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https://github.com/Anuken/Mindustry.git
synced 2025-01-25 10:25:42 +07:00
Pathfinder progress
This commit is contained in:
parent
5d1e96cf50
commit
a6ee946024
@ -23,6 +23,38 @@ public class Pathfinder implements Runnable{
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private static final int impassable = -1;
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private static final int fieldTimeout = 1000 * 60 * 2;
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public static final int
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fieldCore = 0,
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fieldRally = 1;
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public static final Seq<Prov<Flowfield>> fieldTypes = Seq.with(
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EnemyCoreField::new,
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RallyField::new
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);
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public static final int
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costGround = 0,
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costLegs = 1,
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costWater = 2;
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public static final Seq<PathCost> costTypes = Seq.with(
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(team, tile) -> (PathTile.team(tile) == team.id || PathTile.team(tile) == 0) && PathTile.solid(tile) ? impassable : 1 +
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PathTile.health(tile) * 5 +
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(PathTile.nearSolid(tile) ? 2 : 0) +
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(PathTile.nearLiquid(tile) ? 6 : 0) +
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(PathTile.deep(tile) ? 70 : 0),
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(team, tile) -> PathTile.legSolid(tile) ? impassable : 1 +
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(PathTile.solid(tile) ? 5 : 0),
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(team, tile) -> PathTile.solid(tile) || !PathTile.liquid(tile) ? impassable : 2 + //TODO cannot go through blocks
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(PathTile.nearGround(tile) || PathTile.nearSolid(tile) ? 14 : 0) +
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(PathTile.deep(tile) ? -1 : 0)
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);
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//maps team, cost, type to flow field
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private Flowfield[][][] cache;
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/** tile data, see PathTileStruct */
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private int[][] tiles;
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/** unordered array of path data for iteration only. DO NOT iterate or access this in the main thread. */
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@ -34,6 +66,8 @@ public class Pathfinder implements Runnable{
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private IntSeq tmpArray = new IntSeq();
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public Pathfinder(){
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clearCache();
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Events.on(WorldLoadEvent.class, event -> {
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stop();
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@ -41,13 +75,14 @@ public class Pathfinder implements Runnable{
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tiles = new int[world.width()][world.height()];
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threadList = new Seq<>();
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mainList = new Seq<>();
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clearCache();
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for(Tile tile : world.tiles){
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tiles[tile.x][tile.y] = packTile(tile);
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}
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//special preset which may help speed things up; this is optional
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//preloadPath(state.rules.waveTeam, FlagTarget.enemyCores);
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preloadPath(getField(state.rules.waveTeam, costGround, fieldCore));
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start();
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});
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@ -57,8 +92,8 @@ public class Pathfinder implements Runnable{
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Events.on(BuildinghangeEvent.class, event -> updateTile(event.tile));
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}
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public Flowfield getField(Team team, PathCost cost){
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private void clearCache(){
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cache = new Flowfield[256][5][5];
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}
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/** Packs a tile into its internal representation. */
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@ -189,34 +224,26 @@ public class Pathfinder implements Runnable{
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// return getTargetTile(tile, team, getTarget(target));
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// }
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public @Nullable Tile getTargetTile(Tile tile, Prov<Flowfield> fieldtype){
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if(true){ //TODO cache this
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Flowfield field = fieldtype.get();
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IntSeq out = new IntSeq();
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field.getPositions(out);
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createPath(field, out);
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}
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public Flowfield getField(Team team, int costType, int fieldType){
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if(cache[team.id][costType][fieldType] == null){
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Flowfield field = fieldTypes.get(fieldType).get();
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field.team = team;
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field.cost = costTypes.get(costType);
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field.targets.clear();
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field.getPositions(field.targets);
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if(false){ //TODO if field exists
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//TODO fetch it from the cache
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//return getTargetTile(tile, path);
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cache[team.id][costType][fieldType] = field;
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queue.post(() -> registerPath(field));
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}
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return tile;
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return cache[team.id][costType][fieldType];
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}
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/** Gets next tile to travel to. Main thread only. */
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public @Nullable Tile getTargetTile(Tile tile, Flowfield path){
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if(tile == null) return null;
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if(path == null){
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//if this combination is not found, create it on request
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//TODO do above task
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//if(fieldMapUsed[team.id].add(target)){
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//grab targets since this is run on main thread
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// IntSeq targets = target.getPositions(team, new IntSeq());
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// queue.post(() -> createPath(team, target, targets));
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//}
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//uninitialized flowfields are not applicable
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if(!path.initialized){
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return tile;
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}
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@ -306,9 +333,10 @@ public class Pathfinder implements Runnable{
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}
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private void preloadPath(Flowfield path){
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IntSeq out = new IntSeq();
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path.getPositions(out);
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updateFrontier(createPath(path, out), -1);
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path.targets.clear();
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path.getPositions(path.targets);
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registerPath(path);
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updateFrontier(path, -1);
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}
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/**
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@ -316,7 +344,7 @@ public class Pathfinder implements Runnable{
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* Created a new flowfield that aims to get to a certain target for a certain team.
