Fixed multithreading

This commit is contained in:
Anuken 2018-06-01 13:11:40 -04:00
parent 5c120e532f
commit a04e432aea
5 changed files with 40 additions and 48 deletions

View File

@ -37,7 +37,7 @@
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap" android:mimeType="*/*" />
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap" android:mimeType="*/*" />
</intent-filter>
<intent-filter>

View File

@ -105,7 +105,9 @@ public class ThreadHandler {
toRun.clear();
}
logic.doUpdate = true;
logic.update();
logic.doUpdate = false;
long elapsed = TimeUtils.timeSinceMillis(time);
long target = (long) (1000 / 60f);

View File

@ -5,11 +5,8 @@ import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.world.Tile;
/**Wrapper around an ObjectMap for team data.*/
/**Class for various team-based utilities.*/
public class TeamInfo {
private final static ObjectSet<Team> empty = new ObjectSet<>();
private final static ObjectSet<TeamData> emptyData = new ObjectSet<>();
private ObjectMap<Team, TeamData> map = new ObjectMap<>();
private ObjectSet<Team> allies = new ObjectSet<>(),
enemies = new ObjectSet<>();

View File

@ -10,7 +10,6 @@ import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.builders.imagebutton;
import io.anuke.ucore.scene.builders.label;
import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.util.OS;
import static io.anuke.mindustry.Vars.*;
@ -40,13 +39,7 @@ public class MenuFragment implements Fragment{
add(new MenuButton("icon-info", "$text.about.button", ui.about::show));
add(new MenuButton("icon-menu", OS.isMac ? "$text.credits" : "$text.changelog.title", () -> {
if(OS.isMac){
ui.about.showCredits();
}else {
ui.changelog.show();
}
}));
add(new MenuButton("icon-tools", "$text.settings", ui.settings::show));
row();

View File

@ -33,42 +33,42 @@ public class DesktopLauncher {
config.setWindowedMode(960, 540);
config.setWindowIcon("sprites/icon.png");
Application.getApplication().setOpenFileHandler(e -> {
List<File> list = e.getFiles();
File target = list.get(0);
Gdx.app.postRunnable(() -> {
FileHandle file = OS.getAppDataDirectory("Mindustry").child("tmp").child(target.getName());
Gdx.files.absolute(target.getAbsolutePath()).copyTo(file);
if(file.extension().equalsIgnoreCase(saveExtension)){ //open save
if(SaveIO.isSaveValid(file)){
try{
SaveSlot slot = control.getSaves().importSave(file);
ui.load.runLoadSave(slot);
}catch (IOException e2){
ui.showError(Bundles.format("text.save.import.fail", Strings.parseException(e2, false)));
}
}else{
ui.showError("$text.save.import.invalid");
}
}else if(file.extension().equalsIgnoreCase(mapExtension)){ //open map
Gdx.app.postRunnable(() -> {
if (!ui.editor.isShown()) {
ui.editor.show();
}
ui.editor.beginEditMap(file.read());
});
}
});
});
if(OS.isMac) {
Application.getApplication().setOpenFileHandler(e -> {
List<File> list = e.getFiles();
File target = list.get(0);
Gdx.app.postRunnable(() -> {
FileHandle file = OS.getAppDataDirectory("Mindustry").child("tmp").child(target.getName());
Gdx.files.absolute(target.getAbsolutePath()).copyTo(file);
if(file.extension().equalsIgnoreCase(saveExtension)){ //open save
if(SaveIO.isSaveValid(file)){
try{
SaveSlot slot = control.getSaves().importSave(file);
ui.load.runLoadSave(slot);
}catch (IOException e2){
ui.showError(Bundles.format("text.save.import.fail", Strings.parseException(e2, false)));
}
}else{
ui.showError("$text.save.import.invalid");
}
}else if(file.extension().equalsIgnoreCase(mapExtension)){ //open map
Gdx.app.postRunnable(() -> {
if (!ui.editor.isShown()) {
ui.editor.show();
}
ui.editor.beginEditMap(file.read());
});
}
});
});
config.setPreferencesConfig(OS.getAppDataDirectoryString("Mindustry"), FileType.Absolute);
}