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Breach base damage increase
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@ -2895,7 +2895,7 @@ public class Blocks{
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breach = new ItemTurret("breach"){{
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requirements(Category.turret, with(Items.beryllium, 80, Items.silicon, 50));
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ammo(
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Items.beryllium, new BasicBulletType(7f, 70){{
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Items.beryllium, new BasicBulletType(7f, 80){{
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width = 12f;
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height = 20f;
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shootEffect = Fx.colorSpark;
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