mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-03-12 02:49:30 +07:00
More difficulty tweaks, made sandbox work properly
This commit is contained in:
parent
19a4dd41e3
commit
9dd2bfaeeb
core
assets-raw/sprites/mechs
assets/sprites
src/io/anuke/mindustry
core
entities
input
resource
ui
world
desktop/mindustry-saves
Before ![]() (image error) Size: 272 B After ![]() (image error) Size: 272 B ![]() ![]() |
@ -664,7 +664,7 @@ blocks/oil
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index: -1
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blocks/oiledge
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rotate: false
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xy: 456, 423
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xy: 470, 423
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size: 12, 12
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orig: 12, 12
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offset: 0, 0
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@ -1579,9 +1579,9 @@ laserend
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orig: 18, 18
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offset: 0, 0
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index: -1
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mechs/player
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mechs/mech-standard
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rotate: false
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xy: 470, 423
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xy: 456, 423
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size: 12, 12
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orig: 12, 12
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offset: 0, 0
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Binary file not shown.
Before ![]() (image error) Size: 53 KiB After ![]() (image error) Size: 53 KiB ![]() ![]() |
@ -159,6 +159,14 @@ public class Control extends Module{
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//multiplying by 2 so you start with more time in the beginning
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wavetime = waveSpacing()*2;
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if(mode == GameMode.sandbox){
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for(Item type : Item.values()){
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items.put(type, 999999999);
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}
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}
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ui.updateItems();
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GameState.set(State.playing);
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}
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@ -236,7 +244,7 @@ public class Control extends Module{
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int index = i;
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float range = 12f;
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Timers.run(index*50f, ()->{
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Timers.run(index*5f, ()->{
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try{
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Enemy enemy = ClassReflection.newInstance(spawn.type);
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enemy.set(tile.worldx() + Mathf.range(range), tile.worldy() + Mathf.range(range));
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@ -409,7 +409,8 @@ public class Renderer extends RendererModule{
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Draw.thickness(2f);
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Draw.linecrect(x + offset.x, y + offset.y, tilesize * player.recipe.result.width + si, tilesize * player.recipe.result.height + si);
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player.recipe.result.drawPlace(tilex, tiley, valid);
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player.recipe.result.drawPlace(tilex, tiley, player.rotation, valid);
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Draw.thickness(2f);
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if(player.recipe.result.rotate){
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Draw.color("orange");
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@ -420,7 +421,7 @@ public class Renderer extends RendererModule{
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Draw.thickness(1f);
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Draw.color("scarlet");
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for(SpawnPoint spawn : control.getSpawnPoints()){
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Draw.dashcircle(spawn.start.worldx(), spawn.start.worldy(), enemyspawnspace);
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Draw.dashCircle(spawn.start.worldx(), spawn.start.worldy(), enemyspawnspace);
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}
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if(valid)
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@ -379,6 +379,10 @@ public class UI extends SceneModule{
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about.show();
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}
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public boolean onDialog(){
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return scene.getKeyboardFocus() instanceof Dialog;
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}
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public void showUpgrades(){
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upgrades.show();
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}
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@ -132,10 +132,10 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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DamageArea.damage(!(b.owner instanceof Enemy), b.x, b.y, 25f, (int)(damage * 2f/3f));
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}
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},
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titanshell = new BulletType(1.8f, 60){
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titanshell = new BulletType(1.8f, 40){
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{
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lifetime = 70f;
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hitsize = 11f;
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hitsize = 15f;
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}
