Rebrand power infinite as power source (#4088)

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Patrick 'Quezler' Mounier 2020-12-23 15:39:04 +01:00 committed by GitHub
parent 054e2337ff
commit 9d740e1e37
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3 changed files with 5 additions and 2 deletions

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@ -1166,7 +1166,7 @@ block.item-void.name = Item Void
block.liquid-source.name = Liquid Source block.liquid-source.name = Liquid Source
block.liquid-void.name = Liquid Void block.liquid-void.name = Liquid Void
block.power-void.name = Power Void block.power-void.name = Power Void
block.power-source.name = Power Infinite block.power-source.name = Power Source
block.unloader.name = Unloader block.unloader.name = Unloader
block.vault.name = Vault block.vault.name = Vault
block.wave.name = Wave block.wave.name = Wave

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@ -1992,6 +1992,7 @@ public class Blocks implements ContentList{
powerSource = new PowerSource("power-source"){{ powerSource = new PowerSource("power-source"){{
requirements(Category.power, BuildVisibility.sandboxOnly, with()); requirements(Category.power, BuildVisibility.sandboxOnly, with());
powerProduction = 10000f / 60f;
alwaysUnlocked = true; alwaysUnlocked = true;
}}; }};

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@ -4,6 +4,8 @@ import mindustry.world.blocks.power.*;
public class PowerSource extends PowerNode{ public class PowerSource extends PowerNode{
public float powerProduction = 10000f;
public PowerSource(String name){ public PowerSource(String name){
super(name); super(name);
maxNodes = 100; maxNodes = 100;
@ -14,7 +16,7 @@ public class PowerSource extends PowerNode{
public class PowerSourceBuild extends PowerNodeBuild{ public class PowerSourceBuild extends PowerNodeBuild{
@Override @Override
public float getPowerProduction(){ public float getPowerProduction(){
return enabled ? 10000f : 0f; return enabled ? powerProduction : 0f;
} }
} }