From 97eb66b0a5f71b45ca2b8e4912546b92c6ddda8b Mon Sep 17 00:00:00 2001 From: Anuken Date: Sat, 8 Jun 2019 12:11:32 -0400 Subject: [PATCH] Bundle update --- core/assets/bundles/bundle_cs.properties | 21 ++++++++------ core/assets/bundles/bundle_de.properties | 21 ++++++++------ core/assets/bundles/bundle_es.properties | 21 ++++++++------ core/assets/bundles/bundle_fr.properties | 23 +++++++++------ core/assets/bundles/bundle_fr_BE.properties | 21 ++++++++------ core/assets/bundles/bundle_in_ID.properties | 21 ++++++++------ core/assets/bundles/bundle_it.properties | 21 ++++++++------ core/assets/bundles/bundle_ja.properties | 32 ++++++++------------- core/assets/bundles/bundle_ko.properties | 2 +- core/assets/bundles/bundle_nl.properties | 21 ++++++++------ core/assets/bundles/bundle_nl_BE.properties | 21 ++++++++------ core/assets/bundles/bundle_pl.properties | 21 ++++++++------ core/assets/bundles/bundle_pt_BR.properties | 21 ++++++++------ core/assets/bundles/bundle_ru.properties | 5 ++++ core/assets/bundles/bundle_tk.properties | 21 ++++++++------ core/assets/bundles/bundle_tr.properties | 21 ++++++++------ core/assets/bundles/bundle_uk_UA.properties | 5 ++++ core/assets/bundles/bundle_zh_CN.properties | 21 ++++++++------ core/assets/bundles/bundle_zh_TW.properties | 21 ++++++++------ 19 files changed, 219 insertions(+), 142 deletions(-) diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index ef3d889a47..b40685d38e 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -86,13 +86,8 @@ trace = Vystopovat hráče trace.playername = Jméno hráče: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Unikátní ID: [accent]{0} -trace.android = Android Klient: [accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Vlastní Klient: [accent]{0} -trace.totalblocksbroken = Bloků zničeno celkem: [accent]{0} -trace.structureblocksbroken = Bloky struktůr zničeno : [accent]{0} -trace.lastblockbroken = Poslední zničený blok: [accent]{0} -trace.totalblocksplaced = Bloků položeno celkem: [accent]{0} -trace.lastblockplaced = Poslední blok položen: [accent]{0} invalidid = Neplatná IP klienta! Poslat zprávu o chybě. server.bans = Bany. server.bans.none = Žádní hráči s banem nebyli nalezeni. @@ -196,6 +191,8 @@ editor.mapinfo = Informace o mapě editor.author = Autor: editor.description = Popis: editor.waves = Waves: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Waves waves.remove = Remove waves.never = @@ -213,10 +210,15 @@ waves.copied = Waves copied. editor.default = [LIGHT_GRAY] edit = Edit... editor.name = Jméno: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Týmy editor.elevation = Výška editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. editor.update = Update editor.randomize = Randomize @@ -269,6 +271,8 @@ filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold +filter.option.radius = Radius +filter.option.percentile = Percentile width = Šířka: height = Výška: menu = Hlavní menu @@ -369,6 +373,7 @@ blocks.drillspeed = Základní rychlost vrtu blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Životy +blocks.buildtime = Build Time blocks.inaccuracy = Nepřesnost/výchylka blocks.shots = Střely blocks.reload = Střely za sekundu @@ -416,6 +421,7 @@ category.shooting = Střílí category.optional = Volitelné vylepšení setting.landscape.name = Lock Landscape setting.shadows.name = Shadows +setting.linear.name = Linear Filtering setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Citlivost ovladače setting.saveinterval.name = Interval automatického ukládání setting.seconds = {0} Sekund setting.fullscreen.name = Celá obrazovka -setting.borderless.name = Borderless Window +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Ukázat snímky/sekundu setting.vsync.name = Vertikální synchronizace setting.lasers.name = Ukázat laser energie @@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 5 block.metal-floor-damaged.name = Metal Floor Damaged -block.creeptree.name = Creeptree block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 7c5c45f816..ee5a45f580 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -86,13 +86,8 @@ trace = Spieler verfolgen trace.playername = Spielername: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Eindeutige ID: [accent]{0} -trace.android = Android Client: [accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Custom Client: [accent]{0} -trace.totalblocksbroken = Anzahl zerstörter Blöcke: [accent]{0} -trace.structureblocksbroken = Anzahl zerstörter Gebäude-Blöcke: [accent]{0} -trace.lastblockbroken = Letzter zerstörter Block: [accent]{0} -trace.totalblocksplaced = Anzahl platzierter Blöcke: [accent]{0} -trace.lastblockplaced = Letzter platzierter Block: [accent]{0} invalidid = Ungültige Client ID! Berichte den Bug. server.bans = Bans server.bans.none = Keine gebannten Spieler gefunden! @@ -196,6 +191,8 @@ editor.mapinfo = Karten Info editor.author = Autor: editor.description = Beschreibung: editor.waves = Wellen: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Wellen waves.remove = Entfernen waves.never = @@ -213,10 +210,15 @@ waves.copied = Wellen kopiert. editor.default = [LIGHT_GRAY] edit = Bearbeiten... editor.name = Name: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Teams editor.elevation = Höhe editor.errorload = Fehler beim laden der Datei:\n[accent]{0} editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Karte hat keinen Namen. editor.update = Update editor.randomize = Randomize @@ -269,6 +271,8 @@ filter.option.wall = Wand filter.option.ore = Erz filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold +filter.option.radius = Radius +filter.option.percentile = Percentile width = Breite: height = Höhe: menu = Menü @@ -369,6 +373,7 @@ blocks.drillspeed = Bohrgeschwindigkeit blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Lebenspunkte +blocks.buildtime = Build Time blocks.inaccuracy = Ungenauigkeit blocks.shots = Schüsse blocks.reload = Schüsse/Sekunde @@ -416,6 +421,7 @@ category.shooting = Schießen category.optional = Optional Enhancements setting.landscape.name = Lock Landscape setting.shadows.name = Schatten +setting.linear.name = Linear Filtering setting.animatedwater.name = Animiertes Wasser setting.animatedshields.name = Animierte Schilde setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Controller-Empfindlichkeit setting.saveinterval.name = Autosave Häufigkeit setting.seconds = {0} Sekunden setting.fullscreen.name = Vollbild -setting.borderless.name = Randlos Fenster +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Zeige FPS setting.vsync.name = VSync setting.lasers.name = Zeige Stromlaser @@ -664,7 +670,6 @@ block.metal-floor-2.name = Metallboden 2 block.metal-floor-3.name = Metallboden 3 block.metal-floor-5.name = Metallboden 5 block.metal-floor-damaged.name = Metallboden Beschädigt -block.creeptree.name = Creeptree block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 067087ae17..fb185a2d6d 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -86,13 +86,8 @@ trace = Rastrear Jugador trace.playername = Nombre de jugador: [accent]{0} trace.ip = IP: [accent]{0} trace.id = ID Única: [accent]{0} -trace.android = Cliente de Android: [accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Cliente Personalizado: [accent]{0} -trace.totalblocksbroken = Total de bloques quitados: [accent]{0} -trace.structureblocksbroken = Bloques de estructura quitados: [accent]{0} -trace.lastblockbroken = Último bloque quitado: [accent]{0} -trace.totalblocksplaced = Total de bloques colocados: [accent]{0} -trace.lastblockplaced = Último bloque colocado: [accent]{0} invalidid = ¡ID de cliente inválida! Envía un informe del error. server.bans = Baneos server.bans.none = ¡Ningún usuario ha sido baneado! @@ -196,6 +191,8 @@ editor.mapinfo = Info del Mapa editor.author = Autor: editor.description = Descripción: editor.waves = Waves: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Waves waves.remove = Remove waves.never = @@ -213,10 +210,15 @@ waves.copied = Waves copied. editor.default = [LIGHT_GRAY] edit = Edit... editor.name = Nombre: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Equipos editor.elevation = Elevación editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. editor.update = Update editor.randomize = Randomize @@ -269,6 +271,8 @@ filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold +filter.option.radius = Radius +filter.option.percentile = Percentile width = Ancho: height = Alto: menu = Menu @@ -369,6 +373,7 @@ blocks.drillspeed = Velocidad Base del Taladro blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Vida +blocks.buildtime = Build Time blocks.inaccuracy = Imprecisión blocks.shots = Disparos blocks.reload = Recarga @@ -416,6 +421,7 @@ category.shooting = Disparo category.optional = Mejoras Opcionales setting.landscape.name = Lock Landscape setting.shadows.name = Shadows +setting.linear.name = Linear Filtering setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilidad del Control setting.saveinterval.name = Intervalo del Auto-guardado setting.seconds = {0} Segundos setting.fullscreen.name = Pantalla Completa -setting.borderless.name = Borderless Window +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Mostrar FPS setting.vsync.name = VSync setting.lasers.name = Mostrar Energía de los Láseres @@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 5 block.metal-floor-damaged.name = Metal Floor Damaged -block.creeptree.name = Creeptree block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 61e1e981e3..d62de4ef6e 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -86,13 +86,8 @@ trace = Suivre le joueur trace.playername = Nom du joueur : [accent]{0} trace.ip = IP: [accent]{0} trace.id = ID Unique : [accent]{0} -trace.android = Client Android : [accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Client personnalisé: [accent]{0} -trace.totalblocksbroken = Total de blocs détruits: [accent]{0} -trace.structureblocksbroken = Structure de blocs détruites : [accent]{0} -trace.lastblockbroken = Dernier bloc détruit: [accent]{0} -trace.totalblocksplaced = Total de blocs placés: [accent]{0} -trace.lastblockplaced = Dernier bloc placé: [accent]{0} invalidid = invalidid=ID du client invalide! Soumettre un rapport d'erreur server.bans = Bannis server.bans.none = Aucun joueur banni trouvé! @@ -196,6 +191,8 @@ editor.mapinfo = Infos sur la carte editor.author = Auteur: editor.description = Description: editor.waves = Vagues: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Vagues waves.remove = Remove waves.never = jamais @@ -213,10 +210,15 @@ waves.copied = Vagues copiées editor.default = [LIGHT_GRAY] edit = Modifier... editor.name = Nom: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Équipe editor.elevation = Élevation editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0} editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = La carte n'a pas de nom! editor.update = Mettre à jour editor.randomize = Randomiser @@ -269,6 +271,8 @@ filter.option.wall = Mur filter.option.ore = Minerai filter.option.floor2 = Sol secondaire filter.option.threshold2 = Seuil secondaire +filter.option.radius = Radius +filter.option.percentile = Percentile width = Largeur: height = Hauteur: menu = Menu @@ -369,6 +373,7 @@ blocks.drillspeed = Vitesse de forage de base blocks.boosteffect = Boost Effect blocks.maxunits = Nombre d'unités actives maximal blocks.health = Santé +blocks.buildtime = Build Time blocks.inaccuracy = Précision blocks.shots = Tir blocks.reload = Tirs/Seconde @@ -416,6 +421,7 @@ category.shooting = Défense category.optional = Améliorations optionnelles setting.landscape.name = Verrouiller la rotation en mode paysage setting.shadows.name = Ombres +setting.linear.name = Linear Filtering setting.animatedwater.name = Eau animée setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilité de la manette setting.saveinterval.name = Intervalle des sauvegardes auto setting.seconds = {0} secondes setting.fullscreen.name = Plein écran -setting.borderless.name = Fenêtre sans contour +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Afficher FPS setting.vsync.name = VSync setting.lasers.name = Afficher les rayons des lasers @@ -494,7 +500,7 @@ mode.sandbox.description = Ressources infinies et pas de minuterie pour les vagu mode.pvp.name = JcJ mode.pvp.description = Battez-vous contre d'autres joueurs en local. mode.attack.name = Attaque -mode.attack.description = Pas de vagues, avec le but de détruire la base ennemie. +mode.attack.description = Pas de vagues, avec le but de détruire la