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Closes Anuken/Mindustry-Suggestions/issues/5239
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@ -60,7 +60,7 @@ public class Turret extends ReloadTurret{
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public float shootX = 0f, shootY = Float.NEGATIVE_INFINITY;
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/** Random spread on the X axis. */
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public float xRand = 0f;
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/** Range at which it finds and locks on to the taget, but does not shoot. */
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/** Range at which it finds and locks on to the target, but does not shoot. */
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public float trackingRange = 0f;
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/** Minimum bullet range. Used for artillery only. */
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public float minRange = 0f;
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