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public void draw(Bullet b){
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@ -13,9 +13,11 @@ public class EnemySpawn{
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/**The spacing, in waves, of spawns. 2 = spawns every other wave*/
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protected int spacing = 1;
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/**How many waves need to pass after the start of this spawn for the tier to increase by one*/
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protected int tierscale = 15;
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protected int tierscale = 14;
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/**How many less enemies there are, every time the tier increases*/
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protected int tierscaleback = 1;
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/**The tier this spawn starts at.*/
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protected int tier = 1;
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/**Maximum amount of enemies that spawn*/
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protected int max = 17;
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/**How many waves need to pass before the amount of enemies increases by 1*/
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@ -35,6 +37,6 @@ public class EnemySpawn{
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}
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public int tier(int wave, int lane){
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return Mathf.clamp(1 + (wave-after)/tierscale, 1, Enemy.maxtier);
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return Mathf.clamp(tier + (wave-after)/tierscale, 1, Enemy.maxtier);
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}
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}
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@ -10,6 +10,7 @@ import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.effect.Fx;
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import io.anuke.mindustry.input.Input;
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import io.anuke.mindustry.resource.Mech;
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import io.anuke.mindustry.resource.Recipe;
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import io.anuke.mindustry.resource.Weapon;
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import io.anuke.ucore.core.*;
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@ -18,6 +19,7 @@ import io.anuke.ucore.util.Angles;
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public class Player extends DestructibleEntity{
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public Weapon weapon;
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public Mech mech = Mech.standard;
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public float breaktime = 0;
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public Recipe recipe;
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@ -50,9 +52,9 @@ public class Player extends DestructibleEntity{
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@Override
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public void draw(){
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if(Vars.snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate")){
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Draw.rect("player", (int)x, (int)y, direction.angle()-90);
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Draw.rect("mech-"+mech.name(), (int)x, (int)y, direction.angle()-90);
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}else{
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Draw.rect("player", x, y, direction.angle()-90);
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Draw.rect("mech-"+mech.name(), x, y, direction.angle()-90);
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}
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}
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@ -79,7 +79,7 @@ public class TileEntity extends Entity{
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}
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public boolean collide(Bullet other){
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return other.owner instanceof Enemy;
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return other.owner instanceof Enemy; //TODO
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}
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@Override
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@ -53,11 +53,18 @@ public class WaveCreator{
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amount = 1;
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}},
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new EnemySpawn(Enemy.class){{
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scaling = 3;
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after = 8;
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spacing = 4;
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tier = 2;
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}},
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new EnemySpawn(TitanEnemy.class){{
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after = 6;
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amount = 2;
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spacing = 5;
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scaling = 3;
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scaling = 2;
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}},
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new EnemySpawn(FlamerEnemy.class){{
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@ -67,6 +74,13 @@ public class WaveCreator{
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scaling = 2;
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}},
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new EnemySpawn(EmpEnemy.class){{
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after = 15;
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amount = 1;
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spacing = 5;
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scaling = 1;
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}},
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new EnemySpawn(BlastEnemy.class){{
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after = 4 + 5 + 5;
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amount = 3;
