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Rebrand power infinite as power source (#4088)
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@ -1166,7 +1166,7 @@ block.item-void.name = Item Void
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block.liquid-source.name = Liquid Source
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block.liquid-source.name = Liquid Source
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block.liquid-void.name = Liquid Void
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block.liquid-void.name = Liquid Void
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block.power-void.name = Power Void
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block.power-void.name = Power Void
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block.power-source.name = Power Infinite
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block.power-source.name = Power Source
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block.unloader.name = Unloader
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block.unloader.name = Unloader
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block.vault.name = Vault
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block.vault.name = Vault
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block.wave.name = Wave
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block.wave.name = Wave
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@ -1992,6 +1992,7 @@ public class Blocks implements ContentList{
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powerSource = new PowerSource("power-source"){{
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powerSource = new PowerSource("power-source"){{
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requirements(Category.power, BuildVisibility.sandboxOnly, with());
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requirements(Category.power, BuildVisibility.sandboxOnly, with());
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powerProduction = 10000f / 60f;
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alwaysUnlocked = true;
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alwaysUnlocked = true;
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}};
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}};
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@ -4,6 +4,8 @@ import mindustry.world.blocks.power.*;
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public class PowerSource extends PowerNode{
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public class PowerSource extends PowerNode{
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public float powerProduction = 10000f;
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public PowerSource(String name){
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public PowerSource(String name){
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super(name);
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super(name);
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maxNodes = 100;
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maxNodes = 100;
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@ -14,7 +16,7 @@ public class PowerSource extends PowerNode{
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public class PowerSourceBuild extends PowerNodeBuild{
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public class PowerSourceBuild extends PowerNodeBuild{
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@Override
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@Override
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public float getPowerProduction(){
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public float getPowerProduction(){
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return enabled ? 10000f : 0f;
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return enabled ? powerProduction : 0f;
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}
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}
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}
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}
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