Fixed positions jumping with shader zoom-out

This commit is contained in:
Anuken
2018-03-14 14:13:06 -04:00
parent 99c12595a9
commit a023c4fbac
6 changed files with 22 additions and 39 deletions

View File

@ -1,5 +1,5 @@
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision highp float;
precision mediump int; precision mediump int;
#endif #endif
@ -72,14 +72,17 @@ void main() {
color = old; color = old;
} }
float n1 = snoise(coords / 20.0 + vec2(time) / 250.0); const float bs = 1.0;
float n2 = snoise((coords + vec2(632.0)) / 9.0 + vec2(0.0, -time) / 220.0);
float r = (n1 + n2) / 2.0; float n1 = snoise(coords / (20.0 * bs) + vec2(time) / 250.0);
float n2 = snoise((coords + vec2(632.0)) / (9.0 * bs) + vec2(0.0, -time) / 220.0);
float n3 = snoise((coords + vec2(2233.0)) / (15.0 * bs) + vec2(time, 0.0) / 290.0);
if(r < -0.6){ float r = (n1 + n2 + n3) / 3.0;
if(r < -0.5){
color = s2; color = s2;
}else if(r < -0.2 && r > -0.6){ }else if(r < -0.2){
color = s1; color = s1;
} }
} }

View File

@ -1,5 +1,5 @@
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision highp float;
precision mediump int; precision mediump int;
#endif #endif
@ -77,7 +77,7 @@ void main() {
float r = (n1 + n2) / 2.0; float r = (n1 + n2) / 2.0;
if(r < -0.3 && r > -0.6){ if(r < -0.3 && r > -0.6){
color *= 1.3; color *= 1.4;
color.a = 1.0; color.a = 1.0;
} }
} }

View File

@ -1,5 +1,5 @@
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision highp float;
precision mediump int; precision mediump int;
#endif #endif

View File

@ -1,7 +1,7 @@
#Autogenerated file. Do not modify. #Autogenerated file. Do not modify.
#Wed Mar 14 12:49:40 EDT 2018 #Wed Mar 14 14:12:06 EDT 2018
version=release version=release
androidBuildCode=491 androidBuildCode=496
name=Mindustry name=Mindustry
code=3.4 code=3.4
build=custom build build=custom build

View File

@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.FloatArray; import com.badlogic.gdx.utils.FloatArray;
import io.anuke.ucore.core.Core; import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers; import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Shader; import io.anuke.ucore.graphics.Shader;
import io.anuke.ucore.scene.ui.layout.Unit; import io.anuke.ucore.scene.ui.layout.Unit;
@ -46,7 +45,6 @@ public class Shaders{
@Override @Override
public void apply(){ public void apply(){
float scale = Settings.getBool("pixelate") ? 1 : Core.cameraScale / Core.camera.zoom;
float scaling = Core.cameraScale / 4f / Core.camera.zoom; float scaling = Core.cameraScale / 4f / Core.camera.zoom;
if(hits.size > 0){ if(hits.size > 0){
shader.setUniform3fv("u_hits[0]", hits.items, 0, Math.min(hits.size, MAX_HITS)); shader.setUniform3fv("u_hits[0]", hits.items, 0, Math.min(hits.size, MAX_HITS));
@ -56,9 +54,11 @@ public class Shaders{
shader.setUniformf("u_color", color); shader.setUniformf("u_color", color);
shader.setUniformf("u_time", Timers.time() / Unit.dp.scl(1f)); shader.setUniformf("u_time", Timers.time() / Unit.dp.scl(1f));
shader.setUniformf("u_scaling", scaling); shader.setUniformf("u_scaling", scaling);
shader.setUniformf("u_offset", vec.set(Core.camera.position.x, Core.camera.position.y)); shader.setUniformf("u_offset",
shader.setUniformf("u_texsize", vec.set(region.getTexture().getWidth() / scale, Core.camera.position.x - Core.camera.viewportWidth/2 * Core.camera.zoom,
region.getTexture().getHeight() / scale)); Core.camera.position.y - Core.camera.viewportHeight/2 * Core.camera.zoom);
shader.setUniformf("u_texsize", Gdx.graphics.getWidth() / Core.cameraScale * Core.camera.zoom,
Gdx.graphics.getHeight() / Core.cameraScale * Core.camera.zoom);
} }
} }
@ -70,7 +70,9 @@ public class Shaders{
@Override @Override
public void apply(){ public void apply(){
shader.setUniformf("camerapos", Core.camera.position.x + Core.camera.zoom, Core.camera.position.y); shader.setUniformf("camerapos",
Core.camera.position.x - Core.camera.viewportWidth/2 * Core.camera.zoom,
Core.camera.position.y - Core.camera.viewportHeight/2 * Core.camera.zoom);
shader.setUniformf("screensize", Gdx.graphics.getWidth() / Core.cameraScale * Core.camera.zoom, shader.setUniformf("screensize", Gdx.graphics.getWidth() / Core.cameraScale * Core.camera.zoom,
Gdx.graphics.getHeight() / Core.cameraScale * Core.camera.zoom); Gdx.graphics.getHeight() / Core.cameraScale * Core.camera.zoom);
shader.setUniformf("time", Timers.time()); shader.setUniformf("time", Timers.time());

View File

@ -1,16 +1,12 @@
package io.anuke.mindustry.world.blocks; package io.anuke.mindustry.world.blocks;
import io.anuke.mindustry.graphics.DrawLayer; import io.anuke.mindustry.graphics.DrawLayer;
import io.anuke.mindustry.graphics.Fx;
import io.anuke.mindustry.resource.Item; import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack; import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.resource.Liquid; import io.anuke.mindustry.resource.Liquid;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.*; import io.anuke.mindustry.world.blocks.types.*;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Mathf;
public class Blocks{ public class Blocks{
public static final Block public static final Block
@ -51,17 +47,6 @@ public class Blocks{
liquid = true; liquid = true;
drawLayer = DrawLayer.lava; drawLayer = DrawLayer.lava;
} }
@Override
public void update(Tile tile){
if(Mathf.chance(0.001 * Timers.delta())){
Effects.effect(Fx.lava, tile.worldx() + Mathf.range(5f), tile.worldy() + Mathf.range(5f));
}
if(Mathf.chance(0.002 * Timers.delta())){
Effects.effect(Fx.lavabubble, tile.worldx() + Mathf.range(3f), tile.worldy() + Mathf.range(3f));
}
}
}, },
oil = new Floor("oil"){ oil = new Floor("oil"){
@ -72,13 +57,6 @@ public class Blocks{
liquid = true; liquid = true;
drawLayer = DrawLayer.oil; drawLayer = DrawLayer.oil;
} }
@Override
public void update(Tile tile){
if(Mathf.chance(0.0022 * Timers.delta())){
Effects.effect(Fx.oilbubble, tile.worldx() + Mathf.range(2f), tile.worldy() + Mathf.range(2f));
}
}
}, },
stone = new Floor("stone"){{ stone = new Floor("stone"){{