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@ -27,10 +27,20 @@ public class BlastEnemy extends Enemy{
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}
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if(target != null && target.distanceTo(this) < range){
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Bullet b = new Bullet(BulletType.blast, this, x, y, 0).add();
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b.damage = BulletType.blast.damage + (tier-1) * 40;
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damage(999);
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explode();
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}
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}
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@Override
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public void onDeath(){
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super.onDeath();
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explode();
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}
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void explode(){
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Bullet b = new Bullet(BulletType.blast, this, x, y, 0).add();
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b.damage = BulletType.blast.damage + (tier-1) * 40;
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damage(999);
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}
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}
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@ -6,8 +6,8 @@ public class EmpEnemy extends Enemy{
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public EmpEnemy() {
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speed = 0.27f;
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reload = 70;
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speed = 0.3f;
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reload = 60;
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maxhealth = 210;
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range = 80f;
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bullet = BulletType.emp;
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@ -175,7 +175,7 @@ public class Enemy extends DestructibleEntity{
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}
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maxhealth *= tier;
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speed += 0.04f * tier + Mathf.range(0.1f);
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speed += 0.04f * tier /*+ Mathf.range(0.1f)*/;
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reload /= Math.max(tier / 1.5f, 1f);
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range += tier * 5;
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speed = Math.max(speed, 0.07f);
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@ -15,9 +15,9 @@ public class FortressEnemy extends Enemy{
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public FortressEnemy() {
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speed = 0.2f;
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speed = 0.25f;
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reload = 90;
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maxhealth = 700;
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maxhealth = 800;
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range = 70f;
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bullet = BulletType.yellowshell;
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hitbox.setSize(10f);
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@ -15,9 +15,9 @@ public class HealerEnemy extends Enemy{
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public HealerEnemy() {
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speed = 0.2f;
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reload = 14;
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maxhealth = 130;
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speed = 0.25f;
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reload = 10;
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maxhealth = 200;
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range = 90f;
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bullet = BulletType.shot;
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range = 30f;
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@ -9,9 +9,9 @@ public class TitanEnemy extends Enemy{
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public TitanEnemy() {
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speed = 0.22f;
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speed = 0.26f;
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reload = 30;
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maxhealth = 421;
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maxhealth = 430;
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range = 60f;
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bullet = BulletType.small;
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hitbox.setSize(7f);
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@ -25,7 +25,7 @@ public class Input{
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//player is dead
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if(player.health <= 0) return;
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if(Inputs.scrolled() && GameState.is(State.playing)){
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if(Inputs.scrolled() && !GameState.is(State.menu) && !Vars.ui.onDialog()){
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Vars.renderer.scaleCamera(Inputs.scroll());
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}
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@ -1,16 +1,15 @@
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package io.anuke.mindustry.resource;
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public enum Mech{
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normal("default"),
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scout("scout"){{
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standard,
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scout{{
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}};
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public final String name;
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public float speedBoost = 1f, damageBoost = 1f;
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public int regenRate = 10;
