
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public final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class);
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Array<EnemySpawn> spawns = new Array<>();
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int wave = 1;
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@ -268,6 +268,14 @@ public class Renderer extends RendererModule{
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}
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void drawShield(){
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if(control.shieldGroup.amount() == 0) return;
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Graphics.surface(Vars.renderer.shieldSurface, false);
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Draw.color(Color.ROYAL);
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Entities.draw(control.shieldGroup);
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Draw.reset();
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Graphics.surface();
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for(int i = 0; i < shieldHits.size / 3; i++){
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//float x = hits.get(i*3+0);
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//float y = hits.get(i*3+1);
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@ -183,7 +183,7 @@ public class World extends Module{
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Generator.generate(mapPixmaps[map.ordinal()], tiles);
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//TODO multiblock core
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control.getInput().placeBlock(control.getCore().x, control.getCore().y, ProductionBlocks.core, 0, false);
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control.getInput().placeBlock(control.getCore().x, control.getCore().y, ProductionBlocks.core, 0, false, false);
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if(map != Map.tutorial){
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setDefaultBlocks();
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@ -27,7 +27,7 @@ public class Player extends DestructibleEntity{
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public transient Recipe recipe;
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public transient int rotation;
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public transient PlaceMode placeMode = android ? PlaceMode.cursor : PlaceMode.hold;
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public transient PlaceMode breakMode = PlaceMode.holdDelete;
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public transient PlaceMode breakMode = android ? PlaceMode.none : PlaceMode.holdDelete;
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public Player(){
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hitbox.setSize(5);
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@ -1,6 +1,5 @@
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package io.anuke.mindustry.entities.effect;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Interpolation;
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import io.anuke.mindustry.Vars;
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@ -8,7 +7,6 @@ import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.defense.ShieldBlock;
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import io.anuke.ucore.core.Draw;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.BulletEntity;
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import io.anuke.ucore.entities.Entities;
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@ -75,13 +73,7 @@ public class Shield extends Entity{
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}
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float rad = drawRadius();
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Graphics.surface(Vars.renderer.shieldSurface, false);
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Draw.color(Color.ROYAL);
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Draw.thick(2f);
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Draw.rect("circle2", x, y, rad, rad);
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Draw.reset();
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Graphics.surface();
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}
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float drawRadius(){
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@ -92,6 +84,11 @@ public class Shield extends Entity{
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active = false;
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}
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@Override
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public Shield add(){
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return add(Vars.control.shieldGroup);
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}
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@Override
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public void added(){
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active = true;
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@ -8,7 +8,6 @@ import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.Configurable;
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import io.anuke.ucore.core.Graphics;
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@ -33,7 +32,7 @@ public class AndroidInput extends InputHandler{
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@Override public float getCursorEndY(){ return Gdx.input.getY(0); }
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@Override public float getCursorX(){ return mousex; }
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@Override public float getCursorY(){ return mousey; }
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@Override public boolean drawPlace(){ return placing || (player.placeMode.pan && player.recipe != null); }
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@Override public boolean drawPlace(){ return (placing && !brokeBlock) || (player.placeMode.pan && player.recipe != null); }
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@Override
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public boolean touchUp(int screenX, int screenY, int pointer, int button){
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@ -108,26 +107,15 @@ public class AndroidInput extends InputHandler{
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if(player.breaktime >= tile.block().breaktime){
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brokeBlock = true;
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breakBlock(tile.x, tile.y);
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breakBlock(tile.x, tile.y, true);
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player.breaktime = 0f;
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}
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}
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public void tryPlaceBlock(int tilex, int tiley){
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if(player.recipe != null && control.hasItems(player.recipe.requirements) && validPlace(tilex, tiley, player.recipe.result)){
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placeBlock(tilex, tiley, player.recipe.result, player.rotation, true);
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for(ItemStack stack : player.recipe.requirements){
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control.removeItem(stack);
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}
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}
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}
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@Override