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* Pathfinding thread only.
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*/
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private Flowfield createPath(Flowfield path, IntSeq targets){
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private void registerPath(Flowfield path){
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path.lastUpdateTime = Time.millis();
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path.setup(tiles.length, tiles[0].length);
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@ -331,12 +359,6 @@ public class Pathfinder implements Runnable{
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//}
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});
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//grab targets from passed array
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synchronized(path.targets){
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path.targets.clear();
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path.targets.addAll(targets);
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}
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//fill with impassables by default
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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@ -350,8 +372,6 @@ public class Pathfinder implements Runnable{
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path.weights[Point2.x(pos)][Point2.y(pos)] = 0;
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path.frontier.addFirst(pos);
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}
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return path;
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}
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/** Update the frontier for a path. Pathfinding thread only. */
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@ -386,21 +406,6 @@ public class Pathfinder implements Runnable{
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}
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}
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public static final PathCost
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groundCost = (team, tile) -> (PathTile.team(tile) == team.id || PathTile.team(tile) == 0) && PathTile.solid(tile) ? impassable : 1 +
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PathTile.health(tile) * 5 +
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(PathTile.nearSolid(tile) ? 2 : 0) +
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(PathTile.nearLiquid(tile) ? 6 : 0) +
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(PathTile.deep(tile) ? 70 : 0),
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legsCost = (team, tile) -> PathTile.legSolid(tile) ? impassable : 1 +
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(PathTile.solid(tile) ? 5 : 0),
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waterCost = (team, tile) -> PathTile.solid(tile) || !PathTile.liquid(tile) ? impassable : 2 + //TODO cannot go through blocks
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(PathTile.nearGround(tile) || PathTile.nearSolid(tile) ? 14 : 0) +
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(PathTile.deep(tile) ? -1 : 0);
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public static class EnemyCoreField extends Flowfield{
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@Override
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protected void getPositions(IntSeq out){
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@ -451,7 +456,7 @@ public class Pathfinder implements Runnable{
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/** Team this path is for. Set before using. */
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protected Team team = Team.derelict;
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/** Function for calculating path cost. Set before using. */
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protected PathCost cost = groundCost;
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protected PathCost cost = costTypes.get(costGround);
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/** costs of getting to a specific tile */
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int[][] weights;
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@ -47,7 +47,8 @@ public class FormationAI extends AIController implements FormationMember{
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Vec2 realtarget = vec.set(target);
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if(unit.isGrounded() && Vars.world.raycast(unit.tileX(), unit.tileY(), leader.tileX(), leader.tileY(), Vars.world::solid)){
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realtarget.set(Vars.pathfinder.getTargetTile(unit.tileOn(), unit.team, leader));
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//TODO pathfind
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//realtarget.set(Vars.pathfinder.getTargetTile(unit.tileOn(), unit.team, leader));
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}
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unit.moveAt(realtarget.sub(unit).limit(unit.type().speed));
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@ -1,9 +1,8 @@
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package mindustry.ai.types;
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import mindustry.ai.Pathfinder.*;
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import mindustry.ai.*;
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import mindustry.entities.*;
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import mindustry.entities.units.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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@ -24,7 +23,7 @@ public class GroundAI extends AIController{
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}
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if(!unit.within(core, unit.range() * 0.5f)){
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moveToCore(FlagTarget.enemyCores);
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moveTo(Pathfinder.fieldCore);
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}
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}
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@ -52,41 +51,18 @@ public class GroundAI extends AIController{
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}*/
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}
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protected void moveToCore(FlagTarget path){
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protected void moveTo(int pathType){
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int costType =
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unit instanceof Legsc ? Pathfinder.costLegs :
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unit instanceof WaterMovec ? Pathfinder.costWater :
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Pathfinder.costGround;
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Tile tile = unit.tileOn();
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if(tile == null) return;
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Tile targetTile = pathfinder.getTargetTile(tile, unit.team(), path);
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Tile targetTile = pathfinder.getTargetTile(tile, pathfinder.getField(unit.team, costType, pathType));
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if(tile == targetTile) return;
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unit.moveAt(vec.trns(unit.angleTo(targetTile), unit.type().speed));
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}
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protected void moveAwayFromCore(){
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Team enemy = null;
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for(Team team : unit.team().enemies()){
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if(team.active()){
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enemy = team;
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break;
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}
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}
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if(enemy == null){
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for(Team team : unit.team().enemies()){
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enemy = team;
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break;
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}
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}
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if(enemy == null) return;
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Tile tile = unit.tileOn();
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if(tile == null) return;
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Tile targetTile = pathfinder.getTargetTile(tile, enemy, FlagTarget.enemyCores);
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Building core = unit.closestCore();
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if(tile == targetTile || core == null || unit.within(core, 120f)) return;
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unit.moveAt(vec.trns(unit.angleTo(targetTile), unit.type().speed));
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}
