Fixed block break particles not showing

This commit is contained in:
Anuken 2022-07-15 16:26:48 -04:00
parent 98fb7bd41d
commit 9a505753b0

View File

@ -8,6 +8,7 @@ import arc.math.*;
import arc.struct.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
@ -56,7 +57,7 @@ public class ConstructBlock extends Block{
@Remote(called = Loc.server)
public static void deconstructFinish(Tile tile, Block block, Unit builder){
Team team = tile.team();
if(fogControl.isVisibleTile(team, tile.x, tile.y)){
if(!headless && fogControl.isVisibleTile(Vars.player.team(), tile.x, tile.y)){
block.breakEffect.at(tile.drawx(), tile.drawy(), block.size, block.mapColor);
if(shouldPlay()) block.breakSound.at(tile, block.breakPitchChange ? calcPitch(false) : 1f);
}