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public int health = 20;
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private Mech(String name){
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this.name = name;
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private Mech(){
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}
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}
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@ -43,8 +43,8 @@ public enum Recipe{
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mortarturret(weapon, WeaponBlocks.mortarturret, stack(Item.steel, 20), stack(Item.titanium, 15)),
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teslaturret(weapon, WeaponBlocks.teslaturret, stack(Item.steel, 10), stack(Item.titanium, 15), stack(Item.dirium, 15)),
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plasmaturret(weapon, WeaponBlocks.plasmaturret, stack(Item.steel, 10), stack(Item.titanium, 10), stack(Item.dirium, 15)),
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chainturret(weapon, WeaponBlocks.chainturret, stack(Item.steel, 35), stack(Item.titanium, 25), stack(Item.dirium, 35)),
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titanturret(weapon, WeaponBlocks.titanturret, stack(Item.steel, 50), stack(Item.titanium, 45), stack(Item.dirium, 55)),
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chainturret(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.dirium, 35)),
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titanturret(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
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smelter(crafting, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
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crucible(crafting, ProductionBlocks.crucible, stack(Item.titanium, 40), stack(Item.steel, 40)),
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@ -1,8 +1,6 @@
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package io.anuke.mindustry.ui;
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import com.badlogic.gdx.utils.Align;
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import com.badlogic.gdx.utils.Timer;
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import com.badlogic.gdx.utils.Timer.Task;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState;
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@ -19,19 +17,18 @@ import io.anuke.ucore.scene.ui.layout.Unit;
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//TODO unified save/load dialogs
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public class LoadDialog extends FloatingDialog{
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ScrollPane pane;
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public LoadDialog(){
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public LoadDialog() {
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this("Load Game");
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}
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public LoadDialog(String title) {
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super(title);
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setup();
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shown(() -> {
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setup();
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Timers.runTask(2f, ()-> Core.scene.setScrollFocus(pane));
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Timers.runTask(2f, () -> Core.scene.setScrollFocus(pane));
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});
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addCloseButton();
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@ -42,11 +39,11 @@ public class LoadDialog extends FloatingDialog{
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content().add("Select a save slot.").padBottom(2);
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content().row();
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Table slots = new Table();
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pane = new ScrollPane(slots);
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pane.setFadeScrollBars(false);
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slots.padRight(Unit.dp.inPixels(24));
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for(int i = 0; i < Vars.saveSlots; i++){
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@ -55,14 +52,12 @@ public class LoadDialog extends FloatingDialog{
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TextButton button = new TextButton("[accent]Slot " + (i + 1));
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button.pad(Unit.dp.inPixels(12));
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button.getLabelCell().top().left().growX();
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button.row();
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Label info = new Label("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : SaveIO.getMode(slot) + ", " +
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SaveIO.getMap(slot) +
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", Wave " + SaveIO.getWave(slot) + "\nLast Saved: " + SaveIO.getTimeString(i)));
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Label info = new Label("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : SaveIO.getMode(slot) + ", " + SaveIO.getMap(slot) + ", Wave " + SaveIO.getWave(slot) + "\nLast Saved: " + SaveIO.getTimeString(i)));
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info.setAlignment(Align.center, Align.center);
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button.add(info).padBottom(3).padTop(7);
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button.row();
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//button.addImage("white", Color.GRAY)
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@ -73,37 +68,33 @@ public class LoadDialog extends FloatingDialog{
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slots.add(button).size(404, 104).pad(4).units(Unit.dp);
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slots.row();
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}
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content().add(pane);
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}
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public void modifyButton(TextButton button, int slot){
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button.setDisabled(!SaveIO.isSaveValid(slot));
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button.clicked(() -> {
