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Cleanup, bugfixes
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parent
f283709e62
commit
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@ -112,10 +112,7 @@ public class Blocks implements ContentList{
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part = new BlockPart();
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spawn = new Block("spawn"){
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public void drawShadow(Tile tile){
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}
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};
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spawn = new Block("spawn");
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//Registers build blocks from size 1-6
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//no reference is needed here since they can be looked up by name later
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@ -378,8 +375,7 @@ public class Blocks implements ContentList{
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darkPanel5 = new Floor("dark-panel-5"){{ variants = 0; }};
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darkPanel6 = new Floor("dark-panel-6"){{ variants = 0; }};
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darkMetal = new StaticWall("dark-metal"){{
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}};
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darkMetal = new StaticWall("dark-metal");
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pebbles = new OverlayFloor("pebbles");
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@ -281,8 +281,7 @@ public class TechTree implements ContentList{
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}
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private TechNode node(Block block){
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return node(block, () -> {
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});
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return node(block, () -> {});
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}
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public static class TechNode{
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@ -2,6 +2,7 @@ package io.anuke.mindustry.graphics;
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import io.anuke.arc.Core;
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import io.anuke.arc.graphics.Blending;
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import io.anuke.arc.graphics.Texture.TextureFilter;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.glutils.FrameBuffer;
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import io.anuke.arc.util.Disposable;
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@ -15,6 +16,10 @@ import static io.anuke.mindustry.Vars.renderer;
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public class Pixelator implements Disposable{
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private FrameBuffer buffer = new FrameBuffer(2, 2);
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{
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buffer.getTexture().setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
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}
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public void drawPixelate(){
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float pre = renderer.getScale();
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float scale = renderer.getScale();
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@ -154,15 +154,13 @@ public abstract class BlockStorage extends UnlockableContent{
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return flow;
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}else if(ofract > 0.1f && fract > 0.1f){
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Liquid other = next.entity.liquids.current();
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if((other.flammability > 0.3f && liquid.temperature > 0.7f) ||
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(liquid.flammability > 0.3f && other.temperature > 0.7f)){
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if((other.flammability > 0.3f && liquid.temperature > 0.7f) || (liquid.flammability > 0.3f && other.temperature > 0.7f)){
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tile.entity.damage(1 * Time.delta());
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next.entity.damage(1 * Time.delta());
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if(Mathf.chance(0.1 * Time.delta())){
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Effects.effect(Fx.fire, (tile.worldx() + next.worldx()) / 2f, (tile.worldy() + next.worldy()) / 2f);
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}
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}else if((liquid.temperature > 0.7f && other.temperature < 0.55f) ||
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(other.temperature > 0.7f && liquid.temperature < 0.55f)){
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}else if((liquid.temperature > 0.7f && other.temperature < 0.55f) || (other.temperature > 0.7f && liquid.temperature < 0.55f)){
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tile.entity.liquids.remove(liquid, Math.min(tile.entity.liquids.get(liquid), 0.7f * Time.delta()));
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if(Mathf.chance(0.2f * Time.delta())){
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Effects.effect(Fx.steam, (tile.worldx() + next.worldx()) / 2f, (tile.worldy() + next.worldy()) / 2f);
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