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}
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@ -1,7 +1,7 @@
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package mindustry.ai.types;
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import mindustry.*;
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import mindustry.ai.Pathfinder.*;
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import mindustry.ai.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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@ -59,7 +59,7 @@ public class SuicideAI extends GroundAI{
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}else{
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if(core != null){
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moveToCore(FlagTarget.enemyCores);
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moveTo(Pathfinder.fieldCore);
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}
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if(unit.moving()) unit.lookAt(unit.vel().angle());
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@ -35,7 +35,8 @@ public class SectorDamage{
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if(core != null && !frontier.isEmpty()){
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for(Tile spawner : frontier){
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//find path from spawn to core
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Seq<Tile> path = Astar.pathfind(spawner, core.tile, t -> t.cost, t -> !(t.block().isStatic() && t.solid()));
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//TODO this is broken
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Seq<Tile> path = Astar.pathfind(spawner, core.tile, SectorDamage::cost, t -> !(t.block().isStatic() && t.solid()));
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int amount = (int)(path.size * fraction);
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for(int i = 0; i < amount; i++){
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Tile t = path.get(i);
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@ -104,8 +105,12 @@ public class SectorDamage{
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}
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}
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}
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}
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static float cost(Tile tile){
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return 1f +
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(tile.block().isStatic() && tile.solid() ? 200f : 0f) +
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(tile.build != null ? tile.build.health / 40f : 0f) +
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(tile.floor().isLiquid ? 10f : 0f);
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}
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}
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@ -39,63 +39,6 @@ public abstract class BasicGenerator implements WorldGenerator{
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}
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//for visual testing only
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public void cliffs2(){
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for(Tile tile : tiles){
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tile.setBlock(Blocks.air);
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tile.cost = tile.floor().isLiquid ? 0 : (byte)(noise(tile.x, tile.y, 4, 0.5f, 90f, 1) * 5);
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}
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for(Tile tile : tiles){
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if(tile.floor().isLiquid) continue;
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int rotation = 0;
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for(int i = 0; i < 8; i++){
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Tile other = tiles.get(tile.x + Geometry.d8[i].x, tile.y + Geometry.d8[i].y);
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if(other != null && other.cost < tile.cost){ //down slope
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rotation |= (1 << i);
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}
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}
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tile.data = (byte)rotation;
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}
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for(Tile tile : tiles){
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if(tile.data != 0){
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int rotation = tile.data;
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tile.setBlock(Blocks.cliff);
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tile.setOverlay(Blocks.air);
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tile.data = (byte)rotation;
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}
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}
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}
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public void cliffs(){
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for(Tile tile : tiles){
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if(!tile.block().isStatic()) continue;
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int rotation = 0;
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for(int i = 0; i < 8; i++){
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Tile other = tiles.get(tile.x + Geometry.d8[i].x, tile.y + Geometry.d8[i].y);
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if(other != null && !other.block().isStatic()){
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rotation |= (1 << i);
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}
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}
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if(rotation != 0){
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tile.setBlock(Blocks.cliff);
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}
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tile.data = (byte)rotation;
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}
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for(Tile tile : tiles){
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if(tile.block() != Blocks.cliff && tile.block().isStatic()){
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tile.setBlock(Blocks.air);
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}
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}
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}
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public void median(int radius){
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median(radius, 0.5);
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}
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@ -336,13 +279,13 @@ public abstract class BasicGenerator implements WorldGenerator{
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while(!arr.isEmpty()){
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int i = arr.pop();
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int x = Point2.x(i), y = Point2.y(i);
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tiles.getn(x, y).cost = 2;
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tiles.getn(x, y).data = 2;
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for(Point2 point : Geometry.d4){
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int newx = x + point.x, newy = y + point.y;
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if(tiles.in(newx, newy)){
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Tile child = tiles.getn(newx, newy);
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if(child.block() == Blocks.air && child.cost != 2){
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child.cost = 2;
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if(child.block() == Blocks.air && child.data != 2){
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child.data = 2;
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arr.add(child.pos());
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}
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}
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@ -350,7 +293,7 @@ public abstract class BasicGenerator implements WorldGenerator{
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}
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for(Tile tile : tiles){
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if(tile.cost != 2 && tile.block() == Blocks.air){
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if(tile.data != 2 && tile.block() == Blocks.air){
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tile.setBlock(tile.floor().wall);
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}
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}
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@ -1,3 +1,3 @@
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org.gradle.daemon=true
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org.gradle.jvmargs=-Xms256m -Xmx1024m
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archash=0fafa5b7159c2a6c11f03ebd378a47736101b46e
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archash=a72f08a6812107fdf4462b7c6955efc19a67715b
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