base ennemie. mode.custom = Règles personnalisées rules.infiniteresources = Ressources infinies rules.wavetimer = Minuterie pour les vagues @@ -664,7 +670,6 @@ block.metal-floor-2.name = Plancher de métal 2 block.metal-floor-3.name = Plancher de métal 3 block.metal-floor-5.name = Plancher de métal 5 block.metal-floor-damaged.name = Plancher de métal endommagé -block.creeptree.name = Creeptree block.dark-panel-1.name = Panneau sombre 1 block.dark-panel-2.name = Panneau sombre 2 block.dark-panel-3.name = Panneau sombre 3 diff --git a/core/assets/bundles/bundle_fr_BE.properties b/core/assets/bundles/bundle_fr_BE.properties index 90955e3a59..b700208253 100644 --- a/core/assets/bundles/bundle_fr_BE.properties +++ b/core/assets/bundles/bundle_fr_BE.properties @@ -86,13 +86,8 @@ trace = Suivre le joueur trace.playername = Nom du joueur: [accent]{0} trace.ip = IP: [accent]{0} trace.id = ID Unique: [accent]{0} -trace.android = Client Android: [accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Client personnalisé: [accent]{0} -trace.totalblocksbroken = Total des blocs détruits: [accent]{0} -trace.structureblocksbroken = Structure de blocs détruites: [accent]{0} -trace.lastblockbroken = Dernier bloc détruit: [accent]{0} -trace.totalblocksplaced = Total de blocs placés: [accent]{0} -trace.lastblockplaced = Dernier bloc placé: [accent]{0} invalidid = ID client invalide ! Soumettre un rapport de bug server.bans = Bannis server.bans.none = Aucun joueurs bannis trouvés ! @@ -196,6 +191,8 @@ editor.mapinfo = Infos sur la carte editor.author = Auteur: editor.description = Description: editor.waves = Vagues: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Vagues waves.remove = Retirer waves.never = @@ -213,10 +210,15 @@ waves.copied = Vagues copiées. editor.default = [LIGHT_GRAY] edit = Modifier... editor.name = Nom: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Équipes editor.elevation = Élévation editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0} editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = La carte n'a pas de nom! editor.update = Mettre à jour editor.randomize = Randomiser @@ -269,6 +271,8 @@ filter.option.wall = Mur filter.option.ore = Minerai filter.option.floor2 = Sol secondaire filter.option.threshold2 = Seuil secondaire +filter.option.radius = Radius +filter.option.percentile = Percentile width = Largeur: height = Hauteur: menu = Menu @@ -369,6 +373,7 @@ blocks.drillspeed = Vitesse de forage de base blocks.boosteffect = Effet boostant blocks.maxunits = Maximum d'unitée active blocks.health = Santé +blocks.buildtime = Build Time blocks.inaccuracy = Précision blocks.shots = Tirs blocks.reload = Tirs/Seconde @@ -416,6 +421,7 @@ category.shooting = Défense category.optional = Améliorations facultatives setting.landscape.name = Verrouiller la rotation en mode paysage setting.shadows.name = Ombres +setting.linear.name = Linear Filtering setting.animatedwater.name = Eau animée setting.animatedshields.name = Boucliers Animés setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Contôle de la sensibilité setting.saveinterval.name = Intervalle des sauvegardes auto setting.seconds = {0} Secondes setting.fullscreen.name = Plein écran -setting.borderless.name = Fenêtre sans contour +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Afficher FPS setting.vsync.name = VSync setting.lasers.name = Afficher les rayons des lasers @@ -664,7 +670,6 @@ block.metal-floor-2.name = Sol métallique 2 block.metal-floor-3.name = Sol métallique 3 block.metal-floor-5.name = Sol métallique 5 block.metal-floor-damaged.name = Sol métallique endommagé -block.creeptree.name = Arbre effrayant block.dark-panel-1.name = Panneau noir 1 block.dark-panel-2.name = Panneau noir 2 block.dark-panel-3.name = Panneau noir 3 diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties index ddfc00389a..62b475ee78 100644 --- a/core/assets/bundles/bundle_in_ID.properties +++ b/core/assets/bundles/bundle_in_ID.properties @@ -86,13 +86,8 @@ trace = Lacak Pemain trace.playername = Nama pemain: [accent]{0} trace.ip = IP: [accent]{0} trace.id = ID Unik: [accent]{0} -trace.android = Klien Android: [accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Klien Khusus: [accent]{0} -trace.totalblocksbroken = Jumlah blok dihancurkan: [accent]{0} -trace.structureblocksbroken = Blok struktur dihancurkan: [accent]{0} -trace.lastblockbroken = Blok terakhir dihancurkan: [accent]{0} -trace.totalblocksplaced = Jumlah dipasang: [accent]{0} -trace.lastblockplaced = Blok terakhir dipasang: [accent]{0} invalidid = ID klien tidak valid! Kirim laporan bug. server.bans = Ban server.bans.none = Tidak ada pemain di-ban! @@ -196,6 +191,8 @@ editor.mapinfo = Map Info editor.author = Author: editor.description = Description: editor.waves = Waves: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Waves waves.remove = Remove waves.never = @@ -213,10 +210,15 @@ waves.copied = Waves copied. editor.default = [LIGHT_GRAY] edit = Edit... editor.name = Name: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Teams editor.elevation = Elevation editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. editor.update = Update editor.randomize = Randomize @@ -269,6 +271,8 @@ filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold +filter.option.radius = Radius +filter.option.percentile = Percentile width = Lebar: height = Tinggi: menu = Menu @@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Darah +blocks.buildtime = Build Time blocks.inaccuracy = Ketidaktelitian blocks.shots = Tembakan blocks.reload = Reload @@ -416,6 +421,7 @@ category.shooting = Shooting category.optional = Optional Enhancements setting.landscape.name = Lock Landscape setting.shadows.name = Shadows +setting.linear.name = Linear Filtering setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Sensitivitas Pengendali setting.saveinterval.name = Waktu Simpan Otomatis setting.seconds = {0} Detik setting.fullscreen.name = Layar Penuh -setting.borderless.name = Borderless Window +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Tunjukkan FPS setting.vsync.name = VSync setting.lasers.name = Tampilkan Laser Tenaga @@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 5 block.metal-floor-damaged.name = Metal Floor Damaged -block.creeptree.name = Creeptree block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 17b87b404e..92e7fd5fe1 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -86,13 +86,8 @@ trace = Traccia giocatore trace.playername = Nome del giocatore: [accent]{0} trace.ip = IP: [accent]{0} trace.id = ID univoco: [accent]{0} -trace.android = Client Android: [accent] {0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Client personalizzato: [accent]{0} -trace.totalblocksbroken = Totale blocchi distrutti: [accent]{0} -trace.structureblocksbroken = Blocchi strutturali distrutti: [accent]{0} -trace.lastblockbroken = Ultimo blocco distrutto: [accent]{0} -trace.totalblocksplaced = Totale blocchi posizionati: [accent]{0} -trace.lastblockplaced = Ultimo blocco posizionato: [accent]{0} invalidid = ID client non valido! Invia una segnalazione di bug. server.bans = Lista Ban server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio. @@ -196,6 +191,8 @@ editor.mapinfo = Informazioni mappa editor.author = Autore: editor.description = Descrizione: editor.waves = Ondate: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Ondate waves.remove = Rimuovi waves.never = @@ -213,10 +210,15 @@ waves.copied = Onde copiate. editor.default = [LIGHT_GRAY] edit = Modifica... editor.name = Nome: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Squadre editor.elevation = Elevazione editor.errorload = Errore nel caricamento di:\n[accent]{0} editor.errorsave = Errore nel salvataggio di:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Questa mappa è senza nome. editor.update = Aggiorna editor.randomize = Casualizza @@ -269,6 +271,8 @@ filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold +filter.option.radius = Radius +filter.option.percentile = Percentile width = Larghezza: height = Altezza: menu = Menu @@ -369,6 +373,7 @@ blocks.drillspeed = Velocità scavo stbile blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Salute +blocks.buildtime = Build Time blocks.inaccuracy = Inaccuratezza blocks.shots = Colpi blocks.reload = Ricarica @@ -416,6 +421,7 @@ category.shooting = Potenza di fuoco category.optional = Optional Enhancements setting.landscape.name = Lock Landscape setting.shadows.name = Shadows +setting.linear.name = Linear Filtering setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilità del controller setting.saveinterval.name = Intervallo di salvataggio automatico setting.seconds = {0} Secondi setting.fullscreen.name = Schermo Intero -setting.borderless.name = Borderless Window +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Mostra FPS setting.vsync.name = VSync setting.lasers.name = Mostra Laser Energetici @@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 5 block.metal-floor-damaged.name = Metal Floor Damaged -block.creeptree.name = Creeptree block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index c5c3cf425a..3bdc536779 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -15,7 +15,6 @@ screenshot.invalid = マップが広すぎます。スクリーンショット gameover = ゲームオーバー gameover.pvp = [accent] {0}[] チームの勝利! highscore = [accent]ハイスコアを記録! - stat.wave = 防衛したウェーブ:[accent] {0} stat.enemiesDestroyed = 敵による破壊数:[accent] {0} stat.built = 建設した建造物数:[accent] {0} @@ -23,10 +22,8 @@ stat.destroyed = 破壊した建造物数:[accent] {0} stat.deconstructed = 解体した建造物数:[accent] {0} stat.delivered = 獲得した資源: stat.rank = 最終ランク: [accent]{0} - placeline = ブロックを選択しました。\n[accent]少し長押し[]して、好きな方向にドラッグすると[accent]一直線上にブロックを設置[]することができます。\nやってみよう。 removearea = 撤去モードが選択されました。\n[accent]少し長押し[]して、ドラッグすると[accent]範囲内のブロックを撤去[]することができます。\nやってみよう。 - launcheditems = [accent]回収したアイテム map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか? level.highscore = ハイスコア: [accent]{0} @@ -89,13 +86,8 @@ trace = プレイヤーの記録 trace.playername = プレイヤー名: [accent]{0} trace.ip = IP: [accent]{0} trace.id = ユニークID: [accent]{0} -trace.android = Androidクライアント: [accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = カスタムクライアント: [accent]{0} -trace.totalblocksbroken = 総ブロック破壊数: [accent]{0} -trace.structureblocksbroken = 総建設物破壊数: [accent]{0} -trace.lastblockbroken = 最後に破壊したブロック: [accent]{0} -trace.totalblocksplaced = 総ブロック設置数: [accent]{0} -trace.lastblockplaced = 最後に設置したブロック: [accent]{0} invalidid = 無効なクライアントIDです! バグ報告してください。 server.bans = ブロック server.bans.none = ブロックされたプレイヤーは見つかりませんでした! @@ -199,6 +191,8 @@ editor.mapinfo = マップ情報 editor.author = 作者: editor.description = 説明: editor.waves = ウェーブ: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = ウェーブ waves.remove = 削除 waves.never = <永久> @@ -216,10 +210,15 @@ waves.copied = ウェーブをコピーしました。 editor.default = [LIGHT_GRAY]<デフォルト> edit = 編集... editor.name = 名前: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = チーム editor.elevation = 標高 editor.errorload = ファイルの読み込みエラー:\n[accent]{0} editor.errorsave = ファイルの保存エラー:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = マップに名前が設定されていません。 editor.update = 更新 editor.randomize = ランダム @@ -272,6 +271,8 @@ filter.option.wall = 壁 filter.option.ore = 鉱石 filter.option.floor2 = 2番目の地面 filter.option.threshold2 = 2番目のスレッシュホールド +filter.option.radius = Radius +filter.option.percentile = Percentile width = 幅: height = 高さ: menu = メニュー @@ -287,7 +288,6 @@ tutorial = チュートリアル editor = エディター mapeditor = マップエディター donate = 寄附 - abandon = 撤退 abandon.text = このゾーンとすべての資源が敵に奪われます。 locked = ロック @@ -309,7 +309,6 @@ zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除さ zone.resources = 発見した資源: add = 追加... boss.health = ボスのHP - connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0} error.unreachable = サーバーに到達できません。\nアドレスは正しいですか? error.invalidaddress = 無効なアドレスです。 @@ -319,7 +318,6 @@ error.alreadyconnected = すでに接続されています。 error.mapnotfound = マップファイルが見つかりません! error.io = ネットワークエラーです。 error.any = 不明なネットワークエラーです。 - zone.groundZero.name = グラウンド · ゼロ zone.desertWastes.name = デザート · ウェーツ zone.craters.name = ザ · クレーター @@ -330,7 +328,6 @@ zone.desolateRift.name = ディサレット · リフト zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス zone.overgrowth.name = オーバーグロウス zone.tarFields.name = ター · フィールズ - settings.language = 言語 settings.reset = デフォルトにリセット settings.rebind = 再設定 @@ -381,7 +378,6 @@ blocks.inaccuracy = 精度のずれ blocks.shots = ショット blocks.reload = ショット/秒 blocks.ammo = 弾薬 - bar.drillspeed = 採掘速度: {0}/秒 bar.efficiency = 効率: {0}% bar.powerbalance = 電力: {0}/秒 @@ -393,7 +389,6 @@ bar.heat = 熱 bar.power = 電力 bar.progress = 建設状況 bar.spawned = ユニット数: {0}/{1} - bullet.damage = [stat]{0}[lightgray] ダメージ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.incendiary = [stat]焼夷弾 @@ -405,7 +400,6 @@ bullet.freezing = [stat]フリーズ bullet.tarred = [stat]タール弾 bullet.multiplier = [stat]弾薬 {0}[lightgray]倍 bullet.reload = [stat]リロード速度 {0}[lightgray]倍 - unit.blocks = ブロック unit.powersecond = 電力/秒 unit.liquidsecond = 液体/秒 @@ -427,6 +421,7 @@ category.shooting = ショット category.optional = 強化オプション setting.landscape.name = 横画面で固定 setting.shadows.name = 影 +setting.linear.name = Linear Filtering setting.animatedwater.name = 水のアニメーション setting.animatedshields.name = シールドのアニメーション setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[] @@ -448,7 +443,7 @@ setting.sensitivity.name = 操作感度 setting.saveinterval.name = 自動保存間隔 setting.seconds = {0} 秒 setting.fullscreen.name = フルスクリーン -setting.borderless.name = ボーダーレスウィンドウ (再起動が必要な可能性があります) +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = FPSを表示 setting.vsync.name = VSync setting.lasers.name = 電力線を表示 @@ -507,7 +502,6 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。 mode.attack.name = アタック mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。 mode.custom = カスタムルール - rules.infiniteresources = 資源の無限化 rules.wavetimer = ウェーブの自動進行 rules.waves = ウェーブ @@ -533,7 +527,6 @@ rules.title.resourcesbuilding = 資源 & 建設 rules.title.player = プレイヤー rules.title.enemy = 敵 rules.title.unit = ユニット - content.item.name = アイテム content.liquid.name = 液体 content.unit.name = ユニット @@ -618,7 +611,6 @@ mech.buildspeed = [LIGHT_GRAY]建設速度: {0}% liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0} liquid.viscosity = [LIGHT_GRAY]粘度: {0} liquid.temperature = [LIGHT_GRAY]温度: {0} - block.grass.name = 草 block.salt.name = 岩塩氷河 block.saltrocks.name = 岩塩 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index d13faf92fa..636749902c 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -373,6 +373,7 @@ blocks.drillspeed = 기본 드릴 속도 blocks.boosteffect = 가속 효과 blocks.maxunits = 최대 활성유닛 blocks.health = 체력 +blocks.buildtime = Build Time blocks.inaccuracy = 오차각 blocks.shots = 발포 횟수 blocks.reload = 재장전 @@ -669,7 +670,6 @@ block.metal-floor-2.name = 금속제 바닥 2 block.metal-floor-3.name = 금속제 바닥 3 block.metal-floor-5.name = 금속제 바닥 5 block.metal-floor-damaged.name = 손상된 금속제 바닥 -block.creeptree.name = 섬뜩한 나무 block.dark-panel-1.name = 어두운 패널 1 block.dark-panel-2.name = 어두운 패널 2 block.dark-panel-3.name = 어두운 패널 3 diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index edfa521e1f..0d40e6a7a1 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -86,13 +86,8 @@ trace = Trace Player trace.playername = Player name: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Unique ID: [accent]{0} -trace.android = Android Client: [accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Custom Client: [accent]{0} -trace.totalblocksbroken = Total blocks broken: [accent]{0} -trace.structureblocksbroken = Structure blocks broken: [accent]{0} -trace.lastblockbroken = Last block broken: [accent]{0} -trace.totalblocksplaced = Total blocks placed: [accent]{0} -trace.lastblockplaced = Last block placed: [accent]{0} invalidid = Invalid client ID! Submit a bug report. server.bans = Bans server.bans.none = No banned players found! @@ -196,6 +191,8 @@ editor.mapinfo = Map Info editor.author = Author: editor.description = Description: editor.waves = Waves: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Waves waves.remove = Remove waves.never = @@ -213,10 +210,15 @@ waves.copied = Waves copied. editor.default = [LIGHT_GRAY] edit = Edit... editor.name = Name: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Teams editor.elevation = Elevation editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. editor.update = Update editor.randomize = Randomize @@ -269,6 +271,8 @@ filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold +filter.option.radius = Radius +filter.option.percentile = Percentile width = Width: height = Height: menu = Menu @@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Health +blocks.buildtime = Build Time blocks.inaccuracy = Inaccuracy blocks.shots = Shots blocks.reload = Shots/Second @@ -416,6 +421,7 @@ category.shooting = Shooting category.optional = Optional Enhancements setting.landscape.name = Lock Landscape setting.shadows.name = Shadows +setting.linear.name = Linear Filtering setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Autosave Interval setting.seconds = {0} Seconds setting.fullscreen.name = Fullscreen -setting.borderless.name = Borderless Window +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Show FPS setting.vsync.name = VSync setting.lasers.name = Show Power Lasers @@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 5 block.metal-floor-damaged.name = Metal Floor Damaged -block.creeptree.name = Creeptree block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 4404a5179f..a1b20b8171 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -86,13 +86,8 @@ trace = Zoeken speler trace.playername = Naam speler: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Uniek ID: [accent]{0} -trace.android = Android Client: [accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Aangepaste Client: [accent]{0} -trace.totalblocksbroken = Totaal aantal blokken vernietigd: [accent]{0} -trace.structureblocksbroken = Aantal gebouwen vernietigd: [accent]{0} -trace.lastblockbroken = Laatst vernietigd: [accent]{0} -trace.totalblocksplaced = Totaal aantal blokken/gebouwen gebouwd: [accent]{0} -trace.lastblockplaced = Laatste blok hier geplaatsd: [accent]{0} invalidid = Ongeldig client ID! Verstuur een bug report! server.bans = Verbannen server.bans.none = Geen verbannen spelers gevonden! @@ -196,6 +191,8 @@ editor.mapinfo = Map Info editor.author = Author: editor.description = Description: editor.waves = Waves: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Waves waves.remove = Remove waves.never = @@ -213,10 +210,15 @@ waves.copied = Waves copied. editor.default = [LIGHT_GRAY] edit = Edit... editor.name = Name: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Teams editor.elevation = Elevation editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. editor.update = Update editor.randomize = Randomize @@ -269,6 +271,8 @@ filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold +filter.option.radius = Radius +filter.option.percentile = Percentile width = Width: height = Height: menu = Menu @@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Health +blocks.buildtime = Build Time blocks.inaccuracy = Inaccuracy blocks.shots = Shots blocks.reload = Shots/Second @@ -416,6 +421,7 @@ category.shooting = Shooting category.optional = Optional Enhancements setting.landscape.name = Lock Landscape setting.shadows.name = Shadows +setting.linear.name = Linear Filtering setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Autosave Interval setting.seconds = {0} Seconds setting.fullscreen.name = Fullscreen -setting.borderless.name = Borderless Window +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Show FPS setting.vsync.name = VSync setting.lasers.name = Show Power Lasers @@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 4 block.metal-floor-damaged.name = Metal Floor Damaged -block.creeptree.name = Creeptree block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 1cb1f03b53..2bc43010e6 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -86,13 +86,8 @@ trace = Zlokalizuj gracza trace.playername = Nazwa gracza: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Wyjątkowe ID: [accent]{0} -trace.android = Klient Androida: [accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Zmodowany klient: [accent]{0} -trace.totalblocksbroken = Łączna liczba zniszczonych bloków: [accent]{0} -trace.structureblocksbroken = Zniszczone bloki struktur: [accent]{0} -trace.lastblockbroken = Ostatni zniszczony blok: [accent]{0} -trace.totalblocksplaced = Łączna liczba zbudowanych bloków: [accent]{0} -trace.lastblockplaced = Ostatni postawiony blok: [accent]{0} invalidid = Złe ID klienta! Udostępnij raport błędu. server.bans = Bany server.bans.none = Nie znaleziono zbanowanych osób! @@ -196,6 +191,8 @@ editor.mapinfo = Informacje o mapie editor.author = Autor: editor.description = Opis: editor.waves = Fale: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Fale waves.remove = Usuń waves.never = @@ -213,10 +210,15 @@ waves.copied = Fale zostały skopiowane. editor.default = [LIGHT_GRAY] edit = Edytuj... editor.name = Nazwa: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Drużyny editor.elevation = Poziom terenu editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0} editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Mapa nie zawiera nazwy. editor.update = Aktualizuj editor.randomize = Losuj @@ -269,6 +271,8 @@ filter.option.wall = Ściana filter.option.ore = Ruda filter.option.floor2 = Druga podłoga filter.option.threshold2 = Secondary Threshold +filter.option.radius = Radius +filter.option.percentile = Percentile width = Szerokość: height = Wysokość: menu = Menu @@ -369,6 +373,7 @@ blocks.drillspeed = Postawowa szybkość kopania blocks.boosteffect = Efekt wzmocnienia blocks.maxunits = Maksymalna ilość jednostek blocks.health = Zdrowie +blocks.buildtime = Build Time blocks.inaccuracy = Niedokładność blocks.shots = Strzały blocks.reload = Strzałów/sekundę @@ -416,6 +421,7 @@ category.shooting = Strzelanie category.optional = Dodatkowe ulepszenia setting.landscape.name = Zablokuj tryb panoramiczny setting.shadows.name = Cienie +setting.linear.name = Linear Filtering setting.animatedwater.name = Animowana woda setting.animatedshields.name = Animowana Tarcza setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Czułość kontrolera setting.saveinterval.name = Interwał automatycznego zapisywania setting.seconds = Sekundy setting.fullscreen.name = Pełny ekran -setting.borderless.name = Bezramkowe okno +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Pokazuj FPS setting.vsync.name = Synchronizacja pionowa setting.lasers.name = Pokaż lasery zasilające @@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 5 block.metal-floor-damaged.name = Metal Floor Damaged -block.creeptree.name = Creeptree block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index b4df804e8a..107330d9f0 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -86,13 +86,8 @@ trace = Traçar jogador trace.playername = Nome do jogador: [accent]{0} trace.ip = IP: [accent]{0} trace.id = ID unico: [accent]{0} -trace.android = Cliente Android: [accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Cliente Customizado: [accent]{0} -trace.totalblocksbroken = Blocos totais quebrados: [accent]{0} -trace.structureblocksbroken = Blocos de estrutura quebrados: [accent]{0} -trace.lastblockbroken = Ultimo bloco quebrado: [accent]{0} -trace.totalblocksplaced = Blocos totais Colocados: [accent]{0} -trace.lastblockplaced = Ultimo bloco colocado: [accent]{0} invalidid = ID do cliente invalido! Reporte o bug. server.bans = Banidos server.bans.none = Nenhum jogador banido encontrado! @@ -196,6 +191,8 @@ editor.mapinfo = Informação do mapa editor.author = Autor: editor.description = Descrição: editor.waves = Ondas: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Ondas waves.remove = Remover waves.never = @@ -213,10 +210,15 @@ waves.copied = Ondas copiadas. editor.default = [LIGHT_GRAY] edit = Editar... editor.name = Nome: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Time editor.elevation = Elevação editor.errorload = Erro carregando arquivo:\n[accent]{0} editor.errorsave = Erro salvando arquivo:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Mapa não tem nome definido. editor.update = atualizar editor.randomize = Randomizar @@ -269,6 +271,8 @@ filter.option.wall = Parede filter.option.ore = Minério filter.option.floor2 = Chão decundário filter.option.threshold2 = Margem secundária +filter.option.radius = Radius +filter.option.percentile = Percentile width = Largura: height = Altura: menu = Menu @@ -369,6 +373,7 @@ blocks.drillspeed = Velocidade da furadeira base blocks.boosteffect = Efeito do Boost blocks.maxunits = Maximo de unidades ativas blocks.health = Saúde +blocks.buildtime = Build Time blocks.inaccuracy = Imprecisão blocks.shots = Tiros blocks.reload = Recarregar @@ -416,6 +421,7 @@ category.shooting = Atirando category.optional = Melhoras opcionais setting.landscape.name = Travar panorama setting.shadows.name = Sombras +setting.linear.name = Linear Filtering setting.animatedwater.name = Água animada