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if(!button.isDisabled()){
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Vars.ui.showLoading();
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Timer.schedule(new Task(){
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@Override
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public void run(){
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Vars.ui.hideLoading();
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hide();
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try{
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SaveIO.loadFromSlot(slot);
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GameState.set(State.playing);
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Vars.ui.hideMenu();
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}catch(Exception e){
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e.printStackTrace();
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Vars.ui.hideMenu();
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GameState.set(State.menu);
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Vars.control.reset();
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Vars.ui.showError("[orange]Save file corrupted or invalid!");
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return;
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}
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Timers.runTask(3f, () -> {
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Vars.ui.hideLoading();
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hide();
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try{
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SaveIO.loadFromSlot(slot);
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GameState.set(State.playing);
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Vars.ui.hideMenu();
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}catch(Exception e){
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e.printStackTrace();
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Vars.ui.hideMenu();
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GameState.set(State.menu);
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Vars.control.reset();
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Vars.ui.showError("[orange]Save file corrupted or invalid!");
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return;
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}
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}, 3f/60f);
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});
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||||
}
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});
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}
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|
@ -1,11 +1,10 @@
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package io.anuke.mindustry.ui;
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import com.badlogic.gdx.utils.Timer;
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import com.badlogic.gdx.utils.Timer.Task;
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import com.badlogic.gdx.utils.reflect.ClassReflection;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.scene.ui.ConfirmDialog;
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import io.anuke.ucore.scene.ui.TextButton;
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import io.anuke.ucore.scene.ui.layout.Cell;
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@ -13,48 +12,44 @@ import io.anuke.ucore.scene.ui.layout.Unit;
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|
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//TODO unified save/load dialogs
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public class SaveDialog extends LoadDialog{
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public SaveDialog(){
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|
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public SaveDialog() {
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super("Save Game");
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}
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@Override
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public void modifyButton(TextButton button, int slot){
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button.clicked(()->{
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button.clicked(() -> {
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if(SaveIO.isSaveValid(slot)){
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new ConfirmDialog("Overwrite", "Are you sure you want to overwrite\nthis save slot?", ()->{
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new ConfirmDialog("Overwrite", "Are you sure you want to overwrite\nthis save slot?", () -> {
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||||
save(slot);
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}){{
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||||
content().pad(16);
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for(Cell<?> cell : getButtonTable().getCells())
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cell.size(110, 45).pad(4).units(Unit.dp);
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||||
}}.show();
|
||||
}){
|
||||
{
|
||||
content().pad(16);
|
||||
for(Cell<?> cell : getButtonTable().getCells())
|
||||
cell.size(110, 45).pad(4).units(Unit.dp);
|
||||
}
|
||||
}.show();
|
||||
}else{
|
||||
save(slot);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
void save(int slot){
|
||||
Vars.ui.showLoading("[orange]Saving...");
|
||||
|
||||
Timer.schedule(new Task(){
|
||||
@Override
|
||||
public void run(){
|
||||
hide();
|
||||
Vars.ui.hideLoading();
|
||||
try{
|
||||
SaveIO.saveToSlot(slot);
|
||||
}catch (Throwable e){
|
||||
e = (e.getCause() == null ? e : e.getCause());
|
||||
|
||||
Vars.ui.showError("[orange]Failed to save game!\n[white]" +
|
||||
ClassReflection.getSimpleName(e.getClass()) + ": " + e.getMessage() + "\n" +
|
||||
"at " + e.getStackTrace()[0].getFileName() + ":"+ e.getStackTrace()[0].getLineNumber());
|
||||
}
|
||||
|
||||
|
||||
Timers.runTask(5f, () -> {
|
||||
hide();
|
||||
Vars.ui.hideLoading();
|
||||
try{
|
||||
SaveIO.saveToSlot(slot);
|
||||
}catch(Throwable e){
|
||||
e = (e.getCause() == null ? e : e.getCause());
|
||||
|
||||
Vars.ui.showError("[orange]Failed to save game!\n[white]" + ClassReflection.getSimpleName(e.getClass()) + ": " + e.getMessage() + "\n" + "at " + e.getStackTrace()[0].getFileName() + ":" + e.getStackTrace()[0].getLineNumber());
