From 9632fc5f1f76f605b63661c0106039b5f742a8a9 Mon Sep 17 00:00:00 2001 From: Vajda Simon <75036456+VajdaSimon@users.noreply.github.com> Date: Tue, 29 Dec 2020 23:39:55 +0100 Subject: [PATCH] bundle_hu.properties (#4170) I'am continue translating and adding lines to v6. --- core/assets/bundles/bundle_hu.properties | 788 ++++++++++++++--------- 1 file changed, 479 insertions(+), 309 deletions(-) diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index bdfc172ddc..200f3e1530 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -1,9 +1,10 @@ -credits.text = Készítette [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] +#Fordította: Vajda Simon +credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[] credits = Credits -contributors = Fordítók és készítők -discord = Csatlakozz a Mindustry Discord-hoz! -link.discord.description = A hivatalos Mindustry Discord chatroom -link.reddit.description = A Mindustry subreddit +contributors = Fordítok és készítők +discord = Csatlakozz a Mindustry Discord szerverhez! +link.discord.description = Az eredeti Mindustry Discord chatszoba +link.reddit.description = A Mindustry subreddit link.github.description = A játék forráskódja link.changelog.description = Frissítési változások listája link.dev-builds.description = Instabil fejlesztői build-ek @@ -13,30 +14,38 @@ link.google-play.description = Google Play áruház listázás link.f-droid.description = F-Droid katalógus listázás link.wiki.description = Hivatalos Mindustry wiki link.suggestions.description = Új funkciók ajánlása +link.bug.description = Találtál egyett? Jelentsd itt linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva. screenshot = Képernyőkép mentve ide: {0} screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez. -gameover = Vége a játéknak +gameover = Játék vége +gameover.disconnect = Kapcsolat bontása gameover.pvp = A[accent] {0}[] csapat nyert! +gameover.waiting = [accent]Várakozás a következő mapra... highscore = [accent]Új rekord! copied = Másolva. -indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. -indev.notready = This part of the game isn't ready yet +indev.notready = A játéknak ez a része még nincsen kész +indev.campaign = [accent]Gratulálunk! Elérte a kampány végét! []\n\nEz a tartalom mostanáig terjedt. A bolygóközi utazás a jövőbeli frissítésekben szerepel. load.sound = Hangok -load.map = Térképek +load.map = Mapok load.image = Képek load.content = Tartalom load.system = Rendszer load.mod = Modok load.scripts = Szkriptek -be.update = Egy új Bleeding Edge build érhető el: -be.update.confirm = Letöltés és újraindítás?? +be.update = Új Bleeding Edge épület áll rendelkezésre: +be.update.confirm = Letölti és újra indítja? be.updating = Frissítés... -be.ignore = Figyelmen kívül hagyás -be.noupdates = Nincsen új frissítés. -be.check = Frissítések keresése +be.ignore = Mellőzés +be.noupdates = Nem találtunk frissítést. +be.check = Frissítések keresése. + +mod.featured.dialog.title = Mod kereső (WIP) +mods.browser.selected = Mod kiválasztása +mods.browser.add = Letöltés +mods.github.open = Megtekintés schematic = Schematic schematic.add = Schematic mentése... @@ -55,68 +64,69 @@ schematic.saved = Schematic mentve. schematic.delete.confirm = Ez a Schematic törölve lesz. schematic.rename = Schematic átnevezése schematic.info = {0}x{1}, {2} blokk -schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. +schematic.disabled = [scarlet]Sémák letiltva[]\nNem használhat sematikákat ezen a [accent]mapon[] vagy [accent] szerveren. -stat.wave = Hullámok kivédve:[accent] {0} -stat.enemiesDestroyed = Ellenségek kivédve:[accent] {0} +stats = Statisztika +stat.wave = Hullámok kivádve:[accent] {0} +stat.enemiesDestroyed = Kivédett ellenség:[accent] {0} stat.built = Épített épületek:[accent] {0} -stat.destroyed = Ledöntött épületek:[accent] {0} +stat.destroyed = Szétrombolt épületek:[accent] {0} stat.deconstructed = Törölt épületek:[accent] {0} stat.delivered = Elindított erőforrások: -stat.playtime = Játékidő:[accent] {0} +stat.playtime = Játszott idő:[accent] {0} stat.rank = Végső értékelés: [accent]{0} -globalitems = [accent]Global Items -map.delete = Biztos, hogy törölni akarod a "[accent]{0}[]" térképet? -level.highscore = Rekord: [accent]{0} -level.select = Pálya választása +globalitems = [accent]Összes item +map.delete = Biztosan törli ezt a mapot"[accent]{0}[]"? +level.highscore = Magas pontszám: [accent]{0} +level.select = Szint kiválasztása level.mode = Játékmód: -coreattack = < A mag támadás alatt van! > +coreattack = < A mag támadás alatt! > nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna database = Mag adatbázis savegame = Játék mentése loadgame = Játék betöltése joingame = Csatlakozás játékhoz -customgame = Speciális játék +customgame = Custom Game newgame = Új játék none = -minimap = Minitérkép +minimap = Minimap position = Pozíció close = Bezárás website = Weboldal quit = Kilépés -save.quit = Mentés és kilépés -maps = Térképek -maps.browse = Térképek böngészése +save.quit = Mentés & Kilépés +maps = Mapok +maps.browse = Mapok keresése continue = Folytatás -maps.none = [lightgray]Nincsen térkép! +maps.none = [lightgray]Nem találtunk ilyen mapot! invalid = Érvénytelen -pickcolor = Szín kiválasztása +pickcolor = Válasszon színt preparingconfig = Konfiguráció előkészítése preparingcontent = Tartalom előkészítése uploadingcontent = Tartalom feltöltése uploadingpreviewfile = Előnézet feltöltése committingchanges = Változások mentése done = Kész -feature.unsupported = Az eszköz nem támogatja a funkciót. +feature.unsupported = Az eszköz nem támogatja ezt a funkciót. -mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon vagy a Discordon. +mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon. mods = Modok -mods.none = [LIGHT_GRAY]Nincsen Mod! +mods.none = [lightgray]Nincsen mod! mods.guide = Mod készítési útmutató -mods.report = Hiba bejelentése -mods.openfolder = Mod mappa -mods.reload = Reload -mods.reloadexit = The game will now exit, to reload mods. +mods.report = Hiba jelentése +mods.openfolder = Megnyitás mappából +mods.reload = Újratöltés +mods.reloadexit = Indítsa újra a játékot, hogy betöltődjenek a modok. mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Aktív mod.disabled = [scarlet]Inaktív mod.disable = Letiltás -mod.content = Content: +mod.content = Tartalom: mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja. mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) -mod.missingdependencies = [scarlet]Hiányzó függőségek: {0} +mod.outdated = [scarlet]Nem kompatibilis V6-al (no minGameVersion: 105) +mod.missingdependencies = [scarlet]Hiányzó függőség: {0} mod.erroredcontent = [scarlet]Tartalom hiba mod.errors = Hiba történt a tartalom betöltése közben. mod.noerrorplay = [scarlet]Vannak hibás Modok.[] Töröld le vagy javítsd ki a játék előtt. @@ -125,31 +135,35 @@ mod.enable = Engedélyezés mod.requiresrestart = A játék kilép a módosítások alkalmazásához. mod.reloadrequired = [scarlet]Újratöltés szükséges mod.import = Mod importálása -mod.import.file = Import File +mod.import.file = Fájl importálása mod.import.github = GitHub Mod importálása -mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! +mod.jarwarn = [scarlet]A JAR modok eredendően nem biztonságosak.