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raw strings for SurfaceShaders (#4004)
* SurfaceShaders thing * Update core/src/mindustry/graphics/Shaders.java spacing fix Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com> * star import Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
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@ -1,6 +1,7 @@
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package mindustry.graphics;
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import arc.*;
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import arc.files.*;
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import arc.graphics.*;
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import arc.graphics.Texture.*;
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import arc.graphics.g2d.*;
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@ -225,11 +226,18 @@ public class Shaders{
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}
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}
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public static class SurfaceShader extends LoadShader{
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public static class SurfaceShader extends Shader{
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public SurfaceShader(String frag){
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super(frag, "screenspace");
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super(getShaderFi("screenspace.vert"), getShaderFi(frag + ".frag"));
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loadNoise();
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}
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public SurfaceShader(String vertRaw, String fragRaw){
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super(vertRaw, fragRaw);
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loadNoise();
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}
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public void loadNoise(){
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Core.assets.load("sprites/noise.png", Texture.class).loaded = t -> {
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((Texture)t).setFilter(TextureFilter.linear);
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((Texture)t).setWrap(TextureWrap.repeat);
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@ -252,9 +260,12 @@ public class Shaders{
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}
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public static class LoadShader extends Shader{
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public LoadShader(String frag, String vert){
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super(Core.files.internal("shaders/" + vert + ".vert"), Core.files.internal("shaders/" + frag + ".frag"));
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super(getShaderFi(vert + ".vert"), getShaderFi(frag + ".frag"));
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}
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}
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public static Fi getShaderFi(String file){
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return Core.files.internal("shaders/" + file);
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}
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}
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