|
||||
}
|
||||
}, 5f/60f);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -101,7 +101,7 @@ public class BlocksFragment implements Fragment{
|
||||
image.update(()->{
|
||||
|
||||
boolean canPlace = !control.getTutorial().active() || control.getTutorial().canPlace();
|
||||
boolean has = control.hasItems(r.requirements) && canPlace;
|
||||
boolean has = (control.hasItems(r.requirements)) && canPlace;
|
||||
//image.setDisabled(!has);
|
||||
image.setChecked(player.recipe == r);
|
||||
image.setTouchable(canPlace ? Touchable.enabled : Touchable.disabled);
|
||||
|
@ -24,12 +24,14 @@ import io.anuke.ucore.scene.builders.label;
|
||||
import io.anuke.ucore.scene.builders.table;
|
||||
import io.anuke.ucore.scene.ui.Image;
|
||||
import io.anuke.ucore.scene.ui.Label;
|
||||
import io.anuke.ucore.scene.ui.layout.Cell;
|
||||
import io.anuke.ucore.scene.ui.layout.Table;
|
||||
import io.anuke.ucore.scene.ui.layout.Unit;
|
||||
import io.anuke.ucore.util.Profiler;
|
||||
|
||||
public class HudFragment implements Fragment{
|
||||
private Table itemtable, respawntable;
|
||||
private Cell<Table> itemcell;
|
||||
private Array<Item> tempItems = new Array<>();
|
||||
|
||||
public void build(){
|
||||
@ -63,6 +65,8 @@ public class HudFragment implements Fragment{
|
||||
row();
|
||||
|
||||
itemtable = new table("button").end().top().left().fillX().size(-1).get();
|
||||
itemtable.setVisible(()-> control.getMode() != GameMode.sandbox);
|
||||
itemcell = get().getCell(itemtable);
|
||||
|
||||
get().setVisible(()->!GameState.is(State.menu));
|
||||
|
||||
@ -167,6 +171,10 @@ public class HudFragment implements Fragment{
|
||||
itemtable.clear();
|
||||
itemtable.left();
|
||||
|
||||
if(control.getMode() == GameMode.sandbox){
|
||||
return;
|
||||
}
|
||||
|
||||
tempItems.clear();
|
||||
for(Item item : control.getItems().keys()){
|
||||
tempItems.add(item);
|
||||
@ -174,8 +182,13 @@ public class HudFragment implements Fragment{
|
||||
tempItems.sort();
|
||||
|
||||
for(Item stack : tempItems){
|
||||
int amount = control.getAmount(stack);
|
||||
String formatted = Mindustry.formatter.format(amount);
|
||||
if(amount > 99999999){
|
||||
formatted = "inf";
|
||||
}
|
||||
Image image = new Image(Draw.region("icon-" + stack.name()));
|
||||
Label label = new Label("" + Mindustry.formatter.format(control.getAmount(stack)));
|
||||
Label label = new Label(formatted);
|
||||
label.setFontScale(fontscale*1.5f);
|
||||
itemtable.add(image).size(8*3).units(Unit.dp);
|
||||
itemtable.add(label).left();
|
||||
|
@ -79,7 +79,7 @@ public class Block{
|
||||
|
||||
public void drawOver(Tile tile){}
|
||||
public void drawPixelOverlay(Tile tile){}
|
||||
public void drawPlace(int x, int y, boolean valid){}
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){}
|
||||
public void postInit(){}
|
||||
|
||||
public void getStats(Array<String> list){
|
||||
|
@ -78,7 +78,7 @@ public class Generator{
|
||||
|
||||
if(floor == Blocks.stone || floor == Blocks.grass || floor == Blocks.blackstone ||
|
||||
floor == Blocks.snow || floor == Blocks.sand){
|
||||
if(Noise.nnoise(x, y, 8, 1) > 0.2){
|
||||
if(Noise.nnoise(x, y, 8, 1) > 0.21){
|
||||
floor = Blocks.iron;
|
||||
}
|
||||
|
||||
@ -86,7 +86,7 @@ public class Generator{
|
||||
floor = Blocks.coal;
|
||||
}
|
||||
|
||||
if(Noise.nnoise(x + 9999, y + 9999, 8, 1) > 0.264){
|
||||
if(Noise.nnoise(x + 9999, y + 9999, 8, 1) > 0.27){
|
||||
floor = Blocks.titanium;
|
||||
}
|
||||
|
||||
|
@ -207,8 +207,8 @@ public class Tile{
|
||||
}
|
||||
|
||||
public void changed(){
|
||||
if(entity != null && entity.added){
|
||||
entity.remove();
|
||||
if(entity != null){
|
||||
if(entity.added) entity.remove();
|
||||
entity = null;
|
||||
}
|
||||
|
||||
|
@ -326,7 +326,7 @@ public class World extends Module{
|
||||
|
||||
if(tile == null) return;
|
||||
|
||||
Block block = tile.block();
|
||||
Block block = tile.isLinked() ? tile.getLinked().block() : tile.block();
|
||||
Recipe result = null;
|
||||
|
||||
for(Recipe recipe : Recipe.values()){
|
||||
@ -420,7 +420,7 @@ public class World extends Module{
|
||||
other = other.getLinked();
|
||||
}
|
||||
|
||||
if(other == null || other.entity == null ||(tile != null && other.entity == tile.entity)) continue;
|
||||
if(other == null || other.entity == null || (tile != null && other.entity == tile.entity)) continue;
|
||||
|
||||
TileEntity e = other.entity;
|
||||
|
||||
|
@ -72,7 +72,7 @@ public class DefenseBlocks{
|
||||
+ "Uses small amounts of power.";
|
||||
formalName = "repair turret";
|
||||
range = 30;
|
||||
reload = 40f;
|
||||
reload = 60f;
|
||||
health = 60;
|
||||
}
|
||||
},
|
||||
@ -83,7 +83,8 @@ public class DefenseBlocks{
|
||||
+ "Uses power.";
|
||||
formalName = "repair turret II";
|
||||
range = 44;
|
||||
reload = 20f;
|
||||
reload = 30f;
|
||||
powerUsed = 0.15f;
|
||||
health = 90;
|
||||
}
|
||||
},
|
||||
|
@ -227,8 +227,8 @@ public class ProductionBlocks{
|
||||
formalName = "thermal generator";
|
||||
//TODO
|
||||
generateLiquid = Liquid.lava;
|
||||
inputLiquid = 20f;
|
||||
generatePower = 1f;
|
||||
inputLiquid = 25f;
|
||||
generatePower = 0.5f;
|
||||
powerCapacity = 40f;
|
||||
description = "Generates power from lava.";
|
||||
fullDescription = "Generates power from lava. Outputs power as lasers to its 4 sides.";
|
||||
|
@ -182,7 +182,7 @@ public class WeaponBlocks{
|
||||
inaccuracy = 8f;
|
||||
formalName = "chain turret";
|
||||
range = 80f;
|
||||
reload = 7f;
|
||||
reload = 8f;
|
||||
bullet = BulletType.chain;
|
||||
ammo = Item.uranium;
|
||||
health = 430;
|
||||
@ -219,7 +219,7 @@ public class WeaponBlocks{
|
||||
{
|
||||
formalName = "titan cannon";
|
||||
range = 120f;
|
||||
reload = 20f;
|
||||
reload = 23f;
|
||||
bullet = BulletType.titanshell;
|
||||
ammo = Item.uranium;
|
||||
health = 800;
|
||||
|
@ -38,7 +38,7 @@ public class PowerTurret extends Turret implements PowerAcceptor{
|
||||
Vector2 offset = getPlaceOffset();
|
||||
|
||||
Draw.color("green");
|
||||
Draw.dashcircle(tile.worldx() + offset.x, tile.worldy() + offset.y, range);
|
||||
Draw.dashCircle(tile.worldx() + offset.x, tile.worldy() + offset.y, range);
|
||||
Draw.reset();
|
||||
|
||||
drawPowerBar(tile);
|
||||
|
@ -42,6 +42,10 @@ public class RepairTurret extends PowerTurret{
|
||||
return;
|
||||
}
|
||||
|
||||
if(entity.blockTarget != null && entity.blockTarget.dead){
|
||||
entity.blockTarget = null;
|
||||
}
|
||||
|
||||
if(Timers.get(entity, "blocktarget", targetInterval)){
|
||||
