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https://github.com/Anuken/Mindustry.git
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Added more hints
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@ -1279,6 +1279,8 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
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hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
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hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
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hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
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hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
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hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
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item.copper.description = Used in all types of construction and ammunition.
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item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
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@ -162,6 +162,16 @@ public class HintsFragment extends Fragment{
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waveFire(() -> Groups.fire.size() > 0 && Blocks.wave.unlockedNow(), () -> indexer.getAllied(state.rules.defaultTeam, BlockFlag.extinguisher).size() > 0),
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generator(() -> control.input.block == Blocks.combustionGenerator, () -> ui.hints.placedBlocks.contains(Blocks.combustionGenerator)),
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guardian(() -> state.boss() != null && state.boss().armor >= 4, () -> state.boss() == null),
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coreUpgrade(() -> state.isCampaign() && Blocks.coreFoundation.unlocked()
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&& state.rules.defaultTeam.core() != null
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&& state.rules.defaultTeam.core().block == Blocks.coreShard
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&& state.rules.defaultTeam.core().items.has(Blocks.coreFoundation.requirements),
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() -> ui.hints.placedBlocks.contains(Blocks.coreFoundation)),
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presetLaunch(() -> state.isCampaign()
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&& state.getSector().preset == null
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&& SectorPresets.frozenForest.unlocked()
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&& SectorPresets.frozenForest.sector.save == null,
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() -> state.isCampaign() && state.getSector().preset == SectorPresets.frozenForest),
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;
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@Nullable
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@ -3,6 +3,7 @@ package mindustry.ui.fragments;
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import arc.*;
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import arc.func.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.scene.*;
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import arc.scene.actions.*;
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import arc.scene.event.*;
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@ -22,6 +23,7 @@ public class LoadingFragment extends Fragment{
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parent.fill(t -> {
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//rect must fill screen completely.
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t.rect((x, y, w, h) -> {
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Draw.alpha(t.color.a);
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Styles.black8.draw(0, 0, Core.graphics.getWidth(), Core.graphics.getHeight());
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});
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t.visible = false;
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@ -1,3 +1,3 @@
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org.gradle.daemon=true
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org.gradle.jvmargs=-Xms256m -Xmx1024m
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archash=585978a8258bc1db3d844670dabb305ed7881b14
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archash=a381f3a1704ed28b79e1224b51081cb1b790d504
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@ -11,7 +11,7 @@
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<key>CFBundleIdentifier</key>
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<string>${app.id}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<string>6.0.120.3</string>
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<key>MinimumOSVersion</key>
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<string>9.0.0</string>
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<key>CFBundleName</key>
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