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public void update(){
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if(Gdx.input.isTouched(0) && Mathf.near2d(lmousex, lmousey, Gdx.input.getX(0), Gdx.input.getY(0), Unit.dp.inPixels(50))
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if(player.recipe != null && Gdx.input.isTouched(0) && Mathf.near2d(lmousex, lmousey, Gdx.input.getX(0), Gdx.input.getY(0), Unit.dp.inPixels(50))
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&& !ui.hasMouse()){
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warmup += Timers.delta();
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@ -9,7 +9,6 @@ import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.resource.Weapon;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.Configurable;
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@ -110,7 +109,7 @@ public class DesktopInput extends InputHandler{
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Tile tile = cursor;
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player.breaktime += Timers.delta();
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if(player.breaktime >= tile.getBreakTime()){
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breakBlock(cursor.x, cursor.y);
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breakBlock(cursor.x, cursor.y, true);
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player.breaktime = 0f;
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}
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}else{
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@ -118,23 +117,6 @@ public class DesktopInput extends InputHandler{
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}
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}
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public void tryPlaceBlock(int x, int y){
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if(player.recipe != null &&
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validPlace(x, y, player.recipe.result) && !ui.hasMouse() && cursorNear() &&
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control.hasItems(player.recipe.requirements)){
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placeBlock(x, y, player.recipe.result, player.rotation, true);
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for(ItemStack stack : player.recipe.requirements){
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control.removeItem(stack);
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}
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if(!control.hasItems(player.recipe.requirements)){
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Cursors.restoreCursor();
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}
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}
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}
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public int tilex(){
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return (player.recipe != null && player.recipe.result.isMultiblock() &&
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@ -49,12 +49,12 @@ public abstract class InputHandler extends InputAdapter{
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return Vector2.dst(player.x, player.y, getBlockX() * tilesize, getBlockY() * tilesize) <= placerange;
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}
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public void tryPlaceBlock(int x, int y){
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public void tryPlaceBlock(int x, int y, boolean sound){
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if(player.recipe != null &&
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validPlace(x, y, player.recipe.result) && !ui.hasMouse() && cursorNear() &&
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Vars.control.hasItems(player.recipe.requirements)){
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placeBlock(x, y, player.recipe.result, player.rotation, true);
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placeBlock(x, y, player.recipe.result, player.rotation, true, sound);
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for(ItemStack stack : player.recipe.requirements){
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Vars.control.removeItem(stack);
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@ -66,9 +66,9 @@ public abstract class InputHandler extends InputAdapter{
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}
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}
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public void tryDeleteBlock(int x, int y){
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public void tryDeleteBlock(int x, int y, boolean sound){
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if(cursorNear() && validBreak(x, y)){
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breakBlock(x, y);
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breakBlock(x, y, sound);
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}
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}
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@ -167,7 +167,7 @@ public abstract class InputHandler extends InputAdapter{
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return tile.breakable();
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}
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public void placeBlock(int x, int y, Block result, int rotation, boolean effects){
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public void placeBlock(int x, int y, Block result, int rotation, boolean effects, boolean sound){
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Tile tile = world.tile(x, y);
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//just in case
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@ -196,10 +196,10 @@ public abstract class InputHandler extends InputAdapter{
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if(effects) Effects.effect(Fx.place, x * Vars.tilesize, y * Vars.tilesize);
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}
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if(effects) Sounds.play("place");
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if(effects && sound) Sounds.play("place");
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}
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public void breakBlock(int x, int y){
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public void breakBlock(int x, int y, boolean sound){
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Tile tile = world.tile(x, y);
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if(tile == null) return;
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@ -225,7 +225,7 @@ public abstract class InputHandler extends InputAdapter{
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}
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//Effects.shake(3f, 1f, player);
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Sounds.play("break");
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if(sound)Sounds.play("break");
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if(!tile.block().isMultiblock() && !tile.isLinked()){
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tile.setBlock(Blocks.air);
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@ -58,7 +58,7 @@ public enum PlaceMode{
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}
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public void tapped(int tilex, int tiley){
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control.getInput().tryPlaceBlock(tilex, tiley);
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control.getInput().tryPlaceBlock(tilex, tiley, true);
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}