entity.blockTarget = Vars.world.findTileTarget(tile.worldx(), tile.worldy(), tile, range, true);
|
||||
}
|
||||
@ -64,7 +68,7 @@ public class RepairTurret extends PowerTurret{
|
||||
@Override
|
||||
public void drawPixelOverlay(Tile tile){
|
||||
Draw.color("green");
|
||||
Draw.dashcircle(tile.worldx(), tile.worldy(), range);
|
||||
Draw.dashCircle(tile.worldx(), tile.worldy(), range);
|
||||
Draw.reset();
|
||||
|
||||
drawPowerBar(tile);
|
||||
|
@ -103,7 +103,7 @@ public class Turret extends Block{
|
||||
Vector2 offset = getPlaceOffset();
|
||||
|
||||
Draw.color("green");
|
||||
Draw.dashcircle(tile.worldx() + offset.x, tile.worldy() + offset.y, range);
|
||||
Draw.dashCircle(tile.worldx() + offset.x, tile.worldy() + offset.y, range);
|
||||
Draw.reset();
|
||||
|
||||
TurretEntity entity = tile.entity();
|
||||
@ -116,10 +116,10 @@ public class Turret extends Block{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, boolean valid){
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
Draw.color(Color.PURPLE);
|
||||
Draw.thick(1f);
|
||||
Draw.dashcircle(x*Vars.tilesize, y*Vars.tilesize, range);
|
||||
Draw.dashCircle(x*Vars.tilesize, y*Vars.tilesize, range);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -25,7 +25,14 @@ public class PowerBooster extends Generator{
|
||||
super.drawPixelOverlay(tile);
|
||||
|
||||
Draw.color("yellow");
|
||||
Draw.dashcircle(tile.worldx(), tile.worldy(), powerRange * Vars.tilesize);
|
||||
Draw.dashCircle(tile.worldx(), tile.worldy(), powerRange * Vars.tilesize);
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
Draw.color("purple");
|
||||
Draw.dashCircle(x * Vars.tilesize, y * Vars.tilesize, laserRange * Vars.tilesize);
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
|
@ -45,7 +45,7 @@ public class Drill extends Block{
|
||||
|
||||
@Override
|
||||
public void drawOver(Tile tile){
|
||||
if(tile.floor() != resource && !(resource.drops.equals(tile.floor().drops)) && resource != null){
|
||||
if(tile.floor() != resource && resource != null && !(resource.drops.equals(tile.floor().drops))){
|
||||
Draw.colorl(0.85f + Mathf.absin(Timers.time(), 6f, 0.15f));
|
||||
Draw.rect("cross", tile.worldx(), tile.worldy());
|
||||
Draw.color();
|
||||
|
@ -18,6 +18,7 @@ import io.anuke.ucore.util.*;
|
||||
|
||||
public class Generator extends PowerBlock{
|
||||
public static final int powerTime = 2;
|
||||
public static boolean drawRangeOverlay = false;
|
||||
|
||||
public int laserRange = 6;
|
||||
public int laserDirections = 4;
|
||||
@ -29,21 +30,71 @@ public class Generator extends PowerBlock{
|
||||
public Generator(String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void getStats(Array<String> list){
|
||||
super.getStats(list);
|
||||
|
||||
|
||||
if(hasLasers){
|
||||
list.add("[powerinfo]Laser range: " + laserRange + " blocks");
|
||||
list.add("[powerinfo]Max power transfer/second: " + Strings.toFixed(powerSpeed*2, 2));
|
||||
list.add("[powerinfo]Max power transfer/second: " + Strings.toFixed(powerSpeed * 2, 2));
|
||||
}
|
||||
|
||||
|
||||
if(explosive){
|
||||
list.add("[orange]Highly explosive!");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPixelOverlay(Tile tile){
|
||||
super.drawPixelOverlay(tile);
|
||||
|
||||
if(drawRangeOverlay){
|
||||
int rotation = tile.getRotation();
|
||||
if(hasLasers){
|
||||
Draw.color("yellow");
|
||||
Draw.thick(2f);
|
||||
|
||||
for(int i = 0; i < laserDirections; i++){
|
||||
int dir = Mathf.mod(i + rotation - laserDirections / 2, 4);
|
||||
float lx = Geometry.getD4Points()[dir].x, ly = Geometry.getD4Points()[dir].y;
|
||||
float dx = lx * laserRange * Vars.tilesize;
|
||||
float dy = ly * laserRange * Vars.tilesize;
|
||||
|
||||
Draw.dashLine(
|
||||
tile.worldx() + lx * Vars.tilesize / 2,
|
||||
tile.worldy() + ly * Vars.tilesize / 2,
|
||||
tile.worldx() + dx - lx * Vars.tilesize,
|
||||
tile.worldy() + dy - ly * Vars.tilesize, 9);
|
||||
}
|
||||
|
||||
Draw.reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){
|
||||
if(hasLasers){
|
||||
Draw.color("purple");
|
||||
Draw.thick(2f);
|
||||
|
||||
for(int i = 0; i < laserDirections; i++){
|
||||
int dir = Mathf.mod(i + rotation - laserDirections / 2, 4);
|
||||
float lx = Geometry.getD4Points()[dir].x, ly = Geometry.getD4Points()[dir].y;
|
||||
float dx = lx * laserRange * Vars.tilesize;
|
||||
float dy = ly * laserRange * Vars.tilesize;
|
||||
Draw.dashLine(
|
||||
x * Vars.tilesize + lx * Vars.tilesize / 2,
|
||||
y * Vars.tilesize + ly * Vars.tilesize / 2,
|
||||
x * Vars.tilesize + dx - lx * Vars.tilesize,
|
||||
y * Vars.tilesize + dy - ly * Vars.tilesize, 9);
|
||||
}
|
||||
|
||||
Draw.reset();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDestroyed(Tile tile){
|
||||
if(explosive){
|
||||
@ -58,7 +109,7 @@ public class Generator extends PowerBlock{
|
||||
Effects.effect(Fx.shockwave, x, y);
|
||||
|
||||
Timers.run(12f + Mathf.random(20f), () -> {
|
||||
tile.damageNearby(4, 40, 0f);
|
||||
tile.damageNearby(4, 60, 0f);
|
||||
});
|
||||
|
||||
Effects.sound(explosionSound, x, y);
|
||||
@ -68,7 +119,7 @@ public class Generator extends PowerBlock{
|
||||
super.onDestroyed(tile);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void drawOver(Tile tile){
|
||||
PowerEntity entity = tile.entity();
|
||||
@ -79,12 +130,12 @@ public class Generator extends PowerBlock{
|
||||
}else{
|
||||
Draw.alpha(0.5f);
|
||||
}
|
||||
drawLaserTo(tile, (tile.getRotation() + i) - laserDirections/2);
|
||||
drawLaserTo(tile, (tile.getRotation() + i) - laserDirections / 2);
|
||||
}
|
||||
|
||||
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean acceptsPower(Tile tile){
|
||||
return false;
|
||||
@ -94,11 +145,12 @@ public class Generator extends PowerBlock{
|
||||
PowerEntity entity = tile.entity();
|
||||
|
||||
for(int i = 0; i < laserDirections; i++){
|
||||
int rot = (tile.getRotation() + i) - laserDirections/2;
|
||||
int rot = (tile.getRotation() + i) - laserDirections / 2;
|
||||
Tile target = laserTarget(tile, rot);
|
||||
|
||||
if(target == null || isInterfering(target, rot)) continue;
|
||||
|
||||
|
||||
if(target == null || isInterfering(target, rot))
|
||||
continue;
|
||||
|
||||
PowerAcceptor p = (PowerAcceptor) target.block();
|
||||
if(p.acceptsPower(target) && entity.power >= powerSpeed){
|
||||
float accepted = p.addPower(target, powerSpeed);
|
||||
@ -114,12 +166,10 @@ public class Generator extends PowerBlock{
|
||||
|
||||
if(target != null){
|
||||
boolean interfering = isInterfering(target, rotation);
|
||||
|
||||
Tmp.v1.set(Angles.translation(rotation * 90, target.block().width * Vars.tilesize/2 + 2f +
|
||||
(interfering ?
