More difficult 'waves' for Origin

This commit is contained in:
Anuken
2022-10-28 18:24:17 -04:00
3 changed files with 4 additions and 4 deletions

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@ -281,7 +281,7 @@ public class ErekirTechTree{
node(disperse, Seq.with(new OnSector(stronghold)), () -> {
node(scathe, Seq.with(new OnSector(siege)), () -> {
node(malign, Seq.with(new OnSector(karst)), () -> {
node(malign, Seq.with(new SectorComplete(karst)), () -> {
});
});
@ -353,7 +353,7 @@ public class ErekirTechTree{
});
});
node(basicAssemblerModule, Seq.with(new OnSector(karst)), () -> {
node(basicAssemblerModule, Seq.with(new SectorComplete(karst)), () -> {
});
});
@ -385,7 +385,7 @@ public class ErekirTechTree{
node(siege, Seq.with(new SectorComplete(crevice)), () -> {
node(crossroads, Seq.with(new SectorComplete(siege)), () -> {
node(karst, Seq.with(new SectorComplete(crossroads), new Research(coreAcropolis)), () -> {
node(origin, Seq.with(new SectorComplete(karst), new Research(coreAcropolis), new Research(UnitTypes.vanquish), new Research(UnitTypes.disrupt), new Research(UnitTypes.collaris)), () -> {
node(origin, Seq.with(new SectorComplete(karst), new Research(coreAcropolis), new Research(UnitTypes.vanquish), new Research(UnitTypes.disrupt), new Research(UnitTypes.collaris), new Research(malign), new Research(basicAssemblerModule)), () -> {
});
});