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},
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touch{
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@ -70,13 +70,19 @@ public enum PlaceMode{
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}
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public void tapped(int x, int y){
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control.getInput().tryPlaceBlock(x, y);
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control.getInput().tryPlaceBlock(x, y, true);
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}
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},
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none{
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{
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delete = true;
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shown = true;
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}
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},
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holdDelete{
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{
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delete = true;
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shown = true;
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shown = false;
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}
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public void draw(int tilex, int tiley, int endx, int endy){
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@ -109,7 +115,7 @@ public enum PlaceMode{
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}
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public void tapped(int x, int y){
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control.getInput().tryDeleteBlock(x, y);
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control.getInput().tryDeleteBlock(x, y, true);
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}
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},
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areaDelete{
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@ -173,9 +179,12 @@ public enum PlaceMode{
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tilex = this.tilex; tiley = this.tiley;
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endx = this.endx; endy = this.endy;
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boolean first = true;
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for(int cx = tilex; cx <= endx; cx ++){
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for(int cy = tiley; cy <= endy; cy ++){
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control.getInput().tryDeleteBlock(cx, cy);
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control.getInput().tryDeleteBlock(cx, cy, first);
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first = false;
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}
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}
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}
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@ -207,7 +216,7 @@ public enum PlaceMode{
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this.tiley = tiley;
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}
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},
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hold{ //TODO multiblock support!
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hold{
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int maxlen = 10;
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int tilex;
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int tiley;
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@ -293,11 +302,13 @@ public enum PlaceMode{
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player.rotation = this.rotation;
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boolean first = true;
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for(int x = 0; x <= Math.abs(this.endx - this.tilex); x ++){
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for(int y = 0; y <= Math.abs(this.endy - this.tiley); y ++){
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control.getInput().tryPlaceBlock(
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tilex + x * Mathf.sign(endx - tilex),
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tiley + y * Mathf.sign(endy - tiley));
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tiley + y * Mathf.sign(endy - tiley), first);
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first = false;
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}
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}
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}
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@ -8,9 +8,7 @@ import com.badlogic.gdx.utils.Align;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.input.PlaceMode;
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import io.anuke.ucore.scene.builders.button;
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import io.anuke.ucore.scene.builders.imagebutton;
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import io.anuke.ucore.scene.builders.table;
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import io.anuke.ucore.scene.builders.*;
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import io.anuke.ucore.scene.event.Touchable;
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import io.anuke.ucore.scene.ui.ButtonGroup;
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import io.anuke.ucore.scene.ui.ImageButton;
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@ -44,6 +42,8 @@ public class PlacementFragment implements Fragment{
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touchable(Touchable.enabled);
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aleft();
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new label("place mode");
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row();
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new table("pane"){{
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get().pad(5);
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@ -90,6 +90,9 @@ public class PlacementFragment implements Fragment{
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abottom();
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aleft();
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new label("break mode");
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row();
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new table("pane"){{
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get().pad(5);
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touchable(Touchable.enabled);
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@ -17,9 +17,9 @@ public class DesktopLauncher {
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Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
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config.setTitle("Mindustry");
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config.setMaximized(true);
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//config.useVsync(false);
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config.setWindowedMode(800, 600);
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config.setWindowedMode(960, 540);
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config.setWindowIcon("sprites/icon.png");
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//config.useVsync(false);
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Mindustry.formatter = new Formatter(){
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SimpleDateFormat format = new SimpleDateFormat("EEE, dd MMM yyyy HH:mm");
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Reference in New Issue
Block a user