Tweaks of merged PR

This commit is contained in:
Anuken 2020-12-19 12:32:03 -05:00
parent 09a84550f4
commit a4f4b9367f
2 changed files with 2 additions and 2 deletions

View File

@ -835,7 +835,7 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to jo in your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nDo you [accent]really want to make your game [scarlet]public[]?
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit

View File

@ -67,7 +67,7 @@ public class HostDialog extends BaseDialog{
player.admin(true);
if(steam){
Core.app.post(() -> Core.settings.getBoolOnce("steampublic2", () -> {
Core.app.post(() -> Core.settings.getBoolOnce("steampublic3", () -> {
ui.showCustomConfirm("@setting.publichost.name", "@public.confirm", "@yes", "@no", () -> {
ui.showCustomConfirm("@setting.publichost.name", "@public.confirm.really", "@no", "@yes", () -> {
Core.settings.put("publichost", true);