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Water shader
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1316c9235a
commit
98212df076
@ -370,6 +370,7 @@ category.items = Items
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category.crafting = Crafting
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category.shooting = Shooting
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category.optional = Optional Enhancements
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setting.animatedwater.name = Animated Water
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setting.indicators.name = Ally Indicators
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setting.autotarget.name = Auto-Target
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setting.fpscap.name = Max FPS
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@ -1,19 +0,0 @@
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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uniform sampler2D u_texture;
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uniform vec4 u_color;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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void main() {
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vec4 c = texture2D(u_texture, v_texCoord.xy);
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c = mix(c, vec4(u_color.rgb, c.a), v_color.a);
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gl_FragColor = c * vec4(v_color.rgb, 1.0);
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}
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77
core/assets/shaders/water.fragment
Normal file
77
core/assets/shaders/water.fragment
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@ -0,0 +1,77 @@
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#ifdef GL_ES
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precision highp float;
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precision mediump int;
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#endif
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uniform sampler2D u_texture;
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uniform vec2 camerapos;
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uniform vec2 screensize;
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uniform float time;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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vec3 permute(vec3 x) { return mod(((x*34.0)+1.0)*x, 289.0); }
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float snoise(vec2 v){
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const vec4 C = vec4(0.211324865405187, 0.366025403784439,
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-0.577350269189626, 0.024390243902439);
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vec2 i = floor(v + dot(v, C.yy) );
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vec2 x0 = v - i + dot(i, C.xx);
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vec2 i1;
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i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
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vec4 x12 = x0.xyxy + C.xxzz;
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x12.xy -= i1;
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i = mod(i, 289.0);
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vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))
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+ i.x + vec3(0.0, i1.x, 1.0 ));
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vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy),
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dot(x12.zw,x12.zw)), 0.0);
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m = m*m ;
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m = m*m ;
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vec3 x = 2.0 * fract(p * C.www) - 1.0;
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vec3 h = abs(x) - 0.5;
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vec3 ox = floor(x + 0.5);
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vec3 a0 = x - ox;
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m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );
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vec3 g;
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g.x = a0.x * x0.x + h.x * x0.y;
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g.yz = a0.yz * x12.xz + h.yz * x12.yw;
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return 130.0 * dot(m, g);
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}
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void main() {
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vec2 c = v_texCoord.xy;
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vec4 color = texture2D(u_texture, c) * v_color;
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vec2 v = vec2(1.0/screensize.x, 1.0/screensize.y);
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vec2 coords = vec2(c.x / v.x + camerapos.x, c.y / v.y + camerapos.y);
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float stime = time / 5.0;
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float mscl = 30.0;
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float mth = 5.0;
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color = texture2D(u_texture, c + vec2(sin(stime/3.0 + coords.y/0.75) * v.x, 0.0)) * vec4(0.9, 0.9, 1, 1.0);
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color.a = 1.0;
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float n1 = snoise(coords / 40.0 + vec2(time) / 200.0);
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float n2 = snoise((coords + vec2(632.0)) / 25.0 + vec2(0.0, -time) / 190.0);
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float r = (n1 + n2) * 3.0;
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if(mod(float(int(coords.x + coords.y*1.1 + sin(stime / 8.0 + coords.x/5.0 - coords.y/100.0)*2.0)) +
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sin(stime / 20.0 + coords.y/3.0) * 1.0 +
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sin(stime / 10.0 + coords.y/2.0) * 2.0 +
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sin(stime / 7.0 + coords.y/1.0) * 0.5 +
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sin(coords.x + coords.y) +
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sin(stime / 20.0 + coords.x/4.0) * 1.0, mscl) + r < mth){
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color *= 1.2;
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color.a = 1.0;
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}
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gl_FragColor = color;
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}
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@ -44,7 +44,7 @@ public class Renderer implements ApplicationListener{
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public final MinimapRenderer minimap = new MinimapRenderer();
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public final OverlayRenderer overlays = new OverlayRenderer();
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private FrameBuffer shieldBuffer = new FrameBuffer(2, 2);
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public FrameBuffer shieldBuffer = new FrameBuffer(2, 2);
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private Color clearColor;
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private float targetscale = io.anuke.arc.scene.ui.layout.Unit.dp.scl(4);
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private float camerascale = targetscale;
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@ -159,6 +159,10 @@ public class Renderer implements ApplicationListener{
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graphics.clear(clearColor);
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if(graphics.getWidth() >= 2 && graphics.getHeight() >= 2 && (shieldBuffer.getWidth() != graphics.getWidth() || shieldBuffer.getHeight() != graphics.getHeight())){
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shieldBuffer.resize(graphics.getWidth(), graphics.getHeight());
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}
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Draw.proj(camera.projection());
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blocks.floor.drawFloor();
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@ -200,10 +204,6 @@ public class Renderer implements ApplicationListener{
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drawAndInterpolate(playerGroup, p -> true, Player::drawBuildRequests);
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if(EntityDraw.countInBounds(shieldGroup) > 0){
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if(graphics.getWidth() >= 2 && graphics.getHeight() >= 2 && (shieldBuffer.getWidth() != graphics.getWidth() || shieldBuffer.getHeight() != graphics.getHeight())){
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shieldBuffer.resize(graphics.getWidth(), graphics.getHeight());
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}
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Draw.flush();
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shieldBuffer.begin();
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graphics.clear(Color.CLEAR);
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@ -1,7 +1,38 @@
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package io.anuke.mindustry.graphics;
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import io.anuke.arc.Core;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.g2d.Draw;
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import static io.anuke.arc.Core.camera;
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import static io.anuke.mindustry.Vars.renderer;
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public enum CacheLayer{
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water,
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water{
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@Override
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public void begin(){
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if(!Core.settings.getBool("animatedwater")) return;
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renderer.blocks.floor.endc();
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renderer.shieldBuffer.begin();
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Core.graphics.clear(Color.CLEAR);
