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Edit TODO, fix crashes
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5
TODO.md
5
TODO.md
@ -2,7 +2,7 @@ _Keep in mind that this is just a basic outline of planned features, and will be
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### 3.x Planned
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- New save system: toggleable autosave, named slots, less clunky save UI
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- Optimize for tablets
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- [DONE?] Optimize for tablets
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- Teleporter UI changes, more colors (?)
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- [DONE] New building tools: selection-delete, hold to place blocks in a line, one-tap delete mode (mobile). New 'tool' menu (desktop).
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- [DONE] Refactor `Renderer`, remove code for rendering platform-specific placement and move to 2 different classes
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@ -13,8 +13,9 @@ _Keep in mind that this is just a basic outline of planned features, and will be
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- Fix bugs with junction not accepting blocks (low FPS)
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- Fix bugs with tunnel merging and/or removing items (low FPS)
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- Edit descriptions for conveyors to be more clear about how to use them
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- Add link to Mindustry discord everywhere
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- [DONE] Add link to Mindustry discord everywhere
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- Balancing to slow down progression
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- Map editor
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### Major Bugs
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- Black screen when tabbing out on Android
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="io.anuke.mindustry"
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android:versionCode="35"
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android:versionName="3.1b2" >
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android:versionCode="37"
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android:versionName="3.1.1" >
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<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="25" />
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<uses-permission android:name="com.android.vending.BILLING" />
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@ -10,9 +10,9 @@ import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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import android.annotation.SuppressLint;
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import android.content.Context;
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import android.content.Intent;
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import android.content.res.Configuration;
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import android.net.Uri;
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import android.os.Bundle;
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import android.telephony.TelephonyManager;
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import io.anuke.mindustry.io.PlatformFunction;
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import io.anuke.ucore.function.Callable;
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import io.anuke.ucore.scene.ui.layout.Unit;
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@ -51,12 +51,8 @@ public class AndroidLauncher extends AndroidApplication{
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Mindustry.donationsCallable = new Callable(){ @Override public void run(){ showDonations(); } };
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if(doubleScaleTablets){
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if(isTablet(this.getContext())){
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Unit.dp.multiplier = 2f;
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}else{
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Unit.dp.multiplier = 1f;
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}
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if(doubleScaleTablets && isTablet(this.getContext())){
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Unit.dp.addition = 0.5f;
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}
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config.hideStatusBar = true;
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@ -74,9 +70,8 @@ public class AndroidLauncher extends AndroidApplication{
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}
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private boolean isTablet(Context context) {
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boolean xlarge = ((context.getResources().getConfiguration().screenLayout & Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_XLARGE);
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boolean large = ((context.getResources().getConfiguration().screenLayout & Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_LARGE);
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return (xlarge || large);
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TelephonyManager manager = (TelephonyManager)context.getSystemService(Context.TELEPHONY_SERVICE);
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return manager.getPhoneType() == TelephonyManager.PHONE_TYPE_NONE;
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}
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private void showDonations(){
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@ -79,7 +79,7 @@ project(":core") {
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apply plugin: "java"
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dependencies {
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compile 'com.github.anuken:ucore:d56206b7c0'
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compile 'com.github.anuken:ucore:283ecacfef'
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compile "com.badlogicgames.gdx:gdx:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-ai:1.8.1"
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}
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@ -20,8 +20,8 @@ public class Vars{
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public static final float respawnduration = 60*4;
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//time between waves in frames (on normal mode)
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public static final float wavespace = 60*60*(android ? 1 : 1);
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//waves can last no longer than 5 minutes, otherwise the next one spawns
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public static final float maxwavespace = 60*60*5;
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//waves can last no longer than 2 minutes, otherwise the next one spawns
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public static final float maxwavespace = 60*60*2;
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//advance time the pathfinding starts at
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public static final float aheadPathfinding = 60*20;
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//how far away from spawn points the player can't place blocks
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@ -87,7 +87,7 @@ public class Player extends DestructibleEntity{
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vector.x += speed;
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boolean shooting = !Inputs.keyDown("dash") && Inputs.buttonDown(Buttons.LEFT) && recipe == null
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&& !ui.hasMouse() && !control.getInput().onConfigurable() && !Inputs.keyDown("area_delete_mode");
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&& !ui.hasMouse() && !control.getInput().onConfigurable();
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if(shooting && Timers.get(this, "reload", weapon.reload)){
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weapon.shoot(this);
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@ -22,11 +22,13 @@ public class DesktopInput extends InputHandler{
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int mousex, mousey;
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int endx, endy;
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private boolean enableHold = false;
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private boolean beganBreak;
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@Override public float getCursorEndX(){ return endx; }
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@Override public float getCursorEndY(){ return endy; }
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@Override public float getCursorX(){ return (int)(Graphics.screen(mousex, mousey).x + 2); }
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@Override public float getCursorY(){ return (int)(Gdx.graphics.getHeight() - 1 - Graphics.screen(mousex, mousey).y); }
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@Override public boolean drawPlace(){ return !beganBreak; }
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@Override
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public boolean touchDown (int screenX, int screenY, int pointer, int button){
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@ -41,7 +43,7 @@ public class DesktopInput extends InputHandler{
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public boolean touchUp(int screenX, int screenY, int pointer, int button){
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if(button == Buttons.LEFT){
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player.placeMode.released(getBlockX(), getBlockY(), getBlockEndX(), getBlockEndY());
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}else if(button == Buttons.RIGHT){
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}else if(button == Buttons.RIGHT && !beganBreak){
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player.breakMode.released(getBlockX(), getBlockY(), getBlockEndX(), getBlockEndY());
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}
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return false;
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@ -104,8 +106,13 @@ public class DesktopInput extends InputHandler{
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if(Inputs.buttonUp(Buttons.RIGHT)){
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ui.hideConfig();
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}
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if(Inputs.buttonRelease(Buttons.RIGHT)){
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beganBreak = false;
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}
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if(player.recipe != null && Inputs.buttonUp(Buttons.RIGHT)){
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beganBreak = true;
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player.recipe = null;
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Cursors.restoreCursor();
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}
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5
core/src/io/anuke/mindustry/ui/MapEditor.java
Normal file
5
core/src/io/anuke/mindustry/ui/MapEditor.java
Normal file
@ -0,0 +1,5 @@
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package io.anuke.mindustry.ui;
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public class MapEditor{
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}
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