setting.animatedshields.name = Escudos animados setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilidade do Controle setting.saveinterval.name = Intervalo de autosalvamento setting.seconds = {0} Segundos setting.fullscreen.name = Tela Cheia -setting.borderless.name = Borderless Window +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Mostrar FPS setting.vsync.name = VSync setting.lasers.name = Mostrar lasers @@ -664,7 +670,6 @@ block.metal-floor-2.name = Chão de metal 2 block.metal-floor-3.name = Chão de metal 3 block.metal-floor-5.name = Chão de metal 5 block.metal-floor-damaged.name = Chão de metal danificado -block.creeptree.name = Creeptree block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index d56d06a8f0..7154d6096d 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -216,6 +216,9 @@ editor.teams = Команды editor.elevation = Возвышенность editor.errorload = Ошибка загрузки изображения: [accent] {0} editor.errorsave = Ошибка сохранения изображения: [accent] {0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Карта не имеет определенного имени. editor.update = Обновить editor.randomize = Случайно @@ -268,6 +271,8 @@ filter.option.wall = Стена filter.option.ore = Руда filter.option.floor2 = Вторая поверхность filter.option.threshold2 = Вторичный спад +filter.option.radius = Radius +filter.option.percentile = Percentile width = Ширина: height = Высота: menu = Меню diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 9c4cf5a724..03a0ec0d8e 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -86,13 +86,8 @@ trace = Oyuncu isaretle trace.playername = Player name: [accent]{0} trace.ip = IP: [accent]{0} trace.id = Unik ID: [accent]{0} -trace.android = Android Kullanicisi: [accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Ozel islemci Kullanicisi: [accent]{0} -trace.totalblocksbroken = kirilan yapilar: [accent]{0} -trace.structureblocksbroken = kirilan esyalar: [accent]{0} -trace.lastblockbroken = Son kirilan yapilar: [accent]{0} -trace.totalblocksplaced = yerlestirilen yapilar: [accent]{0} -trace.lastblockplaced = son yerlestirilen yapilar: [accent]{0} invalidid = Yanlis islemci Linki! Sorunu bildir server.bans = Yasaklamalar server.bans.none = Yasaklananlar bulunamadi! @@ -196,6 +191,8 @@ editor.mapinfo = Harita bilgisi: editor.author = Yapimci: editor.description = Yorum: editor.waves = Waves: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Waves waves.remove = Remove waves.never = @@ -213,10 +210,15 @@ waves.copied = Waves copied. editor.default = [LIGHT_GRAY] edit = Edit... editor.name = isim: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Takimlar editor.elevation = Yukseklik editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. editor.update = Update editor.randomize = Randomize @@ -269,6 +271,8 @@ filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold +filter.option.radius = Radius +filter.option.percentile = Percentile width = Genislik: height = Yukseklik: menu = Menu @@ -369,6 +373,7 @@ blocks.drillspeed = Ana kazma hizi blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Can +blocks.buildtime = Build Time blocks.inaccuracy = sekme blocks.shots = vuruslar blocks.reload = Yeniden doldurma @@ -416,6 +421,7 @@ category.shooting = sikma category.optional = Optional Enhancements setting.landscape.name = Lock Landscape setting.shadows.name = Shadows +setting.linear.name = Linear Filtering setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Kumanda hassasligi setting.saveinterval.name = Otomatik kaydetme suresi setting.seconds = {0} Saniye setting.fullscreen.name = Tam ekran -setting.borderless.name = Borderless Window +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = FPS'i goster setting.vsync.name = VSync setting.lasers.name = Guc lazerlerini goster @@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 5 block.metal-floor-damaged.name = Metal Floor Damaged -block.creeptree.name = Creeptree block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index ce7b2943b6..7aea9e7b65 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -86,13 +86,8 @@ trace = Oyuncuyu Takip Et trace.playername = Oyuncu adı: [accent] {0} trace.ip = IP: [vurgu] {0} trace.id = Benzersiz kimlik: [accent] {0} -trace.android = Android : [accent] {0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = Özel Alıcı: [accent] {0} -trace.totalblocksbroken = Toplam kırık blok: [accent] {0} -trace.structureblocksbroken = Kırılan yapı blokları: [accent] {0} -trace.lastblockbroken = Kırılan son blok: [accent] {0} -trace.totalblocksplaced = Toplam blok yerleştirildi: [accent] {0} -trace.lastblockplaced = Konulan son blok: [accent] {0} invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin. server.bans = yasaklar server.bans.none = Yasaklanmış oyuncu bulunamadı! @@ -196,6 +191,8 @@ editor.mapinfo = Map Info editor.author = Author: editor.description = Description: editor.waves = Waves: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = Waves waves.remove = Remove waves.never = @@ -213,10 +210,15 @@ waves.copied = Waves copied. editor.default = [LIGHT_GRAY] edit = Edit... editor.name = Name: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = Teams editor.elevation = Elevation editor.errorload = Error loading file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. editor.update = Update editor.randomize = Randomize @@ -269,6 +271,8 @@ filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold +filter.option.radius = Radius +filter.option.percentile = Percentile width = Genişliği: height = Boy: menu = Menü @@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units blocks.health = Can +blocks.buildtime = Build Time blocks.inaccuracy = yanlışlık blocks.shots = atışlar blocks.reload = Reload @@ -416,6 +421,7 @@ category.shooting = Shooting category.optional = Optional Enhancements setting.landscape.name = Lock Landscape setting.shadows.name = Shadows +setting.linear.name = Linear Filtering setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = Denetleyici hassasiyeti setting.saveinterval.name = Otomatik Kaydetme Aralığı setting.seconds = saniye setting.fullscreen.name = Tam ekran -setting.borderless.name = Borderless Window +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = Saniyede ... Kare göstermek