From a011728cc938efd24fa8ad5b01c2cf1d763ca5eb Mon Sep 17 00:00:00 2001 From: Anuken Date: Thu, 15 Nov 2018 10:01:03 -0500 Subject: [PATCH] Build shader update --- core/assets/shaders/build.fragment | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/core/assets/shaders/build.fragment b/core/assets/shaders/build.fragment index 1762a407be..a5bd5c05f1 100644 --- a/core/assets/shaders/build.fragment +++ b/core/assets/shaders/build.fragment @@ -29,18 +29,11 @@ void main() { vec4 c = texture2D(u_texture, v_texCoord.xy); - vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y); - float step = 1.0; - - bool outline = texture2D(u_texture, t).a < 0.1 && - (id(texture2D(u_texture, t + vec2(0, step) * v)) || id(texture2D(u_texture, t + vec2(0, -step) * v)) || - id(texture2D(u_texture, t + vec2(step, 0) * v)) || id(texture2D(u_texture, t + vec2(-step, 0) * v))); - if(1.0-abs(coords.x - 0.5)*2.0 < 1.0-u_progress){ c = vec4(0.0); } - if(c.a > 0.01 || outline){ + if(c.a > 0.01){ float f = abs(sin(coords.x*2.0 + u_time)); if(f > 0.9 ) f = 1.0;