mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-20 04:37:31 +07:00
Fixed positions jumping with shader zoom-out
This commit is contained in:
@ -1,5 +1,5 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
precision highp float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
@ -72,14 +72,17 @@ void main() {
|
||||
color = old;
|
||||
}
|
||||
|
||||
float n1 = snoise(coords / 20.0 + vec2(time) / 250.0);
|
||||
float n2 = snoise((coords + vec2(632.0)) / 9.0 + vec2(0.0, -time) / 220.0);
|
||||
const float bs = 1.0;
|
||||
|
||||
float r = (n1 + n2) / 2.0;
|
||||
float n1 = snoise(coords / (20.0 * bs) + vec2(time) / 250.0);
|
||||
float n2 = snoise((coords + vec2(632.0)) / (9.0 * bs) + vec2(0.0, -time) / 220.0);
|
||||
float n3 = snoise((coords + vec2(2233.0)) / (15.0 * bs) + vec2(time, 0.0) / 290.0);
|
||||
|
||||
if(r < -0.6){
|
||||
float r = (n1 + n2 + n3) / 3.0;
|
||||
|
||||
if(r < -0.5){
|
||||
color = s2;
|
||||
}else if(r < -0.2 && r > -0.6){
|
||||
}else if(r < -0.2){
|
||||
color = s1;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user