[]\nGyőződjön meg arról, hogy ezt a modot megbízható forrásból importálja! mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot. mod.remove.confirm = Ez a Mod törölve lesz. mod.author = [LIGHT_GRAY]Készítő:[] {0} mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0} mod.preview.missing = Mielőtt publikálod ezt a modot a workshopra, adj hozzá egy borítóképet.\nKészíts egy[accent] preview.png[] nevű képet a mod mappájába, majd próbáld újra. mod.folder.missing = Csak mappa formában lehet feltölteni a workshopra.\nHogy átalakítsd, csomagold ki a ZIP-et egy mappába és töröld le a régit, Majd indítsd újra a játékot vagy töltsd újra a modot. -mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game. +mod.scripts.disable = Az eszköz nem támogatja a szkriptekkel rendelkező modokat. \nA játékhoz le kell tiltania ezeket a modokat. about.button = Közreműködők name = Név: noname = Válassz egy[accent] nevet[] előbb. -planetmap = Planet Map -launchcore = Launch Core +planetmap = Bolygó térkép +launchcore = Mag kilövése filename = Fájl név: unlocked = Új tartalom kinyitva! +available = Új kutatás áll rendelkezésre! completed = [accent]Kész techtree = Tech Tree +research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretné [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)? +research.load = Betöltés +research.discard = Eldobás research.list = [lightgray]Fedezd fel: research = Felfedezés researched = [lightgray]{0} felfedezve. -research.progress = {0}% complete -players = {0} játékos +research.progress = {0}% kész +players = {0} játékosok players.single = {0} játékos players.search = keresés players.notfound = [gray]nincsen játékos @@ -171,11 +185,11 @@ server.kicked.customClient = Ez a szerver nem támogatja a saját készítésű server.kicked.gameover = Vége a játéknak! server.kicked.serverRestarting = Ez a szerver újraindul. server.versions = Te verziód:[accent] {0}[]\nSzerver verzió:[accent] {1}[] -host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. -join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device. +host.info = Az [accent]host[] gomb kiszolgálót üzemeltet a [scarlet]6567[] porton.\nAzon a [lightgray] wifin vagy a helyi hálózaton [] bárki láthatja a szervert a szerverlistáján.\n\nHa azt szeretné, hogy az emberek bárhonnan IP-címmel csatlakozhassanak, [accent] port-továbbítás []\n\n[lightgray] Megjegyzés: Ha valakinek problémái vannak a LAN-játékhoz való csatlakozással, győződjön meg arról, hogy a tűzfal beállításaiban engedélyezte-e a Mindustry hozzáférését a helyi hálózathoz. Ne feledje, hogy a nyilvános hálózatok néha nem teszik lehetővé a kiszolgálók felderítését. +join.info = Itt megadhat egy [accent]szerver IP-t[] a csatlakozáshoz, vagy felfedezheti a [accent]helyi hálózat[] vagy [accent]globális[] szervereket, amelyekhez csatlakozni szeretne.\nMindkét LAN és WAN multiplayer támogatott.\n\n[lightgray]Ha IP-vel akarsz csatlakozni valakihez, akkor meg kell kérdezned a gazdagéptől az IP-jét, amely megtalálható a "my ip" Google kereséssel. hostserver = Másik játékos meghívása invitefriends = Barátok meghívása -hostserver.mobile = JátékosMeghívása +hostserver.mobile = Játékos meghívása host = meghívás hosting = [accent]Szerver megnyitása... hosts.refresh = Frissítés @@ -189,6 +203,11 @@ servers.local = Lokális Szerverek servers.remote = Távoli Szerverek servers.global = Közösségi szerverek +servers.disclaimer = A közösségi szervereket [accent]nem[] a fejlesztő birtokolja és nem ellenőrzi.\n\nA szerverek tartalmazhatnak olyan felhasználók által létrehozott tartalmat, amely nem minden korosztály számára megfelelő. +servers.showhidden = Rejtett szerverek megjelenítése +server.shown = Látható +server.hidden = Rejtett + trace = Játékos követése trace.playername = Játékos neve: [accent]{0} trace.ip = IP: [accent]{0} @@ -222,6 +241,7 @@ disconnect.timeout = Időtúllépés. disconnect.data = Nem sikerült betölteni az adatokat! cantconnect = Nem sikerült csatlakozni ehhez: ([accent]{0}[]). connecting = [accent]Csatlakozás... +reconnecting = [accent]Újra csatlakozás... connecting.data = [accent]Betöltés... server.port = Port: server.addressinuse = Már van ilyen cím! @@ -267,6 +287,9 @@ cancel = Mégse openlink = Link megnyitása copylink = Link másolása back = Vissza +crash.export = Összeomlási napló exportálása +crash.none = Nem található összeomlási napló. +crash.exported = Összeomlási napló exportálva. data.export = Adatok Exportálása data.import = Adatok Importálása data.openfolder = Adat mappa megnyitása @@ -276,46 +299,49 @@ data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] j quit.confirm = Biztos kilépsz? quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[] loading = [accent]Betöltés... -reloading = [accent]Reloading Mods... -saving = [accent]Saving... -respawn = [accent][[{0}][] to respawn in core -cancelbuilding = [accent][[{0}][] to clear plan -selectschematic = [accent][[{0}][] to select+copy -pausebuilding = [accent][[{0}][] to pause building -resumebuilding = [scarlet][[{0}][] to resume building -wave = [accent]{0}. hullám -wave.cap = [accent]Wave {0}/{1} -wave.waiting = [lightgray]Következő hullám: {0} -wave.waveInProgress = [lightgray]Wave in progress +reloading = [accent]Modok Újratöltése... +saving = [accent]Mentés... +respawn = Nyomd meg a [accent][[{0}][] gombot, hogy újra élegy a magban. +cancelbuilding = Használd a(z) [accent][[{0}][] gombot, hogy töröld a tervrajzot. +selectschematic = Használd a(z) [accent][[{0}][] gombot, hogy kijelölj és másolj. +pausebuilding = Használd a(z) [accent][[{0}][] gombot, hogy megállítsd az építkezést. +resumebuilding = Használd a(z) [scarlet][[{0}][] gombot, hogy folytasd az építkezést. +showui = A kezelőfelület elrejtve.\nNyomja meg a(z) [accent][[{0}][] gombot a megjelenítéséhez. +wave = [accent]Hullám {0} +wave.cap = [accent]Hullám {0}/{1} +wave.waiting = [lightgray]Következő hullám {0} +wave.waveInProgress = [lightgray]Hullám folyamatban waiting = [lightgray]Várakozás... -waiting.players = Waiting for players... -wave.enemies = [lightgray]{0} ellenség maradt -wave.enemy = [lightgray]{0} ellenség maradt -wave.guardianwarn = Guardian approaching in [accent]{0}[] waves. -wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave. -loadimage = Load Image -saveimage = Save Image -unknown = Unknown -custom = Custom -builtin = Built-In -map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! +waiting.players = Várakozás a játékosokra... +wave.enemies = [lightgray]Fennmaradó ellenségek: {0} +wave.enemycores = [accent]{0}[lightgray] Ellenséges magok +wave.enemycore = [accent]{0}[lightgray] Ellenséges mag +wave.enemy = [lightgray]{0} Magmaradt ellenség +wave.guardianwarn = Az őrző [accent]{0}[] hullám múlva érkezik. +wave.guardianwarn.one = Az őrző [accent]{0}[] hullám múlva érkezik. +loadimage = Fénykép betöltése +saveimage = Fénykép mentése +unknown = Ismeretlen +custom = Egyedi +builtin = Beépített +map.delete.confirm = Biztosan törli ezt a mapot? Ez a művelet nem visszavonható! map.random = [accent]Random Map -map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor. -map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. -map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. -map.invalid = Error loading map: corrupted or invalid map file. -workshop.update = Update Item -workshop.error = Error fetching workshop details: {0} -map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! -workshop.menu = Select what you would like to do with this item. -workshop.info = Item Info -changelog = Changelog (optional): +map.nospawn = Ez a map nem rendelkezik maggal, amelybe a játékos beleszülethet! Adjon hozzá egy [accent]narancssárga[] magot ehhez a maphoz a szerkesztőben. +map.nospawn.pvp = Ezen a térképen nincsen ellenséges mag, amiba az másik csapat éledhet! Adjon hozzá [scarlet]nem narancssárga[] magok ehhez a maphoz a szerkesztőben. +map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá [scarlet]piros[] magot ehhez a maphoz a szerkesztőben. +map.invalid = Hiba a map betöltésekor: sérült vagy érvénytelen mapfájl. +workshop.update = Item frisítése +workshop.error = Hiba történt a műhely részleteinek lekérésekor: {0} +map.publish.confirm = Biztos, hogy közzéteszi ezt a mapot?