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Minor turret balancing
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@ -1376,7 +1376,7 @@ public class Blocks implements ContentList{
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recoil = 2f;
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recoil = 2f;
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reload = 90f;
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reload = 90f;
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cooldown = 0.03f;
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cooldown = 0.03f;
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powerUse = 3f;
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powerUse = 2.5f;
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shootShake = 2f;
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shootShake = 2f;
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shootEffect = Fx.lancerLaserShoot;
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shootEffect = Fx.lancerLaserShoot;
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smokeEffect = Fx.lancerLaserShootSmoke;
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smokeEffect = Fx.lancerLaserShootSmoke;
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@ -1394,7 +1394,7 @@ public class Blocks implements ContentList{
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reload = 24f;
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reload = 24f;
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shootCone = 40f;
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shootCone = 40f;
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rotatespeed = 8f;
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rotatespeed = 8f;
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powerUse = 1f;
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powerUse = 0.9f;
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targetAir = false;
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targetAir = false;
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range = 95f;
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range = 95f;
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shootEffect = Fx.lightningShoot;
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shootEffect = Fx.lightningShoot;
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