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Fixed polluted water
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parent
2db61f93ac
commit
9e6745f691
@ -3,8 +3,6 @@ precision highp float;
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precision mediump int;
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#endif
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#define s1 vec4(63.0, 63.0, 63.0, 255.0) / 255.0
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uniform sampler2D u_texture;
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uniform vec2 camerapos;
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@ -56,24 +54,20 @@ void main() {
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float mscl = 30.0;
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float mth = 5.0;
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vec4 old = color;
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color = texture2D(u_texture, c + vec2(sin(stime/3.0 + coords.y/0.75) * v.x, 0.0)) * vec4(0.9, 0.9, 1, 1.0);
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color.a = 1.0;
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if(color.r < 0.01){
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color = old;
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}
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float n1 = snoise(coords / 22.0 + vec2(-time) / 540.0);
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float n2 = snoise((coords + vec2(632.0)) / 8.0 + vec2(0.0, time) / 510.0);
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float r = (n1 + n2) / 2.0;
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if(r < -0.3 && r > -0.6){
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color *= 1.4;
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if(color.r > 0.01){
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color = texture2D(u_texture, c + vec2(sin(stime/3.0 + coords.y/0.75) * v.x, 0.0)) * vec4(0.9, 0.9, 1, 1.0);
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color.a = 1.0;
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}
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float n1 = snoise(coords / 22.0 + vec2(-time) / 540.0);
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float n2 = snoise((coords + vec2(632.0)) / 8.0 + vec2(0.0, time) / 510.0);
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float r = (n1 + n2) / 2.0;
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if(r < -0.3 && r > -0.6){
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color *= 1.4;
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color.a = 1.0;
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}
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}
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gl_FragColor = color;
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}
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