setting.vsync.name = VSync setting.lasers.name = Güç Lazerleri Göster @@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-5.name = Metal Floor 5 block.metal-floor-damaged.name = Metal Floor Damaged -block.creeptree.name = Creeptree block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 8add86a221..4df890f6ca 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -216,6 +216,9 @@ editor.teams = Команди editor.elevation = Висота editor.errorload = Помилка завантаження зображення:[accent] {0} editor.errorsave = Помилка збереження зображення:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Мапа не має визначеного імені. editor.update = Оновити editor.randomize = Випадково @@ -268,6 +271,8 @@ filter.option.wall = Стіна filter.option.ore = Руда filter.option.floor2 = Друга поверхня filter.option.threshold2 = Вторинний спад +filter.option.radius = Radius +filter.option.percentile = Percentile width = Ширина: height = Висота: menu = Меню diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 90c6f8025f..bc965c8fb5 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -86,13 +86,8 @@ trace = 跟踪玩家 trace.playername = 玩家名称:[accent]{0} trace.ip = IP地址:[accent]{0} trace.id = 唯一的ID:[accent]{0} -trace.android = 安卓客户端:[accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = 定制版客户端:[accent]{0} -trace.totalblocksbroken = 总共破坏了 [accent]{0} 个方块。 -trace.structureblocksbroken = 总共破坏了 [accent]{0} 个建筑物方块。 -trace.lastblockbroken = 最后破坏的方块:[accent]{0} -trace.totalblocksplaced = 总共放置了 [accent]{0} 个方块。 -trace.lastblockplaced = 最后放置的方块:[accent]{0} invalidid = 无效的客户端ID!提交一个错误报告。 server.bans = 黑名单 server.bans.none = 没有找到被拉黑的玩家! @@ -196,6 +191,8 @@ editor.mapinfo = 地图信息 editor.author = 作者: editor.description = 描述: editor.waves = 波数: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = 波数 waves.remove = 移除 waves.never = <永不> @@ -213,10 +210,15 @@ waves.copied = 波次信息已复制。 editor.default = [LIGHT_GRAY]<默认> edit = 编辑…… editor.name = 名称: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = 队伍 editor.elevation = 高度 editor.errorload = 读取文件时出现错误:\n[accent]{0} editor.errorsave = 保存文件时出现错误:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = 地图没有被定义的名称。 editor.update = 更新 editor.randomize = 随机化 @@ -269,6 +271,8 @@ filter.option.wall = 墙 filter.option.ore = 矿石 filter.option.floor2 = 第二地面?(Secondary Floor) filter.option.threshold2 = 第二门槛?(Secondary Threshold) +filter.option.radius = Radius +filter.option.percentile = Percentile width = 宽度: height = 高度: menu = 菜单 @@ -369,6 +373,7 @@ blocks.drillspeed = 基础钻探速度 blocks.boosteffect = 加成影响 blocks.maxunits = 最大单位数量 blocks.health = 生命值 +blocks.buildtime = Build Time blocks.inaccuracy = 误差 blocks.shots = 发射数 blocks.reload = 重新装弹 @@ -416,6 +421,7 @@ category.shooting = 发射 category.optional = 可选的增强物品 setting.landscape.name = 锁定横屏 setting.shadows.name = 影子 +setting.linear.name = Linear Filtering setting.animatedwater.name = 流动的水 setting.animatedshields.name = 动态画面 setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = 控制器灵敏度 setting.saveinterval.name = 自动保存间隔 setting.seconds = {0} 秒 setting.fullscreen.name = 全屏 -setting.borderless.name = 无边界 +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = 显示 FPS setting.vsync.name = 帧同步 setting.lasers.name = 显示能量射线 @@ -664,7 +670,6 @@ block.metal-floor-2.name = 金属地板2 block.metal-floor-3.name = 金属地板3 block.metal-floor-5.name = 金属地板5 block.metal-floor-damaged.name = 损坏的金属地板 -block.creeptree.name = 爬行树 block.dark-panel-1.name = 暗面板1 block.dark-panel-2.name = 暗面板2 block.dark-panel-3.name = 暗面板3 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 4b3b70eb91..cb93cdf006 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -86,13 +86,8 @@ trace = 跟隨玩家 trace.playername = 玩家名稱:[accent]{0} trace.ip = IP:[accent]{0} trace.id = ID:[accent]{0} -trace.android = Android 客戶端:[accent]{0} +trace.mobile = Mobile Client: [accent]{0} trace.modclient = 自訂客戶端:[accent]{0} -trace.totalblocksbroken = 方塊拆除總數:[accent]{0} -trace.structureblocksbroken = 結構方塊拆除數:[accent]{0} -trace.lastblockbroken = 最後拆除的方塊:[accent]{0} -trace.totalblocksplaced = 方塊建造數:[accent]{0} -trace.lastblockplaced = 最後建造的方塊:[accent]{0} invalidid = 無效的客戶端 ID!請提交錯誤報告。 server.bans = 封禁 server.bans.none = 沒有玩家被封禁! @@ -196,6 +191,8 @@ editor.mapinfo = 地圖資訊 editor.author = 作者: editor.description = 描述: editor.waves = 波次: +editor.rules = Rules: +editor.ingame = Edit In-Game waves.title = 波次 waves.remove = 移除 waves.never = 〈從來沒有〉 @@ -213,10 +210,15 @@ waves.copied = 波浪已被複製。 editor.default = [LIGHT_GRAY]〈默認〉 edit = 編輯…… editor.name = 名稱: +editor.spawn = Spawn Unit +editor.removeunit = Remove Unit editor.teams = 隊伍 editor.elevation = 高度 editor.errorload = 加載文件時出錯:\n[accent]{0} editor.errorsave = 保存文件時出錯:\n[accent]{0} +editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. +editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. +editor.errorheader = This map file is either not valid or corrupt. editor.errorname = 地圖沒有定義名稱。 editor.update = 更新 editor.randomize = 隨機化 @@ -269,6 +271,8 @@ filter.option.wall = 牆 filter.option.ore = 礦石 filter.option.floor2 = 次要地板 filter.option.threshold2 = 次要閾 +filter.option.radius = Radius +filter.option.percentile = Percentile width = 寬度: height = 長度: menu = 主選單 @@ -369,6 +373,7 @@ blocks.drillspeed = 基本鑽取速度 blocks.boosteffect = Boost Effect blocks.maxunits = 最大活躍單位 blocks.health = 耐久度 +blocks.buildtime = Build Time blocks.inaccuracy = 誤差 blocks.shots = 射擊數 blocks.reload = 重裝彈藥 @@ -416,6 +421,7 @@ category.shooting = 射擊 category.optional = 可選的強化 setting.landscape.name = Lock Landscape setting.shadows.name = Shadows +setting.linear.name = Linear Filtering setting.animatedwater.name = 動畫水 setting.animatedshields.name = Animated Shields setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[] @@ -437,7 +443,7 @@ setting.sensitivity.name = 控制器靈敏度 setting.saveinterval.name = 自動存檔間隔 setting.seconds = {0}秒 setting.fullscreen.name = 全螢幕 -setting.borderless.name = 無邊框窗口 +setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.fps.name = 顯示FPS setting.vsync.name = 垂直同步 setting.lasers.name = 顯示雷射光束 @@ -664,7 +670,6 @@ block.metal-floor-2.name = 金屬地板二 block.metal-floor-3.name = 金屬地板三 block.metal-floor-5.name = 金屬地板五 block.metal-floor-damaged.name = 金屬地板損壞 -block.creeptree.name = Creeptree block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3