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renderer.blocks.floor.beginc();
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}
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@Override
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public void end(){
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if(!Core.settings.getBool("animatedwater")) return;
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renderer.blocks.floor.endc();
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renderer.shieldBuffer.end();
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Draw.shader(Shaders.water);
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Draw.rect(Draw.wrap(renderer.shieldBuffer.getTexture()), camera.position.x, camera.position.y, camera.width, -camera.height);
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Draw.shader();
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renderer.blocks.floor.beginc();
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}
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},
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lava,
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oil,
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space,
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@ -95,6 +95,14 @@ public class FloorRenderer{
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endDraw();
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}
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public void beginc(){
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cbatch.beginDraw();
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}
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public void endc(){
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cbatch.endDraw();
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}
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public void beginDraw(){
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if(cache == null){
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return;
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@ -124,8 +132,6 @@ public class FloorRenderer{
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int crangex = (int) (camera.width / (chunksize * tilesize)) + 1;
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int crangey = (int) (camera.height / (chunksize * tilesize)) + 1;
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SpriteBatch batch = Core.batch;
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Core.batch = cbatch;
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layer.begin();
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for(int x = -crangex; x <= crangex; x++){
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@ -144,7 +150,6 @@ public class FloorRenderer{
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}
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layer.end();
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Core.batch = batch;
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}
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private void cacheChunk(int cx, int cy){
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@ -191,6 +196,8 @@ public class FloorRenderer{
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tile.block().draw(tile);
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}else if(floor.cacheLayer == layer && (world.isAccessible(tile.x,tile.y) || tile.block().cacheLayer != CacheLayer.walls || !tile.block().fillsTile)){
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floor.draw(tile);
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}else if(floor.cacheLayer.ordinal() < layer.ordinal() && layer != CacheLayer.walls){
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floor.drawNonLayer(tile);
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}
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}
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}
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@ -14,6 +14,7 @@ public class Shaders{
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public static UnitBuild build;
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public static FogShader fog;
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public static MenuShader menu;
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public static SurfaceShader water;
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public static void init(){
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shadow = new Shadow();
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@ -22,6 +23,7 @@ public class Shaders{
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build = new UnitBuild();
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fog = new FogShader();
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menu = new MenuShader();
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water = new SurfaceShader("water");
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}
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public static class MenuShader extends LoadShader{
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@ -124,6 +126,20 @@ public class Shaders{
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}
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}
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public static class SurfaceShader extends LoadShader{
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public SurfaceShader(String frag){
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super(frag, "default");
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}
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@Override
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public void apply(){
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setUniformf("camerapos", Core.camera.position.x - Core.camera.width / 2, Core.camera.position.y - Core.camera.height / 2);
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setUniformf("screensize", Core.camera.width, Core.camera.height);
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setUniformf("time", Time.time());
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}
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}
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public static class LoadShader extends Shader{
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public LoadShader(String frag, String vert){
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super(Core.files.internal("shaders/" + vert + ".vertex"), Core.files.internal("shaders/" + frag + ".fragment"));
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@ -195,6 +195,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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graphics.checkPref("fps", false);
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graphics.checkPref("indicators", true);
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graphics.checkPref("animatedwater", !mobile);
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graphics.checkPref("lasers", true);
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}
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@ -114,13 +114,24 @@ public class Floor extends Block{
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drawEdges(tile);
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}
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public void drawNonLayer(Tile tile){
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Mathf.random.setSeed(tile.pos());
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drawEdges(tile, true);
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}
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protected void drawEdges(Tile tile){
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drawEdges(tile, false);
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}
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protected void drawEdges(Tile tile, boolean sameLayer){
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eq = 0;
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for(int i = 0; i < 8; i++){
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Point2 point = Geometry.d8[i];
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Tile other = tile.getNearby(point);
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if(other != null && doEdge(other.floor()) && other.floor().edges() != null){
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if(other != null && doEdge(other.floor(), sameLayer) && other.floor().edges() != null){
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eq |= (1 << i);
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}
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}
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@ -140,8 +151,8 @@ public class Floor extends Block{
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return ((Floor)blendGroup).edges;
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}
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protected boolean doEdge(Floor other){
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return (other.blendGroup.id > blendGroup.id || edges() == null) && other.edgeOnto(this);
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protected boolean doEdge(Floor other, boolean sameLayer){
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return (other.blendGroup.id > blendGroup.id || edges() == null) && other.edgeOnto(this) && (other.cacheLayer.ordinal() > this.cacheLayer.ordinal() || !sameLayer);
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}
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protected boolean edgeOnto(Floor other){
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@ -43,8 +43,8 @@ public class OreBlock extends Floor{
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}
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@Override
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public boolean doEdge(Floor floor){
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return floor != base && super.doEdge(floor);
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public boolean doEdge(Floor floor, boolean f){
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return floor != base && super.doEdge(floor, f);
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}
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@Override
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