|
||||
Vector2.dst(tile.worldx(), tile.worldy(), target.worldx(), target.worldy()) / 2f - Vars.tilesize/2f * target.block().width - 1 : 0)));
|
||||
|
||||
Angles.translation(rotation * 90, width * Vars.tilesize/2 + 2f);
|
||||
|
||||
Tmp.v1.set(Angles.translation(rotation * 90, target.block().width * Vars.tilesize / 2 + 2f + (interfering ? Vector2.dst(tile.worldx(), tile.worldy(), target.worldx(), target.worldy()) / 2f - Vars.tilesize / 2f * target.block().width - 1 : 0)));
|
||||
|
||||
Angles.translation(rotation * 90, width * Vars.tilesize / 2 + 2f);
|
||||
|
||||
if(!interfering){
|
||||
Draw.tint(Hue.mix(Color.GRAY, Color.WHITE, 0.904f + Mathf.sin(Timers.time(), 1.7f, 0.06f)));
|
||||
@ -129,21 +179,20 @@ public class Generator extends PowerBlock{
|
||||
Effects.effect(Fx.laserspark, target.worldx() - Tmp.v1.x, target.worldy() - Tmp.v1.y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float r = interfering ? 0.8f : 0f;
|
||||
|
||||
Draw.laser("laser", "laserend", tile.worldx() + Angles.x(), tile.worldy() + Angles.y(),
|
||||
target.worldx() - Tmp.v1.x + Mathf.range(r), target.worldy() - Tmp.v1.y + Mathf.range(r), 0.7f + Mathf.sin(Timers.time(), 2f, 0.1f * 0));
|
||||
Draw.laser("laser", "laserend", tile.worldx() + Angles.x(), tile.worldy() + Angles.y(), target.worldx() - Tmp.v1.x + Mathf.range(r), target.worldy() - Tmp.v1.y + Mathf.range(r), 0.7f + Mathf.sin(Timers.time(), 2f, 0.1f * 0));
|
||||
|
||||
Draw.color();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected boolean isInterfering(Tile target, int rotation){
|
||||
if(target.block() instanceof Generator){
|
||||
Generator other = (Generator)target.block();
|
||||
Generator other = (Generator) target.block();
|
||||
int relrot = (rotation + 2) % 4;
|
||||
if(other.hasLasers && Math.abs(target.getRotation() - relrot) <= other.laserDirections/2){
|
||||
if(other.hasLasers && Math.abs(target.getRotation() - relrot) <= other.laserDirections / 2){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -160,7 +209,7 @@ public class Generator extends PowerBlock{
|
||||
|
||||
for(i = 1; i < laserRange; i++){
|
||||
Tile other = Vars.world.tile(tile.x + i * point.x, tile.y + i * point.y);
|
||||
|
||||
|
||||
if(other != null && other.block() instanceof PowerAcceptor){
|
||||
Tile linked = other.getLinked();
|
||||
if(linked == null || linked instanceof PowerAcceptor){
|
||||
|
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desktop/mindustry-saves/4.mins
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desktop/mindustry-saves/4.mins
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desktop/mindustry-saves/6.mins
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desktop/mindustry-saves/6.mins
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desktop/mindustry-saves/7.mins
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desktop/mindustry-saves/7.mins
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Loading…
Reference in New Issue
Block a user