\n\n[lightgray] Győződjön meg róla, hogy először elfogadta a Workshop EULA-t, különben a mapok nem jelennek meg! +workshop.menu = Válassza ki, mit szeretne csinálni ezzel az itemmel. +workshop.info = Item Infó +changelog = Changelog (opcionális): eula = Steam EULA -missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. -publishing = [accent]Publishing... -publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! -publish.error = Error publishing item: {0} -steam.error = Failed to initialize Steam services.\nError: {0} +missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A műhely adatait automatikusan leválasztották. +publishing = [accent]Publikálás... +publish.confirm = Biztosan közzéteszi ezt?\n\n[lightgray] Győződjön meg róla, hogy először elfogadta a Workshop EULA-t, különben az itemei nem jelennek meg! +publish.error = Hiba az item publikálásakor: {0} +steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0} editor.brush = Brush editor.openin = Open In Editor @@ -350,6 +376,7 @@ waves.invalid = Invalid waves in clipboard. waves.copied = Waves copied. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. +#these are intentionally in lower case wavemode.counts = counts wavemode.totals = totals wavemode.health = health @@ -384,20 +411,20 @@ editor.importmap = Import Map editor.importmap.description = Import an already existing map editor.importfile = Import File editor.importfile.description = Import an external map file -editor.importimage = Import Legacy Map +editor.importimage = Import Image File editor.importimage.description = Import an external map image file editor.export = Export... editor.exportfile = Export File editor.exportfile.description = Export a map file editor.exportimage = Export Terrain Image -editor.exportimage.description = Export a map image file +editor.exportimage.description = Export an image file containing only basic terrain editor.loadimage = Import Terrain editor.saveimage = Export Terrain -editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? +editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost. editor.resizemap = Resize Map editor.mapname = Map Name: editor.overwrite = [accent]Warning!\nThis overwrites an existing map. -editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? +editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?\n"[accent]{0}[]" editor.exists = A map with this name already exists. editor.selectmap = Select a map to load: @@ -456,56 +483,55 @@ filter.option.percentile = Percentile width = Szélesség: height = Magasság: menu = Menü -play = Indítás -campaign = Campaign -load = Load -save = Save +play = Játék +campaign = Kampány +load = Betöltés +save = Mentés fps = FPS: {0} ping = Ping: {0}ms -language.restart = Please restart your game for the language settings to take effect. +memory = Mem: {0}mb +memory2 = Mem:\n {0}mb +\n {1}mb +language.restart = Indítsa újra a játékot, hogy betöltődjenek a nyelvi beállítások. settings = Beállítások -tutorial = Bevezető -tutorial.retake = Bevezető újrajátszása +tutorial = Tutorial +tutorial.retake = Re-Take Tutorial editor = Szerkesztő -mapeditor = Térképszerkesztő +mapeditor = Map szerkesztő -abandon = Elhagyás -abandon.text = Ez a zóna és minden tartalma el lesz hagyva. -locked = Zárva +abandon = Abandon +abandon.text = This zone and all its resources will be lost to the enemy. +locked = Lezárva complete = [lightgray]Complete: requirement.wave = Reach Wave {0} in {1} requirement.core = Destroy Enemy Core in {0} requirement.research = Research {0} +requirement.produce = Produce {0} requirement.capture = Capture {0} -bestwave = [lightgray]Best Wave: {0} -launch.text = Launch +launch.text = Indítás research.multiplayer = Only the host can research items. +map.multiplayer = Only the host can view sectors. uncover = Uncover configure = Configure Loadout + loadout = Loadout -resources = Resources +resources = Resources bannedblocks = Banned Blocks -addall = Add All +addall = Összes hozzáadása +launch.from = Launching From: [accent]{0} launch.destination = Destination: {0} configure.invalid = Amount must be a number between 0 and {0}. -zone.unlocked = [lightgray]{0} unlocked. -zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1} -zone.resources = [lightgray]Resources Detected: -zone.objective = [lightgray]Objective: [accent]{0} -zone.objective.survival = Survive -zone.objective.attack = Destroy Enemy Core add = Add... -boss.health = Boss Health +boss.health = Guardian Health -connectfail = [crimson]Connection error:\n\n[accent]{0} +connectfail = [scarlet]Csatlakozási hiba:\n\n[accent]{0} error.unreachable = Server unreachable.\nIs the address spelled correctly? error.invalidaddress = Invalid address. error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.alreadyconnected = Already connected. -error.mapnotfound = Map file not found! -error.io = Network I/O error. -error.any = Unknown network error. +error.mapnotfound = A map fájl nem található! +error.io = Internet I/O hiba. +error.any = Ismeretlen internet hiba. error.bloom = Failed to initialize bloom.\nYour device may not support it. weather.rain.name = Rain @@ -517,17 +543,41 @@ weather.fog.name = Fog sectors.unexplored = [lightgray]Unexplored sectors.resources = Resources: sectors.production = Production: +sectors.export = Export: +sectors.time = Idő: +sectors.threat = Threat: +sectors.wave = Hullámok: sectors.stored = Stored: -sectors.resume = Resume +sectors.resume = Folytatás sectors.launch = Launch -sectors.select = Select +sectors.select = Kiválasztás sectors.nonelaunch = [lightgray]none (sun) -sectors.rename = Rename Sector +sectors.rename = Szektor átnevezése +sectors.enemybase = [scarlet]Ellenséges bázis +sectors.vulnerable = [scarlet]Vulnerable +sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged +sectors.survives = [accent]Survives {0} waves +sectors.go = Go +sector.curcapture = Sector Captured +sector.curlost = Elvesztett szektor sector.missingresources = [scarlet]Insufficient Core Resources +sector.attacked = Sector [accent]{0}[white] under attack! +sector.lost = Sector [accent]{0}[white] lost! +#note: the missing space in the line below is intentional +sector.captured = Sector [accent]{0}[white]captured! + +threat.low = Gyenge +threat.medium = Közepes +threat.high = Nehéz +threat.extreme = Extrém +threat.eradication = Felszámolás + +planets = Planets planet.serpulo.name = Serpulo planet.sun.name = Sun +sector.impact0078.name = Impact 0078 sector.groundZero.name = Ground Zero sector.craters.name = The Craters sector.frozenForest.name = Frozen Forest @@ -539,6 +589,10 @@ sector.