Invasion chance tweaks (#4297)

This commit is contained in:
Anuken 2021-01-10 15:27:17 -05:00
parent 7372bf37c2
commit 9c846bd2c9

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@ -217,8 +217,10 @@ public class Universe{
//queue random invasions
if(!sector.isAttacked() && turn > invasionGracePeriod && sector.info.hasSpawns){
int count = sector.near().count(Sector::hasEnemyBase);
//invasion chance depends on # of nearby bases
if(Mathf.chance(baseInvasionChance * Math.min(sector.near().count(Sector::hasEnemyBase), 1))){
if(count > 0 && Mathf.chance(baseInvasionChance * (0.75f + (count - 1) * 0.3f))){
int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : sector.info.wave + sector.info.wavesPassed) + Mathf.random(2, 4) * 5;
//assign invasion-related things