Bundle entry for frontier submission

This commit is contained in:
Anuken 2024-10-09 23:08:04 -04:00
parent 58596dfd29
commit 9c8429deae
2 changed files with 3 additions and 0 deletions

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@ -445,6 +445,7 @@ public class EntityProcess extends BaseProcessor{
MethodSpec.Builder mbuilder = MethodSpec.methodBuilder(first.name()).addModifiers(first.is(Modifier.PRIVATE) ? Modifier.PRIVATE : Modifier.PUBLIC); MethodSpec.Builder mbuilder = MethodSpec.methodBuilder(first.name()).addModifiers(first.is(Modifier.PRIVATE) ? Modifier.PRIVATE : Modifier.PUBLIC);
//if(isFinal || entry.value.contains(s -> s.has(Final.class))) mbuilder.addModifiers(Modifier.FINAL); //if(isFinal || entry.value.contains(s -> s.has(Final.class))) mbuilder.addModifiers(Modifier.FINAL);
if(entry.value.contains(s -> s.has(CallSuper.class))) mbuilder.addAnnotation(CallSuper.class); //add callSuper here if necessary if(entry.value.contains(s -> s.has(CallSuper.class))) mbuilder.addAnnotation(CallSuper.class); //add callSuper here if necessary
if(first.has(Nullable.class)) mbuilder.addAnnotation(Nullable.class);
if(first.is(Modifier.STATIC)) mbuilder.addModifiers(Modifier.STATIC); if(first.is(Modifier.STATIC)) mbuilder.addModifiers(Modifier.STATIC);
mbuilder.addTypeVariables(first.typeVariables().map(TypeVariableName::get)); mbuilder.addTypeVariables(first.typeVariables().map(TypeVariableName::get));
mbuilder.returns(first.retn()); mbuilder.returns(first.retn());

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@ -841,6 +841,7 @@ sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@ -864,6 +865,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17 sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019 sector.testingGrounds.description = WIP, map submission by dnx2019