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass +sector.biomassFacility.name = Biomass Synthesis Facility +sector.windsweptIslands.name = Windswept Islands +sector.extractionOutpost.name = Extraction Outpost +sector.planetaryTerminal.name = Planetary Launch Terminal sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. @@ -546,43 +600,48 @@ sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. -sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. +sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. +sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism. +sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories. +sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. +sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. +sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. -settings.language = Language -settings.data = Game Data -settings.reset = Reset to Defaults +settings.language = Nyelvek +settings.data = Játék adatok +settings.reset = Visszaállítás az alapértelmezett értékekre settings.rebind = Rebind -settings.resetKey = Reset -settings.controls = Controls -settings.game = Game -settings.sound = Sound -settings.graphics = Graphics -settings.cleardata = Clear Game Data... -settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! -settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. -settings.clearsaves.confirm = Are you sure you want to clear all your saves? -settings.clearsaves = Clear Saves -settings.clearresearch = Clear Research -settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research? -settings.clearcampaignsaves = Clear Campaign Saves -settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves? -paused = [accent]< Paused > -clear = Clear -banned = [scarlet]Banned -unplaceable.sectorcaptured = [scarlet]Requires captured sector -yes = Yes -no = No -info.title = Info -error.title = [crimson]An error has occured -error.crashtitle = An error has occured -unit.nobuild = [scarlet]Unit can't build -lastaccessed = [lightgray]Last Accessed: {0} +settings.resetKey = Visszaállítás +settings.controls = Irányítás +settings.game = Játék +settings.sound = Hangok +settings.graphics = Grafika +settings.cleardata = Játék adatok törlése... +settings.clear.confirm = Biztosan törli ezeket az adatokat?\n A végrehajtottakat nem lehet visszavonni! +settings.clearall.confirm = [scarlet] FIGYELEM! []\n Ez törli az összes adatot, beleértve a mentéseket, a térképeket, a feloldásokat és a billentyűzárakat.\n Amint megnyomja az 'OK' gombot, a játék minden adatot töröl és automatikusan kilép. +settings.clearsaves.confirm = Biztosan törli az összes mentést? +settings.clearsaves = Mentések törlése +settings.clearresearch = Kutatások törlése +settings.clearresearch.confirm = Biztosan törli az összes kutatást? +settings.clearcampaignsaves = Kampány mentések törlése +settings.clearcampaignsaves.confirm = Biztosan törli az összes kampány mentést? +paused = [accent]< Megállítva > +clear = Törlés +banned = [scarlet]Kitiltva +yes = Igen +no = Nem +info.title = Infó +error.title = [scarlet]Hiba történt +error.crashtitle = Hiba történt +unit.nobuild = [scarlet]Az egység nem tud építeni +lastaccessed = [lightgray]Utoljára megtekintve: {0} block.unknown = [lightgray]??? +stat.description = Célja stat.input = Input stat.output = Output stat.booster = Booster @@ -610,6 +669,8 @@ stat.memorycapacity = Memory Capacity stat.basepowergeneration = Base Power Generation stat.productiontime = Production Time stat.repairtime = Block Full Repair Time +stat.weapons = Weapons +stat.bullet = Bullet stat.speedincrease = Speed Increase stat.range = Range stat.drilltier = Drillables @@ -632,7 +693,7 @@ stat.lightningchance = Lightning Chance stat.lightningdamage = Lightning Damage stat.flammability = Flammability stat.radioactivity = Radioactivity -stat.heatcapacity = HeatCapacity +stat.heatcapacity = Heat Capacity stat.viscosity = Viscosity stat.temperature = Temperature stat.speed = Speed @@ -642,12 +703,16 @@ stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.commandlimit = Command Limit stat.abilities = Abilities +stat.canboost = Can Boost +stat.flying = Flying +stat.ammouse = Ammo Use ability.forcefield = Force Field ability.repairfield = Repair Field ability.statusfield = Status Field ability.unitspawn = {0} Factory ability.shieldregenfield = Shield Regen Field +ability.movelightning = Movement Lightning bar.drilltierreq = Better Drill Required bar.noresources = Missing Resources @@ -663,7 +728,6 @@ bar.powerlines = Connections: {0}/{1} bar.items = Items: {0} bar.capacity = Capacity: {0} bar.unitcap = {0} {1}/{2} -bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled] bar.liquid = Liquid bar.heat = Heat bar.power = Power @@ -676,12 +740,15 @@ units.processorcontrol = [lightgray]Processor Controlled bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary +bullet.sapping = [stat]sapping bullet.homing = [stat]homing bullet.shock = [stat]shock bullet.frag = [stat]frag +bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}[lightgray]x pierce bullet.infinitepierce = [stat]pierce +bullet.healpercent = [stat]{0}[lightgray]% healing bullet.freezing = [stat]freezing bullet.tarred = [stat]tarred bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier @@ -706,6 +773,8 @@ unit.items = items unit.thousands = k unit.millions = mil unit.billions = b +unit.pershot = /shot +category.purpose = Purpose category.general = General category.power = Power category.liquids = Liquids @@ -714,31 +783,32 @@ category.crafting = Input/Output category.function = Function category.optional = Optional Enhancements setting.landscape.name = Lock Landscape -setting.shadows.name = Shadows -setting.blockreplace.name = Automatic Block Suggestions -setting.linear.name = Linear Filtering -setting.hints.name = Hints -setting.flow.name = Display Resource Flow Rate -setting.buildautopause.name = Auto-Pause Building -setting.animatedwater.name = Animated Water -setting.animatedshields.name = Animated Shields -setting.antialias.name = Antialias[lightgray] (requires restart)[] +setting.shadows.name = Árnyékok +setting.blockreplace.name = Automatikus blokk javaslatok +setting.linear.name = Lineáris szűrés +setting.hints.name = Tippek +setting.flow.name = Az erőforrás áramlási sebességének megjelenítése +setting.backgroundpause.name = Szünet a háttérben +setting.buildautopause.name = Automatikus szünet építéskor +setting.animatedwater.name = Animált víz +setting.animatedshields.name = Animált pajzsok +setting.antialias.name = Antialias[lightgray] (újra kell indítani)[] setting.playerindicators.name = Player Indicators -setting.indicators.name = Enemy/Ally Indicators +setting.indicators.name = Enemy Indicators setting.autotarget.name = Auto-Target setting.keyboard.name = Mouse+Keyboard Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS -setting.uiscale.name = UI Scaling[lightgray] (requires restart)[] +setting.uiscale.name = UI Scaling[lightgray] (restart required)[] setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = Training -setting.difficulty.easy = Easy -setting.difficulty.normal = Normal -setting.difficulty.hard = Hard -setting.difficulty.insane = Insane -setting.difficulty.name = Difficulty: +setting.difficulty.easy = Könnyű +setting.difficulty.normal = közepes +setting.difficulty.hard = Nehéz +setting.difficulty.insane = Őrült +setting.difficulty.name = Nehézség: setting.screenshake.name = Screen Shake setting.effects.name = Display Effects setting.destroyedblocks.name = Display Destroyed Blocks @@ -747,16 +817,15 @@ setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Save Interval setting.seconds = {0} seconds -setting.blockselecttimeout.name = Block Select Timeout setting.milliseconds = {0} milliseconds setting.fullscreen.name = Fullscreen -setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) +setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required) setting.fps.name = Show FPS & Ping setting.smoothcamera.name = Smooth Camera setting.vsync.name = VSync setting.pixelate.name = Pixelate setting.minimap.name = Show Minimap -setting.coreitems.name = Display Core Items (WIP) +setting.coreitems.name = Display Core Items setting.position.name = Show Player Position setting.musicvol.name = Music Volume setting.atmosphere.name = Show Planet Atmosphere @@ -772,7 +841,9 @@ setting.chatopacity.name = Chat Opacity setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Display Player Bubble Chat +setting.showweather.name = Show Weather Graphics public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. +public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]? public.beta = Note that beta versions of the game cannot make public lobbies. uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.cancel = Cancel & Exit @@ -836,6 +907,8 @@ keybind.menu.name = Menu keybind.pause.name = Pause keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap +keybind.planet_map.name = Planet Map +keybind.research.name = Research keybind.chat.name = Chat keybind.player_list.name = Player List keybind.console.name = Console @@ -845,17 +918,18 @@ keybind.toggle_menus.name = Toggle Menus keybind.chat_history_prev.name = Chat History Prev keybind.chat_history_next.name = Chat History Next keybind.chat_scroll.name = Chat Scroll +keybind.chat_mode.name = Change Chat Mode keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom Minimap mode.help.title = Description of modes -mode.survival.name = Túlélő +mode.survival.name = Survival mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. -mode.sandbox.name = Homokozó +mode.sandbox.name = Sandbox mode.sandbox.description = Infinite resources and no timer for waves. mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. -mode.attack.name = Támadás +mode.attack.name = Attack mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play. mode.custom = Custom Rules @@ -893,12 +967,14 @@ rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather rules.weather.frequency = Frequency: +rules.weather.always = Always rules.weather.duration = Duration: content.item.name = Items content.liquid.name = Liquids content.unit.name = Units content.block.name = Blocks +content.sector.name = Sectors item.copper.name = Copper item.lead.name = Lead @@ -959,6 +1035,7 @@ block.resupply-point.name = Resupply Point block.parallax.name = Parallax block.cliff.name = Cliff block.sand-boulder.name = Sand Boulder +block.basalt-boulder.name = Basalt Boulder block.grass.name = Grass block.slag.name = Slag block.space.name = Space @@ -1056,7 +1133,6 @@ block.conveyor.name = Conveyor block.titanium-conveyor.name = Titanium Conveyor block.plastanium-conveyor.name = Plastanium Conveyor block.armored-conveyor.name = Armored Conveyor -block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts. block.junction.name = Junction block.router.name = Router block.distributor.name = Distributor @@ -1064,7 +1140,6 @@ block.sorter.name = Sorter block.inverted-sorter.name = Inverted Sorter block.message.name = Message block.illuminator.name = Illuminator -block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Overflow Gate block.underflow-gate.name = Underflow Gate block.silicon-smelter.name = Silicon Smelter @@ -1155,11 +1230,16 @@ block.additive-reconstructor.name = Additive Reconstructor block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.exponential-reconstructor.name = Exponential Reconstructor block.tetrative-reconstructor.name = Tetrative Reconstructor -block.payload-conveyor.name = Mass Conveyor +block.payload-conveyor.name = Payload Conveyor block.payload-router.name = Payload Router block.disassembler.name = Disassembler block.silicon-crucible.name = Silicon Crucible block.overdrive-dome.name = Overdrive Dome +#experimental, may be removed +block.block-forge.name = Block Forge +block.block-loader.name = Block Loader +block.block-unloader.name = Block Unloader +block.interplanetary-accelerator.name = Interplanetary Accelerator block.switch.name = Switch block.micro-processor.name = Micro Processor @@ -1178,158 +1258,248 @@ team.derelict.name = derelict team.green.name = green team.purple.name = purple -tutorial.next = [lightgray] -tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper -tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper -tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building. -tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. -tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] -tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core. -tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core. -tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base. -tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1 -tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. -tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. -tutorial.unpause = Now press space again to unpause. -tutorial.unpause.mobile = Now press it again to unpause. -tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. -tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. -tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] -tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] -tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper. -tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. -tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button. +hint.skip = Skip +hint.desktopMove = Use [accent][[WASD][] to move. +hint.zoom = [accent]Scroll[] to zoom in or out. +hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually. +hint.desktopShoot = [accent][[Left-click][] to shoot. +hint.depositItems = To transfer items, drag from your ship to the core. +hint.respawn = To respawn as a ship, press [accent][[V][]. +hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] +hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. +hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it. +hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. +hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. +hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors. +hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them. +hint.breaking = [accent]Right-click[] and drag to break blocks. +hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. +hint.research = Use the \ue875 [accent]Research[] button to research new technology. +hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. +hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. +hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. +hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. +hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. +hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. +hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. +hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. +hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. +hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit. +hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation. +hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. +hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. +hint.payloadDrop = Press [accent]][] to drop a payload. +hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. +hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. +hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. +hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. +hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a  [accent]Foundation[] core over the  [accent]Shard[] core. Make sure it is free from nearby obstructions. +hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. +hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. +hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. -item.copper.description = The most basic structural material. Used extensively in all types of blocks. -item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. -item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. -item.graphite.description = Mineralized carbon, used for ammunition and electrical components. -item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux. -item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production. -item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft. -item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel. -item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. -item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition. -item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition. -item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. -item.surge-alloy.description = An advanced alloy with unique electrical properties. -item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel. -item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised. -item.pyratite.description = An extremely flammable substance used in incendiary weapons. -liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing. -liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. -liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon. -liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant. +item.copper.description = Used in all types of construction and ammunition. +item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. +item.lead.description = Used in liquid transportation and electrical structures. +item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here. +item.metaglass.description = Used in liquid distribution/storage structures. +item.graphite.description = Used in electrical components and turret ammunition. +item.sand.description = Used for production of other refined materials. +item.coal.description = Used for fuel and refined material production. +item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event. +item.titanium.description = Used in liquid transportation structures, drills and aircraft. +item.thorium.description = Used in durable structures and as nuclear fuel. +item.scrap.description = Used in Melters and Pulverizers for refining into other materials. +item.scrap.details = Leftover remnants of old structures and units. +item.silicon.description = Used in solar panels, complex electronics and homing turret ammunition. +item.plastanium.description = Used in advanced units, insulation and fragmentation ammunition. +item.phase-fabric.description = Used in advanced electronics and self-repairing structures. +item.surge-alloy.description = Used in advanced weaponry and reactive defense structures. +item.spore-pod.description = Used for conversion into oil, explosives and fuel. +item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. +item.blast-compound.description = Used in bombs and explosive ammunition. +item.pyratite.description = Used in incendiary weapons and combustion-fueled generators. -block.message.description = Stores a message. Used for communication between allies. -block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. -block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. -block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. -block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run. +liquid.water.description = Used for cooling machines and waste processing. +liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon. +liquid.oil.description = Used in advanced material production and as incendiary ammunition. +liquid.cryofluid.description = Used as coolant in reactors, turrets and factories. + +block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power. +block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides. +block.illuminator.description = Emits light. +block.message.description = Stores a message for communication between allies. +block.graphite-press.description = Compresses coal into graphite. +block.multi-press.description = Compresses coal into graphite. Requires water as coolant. +block.silicon-smelter.description = Refines silicon from sand and coal. +block.kiln.description = Smelts sand and lead into metaglass. block.plastanium-compressor.description = Produces plastanium from oil and titanium. -block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function. -block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy. -block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage. -block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound. -block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. -block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets. -block.separator.description = Separates slag into its mineral components. Outputs the cooled result. -block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil. +block.phase-weaver.description = Synthesizes phase fabric from thorium and sand. +block.alloy-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. +block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid. +block.blast-mixer.description = Produces blast compound from pyratite and spore pods. +block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite. +block.melter.description = Melts down scrap into slag. +block.separator.description = Separates slag into its mineral components. +block.spore-press.description = Compresses spore pods into oil. block.pulverizer.description = Crushes scrap into fine sand. -block.coal-centrifuge.description = Solidifes oil into chunks of coal. -block.incinerator.description = Vaporizes any excess item or liquid it receives. -block.power-void.description = Voids all power inputted into it. Sandbox only. +block.coal-centrifuge.description = Transforms oil into coal. +block.incinerator.description = Vaporizes any item or liquid it receives. +block.power-void.description = Voids all power inputted. Sandbox only. block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys any items. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-void.description = Removes any liquids. Sandbox only. -block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. -block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. -block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. -block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. -block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections. -block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles. -block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies. -block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles. -block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact. -block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles. -block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly. -block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles. -block.door.description = A small door. Can be opened or closed by tapping. -block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles. -block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. -block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency. +block.copper-wall.description = Protects structures from enemy projectiles. +block.copper-wall-large.description = Protects structures from enemy projectiles. +block.titanium-wall.description = Protects structures from enemy projectiles. +block.titanium-wall-large.description = Protects structures from enemy projectiles. +block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. +block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. +block.thorium-wall.description = Protects structures from enemy projectiles. +block.thorium-wall-large.description = Protects structures from enemy projectiles. +block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. +block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. +block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. +block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. +block.door.description = A wall that can be opened and closed. +block.door-large.description = A wall that can be opened and closed. +block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency. +block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency. block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. -block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size. -block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. -block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable. -block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. -block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front. -block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. -block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. -block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. -block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. -block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead. -block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[] -block.distributor.description = An advanced router. Splits items to up to 7 other directions equally. -block.overflow-gate.description = Only outputs to the left and right if the front path is blocked. -block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. -block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate. -block.mechanical-pump.description = A cheap pump with slow output, but no power consumption. -block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power. -block.thermal-pump.description = The ultimate pump. -block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits. -block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits. -block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. -block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. -block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks. -block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. -block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. -block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. +block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size. +block.shock-mine.description = Releases electric arcs upon enemy unit contact. +block.conveyor.description = Transports items forward. +block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor. +block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput. +block.junction.description = Acts as a bridge for two crossing conveyor belts. +block.bridge-conveyor.description = Transports items over terrain or buildings. +block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power. +block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right. +block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead. +block.router.description = Distributes input items to 3 output directions equally. +block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output. +block.distributor.description = Distributes input items to 7 output directions equally. +block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates. +block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates. +block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers. +block.mechanical-pump.description = Pumps and outputs liquids. Does not require power. +block.rotary-pump.description = Pumps and outputs liquids. Requires power. +block.thermal-pump.description = Pumps and outputs liquids. +block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits. +block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits. +block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak. +block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. +block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router. +block.liquid-junction.description = Acts as a bridge for two crossing conduits. +block.bridge-conduit.description = Transports liquids over terrain or buildings. +block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power. block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = An advanced power node with greater range. -block.surge-tower.description = An extremely long-range power node with fewer available connections. -block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. -block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit. -block.battery-large.description = Stores much more power than a regular battery. +block.surge-tower.description = A long-range power node with fewer available connections. +block.diode.description = Moves battery power in one direction, but only if the other side has less power stored. +block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit. +block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery. block.combustion-generator.description = Generates power by burning flammable materials, such as coal. block.thermal-generator.description = Generates power when placed in hot locations. -block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam. +block.steam-generator.description = Generates power by burning flammable materials and converting water to steam. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. -block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate. +block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate. block.solar-panel.description = Provides a small amount of power from the sun. -block.solar-panel-large.description = A significantly more efficient version of the standard solar panel. -block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity. -block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. -block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources. +block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel. +block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. +block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. +block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources. block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium. block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available. -block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods. +block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods. +block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo. block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil. -block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. -block.core-foundation.description = The second version of the core. Better armored. Stores more resources. -block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. -block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault. -block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container. -block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping. -block.launch-pad.description = Launches batches of items without any need for a core launch. -block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently. -block.duo.description = A small, cheap turret. Useful against ground units. -block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units. +block.core-shard.description = Core of the base. Once destroyed, the sector is lost. +block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel. +block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard. +block.core-foundation.details = The second iteration. +block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources. +block.core-nucleus.details = The third and final iteration. +block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader. +block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader. +block.unloader.description = Unloads the selected item from nearby blocks. +block.launch-pad.description = Launches batches of items to selected sectors. +block.duo.description = Fires alternating bullets at enemies. +block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. -block.hail.description = A small, long-range artillery turret. -block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water. -block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy. -block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies. -block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles. -block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy. -block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies. -block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances. -block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. -block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. -block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. -block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. +block.hail.description = Fires small shells at ground enemies over long distances. +block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water. +block.lancer.description = Charges and fires powerful beams of energy at ground targets. +block.arc.description = Fires arcs of electricity at ground targets. +block.swarmer.description = Fires homing missiles at enemies. +block.salvo.description = Fires quick salvos of bullets at enemies. +block.fuse.description = Fires three close-range piercing blasts at nearby enemies. +block.ripple.description = Shoots clusters of shells at ground enemies over long distances. +block.cyclone.description = Fires explosive clumps of flak at nearby enemies. +block.spectre.description = Fires large armor-piercing bullets at air and ground targets. +block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. +block.foreshadow.description = Fires a large single-target bolt over long distances. +block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. +block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process. +block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. +block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. +block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. +block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. +block.payload-conveyor.description = Moves large payloads, such as units from factories. +block.payload-router.description = Splits input payloads into 3 output directions. +block.command-center.description = Controls unit behavior with several different commands. +block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. +block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. +block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. +block.additive-reconstructor.description = Upgrades inputted units to the second tier. +block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier. +block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier. +block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier. +block.switch.description = A toggleable switch. State can be read and controlled with logic processors. +block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. +block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor. +block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor. +block.memory-cell.description = Stores information for a logic processor. +block.memory-bank.description = Stores information for a logic processor. High capacity. +block.logic-display.description = Displays arbitrary graphics from a logic processor. +block.large-logic-display.description = Displays arbitrary graphics from a logic processor. +block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. + +unit.dagger.description = Fires standard bullets at all nearby enemies. +unit.mace.description = Fires streams of flame at all nearby enemies. +unit.fortress.description = Fires long-range artillery at ground targets. +unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies. +unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies. +unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight. +unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight. +unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded. +unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight. +unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain. +unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion. +unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain. +unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. +unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. +unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain. +unit.flare.description = Fires standard bullets at nearby ground targets. +unit.horizon.description = Drops clusters of bombs on ground targets. +unit.zenith.description = Fires salvos of missiles at all nearby enemies. +unit.antumbra.description = Fires a barrage of bullets at all nearby enemies. +unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies. +unit.mono.description = Automatically mines copper and lead, depositing it into the core. +unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. +unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. +unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. +unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. +unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. +unit.minke.description = Fires shells and standard bullets at nearby ground targets. +unit.bryde.description = Fires long-range artillery shells and missiles at enemies. +unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. +unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. +unit.alpha.description = Defends the Shard core from enemies. Builds structures. +unit.beta.description = Defends the Foundation core from enemies. Builds structures. +unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.